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LHughes Little Boy
Seituoda Taskforce Command Caldari State
1
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Posted - 2016.01.21 20:34:00 -
[1] - Quote
NO TALKING ABOUT BEING ABLE TO PLAY THE GAME, WE KNOW THE SERVERS ARE ****** AT THE MOMENT!!!
Now to business, just a list of what I think are easy to implement changes, feel free to add some more (easy to implement) ideas.
- Shield variants of FG and swarms and armor variant of PLC. Very simple to add, would balance tanks out a lot more.
- Already being said but a change to either the stamina usage of myofibs or change them to equipment (CCP said they were to reach new areas not for combat)
- Heavy buff, I hate heavies but lets be honest they need maybe an extra 500HP (maybe lower speed after all they are for defense, You shouldn't be able to wiggle wiggle beat them 1v1)
- Take equipment slot from Assaults and give scouts just 1 (I know most would disagree but it would be a decent buff for logis and increase overall teamwork)
-Put a stacking penalty on PC districts to encourage more room for others to PC (However it's implemented I don't care, maybe 2/5% less clones reinforcements per district held)
- Keep 10% of whatever suit and/or gun you kill in pubs (on top of WP payout), would encourage people to kill more proto rather than farm newbs (100 STD suits = 30k ISK, killing just 10 PRO suits = 57 ISK) Logi's, AV & tankers usually get more WPs which negates this.
- No squads in pubs, Que the bitching!
I'm sure there's somethings I've missed but what would you's want to see that CCP would have a hard time saying "SoonTM" or "we don't have the resources" If they can make the sh*tty AURUMbarge then they can do all of the above.
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Sbundo'D
Dead Meta Game
324
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Posted - 2016.01.21 20:43:00 -
[2] - Quote
Now this is a refreshing forum post practical gameplay changes that are relevant to what we already have in Dust514
rather than fanboy fantasy, where we all blab about changes never going to happen
Shame all you'll get is a ban But at least the community knows..
While CCP make changes to suit an underage audience... Hughes changes suit for an audience with the underage |
YUUKI TERUMI
Th3.Immortals Shadow of Dust
194
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Posted - 2016.01.21 20:54:00 -
[3] - Quote
LHughes Little Boy wrote:NO TALKING ABOUT BEING ABLE TO PLAY THE GAME, WE KNOW THE SERVERS ARE ****** AT THE MOMENT!!!
Now to business, just a list of what I think are easy to implement changes, feel free to add some more (easy to implement) ideas.
- Shield variants of FG and swarms and armor variant of PLC. Very simple to add, would balance tanks out a lot more.
- Already being said but a change to either the stamina usage of myofibs or change them to equipment (CCP said they were to reach new areas not for combat)
- Heavy buff, I hate heavies but lets be honest they need maybe an extra 500HP (maybe lower speed after all they are for defense, You shouldn't be able to wiggle wiggle beat them 1v1)
- Take equipment slot from Assaults and give scouts just 1 (I know most would disagree but it would be a decent buff for logis and increase overall teamwork)
-Put a stacking penalty on PC districts to encourage more room for others to PC (However it's implemented I don't care, maybe 2/5% less clones reinforcements per district held)
- Keep 10% of whatever suit and/or gun you kill in pubs (on top of WP payout), would encourage people to kill more proto rather than farm newbs (100 STD suits = 30k ISK, killing just 10 PRO suits = 57 ISK) Logi's, AV & tankers usually get more WPs which negates this.
- No squads in pubs, Que the bitching!
I'm sure there's somethings I've missed but what would you's want to see that CCP would have a hard time saying "SoonTM" or "we don't have the resources" If they can make the sh*tty AURUMbarge then they can do all of the above.
can i touch you lilboy?
All I can say is: meh
PortDust514
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LHughes Little Boy
Seituoda Taskforce Command Caldari State
6
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Posted - 2016.01.21 23:18:00 -
[4] - Quote
My master says no <3 |
Abraxis Mangelor
Breach Team
39
|
Posted - 2016.01.22 01:01:00 -
[5] - Quote
LHughes Little Boy wrote:NO TALKING ABOUT BEING ABLE TO PLAY THE GAME, WE KNOW THE SERVERS ARE ****** AT THE MOMENT!!!
