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Aeon Amadi
13
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Posted - 2015.11.21 12:57:00 -
[1] - Quote
Receiving feedback on the Daily Mission system and what we can do to make it better overall. Feedback sought is mostly toward additional features that would improve client experience and general QoL (Quality of Life) changes. Thread will be updated frequently. When suggesting ideas for the revamp please include, in a separate paragraph, the reasons why you feel that the addition would be advantageous. Please also include considerations of how the suggestion could be abused/exploited.
Ideas currently being considered: - Technical capability for specific/dynamic mission parameters. - Technical capability for community-wide missions. - Ability for client to - within reason - choose a certain criteria of missions.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Aeon Amadi
13
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Posted - 2015.11.21 12:57:00 -
[2] - Quote
Reserved.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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ROMULUS H3X
research lab
858
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Posted - 2015.11.21 13:12:00 -
[3] - Quote
Being able to choose some kind of "path" or "specialization" then getting missions that lean you towards the dirrection of objectives needed to become adequate at what you have chosen, would be great.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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Regis Blackbird
Dust University Ivy League
1
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Posted - 2015.11.21 13:39:00 -
[4] - Quote
- Missions which adjust themself to the skill level of the player. (I.e a fresh noob won't get "20 Vehicle Assists", or "Kill 60 enemies")
- Persistent Missions unique to Acadamy players, with a free respec (and more?) as a reward for completion all 10. (I.e You won't graduate the Acadamy until competing all missions). <- This would help NPE greatly in my eyes. |
Aeon Amadi
13
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Posted - 2015.11.21 13:44:00 -
[5] - Quote
ROMULUS H3X wrote:Being able to choose some kind of "path" or "specialization" then getting missions that lean you towards the dirrection of objectives needed to become adequate at what you have chosen, would be great.
That is covered already unless you have a different way of going about it.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Jadek Menaheim
1nner.Heaven
8
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Posted - 2015.11.21 13:44:00 -
[6] - Quote
Faction Invasion Missions e.g. participate in x number of battles for a chosen side. Participating in battles with a rival faction erodes 'x' number of battles (and leaving a battle counts against you). Only given payout at downtime for this daily mission if you hold the max 'x' number of battle participations which satisfies the bonus daily mission payout.
EVE players invest into some type of I-HUB infrastructure to increase the NPC reward to Dusties via their downtime payout from the (faction participation) daily mission for sticking with a particular side.
http://warframe.wikia.com/wiki/Invasion
Dust 514 Market Trello. The essential resource for trading in Dust.
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Moochie Cricket
Fatal Absolution Bleeding Sun Conglomerate
1
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Posted - 2015.11.21 13:47:00 -
[7] - Quote
Would tier of weapon be possible? Ex: Earn 100 kills with Basic Rail Rifle
Caldari
REALLY 514
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No-one-ganks like-Gaston
Corrosive Synergy RUST415
370
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Posted - 2015.11.21 13:47:00 -
[8] - Quote
If we could get counter-hacks to count towards the objective hack missions that'd be nice. Maybe even hack assists, if you're feeling generous. When you need to complete that mission for a key or gear you really like, it really sucks when you only just barely missed getting the hack by a fraction of a second. Trying to get those hacks during the Krin's Salvage Run was especially tedious, because everyone stacked kincats to try to get there first. If the objectives didn't flip or I didnt get there first, I was screwed that match. And I'm sure there are some jackasses who waited for a point to flip to hack it back, so that they can get that point toward their mission, even though that risked putting us closer to a loss. Encouraging us to counter-hack if we're able would do wonders.
How these things could be abused: Very obviously if you've got a buddy on the other team you can constantly hack an objective back and forth for free points, but we don't see that in mormal game play as is, so I don't see it as a potential threat. Letting hack assists count I don't really see as detrimental at all. If anything, it encourages you to hack with other people. Both to get the hack done faster and more safely and to get them points to their mission reward. It also let's people relax on trying to get the hack themselves, so if someone is able they can stop hacking to shoot back, and still be rewarded for the assist.
The thought that Dust 514 may one day be the game we dreamed it to be.
It fills you with Determination!
