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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.11.27 22:48:00 -
[31] - Quote
Summa Militum wrote:Roxxanne Fox wrote:well ive played alot more support now and im definitely getting more warpoints from using droplinks which is cool and im earning a whole lot more ISK but only a little more SP than before. basically im using my militia recon and camping around strategy points to cover them and keep the droplinks acive.....is this a proper strategy?
Keeping uplinks on the field is very important. Try to focus on where you are placing your uplinks. You want to try to keep your uplinks placed in a location that allows your teammates to be able to spawn in and quickly move to where they need to be at that particular time during that particular match while at the same time trying to have your uplinks in a location where the redberries won't be able to see it nor will they be able to see your teammates spawn in. (this can take some time to figure out) As for strategy points I find that those change depending on the flow of the match as well as who you are playing with/against so I really can't comment on that one without actually seeing what you're doing in battle. Just make sure that you try to stay close to your teammates and if you see your teammate shooting at a reberry then you should make sure that you shoot at that redberry also. In this game you should hold as much pride in your kill assists as you would your actual kills. What gamemodes are you playing? I would recommend staying away from Domination because the majority of the scrubby players seem to flock to that gamemode and those same scrubby players will quit on you when they see that they are facing a challenge. Also, what Faction are you running? The most effective way of engaging the reberries in battle differs depending on the Faction you are running as well as the Dropsuit and Weapon you are using.
If he/she is gallass with ar she will be fine XD
"Who is postapo?!"
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Alena Asakura
Caldari Logistics Reserve
151
|
Posted - 2015.11.27 22:49:00 -
[32] - Quote
postapo wastelander wrote:KGB Sleep wrote:There are a lot of people making excuses but please listen...Dust is hard at first. The challenge is the appeal of the game. It is a sandbox full of monsters. Appreciate that. Please grow, seek help froma Corp. Good luck and have fun. Sandbox DEFO not, be honest boyko. This is not sandbox at all. GTA is sandbox. Excuses? Let me stop here, game is not great and we all know it. There is some flaws and i do not see in his post any made excuses just because he see the game how it is. That grow thingie? Boyo im here since beta and im 31 this game needs to grow not me or anybody else. Because what i feel is basicaly not progression. I see some new thingies on map, new skins for time/aurum and that is all. Bugs still same, FoTM still same, unbalance changing but still unbalance, bigger and bigger gap between newbies and vet.boykos, invisible walls on same places, nonexisten tactics. How this should be apealing to new boyo? I really pray for better of this game. In my eyes this game is like old pub, where you go for some fun with friends, but toilets are still smelly and unclean and you everytime woke up with headache and stomach problems because beer pipes are not in good state.
I've been here since Beta myself, but haven't played until very recently (4-5 months). I truly wish I had stuck with it back then, but I was and am an EvE Online player and didn't see the value of sticking with the Beta of something that looked broken until it was open released.
How could I have known that it apparently has actually gone downhill since then? Looks like I missed out on what was once a very good game. But even back then the limitations were obvious, limitations that I thought would improve, not atrophy.
One of those limitations was the scope of the game. It's played in stylised maps, in battles which are limited by fixed resourcing. There are no opportunities for EvE pilots to arrive with fresh clones in their holds to offer reinforcements and save the day. When Dust was being built, we had what we believed to be the interface to it added to EvE Online, being "Captain's Quarters" the first (and possibly last) installment of "Walking in Stations", and this was supposed to be where people from both Dust and EvE could interact, particularly with markets, but there was even talk of Dust-style battles on the stations!! There is so much that could have been done but CCP dropped the ball. And thus, Dust was consigned to the limited world of stylised battles we see today.
I still think something could be done about this but perhaps it requires a port?.... |
One Eyed King
Nos Nothi
13
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Posted - 2015.11.27 22:57:00 -
[33] - Quote
Roxxanne Fox wrote:well ive played alot more support now and im definitely getting more warpoints from using droplinks which is cool and im earning a whole lot more ISK but only a little more SP than before. basically im using my militia recon and camping around strategy points to cover them and keep the droplinks acive.....is this a proper strategy?
One thing to remember about uplinks is that the way you face when you place them is how you spawn in them.
