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jett it
Ancient Exiles. Bleeding Sun Conglomerate
536
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Posted - 2015.11.12 13:14:00 -
[1] - Quote
My previous efforts to have CRU's totally removed from the battlefield have failed.
Either ccp loves to CRU camp themselves or they just dont see it like me in the video below...
http://www.youtube.com/watch?v=fMzozbGuy4Q
What I am seeing is players trying to hack the cru and once they do there whole team becomes CRU camped.
CRU are suppose to help not make a fight 1 sided, that hardly seems right or even a fair fight.
What you need to do is remove them and give your players benefits of carrying and dropping uplinks for the team.
But once again dont listen to me, just keep letting the CRU training camp continue.
Those are my thoughts with a video in case you all dont currently see it as an issue, like myself.
jettGaming - Youtube
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Leovarian L Lavitz
TRAILS AND TRIBULATIONS
1
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Posted - 2015.11.12 14:13:00 -
[2] - Quote
Crus and point spawning should be removed.
This leaves uplinks and mobile CRUs. Players dictate the battlefield. Hmmm ( -í-¦ -£-û -í-¦)
Youtube: Dust 514 - You should Have Worn Proto
Playstation move player
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james selim brownstein
NECROM0NGERS
131
|
Posted - 2015.11.12 14:17:00 -
[3] - Quote
I haven't played dust properly in a long time, therefor when im online for a couple of matches, i dont really notice these small details, but do they still have the passive scan feature on CRU's?
n++Gòª¦¦¦¦-ç¦+¦+¦+¦+ WAITING FOR DEPLOYMENTGòñGöÇGöÇGöÇ
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ë KEEP CALM, & HOPE CCP FIXES THE GAME :)
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
3
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Posted - 2015.11.12 14:21:00 -
[4] - Quote
jett it wrote:My previous efforts to have CRU's totally removed from the battlefield have failed. Either ccp loves to CRU camp themselves or they just dont see it like me in the video below... http://www.youtube.com/watch?v=fMzozbGuy4QWhat I am seeing is players trying to hack the cru and once they do there whole team becomes CRU camped. CRU are suppose to help not make a fight 1 sided, that hardly seems right or even a fair fight. What you need to do is remove them and give your players benefits of carrying and dropping uplinks for the team. But once again dont listen to me, just keep letting the CRU training camp continue. Those are my thoughts with a video in case you all dont currently see it as an issue, like myself. EDIT: I think I might have gotten 2 kills at the objective plus 2 kills from an orbital. The rest were either at a CRU or very close by leading up to the CRU. Ah, CRU spawning/camping issues, this reminder me a lot of my first post on the old old forums three years ago. Nice to see peeps keeping the flame alive.
Wishing you better luck than i had. o7
PSN: RationalSpark
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jett it
Ancient Exiles. Bleeding Sun Conglomerate
540
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Posted - 2015.11.12 14:23:00 -
[5] - Quote
james selim brownstein wrote:I haven't played dust properly in a long time, therefor when im online for a couple of matches, i dont really notice these small details, but do they still have the passive scan feature on CRU's?
Yes the passive scan is still on cru's but honestly it does not seem anyone even notices it or cares about it. They just keep spawning until the cru is hacked back.
