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Happy Violentime
1
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Posted - 2016.01.08 16:29:00 -
[31] - Quote
Last time I fought in a PC only 1 person on the other team turned up. I made just over 3000isk.
Complete waste of time. |
Sbundo'D
Dead Meta Game
225
|
Posted - 2016.01.08 17:00:00 -
[32] - Quote
Happy Violentime wrote:Last time I fought in a PC only 1 person on the other team turned up. I made just over 3000isk.
Complete waste of time.
We fought two yesterday
16v16 contested down to the final tic of each MCC, sadly both losses.. but not for what I wanted.. Which is good fights, we got them, the result was meaningless when the quality of the battle was excellent |
Sbundo'D
Dead Meta Game
225
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Posted - 2016.01.08 17:21:00 -
[33] - Quote
Kaisar, I am not going to poke holes in your post it would take all evening.
I do have some resentment for FA, mainly because barely a month into PC, one of your officers decided to attack DMG pretty regular, were the fights competitive.. No, they were stomps.. we adjusted to it and managed some results eventually, but the levels were way to far apart, So I cannot believe you guys genuinely seek good fights... (Also at this time, you gave districts to ITALIAN HUNTERS and Lux Aterna, to flip them a week later)
That and each time you are active you seem to be supported by the best in game, not contesting them.
Sure things may look different from opposite sides, but that is my view from here.
It may seem as expecting mercs to play my way, but then look at the fact that I have had to adapt to playing your way, so it is not so different bar the fact that it is viewed differently by each side. So I will have to agree to disagree.
I fight for and even FC with some of the new teams, trying to build their activity and watching supposed vets feel because they got in with the A-team act as though they are deserving of the rewards from doing so, destroy them rather than promote competition sucks, I got used to it, I have been stomped by and defeated every team in Molden Heath... but so long as the veteran players feel entitled to extreme advantages over smaller Corps activity will continue to bleed out.
There may not be many capable of 1337 slaying the best in game, but there are many teams left willing to fight. Having major advantages handed to the 1337 to crush the others is what I want to see changed, it doesn't need to be anything I suggest.
But something needs to be done.
Devaluing clones based on the total your Corp produces is one option, while increasing the value of clones for those that have less would be another option, you say the small Corps need the ISK, you are right, what I am saying as long as the top Corps are earning 10x that amount, the rewards for a small Corp are negligible.. and while the tops Corps keep surging ahead, the gap will never close between them, and the amount of good fights will further decline.
Different sides will view it differently, ISK in my view is there to be burnt by fighting.. I would have no issue with the current earnings if there was not always one group taking too much of an advantage (0H/RG/CAP, then AE/FA, now SOG/POK) and then Corps sit on the sideline such as EB/WR who fork out ISK to keep their position and their earnings, I would sooner lose all of my districts than make contracts for others to defend them. Look at DMG+Prima.. we are allies, that Alliance was built on fighting each other.. which in turn makes me part of the problem.. but we do not support each other in lesser battles and both go as far as to fight against each other when supporting the smaller teams, rather than allying for stomps.
Views will be different, I just feel the rewards for taking a crap on small Corps and hiding behind better teams should be lessened. |
Abraxis Mangelor
Breach Team
13
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Posted - 2016.01.08 17:36:00 -
[34] - Quote
--- potential fix --- harsh, simple, clean
remove battle rewards from the defender
clone sales are the reward for owning the district
district holders are then responsible to pay their own boys
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Hubert De LaBatte
Prima Gallicus
181
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Posted - 2016.01.08 18:02:00 -
[35] - Quote
Agree with Ghost Kaisar, sorry The D1ck.
You see the problem from your point of view. The one of a Ceo with a good PC team, able to defend if necessary, lot of friends in other corporations, more than 1 year experiencing district management and owner of 14 districts.
