Hubert De LaBatte
Prima Gallicus
181
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Posted - 2016.01.08 18:02:00 -
[1] - Quote
Agree with Ghost Kaisar, sorry The D1ck.
You see the problem from your point of view. The one of a Ceo with a good PC team, able to defend if necessary, lot of friends in other corporations, more than 1 year experiencing district management and owner of 14 districts.
Your team is stronger than 80% of the PC corporations, so all the big experienced teams are always the last choices when the rest of the weakers ones send attacks. They all the time attack similar or weakers level. All these corporations are attacked all the time, they have 1 to 5 districts and they are the bigger part of the corporations. They owned 25% of Molden Heath, and they produce only 1/5 of your CP points to fight and sell clones. But they can't easily sell every day, because they are attacked/district empty after the last attack/ not enough PC points/ etc...
The "passive isk gen" side offered by Planetary Conquest is an accomplishment for each PC team. They fight hardly to take a district. For a lot of them, it takes weeks or months. When they take it, they think "yees with done it" or "yaataa". Then they are directly attacked. If they defend, they think "ok, to be secure we need to hold 3 ot 4 ones", and so they continue fighting to defend and to attack to take more land day after days.
They are never quiet and secure, because a big part of the other corporations is still better. And they constantly try to improve the team. After 2 years they will maybe have 20 districts and posting there "nobody attack us now, it's possible to farm isk in PC, remove the passive isk gen".
So the problem for the moment is just the 75 districts owned by General Tso. And it's our problem, not CCP one's.
To adjust the isk gains, CCP can improve it in battles. 2 ways to make isk in this game: Public matchs (Campers Dom) with Apex and Districts owning. FW is firstly played by new players with cheap little fits and proto/officers squad coming from PC fights.
For the moment, CCP shouldn't change anything because the judgement is distorted by the lack of players. 2 years ago, it was more than 10 000 players all the time. Now not more than 2000. With that they want 4 mode in public+4 factions to fill+PC fights all the time... This encourage the extremes. In one side big skilled players, on the other all the new comers with default suits, trying the game.
It's difficult to keep the motivation to pass throught the hard beginning and to continue after. If you consider server problems, one fight each 30 minutes and you lose 2 mates disconnected or not deploying. You start the fight seeing half the 2 teams leaving battle because they don't like the map/the ennemy/the allied...
So you stay for the redline and you finish with a black screen just before the victory
CCP could retire proto suits in pub fights. Domination too. And making a turning mode starting with short acquisition (3 minute timers, not 5), Skirmish (quicker too) and embush after. With a new mode "Bounty", like in Killzone. Targeting a "magomed" with red curser in the ennemy team with one minute or two to kill him.
it will take all the players waiting for battles for each fights in only one mode. the others will stay FW and PC with proto.
1.new servers
2.Fanfest Announcement
3.Portage (PS4)
4.All the community come back
5.We'll love CCP for ever
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