So if you throw one in a corner, facing the corner, that corner is what they will see when they first spawn in.
Thus, it is recommended to face a more optimal direction when you place the uplink.
Also, repairing heavies is a good way to gain wp, though you may put yourself in harms way more often.
Another thing you can also do, if you are wearing a suit with enough Bandwidth, is to lay an RE of somekind on your uplink after you place them. Lazy people who shoot too close or don't pay attention and melee the link could get you a few easy kills.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.11.27 22:57:00 -
[34] - Quote
Alena Asakura wrote:postapo wastelander wrote:KGB Sleep wrote:There are a lot of people making excuses but please listen...Dust is hard at first. The challenge is the appeal of the game. It is a sandbox full of monsters. Appreciate that. Please grow, seek help froma Corp. Good luck and have fun. Sandbox DEFO not, be honest boyko. This is not sandbox at all. GTA is sandbox. Excuses? Let me stop here, game is not great and we all know it. There is some flaws and i do not see in his post any made excuses just because he see the game how it is. That grow thingie? Boyo im here since beta and im 31 this game needs to grow not me or anybody else. Because what i feel is basicaly not progression. I see some new thingies on map, new skins for time/aurum and that is all. Bugs still same, FoTM still same, unbalance changing but still unbalance, bigger and bigger gap between newbies and vet.boykos, invisible walls on same places, nonexisten tactics. How this should be apealing to new boyo? I really pray for better of this game. In my eyes this game is like old pub, where you go for some fun with friends, but toilets are still smelly and unclean and you everytime woke up with headache and stomach problems because beer pipes are not in good state. I've been here since Beta myself, but haven't played until very recently (4-5 months). I truly wish I had stuck with it back then, but I was and am an EvE Online player and didn't see the value of sticking with the Beta of something that looked broken until it was open released. How could I have known that it apparently has actually gone downhill since then? Looks like I missed out on what was once a very good game. But even back then the limitations were obvious, limitations that I thought would improve, not atrophy. One of those limitations was the scope of the game. It's played in stylised maps, in battles which are limited by fixed resourcing. There are no opportunities for EvE pilots to arrive with fresh clones in their holds to offer reinforcements and save the day. When Dust was being built, we had what we believed to be the interface to it added to EvE Online, being "Captain's Quarters" the first (and possibly last) installment of "Walking in Stations", and this was supposed to be where people from both Dust and EvE could interact, particularly with markets, but there was even talk of Dust-style battles on the stations!! There is so much that could have been done but CCP dropped the ball. And thus, Dust was consigned to the limited world of stylised battles we see today. I still think something could be done about this but perhaps it requires a port?....
I do not know if port will fix it honestly. I saw how thingies changed in years and im not quite sure if that will be way. All issues aroung the game can be fixed (if that was possible with other games, that possibility is here too).
Quarters i honestly do not need them, it is just useless thingy. If that will be possible i will vote for delete of this assets in favour of future implements. Because honestly what we do there, we can wait for battle in somethign like we saw in legion video before (that lobby thingy with walking archetype on ledge). I do not know there is so much to fix and i still hope it will be fixed.
What puzzles me is that ratatamans thingy from podcast:"There will be something what can make some angry." I hope it will tank or galass tweaks. But what is scary can be mesage:"This is our last patch.", what can be possible too.
Anyway i still hope in better for this game and i hope that hope is on place and will not be lost.
"Who is postapo?!"
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Alena Asakura
Caldari Logistics Reserve
151
|
Posted - 2015.11.27 23:05:00 -
[35] - Quote
Roxxanne Fox wrote:well ive played alot more support now and im definitely getting more warpoints from using droplinks which is cool and im earning a whole lot more ISK but only a little more SP than before. basically im using my militia recon and camping around strategy points to cover them and keep the droplinks acive.....is this a proper strategy?
Learning to use the support modules (drop uplinks, nanohives, etc) is certainly part of learning about all the other aspects of the game you could explore. Why not try logistics, if you are interested in that. Logis carry typically nanite injectors, repair tools, drop uplinks and nanohives, and earn WP for doing support stuff for the rest of the team. You still have the opportunity to participate in the battle to an extent but you find ways to earn WP and therefore SP from that support.
