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Arirana
Ancient Exiles.
1
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Posted - 2015.12.13 18:20:00 -
[1] - Quote
Everyone has been complaining about them but no one has put forth a real fix for it, so let me. The reason they are so game breaking is because it enables the player to completely and very quickly jump out of another players field of vision with a single press of a button. Easy mode at its best.
The issue isn't the jump height, or the splash weapons. Its the jump speed. Most people just can't react to it in time, and find themselves slowly trying to look up while they are getting bukkaked with explosives. They finally catch up to their target once they hit the ground again(if they are even still alive at this point), but the target jumps again and the whole process starts over again until the grounded player is thoroughly kkaked.
The jump mods + splash weapon combo is also a very effective counter to strafing; you can't out strafe a splash weapon.
I don't want to see jump mods removed, they add too much dynamic to be thrown out. SO THE ONLY VIABLE FIX IS TO DECREASE THE JUMP SPEED. Make it the same velocity as a normal jump, but higher therefore much longer. Players need to be given a fair chance to react and track someone trying to jump over their heads.
This will not only balance the game breaking aspect of jump mods, but increase overall airtime, allowing for further jumps between objects and therefore increase the non-combat utility function of jump mods. Not only that, as soon as players are able to react properly to it, it will actually make jumping mid combat a death sentence vs experienced players.
The reason being is the current weakness of jump mods. Once a jumper leaves the ground they are on a set trajectory. It is very easy to predict where a jumper is going while they are in the air. This is already an easy counter to jump suits for players with great aim and reaction speed (I don't like to brag but I have no trouble taking on jump suits). If and when this fix is implemented,this will be what happens to most jump suits.
The Official Ari QQ Thread
Æ
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DEATH THE KlD
Imperfect - Bastards
938
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Posted - 2015.12.13 18:34:00 -
[2] - Quote
=ƒوى I agree completely I never thought about it like that..
#Port dust514
CEO of Imperfect Bastards and NF -Heimdallr69
Steam - Heimpai
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Aidualc
LATINOS KILLERS CORP RUST415
708
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Posted - 2015.12.13 18:35:00 -
[3] - Quote
That's funny... you are the first one who kills with that game-breaking mode... Assault MK + Plasma Cannon + Flaylock and a Tukker if it is a scout..
You break the game dude !!! and now are pity for this ?
-- LKC -- Tomate Pote --
**Respectu, Honorem, Value, Unionem****
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DEATH THE KlD
Imperfect - Bastards
938
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Posted - 2015.12.13 18:38:00 -
[4] - Quote
Aidualc wrote:That's funny... you are the first one who kills with that game-breaking mode... Assault MK + Plasma Cannon + Flaylock and a Tukker if it is a scout..
You break the game dude !!! and now are pity for this ? At least he's helping unlike a certain group
CEO of Imperfect Bastards and NF -Heimdallr69
Steam - Heimpai
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Satanic Fister
Paladin Survey Force Amarr Empire
3
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Posted - 2015.12.13 18:50:00 -
[5] - Quote
Aidualc wrote:That's funny... you are the first one who kills with that game-breaking mode... Assault MK + Plasma Cannon + Flaylock and a Tukker if it is a scout..
You break the game dude !!! and now are pity for this ? At least his whole corp doesn't roof camp all game no matter what
"It's like a porcupine with down syndrome... you know it wants hugs but they don't know the pain they cause..."
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Bri Bub
Dead TOOMEY
382
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Posted - 2015.12.13 19:06:00 -
[6] - Quote
Arirana wrote:Everyone has been complaining about them but no one has put forth a real fix for it, so let me. The reason they are so game breaking is because it enables the player to completely and very quickly jump out of another players field of vision with a single press of a button. Easy mode at its best.
The issue isn't the jump height, or the splash weapons. Its the jump speed. Most people just can't react to it in time, and find themselves slowly trying to look up while they are getting bukkaked with explosives. They finally catch up to their target once they hit the ground again(if they are even still alive at this point), but the target jumps again and the whole process starts over again until the grounded player is thoroughly kkaked.
The jump mods + splash weapon combo is also a very effective counter to strafing; you can't out strafe a splash weapon.
I don't want to see jump mods removed, they add too much dynamic to be thrown out. SO THE ONLY VIABLE FIX IS TO DECREASE THE JUMP SPEED. Make it the same velocity as a normal jump, but higher therefore much longer. Players need to be given a fair chance to react and track someone trying to jump over their heads.