Your team is stronger than 80% of the PC corporations, so all the big experienced teams are always the last choices when the rest of the weakers ones send attacks. They all the time attack similar or weakers level. All these corporations are attacked all the time, they have 1 to 5 districts and they are the bigger part of the corporations. They owned 25% of Molden Heath, and they produce only 1/5 of your CP points to fight and sell clones. But they can't easily sell every day, because they are attacked/district empty after the last attack/ not enough PC points/ etc...
The "passive isk gen" side offered by Planetary Conquest is an accomplishment for each PC team. They fight hardly to take a district. For a lot of them, it takes weeks or months. When they take it, they think "yees with done it" or "yaataa". Then they are directly attacked. If they defend, they think "ok, to be secure we need to hold 3 ot 4 ones", and so they continue fighting to defend and to attack to take more land day after days.
They are never quiet and secure, because a big part of the other corporations is still better. And they constantly try to improve the team. After 2 years they will maybe have 20 districts and posting there "nobody attack us now, it's possible to farm isk in PC, remove the passive isk gen".
So the problem for the moment is just the 75 districts owned by General Tso. And it's our problem, not CCP one's.
To adjust the isk gains, CCP can improve it in battles. 2 ways to make isk in this game: Public matchs (Campers Dom) with Apex and Districts owning. FW is firstly played by new players with cheap little fits and proto/officers squad coming from PC fights.
For the moment, CCP shouldn't change anything because the judgement is distorted by the lack of players. 2 years ago, it was more than 10 000 players all the time. Now not more than 2000. With that they want 4 mode in public+4 factions to fill+PC fights all the time... This encourage the extremes. In one side big skilled players, on the other all the new comers with default suits, trying the game.
It's difficult to keep the motivation to pass throught the hard beginning and to continue after. If you consider server problems, one fight each 30 minutes and you lose 2 mates disconnected or not deploying. You start the fight seeing half the 2 teams leaving battle because they don't like the map/the ennemy/the allied...
So you stay for the redline and you finish with a black screen just before the victory
CCP could retire proto suits in pub fights. Domination too. And making a turning mode starting with short acquisition (3 minute timers, not 5), Skirmish (quicker too) and embush after. With a new mode "Bounty", like in Killzone. Targeting a "magomed" with red curser in the ennemy team with one minute or two to kill him.
it will take all the players waiting for battles for each fights in only one mode. the others will stay FW and PC with proto.
1.new servers
2.Fanfest Announcement
3.Portage (PS4)
4.All the community come back
5.We'll love CCP for ever
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Sbundo'D
Dead Meta Game
230
|
Posted - 2016.01.08 18:43:00 -
[36] - Quote
Hubert De LaBatte wrote: They are never quiet and secure, because a big part of the other corporations is still better. And they constantly try to improve the team. After 2 years they will maybe have 20 districts and posting there "nobody attack us now, it's possible to farm isk in PC, remove the passive isk gen".
No one else is posting that (have they ever?) just a D1CK.
Most feel that, getting to that level of holding enough districts is justification for the rewards, I disagree. Once your team is done fighting for what they have, and have no need for defence, there should not be high rewards.
Look at Prima Gallicus, 14 districts.. and a reputation that puts fear into attackers, so you rarely get attacked.
For me it makes little sense that DMG on equal holdings and fighting more would earn less than Prima who sometimes pass a week without a single attack on their holdings.. In fact Prima if selling equal amounts clones benefit more because you are spending less in active fights and have less costs to maintain an equal amount of districts. (Don't read this wrong I am openly asking for less reward for Corps in similar position to DMG)
How can we expect a small Corp to build up to attack that ?? Unless they are foolish enough not to realize the hundreds of millions they will be up against ?
There are almost 50 legitimate Corps still in Molden Heath, varying skill levels.. but as long as the top 10 of these control a majority of the profits that come along with it.. there is no reason for teams to even consider trying to compete. (Without making use of the 1337 ringers that usually impact the results of competetive PC battles)
More than ISK removal, or penalties.. what I want above all else, is a reason for teams to compete. |
Ghost Kaisar
Fatal Absolution
14
|
Posted - 2016.01.08 18:47:00 -
[37] - Quote
Sbundo'D wrote:Kaisar, I am not going to poke holes in your post it would take all evening.