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Aeon Amadi
13
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Posted - 2015.11.21 14:15:00 -
[9] - Quote
Jadek Menaheim wrote:Faction Invasion Missions e.g. participate in x number of battles for a chosen side. Participating in battles with a rival faction erodes 'x' number of battles (and leaving a battle counts against you). Only given payout at downtime for this daily mission if you hold the max 'x' number of battle participations which satisfies the bonus daily mission payout. EVE players invest into some type of I-HUB infrastructure to increase the NPC reward to Dusties via their downtime payout from the (faction participation) daily mission for sticking with a particular side. http://warframe.wikia.com/wiki/Invasion
IMO, faction warfare needs to be handled entirely separately of the daily mission system. I'd rather players make the content for Faction Warfare rather than it being mechanically generated. I will, however, add it to the list out of fairness.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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ROMULUS H3X
research lab
859
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Posted - 2015.11.21 14:27:00 -
[10] - Quote
Removing 'X' number of Victories for key/s type of missions should be removed. It only encourages players to quit when not in their favor.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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Aeon Amadi
13
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Posted - 2015.11.21 14:29:00 -
[11] - Quote
Moochie Cricket wrote:Would tier of weapon be possible? Ex: Earn 100 kills with Basic Rail Rifle
Could you give some details explaining why this is necessary? Remember that all development takes time away from other things, so it needs to be worth investing in.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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TheD3CK
Dead Man's Game
0
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Posted - 2015.11.21 15:11:00 -
[12] - Quote
Ideas!
Maintain an average of at least X GÇÿHS killsGÇÖ/ kills/ assists/ wps/ per match, for Y consecutive matches, using weapon (variant)/ turret/ equipment/ Z. Get at least X GÇÿHS killsGÇÖ/ kills/ assists/ wps/ per match, for Y consecutive matches, using weapon (variant)/ turret/ equipment/ Z.
Repeating missions: (Per match missions) Is it possible to create missions that reset as soon as they complete? If it is then that could be a way to incentivise trying.
Permanent missions (doesnGÇÖt reset until they are finished) Get XXX GÇÿHS killsGÇÖ/ kills/ assists/ wps/, using weapon (variant)/ turret/ equipment/ Z. Each time you complete a mission it resets with +500? Win X ambush-, and X acquisition-, and X skirmish matches.<- If only one thing could be added this would be my pick.
Complete each permanent mission once. (Resets with +1)
> "All hands on dEck!"
> One Server // One Queue
> Stop touching me archie... :'(
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TheD3CK
Dead Man's Game
1
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Posted - 2015.11.21 15:21:00 -
[13] - Quote
Daily missions
Get a Scotty queue time out error. (grrr 11:30GǪ) Get X Scotty queue time out errors.
Without playing any matches, and getting at least one Scotty queue time out error, quit Dust for the day.
Lifetime mission. Time spent in queue. (no reward, doesnGÇÖt reset.) Number of Scotty queue time out errors received. (doesnGÇÖt reset)
Daily Leaderboard (per preferred server) Average of the top 100 longest queue times before getting into an ambush match Average of the top 100 longest queue times before getting into an acquisition match Average of the top 100 longest queue times before getting into a domination match Average of the top 100 longest queue times before getting into a skirmish match
Average of the top 100 number of Scotty queue time out errors before getting into an/a ambush/ acquisition/ domination/ skirmish/ match. (per server)
> "All hands on dEck!"
> One Server // One Queue
> Stop touching me archie... :'(
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Natalia's P3nis
Fake Ancient Exiles. 2.0
250
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Posted - 2015.11.21 15:23:00 -
[14] - Quote
Let's start with
1) optimization, fix the lag
2) make uplinks explode if above a certain elevation. Utilize the redline mechanic for equipment. (If possible) Get rid of roof camping
3) fix other annoying glitches
4) fix the dik store. Add more items
5) communication communication communication What's in the near and distant futures fir dust.
Screw daily missions. Fix important stuff. |
TheD3CK
Dead Man's Game
1
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Posted - 2015.11.21 15:26:00 -
[15] - Quote
Daily mission:
Get into X matches while having all game modes selected.
Finish at least one match of each game mode.
Win at least one match of each game mode.
> "All hands on dEck!"