jettGaming - Youtube
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jett it
Ancient Exiles. Bleeding Sun Conglomerate
540
|
Posted - 2015.11.12 14:24:00 -
[6] - Quote
Vrain Matari wrote:jett it wrote:My previous efforts to have CRU's totally removed from the battlefield have failed. Either ccp loves to CRU camp themselves or they just dont see it like me in the video below... http://www.youtube.com/watch?v=fMzozbGuy4QWhat I am seeing is players trying to hack the cru and once they do there whole team becomes CRU camped. CRU are suppose to help not make a fight 1 sided, that hardly seems right or even a fair fight. What you need to do is remove them and give your players benefits of carrying and dropping uplinks for the team. But once again dont listen to me, just keep letting the CRU training camp continue. Those are my thoughts with a video in case you all dont currently see it as an issue, like myself. EDIT: I think I might have gotten 2 kills at the objective plus 2 kills from an orbital. The rest were either at a CRU or very close by leading up to the CRU. Ah, CRU spawning/camping issues, this reminder me a lot of my first post on the old old forums three years ago. Nice to see peeps keeping the flame alive. Wishing you better luck than i had. o7
TY o7
jettGaming - Youtube
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IR Scifi
OSG Planetary Operations
255
|
Posted - 2015.11.12 14:25:00 -
[7] - Quote
The way I see it is: camping a cru at the enemy ground spawn, totally lame and scrubby, camping a cru at a contested point where no one is actually forced to spawn, fair game.
So if you're forcing the enemy team to spawn there (because there is literally no where else for them to go)...that's bad. If it's an obvious trap and there are plenty of safe spawns yet the lemmings keep running off the cliff, sounds like a great deal not your problem. |
james selim brownstein
NECROM0NGERS
132
|
Posted - 2015.11.12 14:26:00 -
[8] - Quote
jett it wrote:james selim brownstein wrote:I haven't played dust properly in a long time, therefor when im online for a couple of matches, i dont really notice these small details, but do they still have the passive scan feature on CRU's?
Yes the passive scan is still on cru's but honestly it does not seem anyone even notices it or cares about it. They just keep spawning until the cru is hacked back.
i want the old dust back ccp :'( this dust sucks donkey balls!
n++Gòª¦¦¦¦-ç¦+¦+¦+¦+ WAITING FOR DEPLOYMENTGòñGöÇGöÇGöÇ
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ë KEEP CALM, & HOPE CCP FIXES THE GAME :)
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jett it
Ancient Exiles. Bleeding Sun Conglomerate
540
|
Posted - 2015.11.12 14:29:00 -
[9] - Quote
IR Scifi wrote:The way I see it is: camping a cru at the enemy ground spawn, totally lame and scrubby, camping a cru at a contested point where no one is actually forced to spawn, fair game.
So if you're forcing the enemy team to spawn there (because there is literally no where else for them to go)...that's bad. If it's an obvious trap and there are plenty of safe spawns yet the lemmings keep running off the cliff, sounds like a great deal not your problem.
I see your point but this was rather a have no where else to spawn issue rather than mcc or ground spawn.
Since cru's are easily found and always in the same spots it makes for the worst possible way of getting your mercs on the battlefield safely.
jettGaming - Youtube
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jett it
Ancient Exiles. Bleeding Sun Conglomerate
540
|
Posted - 2015.11.12 14:37:00 -
[10] - Quote
SOLUTION: Remove CRU's add in SMART DEPLOY across every game mode.
Problem solved.
Now whether or not ccp does it, well that is up to them...
jettGaming - Youtube
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james selim brownstein
NECROM0NGERS
135
|
Posted - 2015.11.12 14:39:00 -
[11] - Quote
jett it wrote:SOLUTION: Remove CRU's add in SMART DEPLOY across every game mode.
Problem solved.
Now whether or not ccp does it, well that is up to them...
nope. smart deploy is ********.
n++Gòª¦¦¦¦-ç¦+¦+¦+¦+ WAITING FOR DEPLOYMENTGòñGöÇGöÇGöÇ
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ë KEEP CALM, & HOPE CCP FIXES THE GAME :)
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jett it
Ancient Exiles. Bleeding Sun Conglomerate
541
|
Posted - 2015.11.12 14:43:00 -
[12] - Quote
james selim brownstein wrote:jett it wrote:SOLUTION: Remove CRU's add in SMART DEPLOY across every game mode.
Problem solved.
Now whether or not ccp does it, well that is up to them... nope. smart deploy is ********.
Ok it might be bad but the way i see it is at least your team spawns together away from the enemy. Having a better chance then spawning on a cru camped by 6 enemy at close range.