Now to business, just a list of what I think are easy to implement changes, feel free to add some more (easy to implement) ideas.
- Shield variants of FG and swarms and armor variant of PLC. Very simple to add, would balance tanks out a lot more.
- Already being said but a change to either the stamina usage of myofibs or change them to equipment (CCP said they were to reach new areas not for combat)
- Heavy buff, I hate heavies but lets be honest they need maybe an extra 500HP (maybe lower speed after all they are for defense, You shouldn't be able to wiggle wiggle beat them 1v1)
- Take equipment slot from Assaults and give scouts just 1 (I know most would disagree but it would be a decent buff for logis and increase overall teamwork)
-Put a stacking penalty on PC districts to encourage more room for others to PC (However it's implemented I don't care, maybe 2/5% less clones reinforcements per district held)
- Keep 10% of whatever suit and/or gun you kill in pubs (on top of WP payout), would encourage people to kill more proto rather than farm newbs (100 STD suits = 30k ISK, killing just 10 PRO suits = 57 ISK) Logi's, AV & tankers usually get more WPs which negates this.
- No squads in pubs, Que the bitching!
I'm sure there's somethings I've missed but what would you's want to see that CCP would have a hard time saying "SoonTM" or "we don't have the resources" If they can make the sh*tty AURUMbarge then they can do all of the above.
Too bad all of it would require coding, playtesting, balancing, retesting, re-balancing, more coding, more playtesting, then finally to be released as a super bugged game breaker. What you are proposing won't be balanced at all.... |
LHughes Little Boy
Seituoda Taskforce Command Caldari State
9
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Posted - 2016.01.22 09:58:00 -
[6] - Quote
Abraxis Mangelor wrote:LHughes Little Boy wrote:NO TALKING ABOUT BEING ABLE TO PLAY THE GAME, WE KNOW THE SERVERS ARE ****** AT THE MOMENT!!!
Now to business, just a list of what I think are easy to implement changes, feel free to add some more (easy to implement) ideas.
- Shield variants of FG and swarms and armor variant of PLC. Very simple to add, would balance tanks out a lot more.
- Already being said but a change to either the stamina usage of myofibs or change them to equipment (CCP said they were to reach new areas not for combat)
- Heavy buff, I hate heavies but lets be honest they need maybe an extra 500HP (maybe lower speed after all they are for defense, You shouldn't be able to wiggle wiggle beat them 1v1)
- Take equipment slot from Assaults and give scouts just 1 (I know most would disagree but it would be a decent buff for logis and increase overall teamwork)
-Put a stacking penalty on PC districts to encourage more room for others to PC (However it's implemented I don't care, maybe 2/5% less clones reinforcements per district held)
- Keep 10% of whatever suit and/or gun you kill in pubs (on top of WP payout), would encourage people to kill more proto rather than farm newbs (100 STD suits = 30k ISK, killing just 10 PRO suits = 57 ISK) Logi's, AV & tankers usually get more WPs which negates this.
- No squads in pubs, Que the bitching!
I'm sure there's somethings I've missed but what would you's want to see that CCP would have a hard time saying "SoonTM" or "we don't have the resources" If they can make the sh*tty AURUMbarge then they can do all of the above.
Too bad all of it would require coding, playtesting, balancing, retesting, re-balancing, more coding, more playtesting, then finally to be released as a super bugged game breaker. What you are proposing won't be balanced at all....
So why do we have Devs then you moron?
It's **** easy to implement. you're just being controversal for the sake of it |
Hawkings Greenback
Dead Man's Game Preatoriani
510
|
Posted - 2016.01.22 12:59:00 -
[7] - Quote
LHughes Little Boy wrote:Abraxis Mangelor wrote:LHughes Little Boy wrote:NO TALKING ABOUT BEING ABLE TO PLAY THE GAME, WE KNOW THE SERVERS ARE ****** AT THE MOMENT!!!