This will not only balance the game breaking aspect of jump mods, but increase overall airtime, allowing for further jumps between objects and therefore increase the non-combat utility function of jump mods. Not only that, as soon as players are able to react properly to it, it will actually make jumping mid combat a death sentence vs experienced players.
The reason being is the current weakness of jump mods. Once a jumper leaves the ground they are on a set trajectory. It is very easy to predict where a jumper is going while they are in the air. This is already an easy counter to jump suits for players with great aim and reaction speed (I don't like to brag but I have no trouble taking on jump suits). If and when this fix is implemented,this will be what happens to most jump suits. Reported asking CCP to consider for being a pragmatic yet simple solution!
Be just and if you can't be just be arbitrary.
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ROMULUS H3X
research lab
899
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Posted - 2015.12.13 19:18:00 -
[7] - Quote
You are onto something there, but personally I don't think it is the Jump Speed that should be changed. If you change the max sensitivity to a much higher amplitude would achieve the end goal nicely.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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Aidualc
LATINOS KILLERS CORP RUST415
708
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Posted - 2015.12.13 19:30:00 -
[8] - Quote
Satanic Fister wrote:Aidualc wrote:That's funny... you are the first one who kills with that game-breaking mode... Assault MK + Plasma Cannon + Flaylock and a Tukker if it is a scout..
You break the game dude !!! and now are pity for this ? At least his whole corp doesn't roof camp all game no matter what
We don't roof camp all the time, also we send them scrubby corps like yours to the red line
-- LKC -- Tomate Pote --
**Respectu, Honorem, Value, Unionem****
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Thumb Green
Elephant Riders
2
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Posted - 2015.12.13 19:32:00 -
[9] - Quote
I feel conflicted, on one hand I want to say I agree and congratulate you for such a fine idea. On the the other hand you're still a part of the cancer that inflicts this game. I suppose it's possible to find treasure in a pile of trash every once in a while; though it's missing splitting melee and jump bonus into different modules which will make the idea completely perfect.
Satanic Fister wrote:Aidualc wrote:That's funny... you are the first one who kills with that game-breaking mode... Assault MK + Plasma Cannon + Flaylock and a Tukker if it is a scout..
You break the game dude !!! and now are pity for this ? At least his whole corp doesn't roof camp all game no matter what There's no "at least" when it comes to glitch abusers. Rather clear off a roof a million times, than have single match with or against glitchers.
Most of what I see around here is just a bag of dicks in need of some kicks.
Dust really needs its high sec.
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Arirana
Ancient Exiles.
1
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Posted - 2015.12.13 19:33:00 -
[10] - Quote
Aidualc wrote:Satanic Fister wrote:Aidualc wrote:That's funny... you are the first one who kills with that game-breaking mode... Assault MK + Plasma Cannon + Flaylock and a Tukker if it is a scout..
You break the game dude !!! and now are pity for this ? At least his whole corp doesn't roof camp all game no matter what We don't roof camp all the time, also we send them scrubby corps like yours to the red line You know he's in a NPC corp... right?
The Official Ari QQ Thread
Æ
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DEATH THE KlD
Imperfect - Bastards
940
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Posted - 2015.12.13 19:37:00 -
[11] - Quote
Aidualc wrote:Satanic Fister wrote:Aidualc wrote:That's funny... you are the first one who kills with that game-breaking mode... Assault MK + Plasma Cannon + Flaylock and a Tukker if it is a scout..
You break the game dude !!! and now are pity for this ? At least his whole corp doesn't roof camp all game no matter what We don't roof camp all the time, also we send them scrubby corps like yours to the red line You can redline NPC corps? Wow you guys truly are trash..we know who the scrub is here now htfu so someone can fix this game..Ari's idea is good but I also like the idea of higher sensitivity but that would only be for vertical view as that wouldn't ruin the turn speed they put in the game for each individual suit but would allow you to nutshot the jumpy nerd
CEO of Imperfect Bastards and NF -Heimdallr69
Steam - Heimpai
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Count- -Crotchula
TasteTheTamsen
1
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Posted - 2015.12.13 19:42:00 -
[12] - Quote
loooooooooooooooooooooooooool
remember the melee glitch?
but then someone is jumping and you don't like it so you cry about it?
karma son, karma!
>>>YouTube!<<<
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Dreis ShadowWeaver
Dead Man's Game Preatoriani
8
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Posted - 2015.12.13 19:45:00 -
[13] - Quote
I distinctly remember you jumping about in an Assault MK.0 in several PC's.