Camping is a very narrow approach, and one which some people seem to make a Dust career out of. I would respectfully suggest you probably don't want to go down that path, so the sooner you find something more constructive to do the better, but for the moment, it keeps you in the game and participating. If that type of role grabs you, try the Medic starter fit. It doesn't have droplinks or nanos, but it does have nanite injector and repair tool. |
Banjo Robertson
Random Gunz Rise Of Legion.
759
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Posted - 2015.11.27 23:07:00 -
[36] - Quote
Roxxanne Fox wrote:im a new player and quickly losing interest be cause it seems to take forever to grind for better gear.
im getting killed easily with upper tier players and have resorted to sniping so i dont have a consistently bad kdr.
it sucks when you get the drop on someone and have to unload a whole clip before he turn around and hits you with 4-5 shots and your dead.
Now i understand the whole....."its F2P, you shouldnt complain" angle, but why would most people spend weeks or months of getting owned in matches that arent balanced?
Im trying to figure out if there is something "special" to this game thats worth all the grind that makes it different from all the other millions of FPS out there. i see what people call "depth" but it seems to be just loadout customization more than anything else. Is the idea to get good gear so you can go seal clubbing on the next gen of new players?
Seems to me this game isnt very noob friendly.
oh and id like some real feedback and not just some lame, "well just dont play" responses.
thanks
to be right out about it, this game isnt special, nothing about it is different from any other fps, and its much more harsh on newer players than other fps, the rewards for skilling up only feel good in your think head and dont really mean much in the battle, they just let you do more of the same.
all of us who are left are just shells of our formers selves and cannot quit because of crippling self esteem issues.
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Ahkhomi Cypher
Opus Arcana
1
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Posted - 2015.11.27 23:07:00 -
[37] - Quote
Roxxanne Fox wrote:well ive played alot more support now and im definitely getting more warpoints from using droplinks which is cool and im earning a whole lot more ISK but only a little more SP than before. basically im using my militia recon and camping around strategy points to cover them and keep the droplinks acive.....is this a proper strategy?
Holding letters and keeping uplinks up are probably the 2 best traits to have in a PC player. Keep doing that. Use your sp to find ways to do that better and against higher tiered competition.
Tyrant King, Opus Arcana
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Brother Zin
Bank of DUST 514
0
|
Posted - 2015.11.27 23:13:00 -
[38] - Quote
Lots of good advice here, choose a path and stick to it till you get adv gun, drop. A milita fit is good with a adv gun but even better is to have an adv suit with adv gun and then basic stuff. I do not recommend going into adv suit until all your core stuff is lvl 5 and gun prof. 5. for slayer.
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Alena Asakura
Caldari Logistics Reserve
151
|
Posted - 2015.11.27 23:20:00 -
[39] - Quote
postapo wastelander wrote:Alena Asakura wrote:I've been here since Beta myself, but haven't played until very recently (4-5 months). I truly wish I had stuck with it back then, but I was and am an EvE Online player and didn't see the value of sticking with the Beta of something that looked broken until it was open released.
How could I have known that it apparently has actually gone downhill since then? Looks like I missed out on what was once a very good game. But even back then the limitations were obvious, limitations that I thought would improve, not atrophy.
One of those limitations was the scope of the game. It's played in stylised maps, in battles which are limited by fixed resourcing. There are no opportunities for EvE pilots to arrive with fresh clones in their holds to offer reinforcements and save the day. When Dust was being built, we had what we believed to be the interface to it added to EvE Online, being "Captain's Quarters" the first (and possibly last) installment of "Walking in Stations", and this was supposed to be where people from both Dust and EvE could interact, particularly with markets, but there was even talk of Dust-style battles on the stations!! There is so much that could have been done but CCP dropped the ball. And thus, Dust was consigned to the limited world of stylised battles we see today.
