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PARKOUR PRACTIONER
L0RDS 0F LEGI0N Damage LLC
4
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Posted - 2015.12.27 10:29:00 -
[1] - Quote
Disclaimer- I know now isn't the best time to discuss this considering the Devsilence & lack of 1.3 deployment. I just want to share my ideas about tweaks to passive & active scanning.
Seperate Thoughts from facts.
Thought- 1.8 EWAR was very good, talking just the EWAR itself, it was a much needed buff. Fact- The combination of
EWAR- Strong passive scanning Cloak- Equal to one complex dampener, no delays between weapon switches & firing, a glitch the allowed user to become cloaked while firing, no drawbacks at all except for fitting costs, no EWAR drawback
= Scouts and wannabe scouts dominated the playing field overshadowing every role especially assaults
Thought- scouts were overnerfed Fact- scouts EWAR was nerfed, dampening from active cloak was nerfed, delay between weapon switches & firing was added, scanners are now buffed Thought- now that everyone has more EWAR (scanner) then we ever could have, though it would be unnecessary, most everyone else is happy, thought remains that 'If scanners are nerfed it'll be scout514 all over again & we can't have that.' Fact- if scanners are nerfed it'll not be the same because countermeasures are already in place stated above
Currently fact- Assaults excluding the Amarr, got a buff, commandos got a buff, again excluding the Amarr, and the scouts got 'Your fine, your were you need to be.' Amarr scout is a walking nerf to itself Thought- Also a opinion of the Amarr scout Thought- scout hugs or hug is needed, scanners need a tweaking
Proposed practical fixes for scanners Focused scanners- Higher scan potency, needs a narrower scan distance, already has longer cooldown Flux scanners- made for longer range scanning scan potency should be crappy, buff to width of scanner Regular scanner- middle ground between the two Have lowest scan profile for each scout, have the focused built around the custom (properly fitted of course) so every scout can properly avoid it (maybe, it may complicate the rock paper scissors meta)
Proposed fixes for EWAR & Cloak Give complete directional EWAR back to passives with & without cloak activated Cloak not active? no cloak delay Keep deactivate cloak delays, no firing from cloak
And proposed individual scout hugs Cal scout- bonus to range amplifiers Amarr scout- bonus to SCR, reduction of SCR charge up sound, and ferroscale plates Gal scout- dampener bonus is good Min scout- unofficial bonus to codebreakers & Nks good
You will see (or not) more scouts, but not overshadow any role. All of these fixes are thoughts & opinions of your truly.
As i have separated my thoughts & opinions from facts, I'd appreciate if you did likewise. Unhelpful comments will get profile dampeners fitted.
In pain
NothingwaseverOPEver514 & DoubleStandardmuch?514
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Adipem Nothi
Nos Nothi
18
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Posted - 2015.12.27 18:34:00 -
[2] - Quote
FFWD
Scouts: EWAR is a mess, which is exactly what we predicted when you shafted Scouts last December (on the grounds of permascan being bad) and introduced overpowered GalLogis (a more efficient source of permascan :: headscratch? ::). Please fix what's broken w/ EWAR mechanics, eliminate all forms of permascan, and find a clever way to put the AM Scout back on the map (without being OP).
Logis: EWAR is fantastic right now! Best balance ever! Please ignore the whiny Scouts and buff recon assist WP so my GalLogi can make as much WP as my MinLogi. Also, please reduce Scout EQ by one because they're stepping on Logi toes ... oh, and buff our passive scans, so we can scout a little better.
Assaults: So long as it benefits us more than anyone else, sure, fix permascan. Screw Scouts though. The fewer of them on the field the better.
Heavies: Not sure what EWAR is, but having reddots permanently painted on my HUD and Minimap sure does make my job easier. Thanks, CCP!
CPM: Don't fight, guys! Let's find a healthy compromise! There's enough EWAR pie for everyone! First thing we'll do is reduce the GA Assault's scan profile, so it can get into CQC and do its job. That's what's most important. And balanced. Next, we'll roll a cloak for MedFrames! That'd be popular and balanced, right!? Look at all those +1s. Wow! Why aren't you happy, Scouts? You can't have your cake and eat it too. You've still got your sneakiness. Trifecta and stuff. Remember when Scouts were OP?