RIP Nova Knifers United
Aspiring Pilot
Boyko
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DEATH THE KlD
Imperfect - Bastards
941
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Posted - 2015.12.13 19:48:00 -
[14] - Quote
Most of you didn't even fight him yet you bring it up..I got it so much I QQ'd out of the game till it was fixed yet I got over it..so he glitched like 2 years ago but now is trying to save a game that's on the verge of dying with no port..the fact you guys dwell on the past and can't look to the future is sad
CEO of Imperfect Bastards and NF -Heimdallr69
Steam - Heimpai
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Arirana
Ancient Exiles.
1
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Posted - 2015.12.13 20:00:00 -
[15] - Quote
Count- -Crotchula wrote: but then someone is jumping and you don't like it so you cry about it?
DEATH THE KID wrote: is trying to save a game that's on the verge of dying
wat
The Official Ari QQ Thread
Æ
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DEATH THE KlD
Imperfect - Bastards
943
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Posted - 2015.12.13 20:03:00 -
[16] - Quote
Arirana wrote:Count- -Crotchula wrote: but then someone is jumping and you don't like it so you cry about it?
DEATH THE KID wrote: is trying to save a game that's on the verge of dying
wat A lot of guys quit cuz of jumpy nerds and the lag..you are trying to fix one while no one else is
I love this game but after about 4 years I just can't deal with the current state it's in
CEO of Imperfect Bastards and NF -Heimdallr69
Steam - Heimpai
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Arirana
Ancient Exiles.
1
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Posted - 2015.12.13 20:20:00 -
[17] - Quote
I'm just expressing an idea guys I don't remember naming my thread "screw people who abuse jump mods and be cheap!"
Please follow the link in my sig its such as waste to spill tears in a GD thread.
The Official Ari QQ Thread
Æ
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Atiim
Ikomari-Onu Enforcement Caldari State
15
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Posted - 2015.12.13 20:23:00 -
[18] - Quote
Regardless of what he uses, is it not important to review the merits of the OP's suggestion?
The 1st Matari Commando
-HAND
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Varoth Drac
Dead Man's Game Preatoriani
2
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Posted - 2015.12.13 21:02:00 -
[19] - Quote
I agree there's a problem, but I don't agree with slowing jump speed. It would seem really weird from a physics point of view, and wouldn't let you jump further.
I suggest increasing the stamina cost of myo jumps to prevent repeated jumping. Perhaps a single jump with triple myos should completely deplete your stamina. This would allow them to be used for positioning, but less so for evasion.
Also proper stacking penalties would be good, would help reign them in a bit. |
Count- -Crotchula
TasteTheTamsen
1
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Posted - 2015.12.13 21:07:00 -
[20] - Quote
Arirana wrote:Count- -Crotchula wrote: but then someone is jumping and you don't like it so you cry about it?
DEATH THE KID wrote: is trying to save a game that's on the verge of dying
wat
yes that's right you will be confused when you put half a ******* sentence like that.
nothing makes sense when you quote half a sentence you half-wit, bit of a theme going on here.
you never melee'd me either I just find it really funny how you of all people are saying something is gamebreaking QQ more
>>>YouTube!<<<
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Count- -Crotchula
TasteTheTamsen
1
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Posted - 2015.12.13 21:08:00 -
[21] - Quote
Atiim wrote:Regardless of what he uses, is it not important to review the merits of the OP's suggestion?
yes it is but we need to point and laugh first.
>>>YouTube!<<<
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Terry Webber
WarRavens Auxiliaries
926
|
Posted - 2015.12.13 21:21:00 -
[22] - Quote
Varoth Drac wrote:I agree there's a problem, but I don't agree with slowing jump speed. It would seem really weird from a physics point of view, and wouldn't let you jump further.
I suggest increasing the stamina cost of myo jumps to prevent repeated jumping. Perhaps a single jump with triple myos should completely deplete your stamina. This would allow them to be used for positioning, but less so for evasion.
Also proper stacking penalties would be good, would help reign them in a bit. This sounds likes a better fix than what Arirana is proposing. It just needs to be a large enough penalty to counter stamina mods.
Inertial Booster Module
Vehicle Installation
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Arirana
Ancient Exiles.