I do have some resentment for FA, mainly because barely a month into PC, one of your officers decided to attack DMG pretty regular, were the fights competitive.. No, they were stomps.. we adjusted to it and managed some results eventually, but the levels were way to far apart, So I cannot believe you guys genuinely seek good fights... (Also at this time, you gave districts to ITALIAN HUNTERS and Lux Aterna, to flip them a week later)
That and each time you are active you seem to be supported by the best in game, not contesting them.
Sure things may look different from opposite sides, but that is my view from here.
It may seem as expecting mercs to play my way, but then look at the fact that I have had to adapt to playing your way, so it is not so different bar the fact that it is viewed differently by each side. So I will have to agree to disagree.
I fight for and even FC with some of the new teams, trying to build their activity and watching supposed vets feel because they got in with the A-team act as though they are deserving of the rewards from doing so, destroy them rather than promote competition sucks, I got used to it, I have been stomped by and defeated every team in Molden Heath... but so long as the veteran players feel entitled to extreme advantages over smaller Corps activity will continue to bleed out.
There may not be many capable of 1337 slaying the best in game, but there are many teams left willing to fight. Having major advantages handed to the 1337 to crush the others is what I want to see changed, it doesn't need to be anything I suggest.
But something needs to be done.
Devaluing clones based on the total your Corp produces is one option, while increasing the value of clones for those that have less would be another option, you say the small Corps need the ISK, you are right, what I am saying as long as the top Corps are earning 10x that amount, the rewards for a small Corp are negligible.. and while the tops Corps keep surging ahead, the gap will never close between them, and the amount of good fights will further decline.
Different sides will view it differently, ISK in my view is there to be burnt by fighting.. I would have no issue with the current earnings if there was not always one group taking too much of an advantage (0H/RG/CAP, then AE/FA, now SOG/POK) and then Corps sit on the sideline such as EB/WR who fork out ISK to keep their position and their earnings, I would sooner lose all of my districts than make contracts for others to defend them. Look at DMG+Prima.. we are allies, that Alliance was built on fighting each other.. which in turn makes me part of the problem.. but we do not support each other in lesser battles and both go as far as to fight against each other when supporting the smaller teams, rather than allying for stomps.
Views will be different, I just feel the rewards for taking a crap on small Corps and hiding behind better teams should be lessened.
I think you're misunderstanding. Be aware that I'm not arguing about ISK in PC for most of that argument. I'm talking about how you keep trying to raise your ideals on a silver pedestal and talk about how evil the other corps are.
Listen, PC needs all sorts of people to grow and survive. What you're doing with newer corps in admirable.
However, It also needs those guys who are willing to hit anyone and anything to make a profit.
FA likes good fights when we can get them. I know for a fact we had several lost battles that we enjoyed because of the struggle. Stomping lower skill level teams is fun from time to time because we're all pretty egotistical due to being in FA, but no way in hell are you going to get me to do that 24/7. I'd rather play pubs.
However there were multiple times in our existence where there simply WASN'T a good fight to be had. So we hit whatever we could. Simply because we were bored or because we needed to do something to keep people around. If you don't send or get fights PEOPLE LEAVE. We did what we could to keep them. Eventually they leave because they aren't getting the fights they want, content happens, and all is well again. That's the beauty of a sandbox. 9 times out of 10, it will right itself given enough time.
Bottom line is, PC takes all kinds to make work.
It takes people like you reaching down to help the new guys. It also takes the large alliances and smaller corps as well. It takes those Mexican coalitions with their AV spam, the Japanese with their horrible timers, Russians who send hatemail in moon runes and every saint AND jerkhole under the sun.