CCP: [crickets]
Dropsuit Usage Rates
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PARKOUR PRACTIONER
L0RDS 0F LEGI0N Damage LLC
4
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Posted - 2016.01.01 18:38:00 -
[3] - Quote
Bump.
In pain
If my skills could match my rage & willpower...
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DeadlyAztec11
9
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Posted - 2016.01.01 19:43:00 -
[4] - Quote
The Amarr Scout needs a major rework. I think a ferroscale bonus is very reasonable.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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SAMEERio
Th3.Immortals
130
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Posted - 2016.01.01 22:21:00 -
[5] - Quote
No cloak delay for those who have 90% of their cloak charge
Eat my Shorts!
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DeathwindRising
ROGUE RELICS
1
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Posted - 2016.01.02 02:04:00 -
[6] - Quote
what are scouts for? stealth hacks? |
PARKOUR PRACTIONER
L0RDS 0F LEGI0N Damage LLC
4
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Posted - 2016.01.02 11:19:00 -
[7] - Quote
DeathwindRising wrote:what are scouts for? stealth hacks?
Assassination, hacking, sabotage, point defense, all sorts of stuff. Each scout (should) be able to do those things, albeit differently due to slot layout, bonuses and stuff.
Gal is good for stealth & CQC Min for Nks & hacking & CQC Cal for EWAR & mid-long range combat Amarr is.... the light assault that needs a tweaking
In pain
If my skills could match my rage & willpower...
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Thexan Valkorian
Sanmatar Kelkoons Minmatar Republic
112
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Posted - 2016.01.02 18:45:00 -
[8] - Quote
PARKOUR PRACTIONER wrote:DeathwindRising wrote:what are scouts for? stealth hacks? Assassination, hacking, sabotage, point defense, all sorts of stuff. Each scout (should) be able to do those things, albeit differently due to slot layout, bonuses and stuff. Gal is good for stealth & CQC Min for Nks & hacking & CQC Cal for EWAR & mid-long range combat Amarr is.... the light assault that needs a tweaking Amarrian scout is a scout hunter, capability to come close to the scout he/she is hunting and.... Terminate them.
I Believe In The Democratization Of Fear.
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Adipem Nothi
Nos Nothi
18
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Posted - 2016.01.02 20:34:00 -
[9] - Quote
Thexan Valkorian wrote:PARKOUR PRACTIONER wrote:DeathwindRising wrote:what are scouts for? stealth hacks? Assassination, hacking, sabotage, point defense, all sorts of stuff. Each scout (should) be able to do those things, albeit differently due to slot layout, bonuses and stuff. Gal is good for stealth & CQC Min for Nks & hacking & CQC Cal for EWAR & mid-long range combat Amarr is.... the light assault that needs a tweaking Amarrian scout is a scout hunter, capability to come close to the scout he/she is hunting and.... Terminate them. How is the AM Scout a better Scout Hunter than a precision-enhanced GA or CA Scout? Please be as specific as possible.
What specific recon/counter-recon functions does the AM Scout perform more effectively than a GA Logi? What specific recon/counter-recon functions does the GA Logi perform more effectively than an AM Scout?
Dropsuit Usage Rates
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PARKOUR PRACTIONER
L0RDS 0F LEGI0N Damage LLC
4
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Posted - 2016.01.03 15:09:00 -
[10] - Quote
SHAMELESS
Bump.
In pain
If my skills could match my rage & willpower...
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PARKOUR PRACTIONER
L0RDS 0F LEGI0N Damage LLC
4
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Posted - 2016.01.04 14:14:00 -
[11] - Quote
scouts EWAR gallogis and cloaky things
In pain
If my skills could match my rage & willpower...
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Regnier Feros
Dead Man's Game Preatoriani
1
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Posted - 2016.01.04 15:03:00 -
[12] - Quote
DeadlyAztec11 wrote:The Amarr Scout needs a major rework. I think a ferroscale bonus is very reasonable. I'll miss the precision bonus
I LIKE PIE
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Thaddeus Reynolds
Facepunch Security
596
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Posted - 2016.01.04 15:41:00 -
[13] - Quote
Really Nothi? You're going to lump everyone into big categories?