> One Server // One Queue
> Stop touching me archie... :'(
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Mortedeamor
The Black Masquerade
2
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Posted - 2015.11.21 15:26:00 -
[16] - Quote
missions that appear once in a mercenaries lifetime
for example a newberry respec handout when they hit a sp level to have an understanding of dust and their prior mistakes
pc master race
PORT IT CCP
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Aeon Amadi
13
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Posted - 2015.11.21 16:29:00 -
[17] - Quote
TheD3CK wrote:Daily missions -snip-
Natalia's P3nis wrote:-snip-
Wholly unnecessary, inappropriate, and (probably to your disappointment) useless.
EDIT: -DO NOT- derail this thread. Not even joking. I have little time and patience for this.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Avallo Kantor
1
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Posted - 2015.11.21 16:36:00 -
[18] - Quote
Is it possible to make certain missions persistent like events? If so this would be a great tool for the NPE as you could assign a number of persistent missions upon character creation that would stick with them as they make their way into DUST.
Things like: Obtain 100 kills with a Non-starter Suit. (if this is a possible tag) Obtain 10k WP Join a Player Corporation (?)
This way NPE can have long term goals to work toward, that could also help steer them to better paths in DUST.
Other missions that would be interesting: Complete / Win 1 match in X game mode
"Mind Blown" - CCP Rattati
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No-one-ganks like-Gaston
Corrosive Synergy RUST415
374
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Posted - 2015.11.21 16:43:00 -
[19] - Quote
Avallo Kantor wrote:Is it possible to make certain missions persistent like events? If so this would be a great tool for the NPE as you could assign a number of persistent missions upon character creation that would stick with them as they make their way into DUST.
Things like: Obtain 100 kills with a Non-starter Suit. (if this is a possible tag) Obtain 10k WP Join a Player Corporation (?)
This way NPE can have long term goals to work toward, that could also help steer them to better paths in DUST.
Other missions that would be interesting: Complete / Win 1 match in X game mode
In addition to this, could we have persistent newbie missions to get them to try out different suits/roles to see which playstyle they like best? One batch of missions could be scout oriented, another logi, another slayer, etc. This probably already falls in line with the 'specialist mission' thing that was already suggested, but having role oriented newbie missions to help them settle into what they may enjoy the most sounds like it could be good.
The thought that Dust 514 may one day be the game we dreamed it to be.
It fills you with Determination!
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Natalia's P3nis
Fake Ancient Exiles. 2.0
250
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Posted - 2015.11.21 16:48:00 -
[20] - Quote
Aeon Amadi wrote:TheD3CK wrote:Daily missions -snip- Natalia's P3nis wrote:-snip- Wholly unnecessary, inappropriate, and (probably to your disappointment) useless. EDIT: -DO NOT- derail this thread. Not even joking. I have little time and patience for this.
Just as useless as your bullsh!t feedback for daily missions. Eat a bowl of fat baby diks. Your not ad important as you think you are.
Edit: carry on. See ya after vacation |
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Natalia's P3nis
Fake Ancient Exiles. 2.0
250
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Posted - 2015.11.21 16:52:00 -
[21] - Quote
Aeon Amadi wrote:TheD3CK wrote:Daily missions -snip- Natalia's P3nis wrote:-snip- Wholly unnecessary, inappropriate, and (probably to your disappointment) useless. EDIT: -DO NOT- derail this thread. Not even joking. I have little time and patience for this.
So fixing the broken game is useless? Fixing lag is useless? Giving players information about the future of the game is useless?
Wow you are an amazing cpm. FUKIN puppet
Good to know |
JIMvc2
KILL-EM-QUICK Rise Of Legion.
1
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Posted - 2015.11.21 16:55:00 -
[22] - Quote
Are you seriously starting on this Daily missions thing? Not going to give any feedback nor ideas until a dev blog is announced. No news no need to post feedback. Easy as 1,2,3.
Judge my muscle content then I'll judge you by your Half Marathon time. Never underestimate runners - "Jim"
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Aeon Amadi
13
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Posted - 2015.11.21 16:58:00 -
[23] - Quote
Natalia's P3nis wrote:Aeon Amadi wrote:TheD3CK wrote:Daily missions -snip- Natalia's P3nis wrote:-snip- Wholly unnecessary, inappropriate, and (probably to your disappointment) useless. EDIT: -DO NOT- derail this thread. Not even joking. I have little time and patience for this. So fixing the broken game is useless? Fixing lag is useless? Giving players information about the future of the game is useless? Wow you are an amazing cpm. FUKIN puppet Good to know
Take your concerns to a different thread.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Moochie Cricket
Fatal Absolution Bleeding Sun Conglomerate
1
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Posted - 2015.11.21 17:01:00 -
[24] - Quote
Aeon Amadi wrote:Moochie Cricket wrote:Would tier of weapon be possible? Ex: Earn 100 kills with Basic Rail Rifle Could you give some details explaining why this is necessary? Remember that all development takes time away from other things, so it needs to be worth investing in. Encourages players to use inferior weapons while paying out with a greater reward. Reduces proto on the field.