1
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Posted - 2015.12.13 21:25:00 -
[23] - Quote
Count- -Crotchula wrote: yes it is but we need to point and laugh first.
you do realize you're the only one right? I've built up a appetite a few times but are you really so thirsty for tears you're hallucinating a QQ thread where there isn't one? I re-read my OP but can't seem to find the holy tear geyser you're enjoying right now. Enjoy anyway
The Official Ari QQ Thread
Æ
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6
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Posted - 2015.12.13 21:40:00 -
[24] - Quote
A single jump is not a threat. Multiple jumps are a threat.
Therefore introduce stamina penalty on jump for every myofib, making it so only a single jump is possible.
Problem solved.
This is a positive and endearing message brought to you by Himi.
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Arirana
Ancient Exiles.
1
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Posted - 2015.12.13 21:42:00 -
[25] - Quote
Varoth Drac wrote:I agree there's a problem, but I don't agree with slowing jump speed. It would seem really weird from a physics point of view, and wouldn't let you jump further.
I suggest increasing the stamina cost of myo jumps to prevent repeated jumping. Perhaps a single jump with triple myos should completely deplete your stamina. This would allow them to be used for positioning, but less so for evasion.
Also proper stacking penalties would be good, would help reign them in a bit. It doesn't really need to make sense from a physics standpoint, it just needs to work and balance with the rest of the game. What you're suggesting doesn't address the root problem, it just limits its use. No matter how your fix gets implemented, stacking more cardiac regulators will allow for more jumping. You can get your stamina to crazy levels if you stack those things.
With my fix its a sacrifice of authenticity and realism for balance while maintaining the dynamic.
TBH you're coming from a "nerf this nerf that" mentality that has been a problem for a while. When it comes to balancing the sacrifice should never be fun for balance. Trust me, one and done jumping followed by walking around out of breath isn't fun.
The Official Ari QQ Thread
Æ
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Twelve Guage
Random Gunz Rise Of Legion.
1
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Posted - 2015.12.13 21:45:00 -
[26] - Quote
I am really disappointed in the direction that this thread is taking because of the people who dislikes its author. This is more then a bit ridiculous. Expecially when what is being suggested isn't all that bad of an idea.
I believe it has been suggested in another thread possibly listed in feature ideals and discussion that some kind of charge up time should be implemented with the jumping mod. I think with both of those ideals implemented we might actually have a decent fixed to the jumping mod problem.
The Mistress of Massdrivers
Buying Council's Modified Repair Tool 4m ea
Check out my thread in player
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Arirana
Ancient Exiles.
1
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Posted - 2015.12.13 21:45:00 -
[27] - Quote
Himiko Kuronaga wrote:A single jump is not a threat. Multiple jumps are a threat.
Therefore introduce stamina penalty on jump for every myofib, making it so only a single jump is possible.
Problem solved. I understand that this fix will work but you guys just don't seem to get it. Its not taboo to make a game less real if it means we will enjoy it more, and its not a necessity to spoil the fun to make the game fair. Its the right idea but the wrong approach, the root of the problem needs to be addressed rather than tagging it with a condition.
The Official Ari QQ Thread
Æ
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Xvos Reigns
371
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Posted - 2015.12.13 21:49:00 -
[28] - Quote
Aidualc wrote:Satanic Fister wrote:Aidualc wrote:That's funny... you are the first one who kills with that game-breaking mode... Assault MK + Plasma Cannon + Flaylock and a Tukker if it is a scout..
You break the game dude !!! and now are pity for this ? At least his whole corp doesn't roof camp all game no matter what We don't roof camp all the time, also we send them scrubby corps like yours to the red line You sure have Lot of confidence for a Corp that has been removed from PC on more than one occasion. Also I support this idea. Good job Ari. |
Satanic Fister
Paladin Survey Force Amarr Empire
11
|
Posted - 2015.12.13 21:50:00 -
[29] - Quote
Arirana wrote:Count- -Crotchula wrote: yes it is but we need to point and laugh first.
you do realize you're the only one right? I've built up a appetite a few times but are you really so thirsty for tears you're hallucinating a QQ thread where there isn't one? I re-read my OP but can't seem to find the holy tear geyser you're enjoying right now. Enjoy anyway I concurr I say no whiny/bitchy/qq/scrub talk in the op. I think chocolate is very confused about what's going on
"It's like a porcupine with down syndrome... you know it wants hugs but they don't know the pain they cause..."
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Satanic Fister
Paladin Survey Force Amarr Empire
11
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Posted - 2015.12.13 21:52:00 -
[30] - Quote
Himiko Kuronaga wrote:A single jump is not a threat. Multiple jumps are a threat.
Therefore introduce stamina penalty on jump for every myofib, making it so only a single jump is possible.