THIS is our PC community. A large group of crazy people fighting over land for various reasons. None of them are fighting for the wrong reasons.
I wouldn't have it any other way.
Re-Re-Re-Re-Retired PC Scout. I miss the old days ;_;
You never just leave Dust. You story will last forever.
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Sbundo'D
Dead Meta Game
230
|
Posted - 2016.01.08 18:58:00 -
[38] - Quote
I am not intentionally trying to argue against those disagreeing.
Just this is post no.158 where I am trying to see a change made for the better of the community. (to no avail)
Not just those that are willing no neckbeard and uber tryhard for battles, but for the filthy casuals who are where I was over a year ago, they do not understand the mechanics or the meta.. and it seems to be an impossible climb for them to even consider taking part, without the right incentive they never will.. as long as the top Corps hold a major advantage constantly gaining, they never will.
I am fully aware I am not the one to suggest the right change, though I feel I am in a position to suggest a change is needed. |
Sbundo'D
Dead Meta Game
230
|
Posted - 2016.01.08 19:02:00 -
[39] - Quote
I'm on no pedestal either, to compete with the scrubs, I have become every bit the scrub they are
I am in no way better than the other Corps, and will admit to being guilty of many of the issues I complain of. But it does genuinely feel like I am one of the few willing to have anything done about it. But as usual...
Opinions are like a-holes.. we all have one and don't always like looking at each others. |
Abraxis Mangelor
Breach Team
14
|
Posted - 2016.01.08 19:03:00 -
[40] - Quote
--- another simple, clean idea ---
ownership requires maintenance costs - consistent and critical part of the sandbox throughout New Eden
A fee per corp member multiplied by the number of districts held, charged in isk, assessed daily
_____________
this makes the fees scale with the size of the organization, and causes over-inflated corps full of sleeping alts to clean up their rosters.
corps that are breaking in to pc should be able to cover the costs of their first few districts from relatively low taxes, while large corps make a much smaller profit from clones, but enough to pay for overhead plus about 15% (healthy profit margin, honestly) |
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Abraxis Mangelor
Breach Team
16
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Posted - 2016.01.08 19:12:00 -
[41] - Quote
OP has a good point - it's too easy to farm districts right now.
and, yes, I'm sorta hijacking the conversation, as this convo has some good brains in it who appear to have general best interests in mind.
However, I think the solution is an indirect one. Just don't know what yet. |
Sbundo'D
Dead Meta Game
230
|
Posted - 2016.01.08 19:38:00 -
[42] - Quote
Abraxis Mangelor wrote:--- another simple, clean idea ---
ownership requires maintenance costs - consistent and critical part of the sandbox throughout New Eden
A fee per corp member multiplied by the number of districts held, charged in isk, assessed daily
_____________
this makes the fees scale with the size of the organization, and causes over-inflated corps full of sleeping alts to clean up their rosters.
corps that are breaking in to pc should be able to cover the costs of their first few districts from relatively low taxes, while large corps make a much smaller profit from clones, but enough to pay for overhead plus about 15% (healthy profit margin, honestly)
These are the suggestions I want to see.
We all know how the game is, and the mentalities of Corps active.. that does not need to be the focus. Balancing rewards so mercs don't have to tuck their neckbeard into their pants is what's important.
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Dust User
Opus Arcana
3
|
Posted - 2016.01.08 21:17:00 -
[43] - Quote
If you put as much effort into the game as you do putting your tears into words you could eliminate the donut and run Molden Heath however you see fit.
Dust User for CPM 3.
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Sbundo'D
Dead Meta Game
230
|
Posted - 2016.01.08 21:51:00 -
[44] - Quote
Dust User wrote:If you put as much effort into the game as you do putting your tears into words you could eliminate the donut and run Molden Heath however you see fit.