Now to business, just a list of what I think are easy to implement changes, feel free to add some more (easy to implement) ideas.
- Shield variants of FG and swarms and armor variant of PLC. Very simple to add, would balance tanks out a lot more.
- Already being said but a change to either the stamina usage of myofibs or change them to equipment (CCP said they were to reach new areas not for combat)
- Heavy buff, I hate heavies but lets be honest they need maybe an extra 500HP (maybe lower speed after all they are for defense, You shouldn't be able to wiggle wiggle beat them 1v1)
- Take equipment slot from Assaults and give scouts just 1 (I know most would disagree but it would be a decent buff for logis and increase overall teamwork)
-Put a stacking penalty on PC districts to encourage more room for others to PC (However it's implemented I don't care, maybe 2/5% less clones reinforcements per district held)
- Keep 10% of whatever suit and/or gun you kill in pubs (on top of WP payout), would encourage people to kill more proto rather than farm newbs (100 STD suits = 30k ISK, killing just 10 PRO suits = 57 ISK) Logi's, AV & tankers usually get more WPs which negates this.
- No squads in pubs, Que the bitching!
I'm sure there's somethings I've missed but what would you's want to see that CCP would have a hard time saying "SoonTM" or "we don't have the resources" If they can make the sh*tty AURUMbarge then they can do all of the above.
Too bad all of it would require coding, playtesting, balancing, retesting, re-balancing, more coding, more playtesting, then finally to be released as a super bugged game breaker. What you are proposing won't be balanced at all.... So why do we have Devs then you moron? It's **** easy to implement. you're just being controversal for the sake of it
Hughes in a non controversial post shocker.
Also have you been taking posting lessons from TheD1CK ?
Welcome to Dust. The bitter, salty taste is a feature just like the lag.
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Satanic Fister
Paladin Survey Force Amarr Empire
101
|
Posted - 2016.01.22 13:33:00 -
[8] - Quote
I keep suggesting no squads in pubs but this community is so conceited that having one area without squads completely breaks the game and is unfair to casual players... that makes no **** in sense seeing as how it is now it not ducking fair for the casual solo players.
"It's like a porcupine with down syndrome... you know it wants hugs but they don't know the pain they cause..."
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Ankbar Latrommi
Roghnaigh Do Scrios
172
|
Posted - 2016.01.22 13:42:00 -
[9] - Quote
LHughes Little Boy wrote: - Take equipment slot from Assaults and give scouts just 1 (I know most would disagree but it would be a decent buff for logis and increase overall teamwork)
Doesn't that leave equipment only to Logi suits? If so, what's the point of their suit bonus? It only differentiates btwn the logi suits.
Quote:-Put a stacking penalty on PC districts to encourage more room for others to PC (However it's implemented I don't care, maybe 2/5% less clones reinforcements per district held) +10
Quote:- No squads in pubs
Why would mercenaries--whom are already grouped into corporations--then take contracts on an individual basis? Why would corporations wishing to conquer or defend facilities hire 16 individual mercenaries instead of hiring groups already working in firesquads(i.e.: perform better)?
Reiner Knizia-"When playing a game, the goal is to win, but it is the goal that is important, not the winning."
Eve> FPS
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Happy Violentime
1
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Posted - 2016.01.22 13:45:00 -
[10] - Quote
Ankbar Latrommi wrote:Quote:- No squads in pubs Why would mercenaries--whom are already grouped into corporations--then take contracts on an individual basis? Why would corporations wishing to conquer or defend facilities hire 16 individual mercenaries instead of hiring groups already working in firesquads(i.e.: perform better)?
Its a game dude, for reasons of better gameplay. |
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Happy Violentime
1
|
Posted - 2016.01.22 13:48:00 -
[11] - Quote
LHughes Little Boy wrote:NO TALKING ABOUT BEING ABLE TO PLAY THE GAME, WE KNOW THE SERVERS ARE ****** AT THE MOMENT!!!