Smart deploy could use a once over but I see it as a feature already in the game that could solve some issues, sure it will need a few tweaks but they could get it working very effectively.
jettGaming - Youtube
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Ghost Kaisar
Fatal Absolution
14
|
Posted - 2015.11.12 14:46:00 -
[13] - Quote
Leovarian L Lavitz wrote:Crus and point spawning should be removed.
This leaves uplinks and mobile CRUs. Players dictate the battlefield. Hmmm ( -í-¦ -£-û -í-¦)
Suddenly, EMP orbitals look very attractive.
But no, leave point objectives.
Without them, clearing a city will come down to simply killing the clones and dropping an EMP the moment you can. Completely forced out, free points to take.
EDIT: Also, CRU's have an onboard scanner now.
Anyone who dies to a camped CRU more than once freaking deserves it. You know they're waiting, yet you're trying to force a bad fight.
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
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maybe deadcatz
Serris Inc
1
|
Posted - 2015.11.12 14:53:00 -
[14] - Quote
I never had that problem,I brought uplinks.
Had to plant them well hidden near the objective and establish a perimeter and defend it till I spawn in a majority of the team.
Usually by then the proto stompers have managed to put two and two together and scanned in the opposite direction. And noticed a huge cluster of enemies right next to the point.
And that's why I love the amarr logistics. That sidearm and uplink bonus.
Ha!You can't kill me! I'm already dead!
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LOL KILLZ
LulKlz
494
|
Posted - 2015.11.12 14:54:00 -
[15] - Quote
jett it wrote:My previous efforts to have CRU's totally removed from the battlefield have failed. Either ccp loves to CRU camp themselves or they just dont see it like me in the video below... http://www.youtube.com/watch?v=fMzozbGuy4QWhat I am seeing is players trying to hack the cru and once they do there whole team becomes CRU camped. CRU's are suppose to help not make a fight 1 sided, that hardly seems right or even a fair fight. What you need to do is remove them and give your players benefits of carrying and dropping uplinks for the team. But once again dont listen to me, just keep letting the CRU training camp continue. Those are my thoughts with a video in case you all dont currently see it as an issue, like myself. EDIT: I think I might have gotten 2 kills at the objective plus 2 kills from an orbital. The rest were either at a CRU or very close by leading up to the CRU. Have common sense. Spawn at the MCC and bring your own uplinks.
\0/
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jett it
Ancient Exiles. Bleeding Sun Conglomerate
541
|
Posted - 2015.11.12 14:54:00 -
[16] - Quote
maybe deadcatz wrote:I never had that problem,I brought uplinks.
Had to plant them well hidden near the objective and establish a perimeter and defend it till I spawn in a majority of the team.
Usually by then the proto stompers have managed to put two and two together and scanned in the opposite direction. And noticed a huge cluster of enemies right next to the point.
And that's why I love the amarr logistics. That sidearm and uplink bonus.
Thats exactly what ccp needs to promote to their players, thanks for your experience :)
jettGaming - Youtube
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james selim brownstein
NECROM0NGERS
135
|
Posted - 2015.11.12 14:56:00 -
[17] - Quote
LOL KILLZ wrote:jett it wrote:My previous efforts to have CRU's totally removed from the battlefield have failed. Either ccp loves to CRU camp themselves or they just dont see it like me in the video below... http://www.youtube.com/watch?v=fMzozbGuy4QWhat I am seeing is players trying to hack the cru and once they do there whole team becomes CRU camped. CRU's are suppose to help not make a fight 1 sided, that hardly seems right or even a fair fight. What you need to do is remove them and give your players benefits of carrying and dropping uplinks for the team. But once again dont listen to me, just keep letting the CRU training camp continue. Those are my thoughts with a video in case you all dont currently see it as an issue, like myself. EDIT: I think I might have gotten 2 kills at the objective plus 2 kills from an orbital. The rest were either at a CRU or very close by leading up to the CRU. Have common sense. Spawn at the MCC and bring your own uplinks.