EWAR is far from balanced or in a good place (although saying a patch has the best EWAR balance isn't exactly a high accolade in Dust). Fundamental problems: Immunity is Powerful, hence the previous scout nerf. Omnipotence (or would it be omniscience in this case xD) is also powerful, hence the problem with perma-scan and previous nerfs to Scouts (and range mods when the rings where introduced).
I feel a system wherin scanning took time rather than a binary yes-no would be far better for the overall EWAR balance of the game personally...you avoid the problem of immunity, while ensuring that scans are not fully Omnipotent either. (Example: A medium frame detects a heavy frame in .5 seconds, while taking 3-5 seconds to detect a scout frame) Active scanners would work the same way, just project over a larger area...ramble ramble ramber...possibly make Cloaks immune to either Active or Passive Scans (one or the other, not both)
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
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Zatara Rought
Fatal Absolution Bleeding Sun Conglomerate
5
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Posted - 2016.01.04 16:47:00 -
[14] - Quote
Adipem Nothi wrote: Someone hop onto Destiny and poke Zatara Rought.
I'm irrelevant, feel free to ignore me. :)
No matter what. FAmily
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Adipem Nothi
Nos Nothi
18
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Posted - 2016.01.04 17:53:00 -
[15] - Quote
Thaddeus Reynolds wrote:Really Nothi? You're going to lump everyone into big categories?
EWAR is far from balanced or in a good place (although saying a patch has the best EWAR balance isn't exactly a high accolade in Dust). Fundamental problems: Immunity is Powerful, hence the previous scout nerf. Omnipotence (or would it be omniscience in this case xD) is also powerful, hence the problem with perma-scan and previous nerfs to Scouts (and range mods when the rings where introduced).
I feel a system wherin scanning took time rather than a binary yes-no would be far better for the overall EWAR balance of the game personally...you avoid the problem of immunity, while ensuring that scans are not fully Omnipotent either. (Example: A medium frame detects a heavy frame in .5 seconds, while taking 3-5 seconds to detect a scout frame) Active scanners would work the same way, just project over a larger area...ramble ramble ramber...possibly make Cloaks immune to either Active or Passive Scans (one or the other, not both)
Sure, there are reasonable players and good ideas to be found in each forum group (yours is a great idea). Sadly, reasonable voices are drowned out by the buff-my-stuff-all-else-be-damned consensus. That consensus is what I've attempted to capture in the categories above ...
Assaults having it all and wanting more, so long as no one else gains ground. Logis turning blind eye to blatant imbalance because it suits them to do so. EWAR-oblivious Heavies opining on EWAR. Scouts asking for the ever unpopular fair shake. CPM with hands stuck in the cookie jar.
* May not represent all, but does represent most. At least, that's how it looks from where I'm sitting.
Dropsuit Usage Rates
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PARKOUR PRACTIONER
Eternal Beings
4
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Posted - 2016.01.25 15:43:00 -
[16] - Quote
Bump.
Sil4ntChaozz on PS4, PS3, PS Vita
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Shamarskii Simon
The Hundred Acre Hood
686
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Posted - 2016.01.26 02:32:00 -
[17] - Quote
Adipem Nothi wrote:Thaddeus Reynolds wrote:Really Nothi? You're going to lump everyone into big categories?
EWAR is far from balanced or in a good place (although saying a patch has the best EWAR balance isn't exactly a high accolade in Dust). Fundamental problems: Immunity is Powerful, hence the previous scout nerf. Omnipotence (or would it be omniscience in this case xD) is also powerful, hence the problem with perma-scan and previous nerfs to Scouts (and range mods when the rings where introduced).
I feel a system wherin scanning took time rather than a binary yes-no would be far better for the overall EWAR balance of the game personally...you avoid the problem of immunity, while ensuring that scans are not fully Omnipotent either. (Example: A medium frame detects a heavy frame in .5 seconds, while taking 3-5 seconds to detect a scout frame) Active scanners would work the same way, just project over a larger area...ramble ramble ramber...possibly make Cloaks immune to either Active or Passive Scans (one or the other, not both)
The reasonable voices are oft drowned out by the more numerous buff-my-stuff-balance-be-damned consensus. That consensus is what I've attempted to capture in the "big categories" above ... That'd make for a fantastic EWAR system, btw.