Problem solved. K then I'll stack 4 cmplx card regs on an amarr assault and just negate all of what you just said...
"It's like a porcupine with down syndrome... you know it wants hugs but they don't know the pain they cause..."
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Xvos Reigns
371
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Posted - 2015.12.13 21:55:00 -
[31] - Quote
This need moved to features and ideas discussion. Along with this - proposed logistics balance
Hey archduke, frame, or ratatti can we get these moved? |
Satanic Fister
Paladin Survey Force Amarr Empire
11
|
Posted - 2015.12.13 21:57:00 -
[32] - Quote
Xvos Reigns wrote:This need moved to features and ideas discussion. Along with this - proposed logistics balanceHey archduke, frame, or ratatti can we get these moved? To where It'll Never Be Seen again?
"It's like a porcupine with down syndrome... you know it wants hugs but they don't know the pain they cause..."
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Summa Militum
Abstract Requiem
1
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Posted - 2015.12.13 21:57:00 -
[33] - Quote
Satanic Fister wrote:Himiko Kuronaga wrote:A single jump is not a threat. Multiple jumps are a threat.
Therefore introduce stamina penalty on jump for every myofib, making it so only a single jump is possible.
Problem solved. K then I'll stack 4 cmplx card regs on an amarr assault and just negate all of what you just said...
Does that actually sound like a good idea to you? |
Arirana
Ancient Exiles.
1
|
Posted - 2015.12.13 21:58:00 -
[34] - Quote
Satanic Fister wrote:To where It'll Never Be Seen again? The ugly truth, GD functions like a feedback section better than the feedback section.
The Official Ari QQ Thread
Æ
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Derrith Erador
Fatal Absolution
3
|
Posted - 2015.12.13 22:00:00 -
[35] - Quote
Atiim wrote:Regardless of what he uses, is it not important to review the merits of the OP's suggestion? Using logic now are we?! You'd best split there boy, them GD'ers don't like ur kind 'round here.
These be the kind they like round here.
99% of what Derrith says is stupidity. -D3lta Blitzkrieg
Bittervet ADS pilot, redheads are hot.
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Derrith Erador
Fatal Absolution
3
|
Posted - 2015.12.13 22:05:00 -
[36] - Quote
But on a serious note, I think that Myofibs should just not get the jump thing period.
In my twilight days, I chose to run around punching people pre jump bonus, and it was hilarious. First because you got killed by me on the ground, true shame there, and with fists no less. Then they added the stupid jumping thing and melee just wasn't humiliating anymore, so therefore not fun.
The problem with CCP buffing this was that they're trying too hard to make this game competitive in every fashion. But sometimes you need to put an outlet for pointless douchebaggery. PLCs, ADS (only in good hands), punchy's, and nova knives all had their time in that sun, but with all these damn buffs, they're no longer fun.
That's my two cents on it anyway.
99% of what Derrith says is stupidity. -D3lta Blitzkrieg
Bittervet ADS pilot, redheads are hot.
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rayakalj9
Opus Arcana
60
|
Posted - 2015.12.13 23:01:00 -
[37] - Quote
Varoth Drac wrote:I agree there's a problem, but I don't agree with slowing jump speed. It would seem really weird from a physics point of view, and wouldn't let you jump further.
I suggest increasing the stamina cost of myo jumps to prevent repeated jumping. Perhaps a single jump with triple myos should completely deplete your stamina. This would allow them to be used for positioning, but less so for evasion.
Also proper stacking penalties would be good, would help reign them in a bit.
One question do you even know what are you talking about?? because increasing the stamina cost of myo jumps won't solve it like that, your just killing it for myo jump users Arirana idea of trying to balance the myo jump mod is ten times better than the one you just come up with
born jamaican
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6
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Posted - 2015.12.13 23:23:00 -
[38] - Quote
Arirana wrote:Himiko Kuronaga wrote:A single jump is not a threat. Multiple jumps are a threat.
Therefore introduce stamina penalty on jump for every myofib, making it so only a single jump is possible.
Problem solved. I understand that this fix will work but you guys just don't seem to get it. Its not taboo to make a game less real if it means we will enjoy it more, and its not a necessity to spoil the fun to make the game fair. Its the right idea but the wrong approach, the root of the problem needs to be addressed rather than tagging it with a condition.
I don't personally see a single high speed jump as a problem. I see it as an advantage with a clear downside.
Slowing down the jump itself would work, but I personally think it'd look and feel awkward and be fairly gimpy for most intended purposes.
