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Alena Asakura
Caldari Logistics Reserve
151
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Posted - 2015.11.27 10:56:00 -
[1] - Quote
Roxxanne Fox wrote:im a new player and quickly losing interest be cause it seems to take forever to grind for better gear.
im getting killed easily with upper tier players and have resorted to sniping so i dont have a consistently bad kdr.
it sucks when you get the drop on someone and have to unload a whole clip before he turn around and hits you with 4-5 shots and your dead.
Now i understand the whole....."its F2P, you shouldnt complain" angle, but why would most people spend weeks or months of getting owned in matches that arent balanced?
Im trying to figure out if there is something "special" to this game thats worth all the grind that makes it different from all the other millions of FPS out there. i see what people call "depth" but it seems to be just loadout customization more than anything else. Is the idea to get good gear so you can go seal clubbing on the next gen of new players?
Seems to me this game isnt very noob friendly.
oh and id like some real feedback and not just some lame, "well just dont play" responses.
thanks
Yes, there is something special about this game. Believe it or not the grind is part of it. Every skill takes forever to get to lvl 5. The first level is easy. The second is much harder, the third much harder again, etc, etc. You grind forever trying to get to the next level. You can get good enough to be functional pretty quickly but getting really good, that takes forever.
The problem with this is that you're not supposed to be going up against the fantastic players, the "stompers". But because of broken matchmaking and my own belief that at least part of this is deliberate, noobs and solos get put into teams that are up against squads of really elite players. CCP seems unwilling or unable to fix this.
Nonetheless, I'm continuing to grind. Like you I snipe, these days, usually only after I've been sniped by someone else. But I started off sniping, and it's still my favourite role, er, rifle, in the game. But these days I scout. My sniper suit is in fact a scout suit so I can scout and snipe in the one suit if I wish. My character is also heavily training Caldari skills so all of this is just fine for her.
You can survive the game long enough to get good but you need to understand this can and will take years, even if you were to only train the one suit and weapon, with all the core skills that are required for everything in the game. The big problem for you is finding any enjoyment in being stomped. My advice is, don't get stomped. Continue to do what you are doing - go sniping, or like me, go scouting. I get an unreasonable amount of enjoyment out of running around the map cloaked, hacking installations and some objectives, right under the noses of the enemy. It's fun.
You can have fun in this game, just don't try to do it on the same terms as your opponents. I've gotten to the point where, as a SCOUT, I can run up to heavies that are engaged in battle with my teammates and hit them with a bolt pistol, and they don't even know I'm there. That's fun. Sometimes it doesn't work, but that's part of the fun and excitement, too. Find a way to enjoy the game without playing it on the same terms as the stompers. That's the way to keep playing. It's a great game, but you need to avoid the broken aspects of it. :) |
Alena Asakura
Caldari Logistics Reserve
151
|
Posted - 2015.11.27 22:35:00 -
[2] - Quote
Roxxanne Fox wrote:wow.
i honestly didnt expect such great responses. I was expecting "quit crying noob".
Anyway after hearing yall yall have given me new focus as far as taking other roles besides just COD style run and gun. I will look to support more with uplinks and repairs and may even try the scouting and continue sniping some when i want to actually get some kills. Although, i still believe that some kind of MM system would help attracting new players and give the veterens more than alot of seals to club.
question though, ive heard numerous times "it takes years........"...........
now seeing as im just starting this game and im sure years from now this game will be far outdated, is it worth the time spent to continue, Ive found when they put some games for F2P after awhile they tend to die off.
Is there any indication of this happening anytime soon?
Either way thanks for the quality advice and i will take that advice and apply it. The game is fun when im actually accomplishing something so im looking forward to trying the routes yall suggested.
Yes, "it takes years", but only to get to level 5 of all the necessary skills. You should aim to get to level 3 of those skills first, and where necessary higher levels of select skills to unlock others which you then need to train to level 3. Once you have done that, start methodically training all those skills to 4 and then finally 5. Unless you don't want to specialise, just train the specific suits, weapons and modules that you wish to use. Be wary of suit bonuses - certain suits give you bonuses for certain weapons, usually racially linked. Again, if you don't want to specialise, train everything to level 3 and then just match the weapons with the suits.
Training everything to level 3 won't take years. It will take months, but it won't take years. I have been actively playing for about 4 months and have most of what I need to level 3. It's key to understand that every level of a skill takes at least as long to train as all the previous levels put together, so training level 4 is like training 1, 2 and 3 all over again.
And don't forget about "core skills" - electronics, engineering, shields and armour (armor) which can radically change the way you fit your suits and how effective they are. There are some who will tell you that core skills should actually be trained before anything else, as they effect everything. But of course, you have to train suits and weapons somewhere along the way, so a more balanced approach is probably more appropriate.
Lastly, yes, it's a possibility this game will die on the PS3. Unfortunately, other than vague comments at best, CCP still refuses to give any indications as to whether there will be a port to another platform, or even if there is, whether or not our accounts will be moved there, with all assets and skills intact. But if you do the training to level 3 as above, you will still enjoy however long this game sticks around. The longer it does, the higher will be your skill levels and the more you will enjoy it! |
Alena Asakura
Caldari Logistics Reserve
151
|
Posted - 2015.11.27 22:49:00 -
[3] - Quote
postapo wastelander wrote:KGB Sleep wrote:There are a lot of people making excuses but please listen...Dust is hard at first. The challenge is the appeal of the game. It is a sandbox full of monsters. Appreciate that. Please grow, seek help froma Corp. Good luck and have fun. Sandbox DEFO not, be honest boyko. This is not sandbox at all. GTA is sandbox. Excuses? Let me stop here, game is not great and we all know it. There is some flaws and i do not see in his post any made excuses just because he see the game how it is. That grow thingie? Boyo im here since beta and im 31 this game needs to grow not me or anybody else. Because what i feel is basicaly not progression. I see some new thingies on map, new skins for time/aurum and that is all. Bugs still same, FoTM still same, unbalance changing but still unbalance, bigger and bigger gap between newbies and vet.boykos, invisible walls on same places, nonexisten tactics. How this should be apealing to new boyo? I really pray for better of this game. In my eyes this game is like old pub, where you go for some fun with friends, but toilets are still smelly and unclean and you everytime woke up with headache and stomach problems because beer pipes are not in good state.
