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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2015.12.28 18:10:00 -
[1] - Quote
I've been reading some posts lately where people seem confused as to what the idea behind that hashtag is. Some people have even accused myself and others of wanting the game as it is now put onto the PS4 with a graphical upgrade and no changes to gameplay.
That couldn't be further from the truth, but what I want to do now instead of arguing is set up another thread for everyone to talk about what THEY want from next generation Dust 514.
Let's again try and keep the platform debate out in order to try and keep this discussion friendly. We all know each other's opinions on that by now anyway.
So everyone, what new gameplay would you want to see if/when Dust 514 is moved to newer tech?
I'll give a first example: PI (Planetary Interaction (EVE-side)) Raids.
An EVE player drops a single CRU into the outskirts of another EVE player's PI colony. You are limited in both clones and that you can't call in vehicles. Your objective is to hijack automated transports to move to the Command Center before time runs out and it gets locked down.
If you succeed, you then re-direct resources of your choosing to that location and launch them from the Command Center's launchpad into space where the coordinates of the container are then sent to the EVE player who dropped the CRU. The EVE player can then pick up the resources and the raid is a success.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2015.12.28 18:23:00 -
[2] - Quote
Spaceman-Rob wrote:1080p at 60fps 64 player battles and better textures, lighting etc would be a real nice face lift for Dust. That would indeed be very nice.
Personally, I think it would be neat to have those, but also 128 and even 256 player battles in Public Contracts for people who just want to jump in and have fun without a lot of preparation, but also want a larger-scale combined-arms experience.
Hell, the M.A.G. veterans came here hoping they'd get those huge battles they missed. They and many many others would come back to the game for that.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2015.12.28 18:28:00 -
[3] - Quote
benandjerrys wrote:Pi is the only "safe" niche market in k space of sorts. There is no implementation due to dealing with a product with a shelf life. Not saying PS 4 is a bad deal but at this pace we will be nearing the end of that consoles life span if things keep going the way they are. By saying #portdust514 to me means keeping an fps in the EvE universe and I'll be fine with however that looks. Yeah, the idea here is just to discuss what you want from a future version regardless of what platform it turns out to be on.
You seem to have had a lot to say in the main #PortDust514 thread, so what would you personally want as an experience in a new Dust 514?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2015.12.28 20:11:00 -
[4] - Quote
benandjerrys wrote:A symbiotic relationship between the games as intended. Any ideas you could put here?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2015.12.28 20:42:00 -
[5] - Quote
Mortishai Belmont wrote:No port, stfu Clearly you read the OP.
Thank you for your helpful input.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2015.12.28 23:37:00 -
[6] - Quote
Ripley Riley wrote:One Eyed King wrote:I want shared passive scans GONE. Banished to never ever ever come back. Can we compromise with a module or equipment that must be fitted in order to share passive scans? Passive scans available to every squad member, all the time, are too much. Mobius Wyvern wrote:What new gameplay would you want to see if/when Dust 514 is moved to newer tech? I can't say this enough: PvE or PvEvP. Some kind of roaming salvage mission system with squads. You are encouraged to wander massive ship wrecks looking for rare metals or components to sell. Along the way you can encounter drones and pirates trying to do the same. Sometimes you run into another player squad. Who are they? Are they a friendly corp who restocks your ammo? Are they bloodthirsty assholes who want the wreck all to themselves. I couldn't agree more.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2015.12.29 14:47:00 -
[7] - Quote
Yes, this is exactly what I was aiming at guys.
Keep it up! I want to see what all of you come up with!
I'll add another one of my own: fully linked economy between both games
While many people continue to express worry over EVE players being able to buy everything they want, CCP had a transition plan in mind to slowly link the two markets and ensure everyone played nice.
EVE players would be producing all of our assets in bulk, which would likely end up reducing costs on popular hardware below what they are in the game right now. You also have to keep in mind that even with all the money in the game, you still have to have a Dust character who has the skills for it, and know how to use the asset.
I'm sure we've all seen a few times someone who runs nothing but Proto gear or fully Complex fit vehicles and just isn't very good with them.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2015.12.30 04:44:00 -
[8] - Quote
Maken Tosch wrote:Mobius Wyvern wrote:Yes, this is exactly what I was aiming at guys.
Keep it up! I want to see what all of you come up with!
I'll add another one of my own: fully linked economy between both games
While many people continue to express worry over EVE players being able to buy everything they want, CCP had a transition plan in mind to slowly link the two markets and ensure everyone played nice.