That's because it takes you roughly the same amount of time, to mail better players as it does for me to forum post
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Zap Stardust
Dead Man's Game Preatoriani
18
|
Posted - 2016.01.08 23:08:00 -
[45] - Quote
TheDick's right the faucet is the problem. You want to keep it profitable to own districts you give a multiplier to isk and dk payouts for each district owned ,to each corp member. So Jimmy's corp owns 10 distract, him and all his corps get a +10 multiplier. The more districts you own the more you make but you got to fight. |
Benjamin Ciscko
Fatal Absolution Bleeding Sun Conglomerate
3
|
Posted - 2016.01.09 22:51:00 -
[46] - Quote
The following are ideas I have either come up with, seen or adapted from others
1) Increase the probability of salvaging officer weapons either by increasing the amount that are added to the salvage pool from the ones used in game or increase the probability of salvaging an officer item in PC contracts in the case of the latter a few requirements like "x" clones killed or what can be added to combat exploitation.
2) Add a reward for flipping inactive districts, they can be categorized as districts that have not been attacked, attacked others or transferred clones. I didn't mention the sale of clones because one could simply rotate the use of them or sell like 20 clones a piece to get around this and farming doesn't really qualify as being PC active.
3) Add planetary conquest missions that can only by completed in PC with increased rewards that are weekly rather than daily
4) Expand the DK market either with Keys and/or corporate skins that display the Corp emblem and name with a special color chosen by the corporation. These will work like current skins and only work on a certain race and class but I haven't made up my mind on whether or not to make them BPO's or BPC's. A Corp may have multiple skins if the choose.
5) Give more value to certain land I have a more detailed thread that I will post later.
Many of these would work well in conjunction with others and some are just common sense I will probably add to this list. |
xxwhitedevilxx M
Maphia Clan Corporation
3
|
Posted - 2016.01.09 23:29:00 -
[47] - Quote
From someone who sat on billions of isks doing nothing because the rest of Cronos did the hard work (joking ;p ), I both agree and disagree.
Agree with the fact that passive isk generation is a bit off for those corporations owning more than 3-4 districts and getting attacked rarely, but PC also need incentives. Not just the good old "good 16 vs 16 fight". People would like it at first and soon get bored.
In this case the perfect incentive is in the original PC design in Dust: every disrict has its own generation of "goods", which goods are needed to craft dropsuits, weaponry etc.
Of course, this needs a radical change, a crafting system and god only know what else ( we have already seen all the issues and bugs and whatever else happen in a PC match).
So... I'd really prefer not to beat a dead horse, but Dust needs to be rebuild and since it would be useless to re-develop it on ps3, well, you all already got the point.
That said, I'm pretty sure the only way to keep people vaguely interested in PC as it is now is "free money" if you own a district.
take time or take aurums (Gò»#-_-)Gò»~~~GòºGòÉGòº [FSTNM SCDNM]
#PortDust514
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Adipem Nothi
Nos Nothi
18
|
Posted - 2016.01.09 23:34:00 -
[48] - Quote
Benjamin Ciscko wrote:The following are ideas I have either come up with, seen or adapted from others
1) Increase the probability of salvaging officer weapons either by increasing the amount that are added to the salvage pool from the ones used in game or increase the probability of salvaging an officer item in PC contracts in the case of the latter a few requirements like "x" clones killed or what can be added to combat exploitation.
2) Add a reward for flipping inactive districts, they can be categorized as districts that have not been attacked, attacked others or transferred clones. I didn't mention the sale of clones because one could simply rotate the use of them or sell like 20 clones a piece to get around this and farming doesn't really qualify as being PC active.
3) Add planetary conquest missions that can only by completed in PC with increased rewards that are weekly rather than daily
4) Expand the DK market either with Keys and/or corporate skins that display the Corp emblem and name with a special color chosen by the corporation. These will work like current skins and only work on a certain race and class but I haven't made up my mind on whether or not to make them BPO's or BPC's. A Corp may have multiple skins if the choose.
5) Give more value to certain land I have a more detailed thread that I will post later.