LOL, "Spawn at the MCC" this mofo likes walking doesn't he. =ƒÿé
n++Gòª¦¦¦¦-ç¦+¦+¦+¦+ WAITING FOR DEPLOYMENTGòñGöÇGöÇGöÇ
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ë KEEP CALM, & HOPE CCP FIXES THE GAME :)
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jett it
Ancient Exiles. Bleeding Sun Conglomerate
541
|
Posted - 2015.11.12 14:57:00 -
[18] - Quote
LOL KILLZ wrote:jett it wrote:My previous efforts to have CRU's totally removed from the battlefield have failed. Either ccp loves to CRU camp themselves or they just dont see it like me in the video below... http://www.youtube.com/watch?v=fMzozbGuy4QWhat I am seeing is players trying to hack the cru and once they do there whole team becomes CRU camped. CRU's are suppose to help not make a fight 1 sided, that hardly seems right or even a fair fight. What you need to do is remove them and give your players benefits of carrying and dropping uplinks for the team. But once again dont listen to me, just keep letting the CRU training camp continue. Those are my thoughts with a video in case you all dont currently see it as an issue, like myself. EDIT: I think I might have gotten 2 kills at the objective plus 2 kills from an orbital. The rest were either at a CRU or very close by leading up to the CRU. Have common sense. Spawn at the MCC and bring your own uplinks.
I agree spawn mcc and ground bring links, I cant say it enough.
Now if only those cru's were removed and the idea was promoted like give uplinkers more points.
Add in a secondary smart deploy with a few tweaks forcing your team to fight together and things are looking much better.
jettGaming - Youtube
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jett it
Ancient Exiles. Bleeding Sun Conglomerate
541
|
Posted - 2015.11.12 14:58:00 -
[19] - Quote
james selim brownstein wrote:LOL KILLZ wrote:jett it wrote:My previous efforts to have CRU's totally removed from the battlefield have failed. Either ccp loves to CRU camp themselves or they just dont see it like me in the video below... http://www.youtube.com/watch?v=fMzozbGuy4QWhat I am seeing is players trying to hack the cru and once they do there whole team becomes CRU camped. CRU's are suppose to help not make a fight 1 sided, that hardly seems right or even a fair fight. What you need to do is remove them and give your players benefits of carrying and dropping uplinks for the team. But once again dont listen to me, just keep letting the CRU training camp continue. Those are my thoughts with a video in case you all dont currently see it as an issue, like myself. EDIT: I think I might have gotten 2 kills at the objective plus 2 kills from an orbital. The rest were either at a CRU or very close by leading up to the CRU. Have common sense. Spawn at the MCC and bring your own uplinks. LOL, "Spawn at the MCC" this mofo likes walking doesn't he. =ƒÿé
LOL but currently its the only option really when your cru is camped by 6 enemies at close range.
Just adds light to the issue at hand.
jettGaming - Youtube
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LOL KILLZ
LulKlz
495
|
Posted - 2015.11.12 15:06:00 -
[20] - Quote
james selim brownstein wrote:LOL KILLZ wrote:jett it wrote:My previous efforts to have CRU's totally removed from the battlefield have failed. Either ccp loves to CRU camp themselves or they just dont see it like me in the video below... http://www.youtube.com/watch?v=fMzozbGuy4QWhat I am seeing is players trying to hack the cru and once they do there whole team becomes CRU camped. CRU's are suppose to help not make a fight 1 sided, that hardly seems right or even a fair fight. What you need to do is remove them and give your players benefits of carrying and dropping uplinks for the team. But once again dont listen to me, just keep letting the CRU training camp continue. Those are my thoughts with a video in case you all dont currently see it as an issue, like myself. EDIT: I think I might have gotten 2 kills at the objective plus 2 kills from an orbital. The rest were either at a CRU or very close by leading up to the CRU. Have common sense. Spawn at the MCC and bring your own uplinks. LOL, "Spawn at the MCC" this mofo likes walking doesn't he. =ƒÿé I have a MINJA just for that. Getting links dropped fast is easy for me.
