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Happy Violentime
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Posted - 2016.01.22 13:45:00 -
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Ankbar Latrommi wrote:Quote:- No squads in pubs Why would mercenaries--whom are already grouped into corporations--then take contracts on an individual basis? Why would corporations wishing to conquer or defend facilities hire 16 individual mercenaries instead of hiring groups already working in firesquads(i.e.: perform better)?
Its a game dude, for reasons of better gameplay. |
Happy Violentime
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Posted - 2016.01.22 13:48:00 -
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LHughes Little Boy wrote:NO TALKING ABOUT BEING ABLE TO PLAY THE GAME, WE KNOW THE SERVERS ARE ****** AT THE MOMENT!!!
Now to business, just a list of what I think are easy to implement changes, feel free to add some more (easy to implement) ideas.
- Shield variants of FG and swarms and armor variant of PLC. Very simple to add, would balance tanks out a lot more.
- Already being said but a change to either the stamina usage of myofibs or change them to equipment (CCP said they were to reach new areas not for combat)
- Heavy buff, I hate heavies but lets be honest they need maybe an extra 500HP (maybe lower speed after all they are for defense, You shouldn't be able to wiggle wiggle beat them 1v1)
- Take equipment slot from Assaults and give scouts just 1 (I know most would disagree but it would be a decent buff for logis and increase overall teamwork)
-Put a stacking penalty on PC districts to encourage more room for others to PC (However it's implemented I don't care, maybe 2/5% less clones reinforcements per district held)
- Keep 10% of whatever suit and/or gun you kill in pubs (on top of WP payout), would encourage people to kill more proto rather than farm newbs (100 STD suits = 30k ISK, killing just 10 PRO suits = 57 ISK) Logi's, AV & tankers usually get more WPs which negates this.
- No squads in pubs, Que the bitching!
I'm sure there's somethings I've missed but what would you's want to see that CCP would have a hard time saying "SoonTM" or "we don't have the resources" If they can make the sh*tty AURUMbarge then they can do all of the above.
If we're removing the 2nd eq from scouts can they all be given a proto cloak please? kthxbai |
Happy Violentime
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Posted - 2016.01.22 13:52:00 -
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And all items need to made tradeable - I'm sat on so much stuff I'll never use - boosters, I have a bunch of 1 day 3 day and 7 day boosters I'll never use them cos I cant face playing more than a couple of games a day. I need to be able to sell these to some dumb masochist.
Fairly sure it wouldn't take more than 2 seconds to write a script to tick the 'make tradeable' box in the Database. |
Happy Violentime
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Posted - 2016.01.22 13:56:00 -
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Ankbar Latrommi wrote:Happy Violentime wrote:Ankbar Latrommi wrote:Quote:- No squads in pubs Why would mercenaries--whom are already grouped into corporations--then take contracts on an individual basis? Why would corporations wishing to conquer or defend facilities hire 16 individual mercenaries instead of hiring groups already working in firesquads(i.e.: perform better)? Its a game dude, for reasons of better gameplay. There are many ways people enjoy games. Immersion is one such way. If it doesn't make sense, it's a lesser idea in my book.
I didn't mention enjoyment. It doesnt break immersion. You have no point. |
Happy Violentime
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Posted - 2016.01.22 14:59:00 -
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I'm on a phone dude, not really conducive to addressing you points in detail.
I would say its more immersion breaking for these same corporations to consistently employ rubbish mercs for their contracts, but that is what they seem to do in 99% of all public contracts.
Matchmaking is broke, squads make it more broke, removing squads from pubs 'may' help and the game might actually be enjoyable for all 32 players in the game.
Im sorry if this breaks the nonexistent immersion you are talking about, maybe you'll get over it in time? Alternatively pretend pubs dont exist and go immerse yourself in FW or PC? |
Happy Violentime
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Posted - 2016.01.22 15:06:00 -
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Adipem Nothi wrote:Happy Violentime wrote: removing squads from pubs 'may' help. Why not start with one mode and see if it improves battle quality?
I'm on EU server, we only have one mode LOL |
Happy Violentime
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Posted - 2016.01.22 17:49:00 -
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Abraxis Mangelor wrote:removing squads from pubs would completely break ewar and hand the game to scouts even more than now.
The only way a suit heavier than an assault can see anything smaller than himself is with shared ewar, or a nerfed defenses.
This game is designed with teamwork at it's core by having complementary roles. Removing that core would stupify it even farther.
Fairly sure you can work as a team without being in a premade squad?
Think you'll find except for a couple of specific scanners that ewar is team shared anyway, further more use your eyes and stop relying on scanners, most good scouts are damped below what scanners can pick up anyway. |
Happy Violentime
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Posted - 2016.01.22 17:52:00 -
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Soto Gallente wrote:Not to mention that removing squads from pubs would make gal logis next to useless as they would get literally no WP for doing their job.
Yeah, spinning deserves rewards. |
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