This is a positive and endearing message brought to you by Himi.
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One Eyed King
Nos Nothi
13
|
Posted - 2015.12.13 23:26:00 -
[39] - Quote
I thought I would bring this up from Features and Ideas since its on the same topic, and brings up something interesting.
Celus Ivara wrote: As a side note, CCP attained the higher jump height by having Myos decrease the player's gravity variable. A more intuitive and realistic (note though, I didn't say "better") method would be to instead increase the initial jump speed.
The present system causes the player to float in air. The downside of this is that more time in air means the player can spam more explosives. Hypothetically though, it's balanced by the player also being more vulnerable in air because they're stuck floating there on a "slow", fixed vector with little-to-no cover.
...just something to think about.
If this is true, "Jump Speed" would have nothing to do with the problem directly.
This is the first time I have really heard one way or another what exactly influences the extra jump height. I don't know which is the actual case, but it seems to me that we should be certain of what numbers are influenced if we are going to come to solutions with any real benefits.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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ANON Cerberus
TerranProtossZerg
956
|
Posted - 2015.12.13 23:35:00 -
[40] - Quote
Derrith Erador wrote:But on a serious note, I think that Myofibs should just not get the jump thing period.
In my twilight days, I chose to run around punching people pre jump bonus, and it was hilarious. First because you got killed by me on the ground, true shame there, and with fists no less. Then they added the stupid jumping thing and melee just wasn't humiliating anymore, so therefore not fun.
The problem with CCP buffing this was that they're trying too hard to make this game competitive in every fashion. But sometimes you need to put an outlet for pointless douchebaggery. PLCs, ADS (only in good hands), punchy's, and nova knives all had their time in that sun, but with all these damn buffs, they're no longer fun.
That's my two cents on it anyway.
PLC is always fun I love it!
However The python is about as UP as UP gets in this game. Thanks to all of the ******* tears from certain idiot biased CPM 1 members of the past I say.... |
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Krixus Flux
Kang Lo Directorate Gallente Federation
1
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Posted - 2015.12.13 23:39:00 -
[41] - Quote
Well would you look at that? Mr. Melee Glitch abuser himself! Lol!
Saying what's on people's minds
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Derrith Erador
Fatal Absolution
3
|
Posted - 2015.12.13 23:42:00 -
[42] - Quote
ANON Cerberus wrote:Derrith Erador wrote:But on a serious note, I think that Myofibs should just not get the jump thing period.
In my twilight days, I chose to run around punching people pre jump bonus, and it was hilarious. First because you got killed by me on the ground, true shame there, and with fists no less. Then they added the stupid jumping thing and melee just wasn't humiliating anymore, so therefore not fun.
The problem with CCP buffing this was that they're trying too hard to make this game competitive in every fashion. But sometimes you need to put an outlet for pointless douchebaggery. PLCs, ADS (only in good hands), punchy's, and nova knives all had their time in that sun, but with all these damn buffs, they're no longer fun.
That's my two cents on it anyway. PLC is always fun I love it! However The python is about as UP as UP gets in this game. Thanks to all of the ******* tears from certain idiot biased CPM 1 members of the past I say.... Sir I don't mean to offend you in any way, but read my sig. I know all too well the crap my baby went through because of those guys.
99% of what Derrith says is stupidity. -D3lta Blitzkrieg
Bittervet ADS pilot, redheads are hot.
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Freshbrood Clan Strife
The First Sons
12
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Posted - 2015.12.14 02:12:00 -
[43] - Quote
A fair nerf to jumpies would be to make them decelerate faster.
Currently, the gravity physics are too light, and with enough myo's, they seem to "hover" in the air for 5 seconds more than jump.
At least make them land faster if you won't nerf the height limit. Be reasonable.
Who's the meanest, who's the prettiest, who's the baddest mofo low down around this town?
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KEROSIINI-TERO
The Rainbow Effect
2
|
Posted - 2015.12.14 05:04:00 -
[44] - Quote
Or, another fix: https://forums.dust514.com/default.aspx?g=posts&m=3051485#post3051485
add a charge requirement for high jumps. Meaning, in order to get the highest jump, the player has to pre-press the jump button longer and maybe be 'semi-crouched' while doing so. No more instant vanishing via myojump.
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Arirana
Ancient Exiles.
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Posted - 2015.12.14 05:15:00 -
[45] - Quote
It's a great idea but realistically that would take a lot of effort to implement and CCP isn't known for that lately.
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