Shamarskii Simon
The Hundred Acre Hood
686
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Posted - 2016.01.26 02:32:00 -
[1] - Quote
Adipem Nothi wrote:Thaddeus Reynolds wrote:Really Nothi? You're going to lump everyone into big categories?
EWAR is far from balanced or in a good place (although saying a patch has the best EWAR balance isn't exactly a high accolade in Dust). Fundamental problems: Immunity is Powerful, hence the previous scout nerf. Omnipotence (or would it be omniscience in this case xD) is also powerful, hence the problem with perma-scan and previous nerfs to Scouts (and range mods when the rings where introduced).
I feel a system wherin scanning took time rather than a binary yes-no would be far better for the overall EWAR balance of the game personally...you avoid the problem of immunity, while ensuring that scans are not fully Omnipotent either. (Example: A medium frame detects a heavy frame in .5 seconds, while taking 3-5 seconds to detect a scout frame) Active scanners would work the same way, just project over a larger area...ramble ramble ramber...possibly make Cloaks immune to either Active or Passive Scans (one or the other, not both)
The reasonable voices are oft drowned out by the more numerous buff-my-stuff-balance-be-damned consensus. That consensus is what I've attempted to capture in the "big categories" above ... That'd make for a fantastic EWAR system, btw.
(Imma extend on that)
...Where the dB of precision and profile influence the chance of being scanned. If you're 16 dB profile, and I have 40 dB precision. I can still scan you in X amount of time with a Y chance of picking you up between X time intervals.
Or is that unnecessary lol.
Potential Pilot Proposal? Yes!
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Shamarskii Simon
The Hundred Acre Hood
686
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Posted - 2016.01.26 03:14:00 -
[2] - Quote
Thaddeus Reynolds wrote:Shamarskii Simon wrote:Adipem Nothi wrote:Thaddeus Reynolds wrote:Really Nothi? You're going to lump everyone into big categories?
EWAR is far from balanced or in a good place (although saying a patch has the best EWAR balance isn't exactly a high accolade in Dust). Fundamental problems: Immunity is Powerful, hence the previous scout nerf. Omnipotence (or would it be omniscience in this case xD) is also powerful, hence the problem with perma-scan and previous nerfs to Scouts (and range mods when the rings where introduced).
I feel a system wherin scanning took time rather than a binary yes-no would be far better for the overall EWAR balance of the game personally...you avoid the problem of immunity, while ensuring that scans are not fully Omnipotent either. (Example: A medium frame detects a heavy frame in .5 seconds, while taking 3-5 seconds to detect a scout frame) Active scanners would work the same way, just project over a larger area...ramble ramble ramber...possibly make Cloaks immune to either Active or Passive Scans (one or the other, not both)
The reasonable voices are oft drowned out by the more numerous buff-my-stuff-balance-be-damned consensus. That consensus is what I've attempted to capture in the "big categories" above ... That'd make for a fantastic EWAR system, btw. (Imma extend on that) ...Where the dB of precision and profile influence the chance of being scanned. If you're 16 dB profile, and I have 40 dB precision. I can still scan you in X amount of time with a Y chance of picking you up between X time intervals. Or is that unnecessary lol. Unnecessary...making it chance based provides a the possibility of total immunity, or total omniscience...in general, you want to avoid random chance in a skill based game. Although it wouldn't necessarily go against the spirit of the system, as making your profile smaller would, on average, make you invisible longer....the idea of the time is that it remains consistent
Ahh, makes sense.
Plus 2 for you... Develop on your idea for sure!
Potential Pilot Proposal? Yes!
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