Caldari
REALLY 514
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Natalia's P3nis
Fake Ancient Exiles. 2.0
250
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Posted - 2015.11.21 17:01:00 -
[25] - Quote
I think I will keep ' em here.
Ban inbound anyways.
Now lick my detached P3nis puppet |
Derrith Erador
Fatal Absolution
3
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Posted - 2015.11.21 17:03:00 -
[26] - Quote
Not sure how my opinion will factor into this, but I believe that your daily missions and what to do aren't the issue, it's what you get out of them.
For instance, when I was active, I would get missions like "kill 62 enemies" and my reward? CP and a bunch of caldari assault suits. I don't even use caldari assault suits. This bit right here is faulty as new players are hence tempted to invest their SP into a suit they may not even like just to use them. My opinion on this, let players choose their rewards:
For example:
Say you get a mission like kill 25 enemies: At the end of the match, you can go to your daily missions and choose any ONE reward such as:
Extra AUR Extra ISK bonus SP bonus suits/weapons (and ability to select what race and class, but not tier)
I propose this for a few various reasons. Chief among them being that sometimes people don't want what you give them. Half of my suits in my inventory I never used, so I had to sell them, which took a hell of a long time. It's better if they can then decide upon completing a mission what they want, to an extent.
I have a few other theories and ideas that could help people get more interested in dust, ya know, aside from "hurka durka fix the laaaaaaag" and what not, but those aren't for this discussion I'll assume.
99% of what Derrith says is stupidity. -D3lta Blitzkrieg
I like whales
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.11.21 17:08:00 -
[27] - Quote
Quality of life
Remove Kill Assists in a Vehicle: Reasoning: Given the power of turrets its nearly impossible to achieve with out being a gunner for somebody else. Players are required to find a seperate individual who has invested sp and is willing to shell out hundreds of thousands of their isk for your mission.
Remove Buy X amount of instant booster for 1 key/ 1 day Active Booster:
Reason 1: You are paying more aurum than its return value. 400 aurum is the cheapest so when there is a mission that has say instant boost 4 times to get a 1 day booster, thats a minimum of 1,600 aurum. 1 day Active booster cost 1,00 aurum.
Reason 2: It is directly pay to win. If you dont pay you dont complete the mission. And if you want to change you mind you still pay 100 aurum.
Aeon Amadi wrote:
- Ability Ability for client to - within reason - choose a certain criteria of missions. Example A: Player chooses 'Caldari Infantry' at the beginning of the week and his daily missions are more likely to be related to his playstyle.
For this, man do i have some ideas.
Per week you can choose between the four races, from there you can choose between the 5 classes. So, per 7 days you have two persistant daily missions, with class specific rewards and challenges.
Assaults, Heavies, and Commandos focus on kills, Logi focus on Warpoints Scouts focus on objectives
Gallente Assault:
Daily mission: get 50 kills Daily reward: 20 Gek 38 AR Weekly mission: 400 kills Weekly reward: 50 duvolle Assault Rifles
Amarr Logi.
Daily mission: Earn 10k Warpoints Daily reward: 20 R-9 drop uplinks Weekly mission: Earn 70k warpoints Weekly reward: 50 Viziam Flux uplinks
Caldari Heavy: Daily mission: Destroy 10 vehicles Daily reward: 20 DA/U Assault Forge Guns Weekly mission: Destory 70 vehicles Weekly reward: 50 Ishukone Assault Forge guns
Minmatar Scout: Daily mission: Hack 10 objectives Daily reward: 20 Z-28 Novea knives Weekly Mission: Hack 70 objectives Weekly reward: 50 ishukone Nova Knives
Something along those lines. Encourages both playing a role for a role specefic reward. Also a player does not necerrarily have to be tied to playing that suit. You can get the same kills in a caldari assault if you go for the gallente assault missions if you want to equip the calass with the AR.