(Imma extend on that)
...Where the dB of precision and profile influence the chance of being scanned. If you're 16 dB profile, and I have 40 dB precision. I can still scan you in X amount of time with a Y chance of picking you up between X time intervals.
Or is that unnecessary lol.
Potential Pilot Proposal? Yes!
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Thaddeus Reynolds
Facepunch Security
654
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Posted - 2016.01.26 02:40:00 -
[18] - Quote
Shamarskii Simon wrote:Adipem Nothi wrote:Thaddeus Reynolds wrote:Really Nothi? You're going to lump everyone into big categories?
EWAR is far from balanced or in a good place (although saying a patch has the best EWAR balance isn't exactly a high accolade in Dust). Fundamental problems: Immunity is Powerful, hence the previous scout nerf. Omnipotence (or would it be omniscience in this case xD) is also powerful, hence the problem with perma-scan and previous nerfs to Scouts (and range mods when the rings where introduced).
I feel a system wherin scanning took time rather than a binary yes-no would be far better for the overall EWAR balance of the game personally...you avoid the problem of immunity, while ensuring that scans are not fully Omnipotent either. (Example: A medium frame detects a heavy frame in .5 seconds, while taking 3-5 seconds to detect a scout frame) Active scanners would work the same way, just project over a larger area...ramble ramble ramber...possibly make Cloaks immune to either Active or Passive Scans (one or the other, not both)
The reasonable voices are oft drowned out by the more numerous buff-my-stuff-balance-be-damned consensus. That consensus is what I've attempted to capture in the "big categories" above ... That'd make for a fantastic EWAR system, btw. (Imma extend on that) ...Where the dB of precision and profile influence the chance of being scanned. If you're 16 dB profile, and I have 40 dB precision. I can still scan you in X amount of time with a Y chance of picking you up between X time intervals. Or is that unnecessary lol.
Unnecessary...making it chance based provides a the possibility of total immunity, or total omniscience...in general, you want to avoid random chance in a skill based game. Although it wouldn't necessarily go against the spirit of the system, as making your profile smaller would, on average, make you invisible longer....the idea of the time is that it remains consistent
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
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Shamarskii Simon
The Hundred Acre Hood
686
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Posted - 2016.01.26 03:14:00 -
[19] - Quote
Thaddeus Reynolds wrote:Shamarskii Simon wrote:Adipem Nothi wrote:Thaddeus Reynolds wrote:Really Nothi? You're going to lump everyone into big categories?
EWAR is far from balanced or in a good place (although saying a patch has the best EWAR balance isn't exactly a high accolade in Dust). Fundamental problems: Immunity is Powerful, hence the previous scout nerf. Omnipotence (or would it be omniscience in this case xD) is also powerful, hence the problem with perma-scan and previous nerfs to Scouts (and range mods when the rings where introduced).
I feel a system wherin scanning took time rather than a binary yes-no would be far better for the overall EWAR balance of the game personally...you avoid the problem of immunity, while ensuring that scans are not fully Omnipotent either. (Example: A medium frame detects a heavy frame in .5 seconds, while taking 3-5 seconds to detect a scout frame) Active scanners would work the same way, just project over a larger area...ramble ramble ramber...possibly make Cloaks immune to either Active or Passive Scans (one or the other, not both)
The reasonable voices are oft drowned out by the more numerous buff-my-stuff-balance-be-damned consensus. That consensus is what I've attempted to capture in the "big categories" above ... That'd make for a fantastic EWAR system, btw. (Imma extend on that) ...Where the dB of precision and profile influence the chance of being scanned. If you're 16 dB profile, and I have 40 dB precision. I can still scan you in X amount of time with a Y chance of picking you up between X time intervals. Or is that unnecessary lol. Unnecessary...making it chance based provides a the possibility of total immunity, or total omniscience...in general, you want to avoid random chance in a skill based game. Although it wouldn't necessarily go against the spirit of the system, as making your profile smaller would, on average, make you invisible longer....the idea of the time is that it remains consistent
Ahh, makes sense.