\0/
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james selim brownstein
NECROM0NGERS
135
|
Posted - 2015.11.12 15:08:00 -
[21] - Quote
LOL KILLZ wrote:james selim brownstein wrote:LOL KILLZ wrote:jett it wrote:My previous efforts to have CRU's totally removed from the battlefield have failed. Either ccp loves to CRU camp themselves or they just dont see it like me in the video below... http://www.youtube.com/watch?v=fMzozbGuy4QWhat I am seeing is players trying to hack the cru and once they do there whole team becomes CRU camped. CRU's are suppose to help not make a fight 1 sided, that hardly seems right or even a fair fight. What you need to do is remove them and give your players benefits of carrying and dropping uplinks for the team. But once again dont listen to me, just keep letting the CRU training camp continue. Those are my thoughts with a video in case you all dont currently see it as an issue, like myself. EDIT: I think I might have gotten 2 kills at the objective plus 2 kills from an orbital. The rest were either at a CRU or very close by leading up to the CRU. Have common sense. Spawn at the MCC and bring your own uplinks. LOL, "Spawn at the MCC" this mofo likes walking doesn't he. =ƒÿé I have a MINJA just for that. Getting links dropped fast is easy for me.
I'll call a taxi thx :)
n++Gòª¦¦¦¦-ç¦+¦+¦+¦+ WAITING FOR DEPLOYMENTGòñGöÇGöÇGöÇ
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ë KEEP CALM, & HOPE CCP FIXES THE GAME :)
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jett it
Ancient Exiles. Bleeding Sun Conglomerate
544
|
Posted - 2015.11.12 15:08:00 -
[22] - Quote
LOL KILLZ wrote:james selim brownstein wrote:LOL KILLZ wrote:jett it wrote:My previous efforts to have CRU's totally removed from the battlefield have failed. Either ccp loves to CRU camp themselves or they just dont see it like me in the video below... http://www.youtube.com/watch?v=fMzozbGuy4QWhat I am seeing is players trying to hack the cru and once they do there whole team becomes CRU camped. CRU's are suppose to help not make a fight 1 sided, that hardly seems right or even a fair fight. What you need to do is remove them and give your players benefits of carrying and dropping uplinks for the team. But once again dont listen to me, just keep letting the CRU training camp continue. Those are my thoughts with a video in case you all dont currently see it as an issue, like myself. EDIT: I think I might have gotten 2 kills at the objective plus 2 kills from an orbital. The rest were either at a CRU or very close by leading up to the CRU. Have common sense. Spawn at the MCC and bring your own uplinks. LOL, "Spawn at the MCC" this mofo likes walking doesn't he. =ƒÿé I have a MINJA just for that. Getting links dropped fast is easy for me.
Its easy for any1 they are just not rewarded enough for doing it.
jettGaming - Youtube
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shaman oga
Dead Man's Game
4
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Posted - 2015.11.12 15:24:00 -
[23] - Quote
That's why they added scan to CRU, help camper at 20 meters and give problems to the one hacking them.
Regressed to blueberry level.
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jett it
Ancient Exiles. Bleeding Sun Conglomerate
544
|
Posted - 2015.11.12 15:28:00 -
[24] - Quote
shaman oga wrote:That's why they added scan to CRU, help camper at 20 meters and give problems to the one hacking them.
If you watch the video and read the entire thread you will see we discussed about that.
The problem is they just keep spawning whether they are new or they dont know how to view the map and scan radius I dont know but it is an issue.