Now to business, just a list of what I think are easy to implement changes, feel free to add some more (easy to implement) ideas.
- Shield variants of FG and swarms and armor variant of PLC. Very simple to add, would balance tanks out a lot more.
- Already being said but a change to either the stamina usage of myofibs or change them to equipment (CCP said they were to reach new areas not for combat)
- Heavy buff, I hate heavies but lets be honest they need maybe an extra 500HP (maybe lower speed after all they are for defense, You shouldn't be able to wiggle wiggle beat them 1v1)
- Take equipment slot from Assaults and give scouts just 1 (I know most would disagree but it would be a decent buff for logis and increase overall teamwork)
-Put a stacking penalty on PC districts to encourage more room for others to PC (However it's implemented I don't care, maybe 2/5% less clones reinforcements per district held)
- Keep 10% of whatever suit and/or gun you kill in pubs (on top of WP payout), would encourage people to kill more proto rather than farm newbs (100 STD suits = 30k ISK, killing just 10 PRO suits = 57 ISK) Logi's, AV & tankers usually get more WPs which negates this.
- No squads in pubs, Que the bitching!
I'm sure there's somethings I've missed but what would you's want to see that CCP would have a hard time saying "SoonTM" or "we don't have the resources" If they can make the sh*tty AURUMbarge then they can do all of the above.
If we're removing the 2nd eq from scouts can they all be given a proto cloak please? kthxbai |
Ankbar Latrommi
Roghnaigh Do Scrios
172
|
Posted - 2016.01.22 13:48:00 -
[12] - Quote
Happy Violentime wrote:Ankbar Latrommi wrote:Quote:- No squads in pubs Why would mercenaries--whom are already grouped into corporations--then take contracts on an individual basis? Why would corporations wishing to conquer or defend facilities hire 16 individual mercenaries instead of hiring groups already working in firesquads(i.e.: perform better)? Its a game dude, for reasons of better gameplay.
There are many ways people enjoy games. Immersion is one such way. If it doesn't make sense, it's a lesser idea in my book.
Reiner Knizia-"When playing a game, the goal is to win, but it is the goal that is important, not the winning."
Eve> FPS
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Happy Violentime
1
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Posted - 2016.01.22 13:52:00 -
[13] - Quote
And all items need to made tradeable - I'm sat on so much stuff I'll never use - boosters, I have a bunch of 1 day 3 day and 7 day boosters I'll never use them cos I cant face playing more than a couple of games a day. I need to be able to sell these to some dumb masochist.
Fairly sure it wouldn't take more than 2 seconds to write a script to tick the 'make tradeable' box in the Database. |
Monkey MAC
Rough Riders..
3
|
Posted - 2016.01.22 13:53:00 -
[14] - Quote
LHughes Little Boy wrote:NO TALKING ABOUT BEING ABLE TO PLAY THE GAME, WE KNOW THE SERVERS ARE ****** AT THE MOMENT!!!
Now to business, just a list of what I think are easy to implement changes, feel free to add some more (easy to implement) ideas.
- Shield variants of FG and swarms and armor variant of PLC. Very simple to add, would balance tanks out a lot more. Suggested when we were still here never happened
- Already being said but a change to either the stamina usage of myofibs or change them to equipment (CCP said they were to reach new areas not for combat) Not my business carry on.
- Heavy buff, I hate heavies but lets be honest they need maybe an extra 500HP (maybe lower speed after all they are for defense, You shouldn't be able to wiggle wiggle beat them 1v1) I take it you weren't here when heavy suits could brick to 1900 eHP, didn't end well. The problem is hit detection not heavy strength.
- Take equipment slot from Assaults and give scouts just 1 (I know most would disagree but it would be a decent buff for logis and increase overall teamwork) Would also be a buff to vehicles and Ants-Nester's, defeats the purpose of the scout.
-Put a stacking penalty on PC districts to encourage more room for others to PC (However it's implemented I don't care, maybe 2/5% less clones reinforcements per district held) Didn't they try that already?