I've been here since Beta myself, but haven't played until very recently (4-5 months). I truly wish I had stuck with it back then, but I was and am an EvE Online player and didn't see the value of sticking with the Beta of something that looked broken until it was open released.
How could I have known that it apparently has actually gone downhill since then? Looks like I missed out on what was once a very good game. But even back then the limitations were obvious, limitations that I thought would improve, not atrophy.
One of those limitations was the scope of the game. It's played in stylised maps, in battles which are limited by fixed resourcing. There are no opportunities for EvE pilots to arrive with fresh clones in their holds to offer reinforcements and save the day. When Dust was being built, we had what we believed to be the interface to it added to EvE Online, being "Captain's Quarters" the first (and possibly last) installment of "Walking in Stations", and this was supposed to be where people from both Dust and EvE could interact, particularly with markets, but there was even talk of Dust-style battles on the stations!! There is so much that could have been done but CCP dropped the ball. And thus, Dust was consigned to the limited world of stylised battles we see today.
I still think something could be done about this but perhaps it requires a port?.... |
Alena Asakura
Caldari Logistics Reserve
151
|
Posted - 2015.11.27 23:05:00 -
[4] - Quote
Roxxanne Fox wrote:well ive played alot more support now and im definitely getting more warpoints from using droplinks which is cool and im earning a whole lot more ISK but only a little more SP than before. basically im using my militia recon and camping around strategy points to cover them and keep the droplinks acive.....is this a proper strategy?
Learning to use the support modules (drop uplinks, nanohives, etc) is certainly part of learning about all the other aspects of the game you could explore. Why not try logistics, if you are interested in that. Logis carry typically nanite injectors, repair tools, drop uplinks and nanohives, and earn WP for doing support stuff for the rest of the team. You still have the opportunity to participate in the battle to an extent but you find ways to earn WP and therefore SP from that support.
Camping is a very narrow approach, and one which some people seem to make a Dust career out of. I would respectfully suggest you probably don't want to go down that path, so the sooner you find something more constructive to do the better, but for the moment, it keeps you in the game and participating. If that type of role grabs you, try the Medic starter fit. It doesn't have droplinks or nanos, but it does have nanite injector and repair tool. |
Alena Asakura
Caldari Logistics Reserve
151
|
Posted - 2015.11.27 23:20:00 -
[5] - Quote
postapo wastelander wrote:Alena Asakura wrote:I've been here since Beta myself, but haven't played until very recently (4-5 months). I truly wish I had stuck with it back then, but I was and am an EvE Online player and didn't see the value of sticking with the Beta of something that looked broken until it was open released.
How could I have known that it apparently has actually gone downhill since then? Looks like I missed out on what was once a very good game. But even back then the limitations were obvious, limitations that I thought would improve, not atrophy.
One of those limitations was the scope of the game. It's played in stylised maps, in battles which are limited by fixed resourcing. There are no opportunities for EvE pilots to arrive with fresh clones in their holds to offer reinforcements and save the day. When Dust was being built, we had what we believed to be the interface to it added to EvE Online, being "Captain's Quarters" the first (and possibly last) installment of "Walking in Stations", and this was supposed to be where people from both Dust and EvE could interact, particularly with markets, but there was even talk of Dust-style battles on the stations!! There is so much that could have been done but CCP dropped the ball. And thus, Dust was consigned to the limited world of stylised battles we see today.
I still think something could be done about this but perhaps it requires a port?.... I do not know if port will fix it honestly. I saw how thingies changed in years and im not quite sure if that will be way. All issues aroung the game can be fixed (if that was possible with other games, that possibility is here too). Quarters i honestly do not need them, it is just useless thingy. If that will be possible i will vote for delete of this assets in favour of future implements. Because honestly what we do there, we can wait for battle in somethign like we saw in legion video before (that lobby thingy with walking archetype on ledge). I do not know there is so much to fix and i still hope it will be fixed. What puzzles me is that ratatamans thingy from podcast:"There will be something what can make some angry." I hope it will tank or galass tweaks. But what is scary can be mesage:"This is our last patch.", what can be possible too. Anyway i still hope in better for this game and i hope that hope is on place and will not be lost. We had people in EvE calling for the removal of Captain's Quarters, too, for exactly the same reason. They saw it as a useless thingy. But what they failed to understand or perhaps even consider, was that this would be the means by which Dust and EvE were combined into one. And it's the fact that they weren't which has limited Dust to what it is. It really hasn't limited EvE that much tbh, because EvE was already well established and other than the potential for contracts to move Dust mercs and spare clones around New Eden, there was nothing really that it added. As it worked out, all that really was added was orbital strikes and now even they don't require EvE pilots to make, apparently.
Without expanding the world of Dust to encompass the possibilities that exist by integration with EvE, there will be no solution to how limited this game has become. Removing the Quarters would be a retrograde step in this. Expanding them and allowing interaction with the rest of the EvE universe as was initially intended would make Dust a much more amazing game. But I doubt it would ever happen on the PS3, which is why I was contending perhaps a port might allow it. |
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