Its even worse when it happens like in the video it was me and like 5 teammates close range camping their only cru they were spawning in by the fours and getting dropped before they could even turn around...
jettGaming - Youtube
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IR Scifi
OSG Planetary Operations
255
|
Posted - 2015.11.12 16:34:00 -
[25] - Quote
jett it wrote:IR Scifi wrote:The way I see it is: camping a cru at the enemy ground spawn, totally lame and scrubby, camping a cru at a contested point where no one is actually forced to spawn, fair game.
So if you're forcing the enemy team to spawn there (because there is literally no where else for them to go)...that's bad. If it's an obvious trap and there are plenty of safe spawns yet the lemmings keep running off the cliff, sounds like a great deal not your problem. I see your point but this was rather a have no where else to spawn issue rather than mcc or ground spawn. Since cru's are easily found and always in the same spots it makes for the worst possible way of getting your mercs on the battlefield safely.
I didn't watch the video to the end (at work and the video could have used some trimming for time) but at I count at least four perfectly viable other places the team could have spawned at for the first ten minutes or so. A different match might better illustrate your point better with some of the extra fluff removed.
I do despise ground spawn camping (seriously it's complete BS) but what I'll seeing here is just players happily running off the cliff. One spawn death is unfortunate, two is hoping to get lucky and break the siege, any more than that and you deserve every expensive death you get. |
PARKOUR PRACTIONER
L0RDS 0F LEGI0N Damage LLC
4
|
Posted - 2015.11.12 16:52:00 -
[26] - Quote
james selim brownstein wrote:LOL KILLZ wrote:jett it wrote:My previous efforts to have CRU's totally removed from the battlefield have failed. Either ccp loves to CRU camp themselves or they just dont see it like me in the video below... http://www.youtube.com/watch?v=fMzozbGuy4QWhat I am seeing is players trying to hack the cru and once they do there whole team becomes CRU camped. CRU's are suppose to help not make a fight 1 sided, that hardly seems right or even a fair fight. What you need to do is remove them and give your players benefits of carrying and dropping uplinks for the team. But once again dont listen to me, just keep letting the CRU training camp continue. Those are my thoughts with a video in case you all dont currently see it as an issue, like myself. EDIT: I think I might have gotten 2 kills at the objective plus 2 kills from an orbital. The rest were either at a CRU or very close by leading up to the CRU. Have common sense. Spawn at the MCC and bring your own uplinks. LOL, "Spawn at the MCC" this mofo likes walking doesn't he. =ƒÿé
I like walking as well, don't mind running over 700mts back-n-forth every few minutes cause I'm the only uplink scout on my team.
Cal & Min saults/Min & Gal scouts/Cal & Gal mandos/Gal heavy
PS4 & PC>PS3
Autistic Athlete
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PARKOUR PRACTIONER
L0RDS 0F LEGI0N Damage LLC
4
|
Posted - 2015.11.12 17:01:00 -
[27] - Quote
Ghost Kaisar wrote:Leovarian L Lavitz wrote:Crus and point spawning should be removed.
This leaves uplinks and mobile CRUs. Players dictate the battlefield. Hmmm ( -í-¦ -£-û -í-¦) Suddenly, EMP orbitals look very attractive. But no, leave point objectives. Without them, clearing a city will come down to simply killing the clones and dropping an EMP the moment you can. Completely forced out, free points to take. EDIT: Also, CRU's have an onboard scanner now. Anyone who dies to a camped CRU more than once freaking deserves it. You know they're waiting, yet you're trying to force a bad fight.
I think the EMPs would be underrated Farm kills first, points second/never Sometimes its that easy, then 1+1 gets put together, then its time to take outside points Its constantly ignored There are plenty of.... slow learners in Dust. But sometimes you can turn it into a good fight. Then more reds show up.... time to go.