Many of these would work well in conjunction with others and some are just common sense I will probably add to this list.
:: scratches head ::
Looks alot like:
1) Give me more stuff. 2) Give me more stuff. 3) Give me more stuff. 4) Give me more stuff. 5) Give me more stuff.
Do you think that'll generate sustainable conflict, discourage talent pooling, promote competition, and ultimately build interest and participation rates in PC? Or do you think giving current participants more stuff for doing more of the same will ultimately amount to giving current participants more stuff for doing more of the same?
Dropsuit Usage Rates
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shaman oga
Dead Man's Game
5
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Posted - 2016.01.09 23:41:00 -
[49] - Quote
Close useless PC, bring back corp battles.
Regressed to blueberry level =ƒÿ»
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Viktor Hadah Jr
0uter.Heaven
9
|
Posted - 2016.01.10 00:14:00 -
[50] - Quote
0.H Supports the removal of PC from PC. The joke has gone on for long enough, put the final nail in the coffin.
I'm glad some things never change those DMG cried about old PC system where there was no point in owning districts, now is crying about people owning districts.
The only factor that changes within DMG is the subject over which they cry.
I stop playing video games, I don't "retire"
Buying dead and inactive corporations
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Sbundo'D
Dead Meta Game
241
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Posted - 2016.01.10 00:31:00 -
[51] - Quote
Adipem Nothi wrote:
:: scratches head ::
Looks alot like:
1) More stuff for more of the same. 2) More stuff for more of the same. 3) More stuff for more of the same. 4) More stuff for more of the same. 5) More stuff for more of the same.
Do you think that'd serve sustainable conflict, discourage talent pooling, promote real competition and ultimately build interest and participation rates in PC? Or do you think that giving existing participants more stuff for doing more of the same will ultimately amount to giving existing participants more stuff for doing more of the same?
I really have to disagree with you here, rewarding competition is part of encouraging it.
In order of ease and importance (as in possible now CCP )
- PC missions, weekly is decent.. guaranteed active booster reward. (encouraging playing!)
- Salvage on BOTH teams, lore or not.. change it and the lore when a team is up against a wall, this adds incentive to fight back
- Valued land, possibly adding a MU restriction a a devalued section
- DK market improvements
- Districts inactive for one week reset ownership to unoccupied.
Ben's response is one of the best so far, rather than mass-debating, adding to the discussion at hand. (realistic changes) As severe as ISK removal may be, something needs to be done months ago
If my tears have to be the fuel to get that started, Victear can drink them salty and straight from a pump |
Sbundo'D
Dead Meta Game
241
|
Posted - 2016.01.10 00:39:00 -
[52] - Quote
xxwhitedevilxx M wrote:Agree with the fact that passive isk generation is a bit off for those corporations owning more than 3-4 districts and getting attacked rarely The main problem that needs tackling.In this case the perfect incentive is in the original PC design in Dust: every disrict has its own generation of "goods", which goods are needed to craft dropsuits, weaponry etc.
Of course, this needs a radical change, a crafting system and god only know what else ( we have already seen all the issues and bugs and whatever else happen in a PC match).Sweet dreamsSo... I'd really prefer not to beat a dead horse, but Dust needs to be rebuilt +1 That said, I'm pretty sure the only way to keep people vaguely interested in PC as it is now is "free money" if you own a district. Not necessarily, but I would say this is the easiest way CCP see to do it, and are avoiding the work needed
Good to still have your opinion on the foums, and you have dealt with the same gameplay.
MCC OP 07 |
Adipem Nothi
Nos Nothi
18
|
Posted - 2016.01.10 05:08:00 -
[53] - Quote
Sbundo'D wrote:Adipem Nothi wrote:
:: scratches head ::
Looks alot like:
1) More stuff for more of the same. 2) More stuff for more of the same. 3) More stuff for more of the same. 4) More stuff for more of the same. 5) More stuff for more of the same.