It places some player choice in what they ant to compete for and what rewards they want to get.
whew, you're still reading this?
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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Aeon Amadi
13
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Posted - 2015.11.21 17:16:00 -
[28] - Quote
Tesfa Alem wrote:Quality of life Remove Kill Assists in a Vehicle: Reasoning: Given the power of turrets its nearly impossible to achieve with out being a gunner for somebody else. Players are required to find a seperate individual who has invested sp and is willing to shell out hundreds of thousands of their isk for your mission. Remove Buy X amount of instant booster for 1 key/ 1 day Active Booster: Reason 1: You are paying more aurum than its return value. 400 aurum is the cheapest so when there is a mission that has say instant boost 4 times to get a 1 day booster, thats a minimum of 1,600 aurum. 1 day Active booster cost 1,00 aurum. Reason 2: It is directly pay to win. If you dont pay you dont complete the mission. And if you want to change you mind you still pay 100 aurum. Aeon Amadi wrote:
- Ability Ability for client to - within reason - choose a certain criteria of missions. Example A: Player chooses 'Caldari Infantry' at the beginning of the week and his daily missions are more likely to be related to his playstyle.
For this, man do i have some ideas. Per week you can choose between the four races, from there you can choose between the 5 classes. So, per 7 days you have two persistant daily missions, with class specific rewards and challenges. Assaults, Heavies, and Commandos focus on kills, Logi focus on Warpoints Scouts focus on objectives Gallente Assault: Daily mission: get 50 kills Daily reward: 20 Gek 38 AR Weekly mission: 400 kills Weekly reward: 50 duvolle Assault Rifles Amarr Logi. Daily mission: Earn 10k Warpoints Daily reward: 20 R-9 drop uplinks Weekly mission: Earn 70k warpoints Weekly reward: 50 Viziam Flux uplinks Caldari Heavy: Daily mission: Destroy 10 vehicles Daily reward: 20 DA/U Assault Forge Guns Weekly mission: Destory 70 vehicles Weekly reward: 50 Ishukone Assault Forge guns Minmatar Scout: Daily mission: Hack 10 objectives Daily reward: 20 Z-28 Novea knives Weekly Mission: Hack 70 objectives Weekly reward: 50 ishukone Nova Knives Something along those lines. Encourages both playing a role for a role specefic reward. Also a player does not necerrarily have to be tied to playing that suit. You can get the same kills in a caldari assault if you go for the gallente assault missions if you want to equip the calass with the AR. It places some player choice in what they want to compete for and what rewards they want to get. whew, you're still reading this?
Yes, I am still reading, and I'm intrigued. Might be an interesting tool for NPE actually.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Trooper X
trooper corp x
36
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Posted - 2015.11.21 18:37:00 -
[29] - Quote
Things / Ideas
1. Pay to re-roll 'individual' missions at 10aur, not 100 each time!!!...
2. Removal of Vehicle Kill Assists. Worst mission of them all, just get rid of it...
3. Removal of Servant... Or!... Massively increase the reward for this mission (bit of a naughty money grab, as is)...
3. Less 'strongboxes' and more 'keys' as rewards. I have nearly 5000 boxes. The ratio of keys to boxes, is silly...
4. Weekly missions that earn LP, but not in FW...
(I'm not at proto level yet, so I don't play FW. It would be nice to potentially earn a few points outside of FW, in pub matches too)
5. Weekly Missions: War Points Acquired / Matches Completed / Damage Dealt (Infantry or Vehicle - vehicle total is way higher) / Spawns from pads / Ammo Resupplied
6. Monthly Missions for a Skin / Quafe Weapon / Militia BPO. Reward is random each month...
TROOPER Corp X - Solo Merc - Blueberry Corp
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Ripley Riley
Incorruptibles
12
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Posted - 2015.11.21 19:08:00 -
[30] - Quote
Would it be feasible to have daily missions that progress?
Mission begins as 'Earn 15 kills' receive X rewards. if you complete that mission... 'Earn 30 kills' receive X+1 rewards. If you complete that mission... 'Earn 45 kills' receive X+2 rewards.
The missions "level up" in difficulty and reward.
Become the phoenix, rise again
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