EVE players would be producing all of our assets in bulk, which would likely end up reducing costs on popular hardware below what they are in the game right now. You also have to keep in mind that even with all the money in the game, you still have to have a Dust character who has the skills for it, and know how to use the asset.
I'm sure we've all seen a few times someone who runs nothing but Proto gear or fully Complex fit vehicles and just isn't very good with them. To ease some concerns about Eve Capsuleers extorting Dust Mercs with mob-shakedown-style prices, the extremely competitive nature of the Eve Online economy ensures that the price of any commodity in the market is always the right price. The right price is however much the buyer and seller agree upon. If I was an Eve Capsuleer who manufactured 50 units of a Scout Mk.0 and then posted them as a sell order for 1 million ISK each on the secondary market, some other Eve Capsuleer who manufactured the same thing or bought them for cheap in trade can then choose to undercut me by selling his/her own stock of 50 for 500,000 ISK each or even cheaper. At that point, who do you think loses? Me, because a Dust Merc found someone else who is a more reasonable seller. It's that one check and balance that will ensure that prices stay under control in an economy that is run by the players. As for Mobius' final point, there is an inverse to his point as well. I have seen players who run militia quite often and are still able to wreck protos because of their experience. Very good points. I forgot to point those out in my own post because I was doing it somewhat quickly while at work.
Having EVE players manufacturing Dust assets would mean you'd always get the lowest possible prices, making gear more affordable for everyone.
As well, one of the stated elements of previous discussions of integration plans at FanFest and EVE Vegas was that the NPC buy orders would all remain on the market for the first phase, ensuring the only way EVE players could make any money would be to sell below those prices. Once everything normalized, they'd remove the NPC buy orders and we'd have a full open market.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2015.12.31 06:22:00 -
[9] - Quote
RedBleach LeSanglant wrote:I want a fully explorable EVE universe. I want the multiple planet surfaces explorable like no man's sky and I want the transition from ship to station to planet like what we've seen in star citizen trials. I want a fully immersive EVE universe. And a step in that is a new iteration of dust.
Rebuild it. Strip away that which is lacking and change it for the better.
A shooter, yes. But explorable environments too - ships, asteroids, stations, and surfaces. Missions beyond 16v16 battles. And huge battles like the MAG era.
I pray that the 30 million investment in ccp will move the company to build a first person VR universe... or they will be left behind as a few other companies are building novel offerings that will compete with dust514.
Rise of the Phoenix That's a lot like what I always wanted from the game. I have hopes that any future version of Dust 514 will learn from the example of other companies making the most of procedural-generation tech and give us near limitless environments to explore.
I had been talking to Cat Merc about the possibility of VR, and apparently VR in first-person-shooters is still something we haven't figured out yet.
The issue is that other games that support VR do so by having the user stationary or depicting them inside of a vehicle. When inside of a vehicle you stay seated, so the cockpit can allow you to move while not being made motion sick by the fact your body is sitting still.
That's MUCH harder to manage when what's being depicted is your body moving in the simulation without it moving in reality. I'm actually not sure an FPS is possible with VR.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2016.01.01 01:18:00 -
[10] - Quote
RedBleach LeSanglant wrote:Mobius Wyvern wrote:RedBleach LeSanglant wrote:I want a fully explorable EVE universe. I want the multiple planet surfaces explorable like no man's sky and I want the transition from ship to station to planet like what we've seen in star citizen trials. I want a fully immersive EVE universe. And a step in that is a new iteration of dust.
Rebuild it. Strip away that which is lacking and change it for the better.
A shooter, yes. But explorable environments too - ships, asteroids, stations, and surfaces. Missions beyond 16v16 battles. And huge battles like the MAG era.
I pray that the 30 million investment in ccp will move the company to build a first person VR universe... or they will be left behind as a few other companies are building novel offerings that will compete with dust514.