Cal & Min saults/Min & Gal scouts/Cal & Gal mandos/Gal heavy
PS4 & PC>PS3
Autistic Athlete
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Booby Tuesdays
Bad Mother Thukkers
2
|
Posted - 2015.11.12 17:07:00 -
[28] - Quote
I swear that every time I try and hack a spawn camped CRU, I'm the one who gets shot by the redberry that spawns in and is invincible for a few seconds.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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7th Son 7
Hakuna Matatah Inc
1
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Posted - 2015.11.12 17:11:00 -
[29] - Quote
They were noobs or stubborn as sh!t to keep spawning on that point like that though, but yes those situations can suck.
Only your complete and total awareness is needed, nothing else will do. ----- OSHO
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ROMULUS H3X
research lab
849
|
Posted - 2015.11.12 17:27:00 -
[30] - Quote
jett it wrote:shaman oga wrote:That's why they added scan to CRU, help camper at 20 meters and give problems to the one hacking them. If you watch the video and read the entire thread you will see we discussed about that. The problem is they just keep spawning whether they are new or they dont know how to view the map and scan radius I dont know but it is an issue. Its even worse when it happens like in the video it was me and like 5 teammates close range camping their only cru they were spawning in by the fours and getting dropped before they could even turn around...
This only happens to newberries and those who are up for a real challenge of 6 mercs waiting on the next clone to spew out.. Not really a rampant problem.. 95% of the time theres someone like me who runs in and hacks it, like me.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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Summa Militum
Abstract Requiem
1
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Posted - 2015.11.12 18:41:00 -
[31] - Quote
jett it wrote:james selim brownstein wrote:I haven't played dust properly in a long time, therefor when im online for a couple of matches, i dont really notice these small details, but do they still have the passive scan feature on CRU's?
Yes the passive scan is still on cru's but honestly it does not seem anyone even notices it or cares about it. They just keep spawning until the cru is hacked back.
I don't think we should remove CRUs just because a bunch of idiots keep spawning in at one that is being camped. |
CLONE117
True Pros Forever
921
|
Posted - 2015.11.12 18:54:00 -
[32] - Quote
if only we were invincible long enough to through re every and take care of the campers at the cru...
great potential is always there..
it just has yet to be realized
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8213
Blauhelme E.B.O.L.A.
2
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Posted - 2015.11.12 19:16:00 -
[33] - Quote
Truth be told, if you spawn at a camped CRU over and over, you're clearly not smart enough to deserve to keep your clone.
Perhaps making uplinks 15% faster than their current rate would help. Perhaps fix the redline would help too. Maybe better tutorials for new players?
Anyone who camps a CRU in this game is a low-life player. They honestly think they have skill. Players like Saxonmish, Fear-us saeron, etc. The represent a bigger problem in the game of the weak being pushed around by the scumbags.
Never thank me for ISK, never call me a legend, and always send your 'gg' to CCP.
Audacity of wanting improvement
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
4
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Posted - 2015.11.12 20:53:00 -
[34] - Quote
Leovarian L Lavitz wrote:Crus and point spawning should be removed.
This leaves uplinks and mobile CRUs. Players dictate the battlefield. Hmmm ( -í-¦ -£-û -í-¦)
We have already tried to build battles around player generated spawn points and seen it as a disaster.
Match size is too small and roles are too limited.
Equipment is picked up by perma scans and instantly popped by scouts or if its later in the match gets an orbital dropped on it.
It is this quick lack of spawning ability that turns into a red line scenario.
Bandwidth while it was not a terrible idea really did some damage to the battle field. New players and non forumites even today have little idea what is going on there. With the number of people unwilling to fight generally making matches actually like 10 v 10 restricting someones roles because they would get too many more points than the guys not fighting is just plain dumb.
Trying to use a vehicle to get in a flank in a red line situation is a serious issue. RDVs routinely swing your vehicle around like a big pinata over your head making sure the enemy knows exactly where you are meaning even if you do run way back out of range they are still just sitting there waiting for you.