Do you think that'd serve sustainable conflict, discourage talent pooling, promote real competition and ultimately build interest and participation rates in PC? Or do you think that giving existing participants more stuff for doing more of the same will ultimately amount to giving existing participants more stuff for doing more of the same?
I really have to disagree with you here, rewarding competition is part of encouraging it. In order of ease and importance (as in possible now CCP )- PC missions, weekly is decent.. guaranteed active booster reward. (encouraging playing!) - Salvage on BOTH teams, lore or not.. change it and the lore when a team is up against a wall, this adds incentive to fight back - Valued land, possibly adding a MU restriction a a devalued section - DK market improvements - Districts inactive for one week reset ownership to unoccupied. Ben's response is one of the best so far, rather than mass-debating, adding to the discussion at hand. (realistic changes) As severe as ISK removal may be, something needs to be done months ago If my tears have to be the fuel to get that started, Victear can drink them salty and straight from a pump I'm all about having something meaningful to fight for, provided the fights actually happen. There needs to be incentive for war, otherwise we'll end up back in the same old rut. I don't see incentives to fight under Cisko's wish list; all I see is "give us more stuff". Moar stuff might be shiny, but it doesn't resolve the design issues underlying stagnation.
If peace pays better than war, there will be more peace than war.
PS: Your model (quoted above) looks like it might keep things moving.
Dropsuit Usage Rates
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jdom503
world wide killaz
42
|
Posted - 2016.01.10 05:59:00 -
[54] - Quote
I think there's a few things that the community and ccp can do to elevate PC. I think on the ccp end a few things like making it possible for holders of districts to be able to practice against each other on that map for the purpose of training new guys and to go through tactics. No isk rewards and you loose what you bring. Yes it won't be necessary for the established corps but for smaller corps or big corps that aren't as good as their numbers suggest can get use to where to go and how to go. Also knowing your home territory like the back of your hand would give an advantage which imo is realistic. Also I think if you take a district there should be some kind of timer for everyone else and one for the one who just lost it. That being the one who lost can attack well before anyone else. If a team can catch their breath a little bit before defending would make it where people don't get burned out so quickly. That was a problem with a lot of guys I know. They wouldn't jump on days of pcs just cause it was over and over and over. Also maybe being able to use that isk to rearrange turrets, crus and supply depots with in reason would bring in a new element and another advantage to home ground.
What I think the community can do is treat it as it is, a war game. All's fair in love and war. The issue is that to many big corps hit the little corps as soon as they get one. As I said all's fair so it comes down to if you big guys really want more people involved cause if you do then help them and if they get hit by pok, sog or others well known for this. Team up and let's have an epic war. It's all up to you guys really. I've spent since a lot of time and energy with a lot of these small PC corps and they can't do it without help. Just sending a training unit over to help these guys understand how to run, act, setup PC suits, vehicles skill up properly would show these smaller groups that not all big corps are the evil empires they think you guys are. It's also on these corps to be ready to do pcs also. It's not just on big bro to come save them everytime also. People can get complacent with having ringers. That's just a few foolish ideas but the ones that we can control is how we act towards each other. If all of you are worried about farmers and bullies then get a coalition of 50-60 PC hungry hounds and go make a difference. This is a war game in the PC theater. We all have the power to make it work if we leave the merc stuff for wringing and pubs. The game isn't going to be here forever and from what I see alot of guys from corps on this thread are using officer in pubs against militia newbies. Either be the reason the newbies say no, nope, next game please. Or be the reason PC is fun and challenging and at the same time use the officer in pc/fw and proto for pubs. When it comes to pubs the only time I don't like proto being used is ambush cause that's where isk should be grinded out but that's just my opinion. |
Git Gud Bruh
Eternal Beings I Whip My Slaves Back and Forth
111
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Posted - 2016.01.10 07:26:00 -
[55] - Quote
Sbundo'D wrote:Echo 1991 wrote:
PC isn't the problem and this being the EVE universe, there should be a way to make ISK without fighting.
