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RedBleach LeSanglant
Immortal Guides Learning Alliance
888
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Posted - 2015.12.31 06:12:00 -
[31] - Quote
I want a fully explorable EVE universe. I want the multiple planet surfaces explorable like no man's sky and I want the transition from ship to station to planet like what we've seen in star citizen trials. I want a fully immersive EVE universe. And a step in that is a new iteration of dust.
Rebuild it. Strip away that which is lacking and change it for the better.
A shooter, yes. But explorable environments too - ships, asteroids, stations, and surfaces. Missions beyond 16v16 battles. And huge battles like the MAG era.
I pray that the 30 million investment in ccp will move the company to build a first person VR universe... or they will be left behind as a few other companies are building novel offerings that will compete with dust514.
Rise of the Phoenix
The Logi Code. Creator, Believer, Follower
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2015.12.31 06:22:00 -
[32] - Quote
RedBleach LeSanglant wrote:I want a fully explorable EVE universe. I want the multiple planet surfaces explorable like no man's sky and I want the transition from ship to station to planet like what we've seen in star citizen trials. I want a fully immersive EVE universe. And a step in that is a new iteration of dust.
Rebuild it. Strip away that which is lacking and change it for the better.
A shooter, yes. But explorable environments too - ships, asteroids, stations, and surfaces. Missions beyond 16v16 battles. And huge battles like the MAG era.
I pray that the 30 million investment in ccp will move the company to build a first person VR universe... or they will be left behind as a few other companies are building novel offerings that will compete with dust514.
Rise of the Phoenix That's a lot like what I always wanted from the game. I have hopes that any future version of Dust 514 will learn from the example of other companies making the most of procedural-generation tech and give us near limitless environments to explore.
I had been talking to Cat Merc about the possibility of VR, and apparently VR in first-person-shooters is still something we haven't figured out yet.
The issue is that other games that support VR do so by having the user stationary or depicting them inside of a vehicle. When inside of a vehicle you stay seated, so the cockpit can allow you to move while not being made motion sick by the fact your body is sitting still.
That's MUCH harder to manage when what's being depicted is your body moving in the simulation without it moving in reality. I'm actually not sure an FPS is possible with VR.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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RedBleach LeSanglant
Immortal Guides Learning Alliance
889
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Posted - 2015.12.31 21:01:00 -
[33] - Quote
Mobius Wyvern wrote:RedBleach LeSanglant wrote:I want a fully explorable EVE universe. I want the multiple planet surfaces explorable like no man's sky and I want the transition from ship to station to planet like what we've seen in star citizen trials. I want a fully immersive EVE universe. And a step in that is a new iteration of dust.
Rebuild it. Strip away that which is lacking and change it for the better.
A shooter, yes. But explorable environments too - ships, asteroids, stations, and surfaces. Missions beyond 16v16 battles. And huge battles like the MAG era.
I pray that the 30 million investment in ccp will move the company to build a first person VR universe... or they will be left behind as a few other companies are building novel offerings that will compete with dust514.
Rise of the Phoenix That's a lot like what I always wanted from the game. I have hopes that any future version of Dust 514 will learn from the example of other companies making the most of procedural-generation tech and give us near limitless environments to explore. I had been talking to Cat Merc about the possibility of VR, and apparently VR in first-person-shooters is still something we haven't figured out yet. The issue is that other games that support VR do so by having the user stationary or depicting them inside of a vehicle. When inside of a vehicle you stay seated, so the cockpit can allow you to move while not being made motion sick by the fact your body is sitting still. That's MUCH harder to manage when what's being depicted is your body moving in the simulation without it moving in reality. I'm actually not sure an FPS is possible with VR.
I've heard that too, that the man&machine routes seem to work the best. But can I get used to it? The first time I played Duke Nukem back in the 90's i was nauseous for a bit, but I got used to it.
I guess my main sticking point is a traversable first person (or third if needed) universe, from planet surface to space and beyond. VR would be great, but not the end all for me and Dust right now. I just want other stuff to do than just shooting 16 people in the face. I know you get that, I just want more of this universe.
I want a few base equipment and weapons that then use modules to change the ranges, # of beams, refill rates, fire rates, etc. so that we don't have so many differently named assets - or the modules create the name maybe.
we just need more.
The Logi Code. Creator, Believer, Follower
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2016.01.01 01:18:00 -
[34] - Quote
RedBleach LeSanglant wrote:Mobius Wyvern wrote:RedBleach LeSanglant wrote:I want a fully explorable EVE universe. I want the multiple planet surfaces explorable like no man's sky and I want the transition from ship to station to planet like what we've seen in star citizen trials. I want a fully immersive EVE universe. And a step in that is a new iteration of dust.