Rise of the Phoenix That's a lot like what I always wanted from the game. I have hopes that any future version of Dust 514 will learn from the example of other companies making the most of procedural-generation tech and give us near limitless environments to explore. I had been talking to Cat Merc about the possibility of VR, and apparently VR in first-person-shooters is still something we haven't figured out yet. The issue is that other games that support VR do so by having the user stationary or depicting them inside of a vehicle. When inside of a vehicle you stay seated, so the cockpit can allow you to move while not being made motion sick by the fact your body is sitting still. That's MUCH harder to manage when what's being depicted is your body moving in the simulation without it moving in reality. I'm actually not sure an FPS is possible with VR. I've heard that too, that the man&machine routes seem to work the best. But can I get used to it? The first time I played Duke Nukem back in the 90's i was nauseous for a bit, but I got used to it. I guess my main sticking point is a traversable first person (or third if needed) universe, from planet surface to space and beyond. VR would be great, but not the end all for me and Dust right now. I just want other stuff to do than just shooting 16 people in the face. I know you get that, I just want more of this universe. I want a few base equipment and weapons that then use modules to change the ranges, # of beams, refill rates, fire rates, etc. so that we don't have so many differently named assets - or the modules create the name maybe. we just need more. I agree completely. Back in Replication when the login screen had MCCs descending toward a planet surface, I always looked forward to being onboard while they descended and watching through screens or windows as they fell into the atmosphere.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2016.01.01 03:49:00 -
[11] - Quote
Meee One wrote:Would it be possible to have compressed versions of the crafting materials in EVE?
For example: 10x (resource) in the same weight/dimensions as a 1x
Then have those compressed resources only available through Dust...
Equals:It becomes very beneficial to know Dust mercs.
Personally I would love to see Dust as directly involved as possible with Planetary Interaction.
Surface colonies are how EVE players produce the fuel necessary for Starbases, and soon for the brand new Citadels that will replace both Starbases and Outposts.
If Dust can influence the availability of fuel for those, working together with Dust Corporations would be very beneficial for EVE Corporations.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2016.01.01 05:58:00 -
[12] - Quote
xxwhitedevilxx M wrote:I have a Mag background and I always thought it was such a cool idea to have that massive number of players in the same map working for the same objective, but still, MAG didn't have a tangible purpose. You was fighting for one of the three factions, nothing more, either you won or lose the outcome was minimal. Dust on the other hand doesn't have that large scale battles, but it has some kind of "meaning" especially in end game. You own that land, it's yours and it's up to you to defend it.
Unfortunately the game puts a lot of limitations on what you can do to conquer and to defend your territory, your district. It happened many times: me wondering how cool it would be if you could actually "build" your district, from the ground up, much like what you do with city/empire/nation etc. management games: you decide where to put fortifications, bunkers, turrets, factories, storage facilities etc and in order to "build" these, you'd need time, isk and/or crafting material (if you already have a factoryon another district and a mean of transport).
Talking about means of transport, the warbarge could have been used in another way: each corporation could buy an "attack warbarge" where they send their full force on the district. The attack warbarge is necessary to flip the district, but I had also in mind a "spec-ops mini transportation ship" for mini-squads to raid the district or simply gather intel on that district.
In this scenario It would be super cool if the battles had a much higher player limit like 64 per side with the attackers deciding where to position the MCC (always at a certain distance from the enemy base), what are the priorities etc. using a pre-battle map: in this way the oic can give direct, visual orders to each squad, might use waypoints and defense points etc.
At this point the question most of you might consider is: where do I find 64 players if there are only 30 people available in my corporation? The short answer is: mercenaries. Not like nowadays mercenaries: it should be a Concord "legitimate" contract where the mercenary gets automatically paid at the end of match, if the match is won.
How do you avoid awoxers and afkers in your PC then? Each "mercenary" might be ranked based on players feedback or, safer, a refined mu system, taking into account only pc matches.
Owning a district, in this scenario, shouldn't simply give you isk: in fact it shouldn't give you isk at all, unless you decide to sell the products of your district. A district, in fact, produces various kind of goods which may or may not be processed, refined, built etc. and then sold or kept for your corporation. An important thing I thought on the districts topic is that they shouldn't simply be "somewhat meaningful" for eve, but necessary for some kind of higher end upgrades: using resources that can only be produced or gathered ( or simply reletively easier to find/produce) Dust-side. Not only that: Eve should also be necessary for Dust corporations for the same reason. This is a risky way to deeply interconnect the two games, I admit, but would also mean a benefit for both games: more Eve players playing Dust and more Dust players playing Eve ( and with this I am supposing that Dust will stay on console).
Also...nah,I probably went too far with this, I apologise. It doesn't look like Dust anymore :( Honestly I'd love it if we could use the fact that Dust doesn't do ballistics calculations like Planetside 2 to exceed that game's 2000 player cap.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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