- Keep 10% of whatever suit and/or gun you kill in pubs (on top of WP payout), would encourage people to kill more proto rather than farm newbs (100 STD suits = 30k ISK, killing just 10 PRO suits = 57 ISK) Logi's, AV & tankers usually get more WPs which negates this. Add vehicle costs to this for AVers, 1% for friendly revives and it might be fair.
- No squads in pubs, Que the bitching! This was suggested before, you got fire Team's
I'm sure there's somethings I've missed but what would you's want to see that CCP would have a hard time saying "SoonTM" or "we don't have the resources" If they can make the sh*tty AURUMbarge then they can do all of the above.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Happy Violentime
1
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Posted - 2016.01.22 13:56:00 -
[15] - Quote
Ankbar Latrommi wrote:Happy Violentime wrote:Ankbar Latrommi wrote:Quote:- No squads in pubs Why would mercenaries--whom are already grouped into corporations--then take contracts on an individual basis? Why would corporations wishing to conquer or defend facilities hire 16 individual mercenaries instead of hiring groups already working in firesquads(i.e.: perform better)? Its a game dude, for reasons of better gameplay. There are many ways people enjoy games. Immersion is one such way. If it doesn't make sense, it's a lesser idea in my book.
I didn't mention enjoyment. It doesnt break immersion. You have no point. |
Ankbar Latrommi
Roghnaigh Do Scrios
172
|
Posted - 2016.01.22 14:03:00 -
[16] - Quote
Happy Violentime wrote:Ankbar Latrommi wrote:Happy Violentime wrote:Ankbar Latrommi wrote:Quote:- No squads in pubs Why would mercenaries--whom are already grouped into corporations--then take contracts on an individual basis? Why would corporations wishing to conquer or defend facilities hire 16 individual mercenaries instead of hiring groups already working in firesquads(i.e.: perform better)? Its a game dude, for reasons of better gameplay. There are many ways people enjoy games. Immersion is one such way. If it doesn't make sense, it's a lesser idea in my book. I didn't mention enjoyment. It doesnt break immersion. You have no point.
To half-quote you, "It's a game dude," it is all about enjoyment.
I described an unrealistic behavior out of sentient entities (corps & mercs.) If you don't feel that is immersion breaking I suggest that isn't because it doesn't break immersion but rather that you don't have as high sensitivity to immersion as me.
And finally, don't be a d1ck. You not agreeing or valuing my point does not mean I don't have a point. Debate logically.
Reiner Knizia-"When playing a game, the goal is to win, but it is the goal that is important, not the winning."
Eve> FPS
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Happy Violentime
1
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Posted - 2016.01.22 14:59:00 -
[17] - Quote
I'm on a phone dude, not really conducive to addressing you points in detail.
I would say its more immersion breaking for these same corporations to consistently employ rubbish mercs for their contracts, but that is what they seem to do in 99% of all public contracts.
Matchmaking is broke, squads make it more broke, removing squads from pubs 'may' help and the game might actually be enjoyable for all 32 players in the game.
Im sorry if this breaks the nonexistent immersion you are talking about, maybe you'll get over it in time? Alternatively pretend pubs dont exist and go immerse yourself in FW or PC? |
Adipem Nothi
Nos Nothi
18
|
Posted - 2016.01.22 15:04:00 -
[18] - Quote
Happy Violentime wrote: removing squads from pubs 'may' help. Why not start with one mode and see if it improves battle quality?
Dropsuit Usage Rates
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Adipem Nothi
Nos Nothi
18
|
Posted - 2016.01.22 15:06:00 -
[19] - Quote
Happy Violentime wrote: removing squads from pubs 'may' help. Instead of removing squads from pubs altogether, why not start with one mode and see if it helps?
Dropsuit Usage Rates
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Happy Violentime
1
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Posted - 2016.01.22 15:06:00 -
[20] - Quote
Adipem Nothi wrote:Happy Violentime wrote: removing squads from pubs 'may' help. Why not start with one mode and see if it improves battle quality?