Plus 2 for you... Develop on your idea for sure!
Potential Pilot Proposal? Yes!
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Adipem Nothi
Nos Nothi
18
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Posted - 2016.01.26 14:08:00 -
[20] - Quote
Shamarskii Simon wrote:Adipem Nothi wrote:Thaddeus Reynolds wrote: I feel a system wherin scanning took time rather than a binary yes-no would be far better for the overall EWAR balance of the game personally...you avoid the problem of immunity, while ensuring that scans are not fully Omnipotent either. (Example: A medium frame detects a heavy frame in .5 seconds, while taking 3-5 seconds to detect a scout frame) Active scanners would work the same way, just project over a larger area...ramble ramble ramber...possibly make Cloaks immune to either Active or Passive Scans (one or the other, not both)
That'd make for a fantastic EWAR system ... (Imma extend on that) ...Where the dB of precision and profile influence the chance of being scanned. If you're 16 dB profile, and I have 40 dB precision. I can still scan you in X amount of time with a Y chance of picking you up between X time intervals. Or is that unnecessary lol. Love it, Thad!
So the lower a detected unit's scan profile, the shorter his onscreen blip is displayed and the longer the interval between blips. From the scanner's perspective, the stronger the scans the longer blips appear onscreen and the shorter the interval between blips.
The signal from an undampened heavy would "read" much differently than the signal of a dampened Scout. The former would blip at a much shorter interval than the latter, and the blips of the former would linger longer on screen. A sneaky heavy could effectively mask his signal by running dampeners. He'd still get scanned, but those doing the scanning may mistake his signal for that of a MedFrame.
This could be alot of fun and would make EWAR interplay much more dynamic.
Unlike other modules (which are always effective) dampeners and precision enhancers are effective under very specific use conditions. If an Assault (for instance) is scanned while running a damp, that damp now pays his user zero returns. In a setting where scans are always up, the Assault is better served 100% of the time by plates, biotics, etc. Under your less binary system, every unit would stand to benefit from running EWAR modules. The dampened Assault in this example would still be scanned, but he'd be scanned for a shorter duration thanks to the dampener.
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Varoth Drac
Dead Man's Game Preatoriani
2
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Posted - 2016.01.26 15:49:00 -
[21] - Quote
Simple scout improvement involving minor changes: Suggestion 2 on this sheet Scout balancing
If this looks complicated, here's a short explaination:
Min and Am profiles set equal to current Gal and Cal profiles. Bonuses tweaked to balance across races considering normalisation of profiles, aligned with CCP's original designs. One racial bonus each: Min = knvies Am = stamina Gal = precision Cal = range These are the same as what we have now, just with the hacking and Amarr precision removed, and the Gal precision and Am stamina buffed.
As for active scanning and EWAR in general, focussed scanners should be about 70m, not 100m. I agree with the OP. Rattati originally wanted to nerf their range, but opted to make them squad share only. However since then 16 man scan-sharing platoons were introduced, unitentionally negating this drawback. Best to go back to Rattati's original plan. Focussed scanners are fine as a scout counter, but they need more of a drawback compared to other scanners.
Perhaps flux scanners should have their range or angle reduced to give medium and heavy suits a bit of respite from the permascan.