Replying to this without getting banned is a serious task for me This is an FPS. Not EVE where manufacture, Industry and a list of other options are available... This is an FPS. Why the hell should you profit without fighting ??? Without gaining isk from maintaining control of the district, there is no incentive to PC at all. If you gain nothing from owning it why attack it in the first place? If you remove all incentive for PC (lets be honest....CCP isn't gonna "fill" the district market with items any time soon) everyone would just be a bunch of "Pubstars" as you like to call them.
"Militia Internet, Proto Lag" -Zandor Suzuki
"Where's Taco?"- Ice Royal
#IFoundTaco #TacoForCPM3
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Git Gud Bruh
Eternal Beings I Whip My Slaves Back and Forth
111
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Posted - 2016.01.10 07:34:00 -
[56] - Quote
jdom503 wrote:If a team can catch their breath a little bit before defending would make it where people don't get burned out so quickly. That was a problem with a lot of guys I know. THIS! There's nothing worse than having 10 pc's in a day a playing pc after reup after pc after reup. It's so draining, it will literally tear corps apart if a CEO isn't smart enough to realize that his attack spamming is making people just not login for PC's. It drove 0.p. into the ground due to Zandor's complete dedication to fighting the latino corps at any cost. Finally everyone just said **** it and left or just never even logged on, several players quit entirely because of it. You should never PC and not even have time to restock your suits before the next battle, if you can't smoke a cigarette take a **** and get something to drink inbetween battles then it's just too short of a time span. 5 minutes is definitely not enough.
"Militia Internet, Proto Lag" -Zandor Suzuki
"Where's Taco?"- Ice Royal
#IFoundTaco #TacoForCPM3
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ANON Cerberus
TerranProtossZerg
1
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Posted - 2016.01.10 13:37:00 -
[57] - Quote
Viktor Hadah Jr wrote:0.H Supports the removal of PC from PC. The joke has gone on for long enough, put the final nail in the coffin.
I'm glad some things never change those DMG cried about old PC system where there was no point in owning districts, now is crying about people owning districts.
The only factor that changes within DMG is the subject over which they cry.
I know this character doesn't have DMG tags but trust me....There are many of us that would just be happy with a playable game, I have many things to "cry" about without even getting into PC problems. |
Sbundo'D
Dead Meta Game
242
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Posted - 2016.01.10 14:04:00 -
[58] - Quote
ANON Cerberus wrote:Viktor Hadah Jr wrote:0.H Supports the removal of PC from PC. The joke has gone on for long enough, put the final nail in the coffin.
I'm glad some things never change those DMG cried about old PC system where there was no point in owning districts, now is crying about people owning districts.
The only factor that changes within DMG is the subject over which they cry. I know this character doesn't have DMG tags but trust me....There are many of us that would just be happy with a playable game, I have many things to "cry" about without even getting into PC problems.
Heh, troll bashing is just part of having an internet community
Victears
We all have something to cry about, some are just more subtle while I fire right in your face |
Sbundo'D
Dead Meta Game
251
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Posted - 2016.01.11 19:03:00 -
[59] - Quote
Don't bump, hump* |
Hawkings Greenback
Dead Man's Game Preatoriani
506
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Posted - 2016.01.11 19:59:00 -
[60] - Quote
Viktor Hadah Jr wrote:0.H Supports the removal of PC from PC. The joke has gone on for long enough, put the final nail in the coffin.
I'm glad some things never change those DMG cried about old PC system where there was no point in owning districts, now is crying about people owning districts.
The only factor that changes within DMG is the subject over which they cry.
These DMG guys really are a bunch of crying, whining,, no gun game, exploiting, cheating, tear faucet, scrub lords . . .
. . . that still play the game.
Oh and how are you Vik? o7
Welcome to Dust. The bitter, salty taste is a feature just like the lag.
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