I'm on EU server, we only have one mode LOL |
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Adipem Nothi
Nos Nothi
18
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Posted - 2016.01.22 15:29:00 -
[21] - Quote
Happy Violentime wrote:Adipem Nothi wrote:Happy Violentime wrote: removing squads from pubs 'may' help. Why not start with one mode and see if it improves battle quality? I'm on EU server, we only have one mode LOL
Dropsuit Usage Rates
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Abraxis Mangelor
Breach Team
43
|
Posted - 2016.01.22 15:34:00 -
[22] - Quote
removing squads from pubs would completely break ewar and hand the game to scouts even more than now.
The only way a suit heavier than an assault can see anything smaller than himself is with shared ewar, or a nerfed defenses.
This game is designed with teamwork at it's core by having complementary roles. Removing that core would stupify it even farther. |
Ripley Riley
Incorruptibles
13
|
Posted - 2016.01.22 15:36:00 -
[23] - Quote
Adipem Nothi wrote:Instead of removing squads from pubs altogether, why not start with one mode and see if it helps? This idea will never come to fruition because we don't have the dev resources, I don't think... but I'm just throwing it out there as food for thought.
Imagine if we had a rotating incentive to perform certain gamemodes. One potential way that could work is through the daily mission system. Add 'Complete X ambushes' or 'Win X skirmishes' or if we want to take it a step further 'Earn X WPs in skirmishes'.
There is no penalty to ignore these missions, but it might gently more people out of their comfort zones (domination).
Become the phoenix, rise again
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Abraxis Mangelor
Breach Team
43
|
Posted - 2016.01.22 15:41:00 -
[24] - Quote
Shield and armor buffer and rep rates are balanced intentionally. If you made opposite variants of current AV weapons, they would have to have such low damage they would be useless, or they would be so uber it would break the game.
The different defensive systems are not equivalent. As intended. As used throughout all New Eden.
Developing weapons to accomplish what you speak of would take WAY more man hours than CCP gives this product. By a huge margin. |
LHughes Little Boy
Seituoda Taskforce Command Caldari State
17
|
Posted - 2016.01.22 15:45:00 -
[25] - Quote
Abraxis Mangelor wrote:Shield and armor buffer and rep rates are balanced intentionally. If you made opposite variants of current AV weapons, they would have to have such low damage they would be useless, or they would be so uber it would break the game.
The different defensive systems are not equivalent. As intended. As used throughout all New Eden.
Developing weapons to accomplish what you speak of would take WAY more man hours than CCP gives this product. By a huge margin.
You're chatting sh*t, in all seriousness please stop commenting on this thread. |
Abraxis Mangelor
Breach Team
43
|
Posted - 2016.01.22 16:11:00 -
[26] - Quote
... can you counter my points? |
Satanic Fister
Paladin Survey Force Amarr Empire
102
|
Posted - 2016.01.22 16:16:00 -
[27] - Quote
K then what I'm seeing is everyone wants dom removed in favor of acquisition?
"It's like a porcupine with down syndrome... you know it wants hugs but they don't know the pain they cause..."
|
7th Son 7
Hakuna Matatah Inc
1
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Posted - 2016.01.22 16:25:00 -
[28] - Quote
Adipem Nothi wrote:Happy Violentime wrote: removing squads from pubs 'may' help. Why not start with one mode and see if it improves battle quality?
yes
Only your complete and total awareness is needed, nothing else will do. ----- OSHO
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Ankbar Latrommi
Roghnaigh Do Scrios
176
|
Posted - 2016.01.22 16:30:00 -
[29] - Quote
Happy Violentime wrote:I'm on a phone dude, not really conducive to addressing you points in detail.
"I don't mind" is easier and more accurate than "You have no point."
Quote:I would say its more immersion breaking for these same corporations to consistently employ rubbish mercs for their contracts, but that is what they seem to do in 99% of all public contracts.
I agree, and there's something they can do about that, too, if they put their minds and will to it.