All minor changes really. |
Thaddeus Reynolds
Facepunch Security
668
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Posted - 2016.01.28 10:19:00 -
[22] - Quote
Adipem Nothi wrote:Shamarskii Simon wrote:Adipem Nothi wrote:Thaddeus Reynolds wrote: I feel a system wherin scanning took time rather than a binary yes-no would be far better for the overall EWAR balance of the game personally...you avoid the problem of immunity, while ensuring that scans are not fully Omnipotent either. (Example: A medium frame detects a heavy frame in .5 seconds, while taking 3-5 seconds to detect a scout frame) Active scanners would work the same way, just project over a larger area...ramble ramble ramber...possibly make Cloaks immune to either Active or Passive Scans (one or the other, not both)
That'd make for a fantastic EWAR system ... (Imma extend on that) ...Where the dB of precision and profile influence the chance of being scanned. If you're 16 dB profile, and I have 40 dB precision. I can still scan you in X amount of time with a Y chance of picking you up between X time intervals. Or is that unnecessary lol. Love it, Thad! So the lower a detected unit's scan profile, the shorter his onscreen blip is displayed and the longer the interval between blips. From the scanner's perspective, the stronger the scans the longer blips appear onscreen and the shorter the interval between blips. The signal from an undampened heavy would "read" much differently than the signal of a dampened Scout. The former would blip at a much shorter interval than the latter, and the blips of the former would linger longer on screen. A sneaky heavy could effectively mask his signal by running dampeners. He'd still get scanned, but his signal might easily be mistaken for that of a MedFrame. This could be alot of fun and would absolutely make for more dynamic EWAR interplay. Unlike other modules which are always effective, dampeners and precision enhancers are currently effective under very specific use conditions. If an Assault (for instance) is scanned while running a damp, that damp pays his user zero returns. In a setting where strong scans are always up, the Assault is better served 100% of the time by other types of modules (i.e. plates, biotics, etc). Under your proposed system, our dampened Assault would still get scanned, but he'd be scanned for a X% less time than an Assault who was not running a dampener. EWAR modules would become more like other modules; every unit would benefit their use, and that benefit would no longer be binary.
That is also a fun one...and probably much easier to implement than a "time to scan"...have everything revealed when it enters your scan range, but the opacity/transparency, size, and duration of visibility? of the "dot" changes based on the competing Precision/Dampening...and it avoids the problem of immunity, but omnipotence of active scans isn't addressed...they would need a more fundamental change in order to work within that system...but we already knew that
Hurray for collaboration on ideas \o/
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
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Adipem Nothi
Nos Nothi
18
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Posted - 2016.01.28 14:48:00 -
[23] - Quote
Thaddeus Reynolds wrote:Adipem Nothi wrote:Shamarskii Simon wrote:Adipem Nothi wrote:Thaddeus Reynolds wrote: I feel a system wherin scanning took time rather than a binary yes-no would be far better for the overall EWAR balance of the game personally...you avoid the problem of immunity, while ensuring that scans are not fully Omnipotent either. (Example: A medium frame detects a heavy frame in .5 seconds, while taking 3-5 seconds to detect a scout frame) Active scanners would work the same way, just project over a larger area...ramble ramble ramber...possibly make Cloaks immune to either Active or Passive Scans (one or the other, not both)
That'd make for a fantastic EWAR system ... (Imma extend on that) ...Where the dB of precision and profile influence the chance of being scanned. If you're 16 dB profile, and I have 40 dB precision. I can still scan you in X amount of time with a Y chance of picking you up between X time intervals. Or is that unnecessary lol. Love it, Thad! So the lower a detected unit's scan profile, the shorter his onscreen blip is displayed and the longer the interval between blips. From the scanner's perspective, the stronger the scans the longer blips appear onscreen and the shorter the interval between blips. The signal from an undampened heavy would "read" much differently than the signal of a dampened Scout. The former would blip at a much shorter interval than the latter, and the blips of the former would linger longer on screen. A sneaky heavy could effectively mask his signal by running dampeners. He'd still get scanned, but his signal might easily be mistaken for that of a MedFrame. This could be alot of fun and would absolutely make for more dynamic EWAR interplay. Unlike other modules which are always effective, dampeners and precision enhancers are currently effective under very specific use conditions. If an Assault (for instance) is scanned while running a damp, that damp pays his user zero returns. In a setting where strong scans are always up, the Assault is better served 100% of the time by other types of modules (i.e. plates, biotics, etc). Under your proposed system, our dampened Assault would still get scanned, but he'd be scanned for a X% less time than an Assault who was not running a dampener. EWAR modules would become more like other modules; every unit would benefit their use, and that benefit would no longer be binary. That is also a fun one...and probably much easier to implement than a "time to scan"...have everything revealed when it enters your scan range, but the opacity/transparency, size, and duration of visibility? of the "dot" changes based on the competing Precision/Dampening...and it avoids the problem of immunity, but omnipotence of active scans isn't addressed...they would need a more fundamental change in order to work within that system...but we already knew that Hurray for collaboration on ideas \o/
Could apply the new model to passives and the old model (Falloff) to actives ... (?)
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