xxwhitedevilxx M
Maphia Clan Corporation
3
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Posted - 2016.01.01 05:09:00 -
[1] - Quote
I have a Mag background and I always thought it was such a cool idea to have that massive number of players in the same map working for the same objective, but still, MAG didn't have a tangible purpose. You was fighting for one of the three factions, nothing more, either you won or lose the outcome was minimal. Dust on the other hand doesn't have that large scale battles, but it has some kind of "meaning" especially in end game. You own that land, it's yours and it's up to you to defend it.
Unfortunately the game puts a lot of limitations on what you can do to conquer and to defend your territory, your district. It happened many times: me wondering how cool it would be if you could actually "build" your district, from the ground up, much like what you do with city/empire/nation etc. management games: you decide where to put fortifications, bunkers, turrets, factories, storage facilities etc and in order to "build" these, you'd need time, isk and/or crafting material (if you already have a factoryon another district and a mean of transport).
Talking about means of transport, the warbarge could have been used in another way: each corporation could buy an "attack warbarge" where they send their full force on the district. The attack warbarge is necessary to flip the district, but I had also in mind a "spec-ops mini transportation ship" for mini-squads to raid the district or simply gather intel on that district.
In this scenario It would be super cool if the battles had a much higher player limit like 64 per side with the attackers deciding where to position the MCC (always at a certain distance from the enemy base), what are the priorities etc. using a pre-battle map: in this way the oic can give direct, visual orders to each squad, might use waypoints and defense points etc.
At this point the question most of you might consider is: where do I find 64 players if there are only 30 people available in my corporation? The short answer is: mercenaries. Not like nowadays mercenaries: it should be a Concord "legitimate" contract where the mercenary gets automatically paid at the end of match, if the match is won.
How do you avoid awoxers and afkers in your PC then? Each "mercenary" might be ranked based on players feedback or, safer, a refined mu system, taking into account only pc matches.
Owning a district, in this scenario, shouldn't simply give you isk: in fact it shouldn't give you isk at all, unless you decide to sell the products of your district. A district, in fact, produces various kind of goods which may or may not be processed, refined, built etc. and then sold or kept for your corporation. An important thing I thought on the districts topic is that they shouldn't simply be "somewhat meaningful" for eve, but necessary for some kind of higher end upgrades: using resources that can only be produced or gathered ( or simply reletively easier to find/produce) Dust-side. Not only that: Eve should also be necessary for Dust corporations for the same reason. This is a risky way to deeply interconnect the two games, I admit, but would also mean a benefit for both games: more Eve players playing Dust and more Dust players playing Eve ( and with this I am supposing that Dust will stay on console).
Also...nah,I probably went too far with this, I apologise. It doesn't look like Dust anymore :(
take time or take aurums (Gò»#-_-)Gò»~~~GòºGòÉGòº [FSTNM SCDNM]
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