I still think something could be done about this but perhaps it requires a port?.... I do not know if port will fix it honestly. I saw how thingies changed in years and im not quite sure if that will be way. All issues aroung the game can be fixed (if that was possible with other games, that possibility is here too). Quarters i honestly do not need them, it is just useless thingy. If that will be possible i will vote for delete of this assets in favour of future implements. Because honestly what we do there, we can wait for battle in somethign like we saw in legion video before (that lobby thingy with walking archetype on ledge). I do not know there is so much to fix and i still hope it will be fixed. What puzzles me is that ratatamans thingy from podcast:"There will be something what can make some angry." I hope it will tank or galass tweaks. But what is scary can be mesage:"This is our last patch.", what can be possible too. Anyway i still hope in better for this game and i hope that hope is on place and will not be lost. We had people in EvE calling for the removal of Captain's Quarters, too, for exactly the same reason. They saw it as a useless thingy. But what they failed to understand or perhaps even consider, was that this would be the means by which Dust and EvE were combined into one. And it's the fact that they weren't which has limited Dust to what it is. It really hasn't limited EvE that much tbh, because EvE was already well established and other than the potential for contracts to move Dust mercs and spare clones around New Eden, there was nothing really that it added. As it worked out, all that really was added was orbital strikes and now even they don't require EvE pilots to make, apparently.
Without expanding the world of Dust to encompass the possibilities that exist by integration with EvE, there will be no solution to how limited this game has become. Removing the Quarters would be a retrograde step in this. Expanding them and allowing interaction with the rest of the EvE universe as was initially intended would make Dust a much more amazing game. But I doubt it would ever happen on the PS3, which is why I was contending perhaps a port might allow it. |
postapo wastelander
Corrosive Synergy
2
|
Posted - 2015.11.27 23:25:00 -
[40] - Quote
If they have issue with memory on Ps3, why not to removed it here on Ps3 and leave it in future version of dust anywhere? Because i honestly want to see racial weaponary and vehicles more, than my walking ingame persone in useless flat. BTW for how long EvE players waiting for unlock of "that doors"?
"Who is postapo?!"
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TIGER SHARK1501
Savage Bullet RUST415
636
|
Posted - 2015.11.27 23:49:00 -
[41] - Quote
Roxxanne Fox wrote:im a new player and quickly losing interest be cause it seems to take forever to grind for better gear.
im getting killed easily with upper tier players and have resorted to sniping so i dont have a consistently bad kdr.
it sucks when you get the drop on someone and have to unload a whole clip before he turn around and hits you with 4-5 shots and your dead.
Now i understand the whole....."its F2P, you shouldnt complain" angle, but why would most people spend weeks or months of getting owned in matches that arent balanced?
Im trying to figure out if there is something "special" to this game thats worth all the grind that makes it different from all the other millions of FPS out there. i see what people call "depth" but it seems to be just loadout customization more than anything else. Is the idea to get good gear so you can go seal clubbing on the next gen of new players?
Seems to me this game isnt very noob friendly.
oh and id like some real feedback and not just some lame, "well just dont play" responses.
thanks
There is an event right now with a really sweet prize!! Go for it!
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Roxxanne Fox
Sebiestor Field Sappers Minmatar Republic
10
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Posted - 2015.11.28 00:38:00 -
[42] - Quote
ok yall ive basically got 2 separate builds both using the same dropsuit.
suit = caldari commando
i got it after i read that it was a snipers best suit because of the rifle damage increase
other than sniping i use the suit as an assault with a drop uplink, 1 basic assault rifle and 1 breach assault rifle. for my slots im basically using all militia shield and armor to increase my survivability. i figured with 2 rifles that would limit my need to reload and the extra armor and shield to keep my weak self alive.
is this ok to start with or should i venture elsewhere? |
castba
982
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Posted - 2015.11.28 01:03:00 -
[43] - Quote
Rail Rifle get a damage bonus from Calmando.
"When everything is OP, nothing is" - CCP Ratatti
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Roxxanne Fox
Sebiestor Field Sappers Minmatar Republic
10
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Posted - 2015.11.28 07:24:00 -
[44] - Quote
ok yall are in trouble now....my mouse and keyboard work great....time for some PC ownage :)
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Summa Militum
Abstract Requiem
1
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Posted - 2015.11.28 07:28:00 -
[45] - Quote
Roxxanne Fox wrote:ok yall are in trouble now....my mouse and keyboard work great....time for some PC ownage :)
Good luck! |
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