PARKOUR PRACTIONER
L0RDS 0F LEGI0N Damage LLC
4
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Posted - 2015.12.27 10:29:00 -
[1] - Quote
Disclaimer- I know now isn't the best time to discuss this considering the Devsilence & lack of 1.3 deployment. I just want to share my ideas about tweaks to passive & active scanning.
Seperate Thoughts from facts.
Thought- 1.8 EWAR was very good, talking just the EWAR itself, it was a much needed buff. Fact- The combination of
EWAR- Strong passive scanning Cloak- Equal to one complex dampener, no delays between weapon switches & firing, a glitch the allowed user to become cloaked while firing, no drawbacks at all except for fitting costs, no EWAR drawback
= Scouts and wannabe scouts dominated the playing field overshadowing every role especially assaults
Thought- scouts were overnerfed Fact- scouts EWAR was nerfed, dampening from active cloak was nerfed, delay between weapon switches & firing was added, scanners are now buffed Thought- now that everyone has more EWAR (scanner) then we ever could have, though it would be unnecessary, most everyone else is happy, thought remains that 'If scanners are nerfed it'll be scout514 all over again & we can't have that.' Fact- if scanners are nerfed it'll not be the same because countermeasures are already in place stated above
Currently fact- Assaults excluding the Amarr, got a buff, commandos got a buff, again excluding the Amarr, and the scouts got 'Your fine, your were you need to be.' Amarr scout is a walking nerf to itself Thought- Also a opinion of the Amarr scout Thought- scout hugs or hug is needed, scanners need a tweaking
Proposed practical fixes for scanners Focused scanners- Higher scan potency, needs a narrower scan distance, already has longer cooldown Flux scanners- made for longer range scanning scan potency should be crappy, buff to width of scanner Regular scanner- middle ground between the two Have lowest scan profile for each scout, have the focused built around the custom (properly fitted of course) so every scout can properly avoid it (maybe, it may complicate the rock paper scissors meta)
Proposed fixes for EWAR & Cloak Give complete directional EWAR back to passives with & without cloak activated Cloak not active? no cloak delay Keep deactivate cloak delays, no firing from cloak
And proposed individual scout hugs Cal scout- bonus to range amplifiers Amarr scout- bonus to SCR, reduction of SCR charge up sound, and ferroscale plates Gal scout- dampener bonus is good Min scout- unofficial bonus to codebreakers & Nks good
You will see (or not) more scouts, but not overshadow any role. All of these fixes are thoughts & opinions of your truly.
As i have separated my thoughts & opinions from facts, I'd appreciate if you did likewise. Unhelpful comments will get profile dampeners fitted.
In pain
NothingwaseverOPEver514 & DoubleStandardmuch?514
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PARKOUR PRACTIONER
L0RDS 0F LEGI0N Damage LLC
4
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Posted - 2016.01.02 11:19:00 -
[3] - Quote
DeathwindRising wrote:what are scouts for? stealth hacks?
Assassination, hacking, sabotage, point defense, all sorts of stuff. Each scout (should) be able to do those things, albeit differently due to slot layout, bonuses and stuff.
Gal is good for stealth & CQC Min for Nks & hacking & CQC Cal for EWAR & mid-long range combat Amarr is.... the light assault that needs a tweaking
In pain
If my skills could match my rage & willpower...
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