Rebuild it. Strip away that which is lacking and change it for the better.
A shooter, yes. But explorable environments too - ships, asteroids, stations, and surfaces. Missions beyond 16v16 battles. And huge battles like the MAG era.
I pray that the 30 million investment in ccp will move the company to build a first person VR universe... or they will be left behind as a few other companies are building novel offerings that will compete with dust514.
Rise of the Phoenix That's a lot like what I always wanted from the game. I have hopes that any future version of Dust 514 will learn from the example of other companies making the most of procedural-generation tech and give us near limitless environments to explore. I had been talking to Cat Merc about the possibility of VR, and apparently VR in first-person-shooters is still something we haven't figured out yet. The issue is that other games that support VR do so by having the user stationary or depicting them inside of a vehicle. When inside of a vehicle you stay seated, so the cockpit can allow you to move while not being made motion sick by the fact your body is sitting still. That's MUCH harder to manage when what's being depicted is your body moving in the simulation without it moving in reality. I'm actually not sure an FPS is possible with VR. I've heard that too, that the man&machine routes seem to work the best. But can I get used to it? The first time I played Duke Nukem back in the 90's i was nauseous for a bit, but I got used to it. I guess my main sticking point is a traversable first person (or third if needed) universe, from planet surface to space and beyond. VR would be great, but not the end all for me and Dust right now. I just want other stuff to do than just shooting 16 people in the face. I know you get that, I just want more of this universe. I want a few base equipment and weapons that then use modules to change the ranges, # of beams, refill rates, fire rates, etc. so that we don't have so many differently named assets - or the modules create the name maybe. we just need more. I agree completely. Back in Replication when the login screen had MCCs descending toward a planet surface, I always looked forward to being onboard while they descended and watching through screens or windows as they fell into the atmosphere.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Meee One
Amakakeru-Ryu-no-Hirameki
1
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Posted - 2016.01.01 02:45:00 -
[35] - Quote
Would it be possible to have compressed versions of the crafting materials in EVE?
For example: 10x (resource) in the same weight/dimensions as a 1x
Then have those compressed resources only available through Dust...
Equals:It becomes very beneficial to know Dust mercs.
Official Blueberry of the Forums.
Title by my #1 fan Sgt Kirk.
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2016.01.01 03:49:00 -
[36] - Quote
Meee One wrote:Would it be possible to have compressed versions of the crafting materials in EVE?
For example: 10x (resource) in the same weight/dimensions as a 1x
Then have those compressed resources only available through Dust...
Equals:It becomes very beneficial to know Dust mercs.
Personally I would love to see Dust as directly involved as possible with Planetary Interaction.
Surface colonies are how EVE players produce the fuel necessary for Starbases, and soon for the brand new Citadels that will replace both Starbases and Outposts.
If Dust can influence the availability of fuel for those, working together with Dust Corporations would be very beneficial for EVE Corporations.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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xxwhitedevilxx M
Maphia Clan Corporation
3
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Posted - 2016.01.01 05:09:00 -
[37] - Quote
I have a Mag background and I always thought it was such a cool idea to have that massive number of players in the same map working for the same objective, but still, MAG didn't have a tangible purpose. You was fighting for one of the three factions, nothing more, either you won or lose the outcome was minimal. Dust on the other hand doesn't have that large scale battles, but it has some kind of "meaning" especially in end game. You own that land, it's yours and it's up to you to defend it.
Unfortunately the game puts a lot of limitations on what you can do to conquer and to defend your territory, your district. It happened many times: me wondering how cool it would be if you could actually "build" your district, from the ground up, much like what you do with city/empire/nation etc. management games: you decide where to put fortifications, bunkers, turrets, factories, storage facilities etc and in order to "build" these, you'd need time, isk and/or crafting material (if you already have a factoryon another district and a mean of transport).
Talking about means of transport, the warbarge could have been used in another way: each corporation could buy an "attack warbarge" where they send their full force on the district. The attack warbarge is necessary to flip the district, but I had also in mind a "spec-ops mini transportation ship" for mini-squads to raid the district or simply gather intel on that district.
In this scenario It would be super cool if the battles had a much higher player limit like 64 per side with the attackers deciding where to position the MCC (always at a certain distance from the enemy base), what are the priorities etc. using a pre-battle map: in this way the oic can give direct, visual orders to each squad, might use waypoints and defense points etc.