Quote:Matchmaking is broke, squads make it more broke, If it can be said that squads further exacerbates broken matchmaking than it is potentially equally true that soloing exacerbates broken matchmaking. Unless there is evidence that 4 squads of 4 vs 4 squads of 4 don't matchmake as well as 16 solos vs 16 solos? And so, how about instead of removing squads from pubs CCP emphasizes squads? (Requiring them--which would be the most opposite approach to removing squads--we all know just wouldn't work. Concurrent player issues, deployment issues, and casual player needs make that so.)
Quote:Im sorry if this breaks the nonexistent immersion you are talking about, maybe you'll get over it in time? Alternatively pretend pubs dont exist and go immerse yourself in FW or PC? Alternatively someone who doesn't care about immersion can choose the game designed and aimed better for their preferences (like one of the many triple-A lobby shooters,) instead of a game which is supposed to be an MMOFPS (mmo = world to immerse in)--regardless of how poorly that immersion may be implemented.
Reiner Knizia-"When playing a game, the goal is to win, but it is the goal that is important, not the winning."
Eve> FPS
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Soto Gallente
355
|
Posted - 2016.01.22 16:37:00 -
[30] - Quote
LHughes Little Boy wrote:NO TALKING ABOUT BEING ABLE TO PLAY THE GAME, WE KNOW THE SERVERS ARE ****** AT THE MOMENT!!!
Now to business, just a list of what I think are easy to implement changes, feel free to add some more (easy to implement) ideas.
- Shield variants of FG and swarms and armor variant of PLC. Very simple to add, would balance tanks out a lot more.
- Already being said but a change to either the stamina usage of myofibs or change them to equipment (CCP said they were to reach new areas not for combat)
- Heavy buff, I hate heavies but lets be honest they need maybe an extra 500HP (maybe lower speed after all they are for defense, You shouldn't be able to wiggle wiggle beat them 1v1)
- Take equipment slot from Assaults and give scouts just 1 (I know most would disagree but it would be a decent buff for logis and increase overall teamwork)
-Put a stacking penalty on PC districts to encourage more room for others to PC (However it's implemented I don't care, maybe 2/5% less clones reinforcements per district held)
- Keep 10% of whatever suit and/or gun you kill in pubs (on top of WP payout), would encourage people to kill more proto rather than farm newbs (100 STD suits = 30k ISK, killing just 10 PRO suits = 57 ISK) Logi's, AV & tankers usually get more WPs which negates this.
- No squads in pubs, Que the bitching!
I'm sure there's somethings I've missed but what would you's want to see that CCP would have a hard time saying "SoonTM" or "we don't have the resources" If they can make the sh*tty AURUMbarge then they can do all of the above.
-Yes I would like to see the Amarr get their own AV heavy weapon. For the armor varient of the PLC we have one, it's called the Breach Mass Driver
-Myofibs are and have always been for combat even before their supposed "buff".
-Heavies could use a buff, along with Sentinels as well
-No way bro, I don't run Assault but I can tell you now it is supposed to be a versatile combat unit designed for any situation, and by taking their equipment slot away you take their versatility away. Also, how are Caldari Snipers supposed to get their ammo now? It would force them to either snipe as a scout or as a Commando, and some people don't like the Commando and prefer the Assault. On scouts, the reason why they gave them two equipment slots is because of the cloak, as it was pretty much guaranteed they would have a cloak on their suit, it is the almost the same as only having one equipment slot. Also, even with two equipment slot they only have EIGHT bandwidth, meaning they can't put down much equipment in the first place
-I disagree with you on PC, it is called Planetary CONQUEST for a reason. That reason is conquering as much land as possible with the amount of people you have. Besides, there is already a means for more people to enter PC, it's called free attacks that cost only 25k CP and no isk at all
-I happily agree with this one, "keep what you kill"
-Now, this is not a good idea, and I'll tell you why. Pubs are a good way to get to know your corpmates better in a smaller group, meaning you get to know them more personally. And pubs is the best place to do that at. In pubs you can test their individual and teamwork skills and how they work with a small fireteam. On a final note, this game was designed with teamwork in mind, I might be okay with squads being removed in the game as long as they force every single player to voice in team chat.
Ex-news reporter for The Scope
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