At this point the question most of you might consider is: where do I find 64 players if there are only 30 people available in my corporation? The short answer is: mercenaries. Not like nowadays mercenaries: it should be a Concord "legitimate" contract where the mercenary gets automatically paid at the end of match, if the match is won.
How do you avoid awoxers and afkers in your PC then? Each "mercenary" might be ranked based on players feedback or, safer, a refined mu system, taking into account only pc matches.
Owning a district, in this scenario, shouldn't simply give you isk: in fact it shouldn't give you isk at all, unless you decide to sell the products of your district. A district, in fact, produces various kind of goods which may or may not be processed, refined, built etc. and then sold or kept for your corporation. An important thing I thought on the districts topic is that they shouldn't simply be "somewhat meaningful" for eve, but necessary for some kind of higher end upgrades: using resources that can only be produced or gathered ( or simply reletively easier to find/produce) Dust-side. Not only that: Eve should also be necessary for Dust corporations for the same reason. This is a risky way to deeply interconnect the two games, I admit, but would also mean a benefit for both games: more Eve players playing Dust and more Dust players playing Eve ( and with this I am supposing that Dust will stay on console).
Also...nah,I probably went too far with this, I apologise. It doesn't look like Dust anymore :(
take time or take aurums (Gò»#-_-)Gò»~~~GòºGòÉGòº [FSTNM SCDNM]
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DeadlyAztec11
9
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Posted - 2016.01.01 05:35:00 -
[38] - Quote
I want Dust 514 to become Star Wars Battlefront with more weapons, higher progression, the ability to craft and huge aesthetic customization.
Period.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2016.01.01 05:58:00 -
[39] - Quote
xxwhitedevilxx M wrote:I have a Mag background and I always thought it was such a cool idea to have that massive number of players in the same map working for the same objective, but still, MAG didn't have a tangible purpose. You was fighting for one of the three factions, nothing more, either you won or lose the outcome was minimal. Dust on the other hand doesn't have that large scale battles, but it has some kind of "meaning" especially in end game. You own that land, it's yours and it's up to you to defend it.
Unfortunately the game puts a lot of limitations on what you can do to conquer and to defend your territory, your district. It happened many times: me wondering how cool it would be if you could actually "build" your district, from the ground up, much like what you do with city/empire/nation etc. management games: you decide where to put fortifications, bunkers, turrets, factories, storage facilities etc and in order to "build" these, you'd need time, isk and/or crafting material (if you already have a factoryon another district and a mean of transport).
Talking about means of transport, the warbarge could have been used in another way: each corporation could buy an "attack warbarge" where they send their full force on the district. The attack warbarge is necessary to flip the district, but I had also in mind a "spec-ops mini transportation ship" for mini-squads to raid the district or simply gather intel on that district.
In this scenario It would be super cool if the battles had a much higher player limit like 64 per side with the attackers deciding where to position the MCC (always at a certain distance from the enemy base), what are the priorities etc. using a pre-battle map: in this way the oic can give direct, visual orders to each squad, might use waypoints and defense points etc.
At this point the question most of you might consider is: where do I find 64 players if there are only 30 people available in my corporation? The short answer is: mercenaries. Not like nowadays mercenaries: it should be a Concord "legitimate" contract where the mercenary gets automatically paid at the end of match, if the match is won.
How do you avoid awoxers and afkers in your PC then? Each "mercenary" might be ranked based on players feedback or, safer, a refined mu system, taking into account only pc matches.
Owning a district, in this scenario, shouldn't simply give you isk: in fact it shouldn't give you isk at all, unless you decide to sell the products of your district. A district, in fact, produces various kind of goods which may or may not be processed, refined, built etc. and then sold or kept for your corporation. An important thing I thought on the districts topic is that they shouldn't simply be "somewhat meaningful" for eve, but necessary for some kind of higher end upgrades: using resources that can only be produced or gathered ( or simply reletively easier to find/produce) Dust-side. Not only that: Eve should also be necessary for Dust corporations for the same reason. This is a risky way to deeply interconnect the two games, I admit, but would also mean a benefit for both games: more Eve players playing Dust and more Dust players playing Eve ( and with this I am supposing that Dust will stay on console).
Also...nah,I probably went too far with this, I apologise. It doesn't look like Dust anymore :( Honestly I'd love it if we could use the fact that Dust doesn't do ballistics calculations like Planetside 2 to exceed that game's 2000 player cap.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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