Show there is a future #CCPSpeakOn514
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Terry Webber
Mannar Focused Warfare Gallente Federation
893
|
Posted - 2015.11.12 22:10:00 -
[35] - Quote
CCP has claimed that changing anything on a map is extremely difficult. So I doubt CCP is able to remove the CRU even if they wanted to.
Inertial Booster Module
Vehicle Installation
|
jett it
Ancient Exiles. Bleeding Sun Conglomerate
546
|
Posted - 2015.11.13 00:10:00 -
[36] - Quote
Terry Webber wrote:CCP has claimed that changing anything on a map is extremely difficult. So I doubt CCP is able to remove the CRU even if they wanted to.
:( what about adding a smart deploy across all game modes?
Its worth a try right :)
jettGaming - Youtube
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Jadek Menaheim
1nner.Heaven
8
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Posted - 2015.11.13 00:14:00 -
[37] - Quote
jett it wrote:james selim brownstein wrote:I haven't played dust properly in a long time, therefor when im online for a couple of matches, i dont really notice these small details, but do they still have the passive scan feature on CRU's?
Yes the passive scan is still on cru's but honestly it does not seem anyone even notices it or cares about it. They just keep spawning until the cru is hacked back. Then those people spawning are idiots. Maybe we should look at improving CRU passive scan power/range before removing them.
Dust 514 Market Trello. The essential resource for trading in Dust.
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jett it
Ancient Exiles. Bleeding Sun Conglomerate
546
|
Posted - 2015.11.13 00:15:00 -
[38] - Quote
8213 wrote:Truth be told, if you spawn at a camped CRU over and over, you're clearly not smart enough to deserve to keep your clone.
Perhaps making uplinks 15% faster than their current rate would help. Perhaps fix the redline would help too. Maybe better tutorials for new players?
Anyone who camps a CRU in this game is a low-life player. They honestly think they have skill. Players like Saxonmish, Fear-us saeron, etc. The represent a bigger problem in the game of the weak being pushed around by the scumbags.
Ya I agree as well but whats an old vet suppose to do when your team is campin the enemies only cru, it gets boring waiting down at the object to get a weak two kills.
I try and let them push but due to 5 or 6 team mates camping crus they never ended up making it 25 meters away from the cru.
Thats when i get really bored at the objective and head over to join the training cru camp.
I dont want to but there becomes nothing left to do. I am not some scrubb that loves cru camping i am actually trying to get this issue resolved.
jettGaming - Youtube
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jett it
Ancient Exiles. Bleeding Sun Conglomerate
546
|
Posted - 2015.11.13 00:17:00 -
[39] - Quote
Jadek Menaheim wrote:jett it wrote:james selim brownstein wrote:I haven't played dust properly in a long time, therefor when im online for a couple of matches, i dont really notice these small details, but do they still have the passive scan feature on CRU's?
Yes the passive scan is still on cru's but honestly it does not seem anyone even notices it or cares about it. They just keep spawning until the cru is hacked back. Then those people spawning are idiots. Maybe we should look at improving CRU passive scan power/range before removing them.
I have no issue with them keeping cru's just hope they add in a re worked smart deploy across all game modes I think it would help greatly.
jettGaming - Youtube
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Jadek Menaheim
1nner.Heaven
8
|
Posted - 2015.11.13 00:17:00 -
[40] - Quote
deezy dabest wrote:Trying to use a vehicle to get in a flank in a red line situation is a serious issue. RDVs routinely swing your vehicle around like a big pinata over your head making sure the enemy knows exactly where you are meaning even if you do run way back out of range they are still just sitting there waiting for you. It would be great if there was a way to spawn dropships in a hanger space on the MCC.
Dust 514 Market Trello. The essential resource for trading in Dust.
|
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.11.13 00:36:00 -
[41] - Quote
I don't see a problem with CRU camping. I watched the video, still don't see a problem. It's very easy to avoid. |
jett it
Ancient Exiles. Bleeding Sun Conglomerate
548
|
Posted - 2015.11.13 01:42:00 -
[42] - Quote
Varoth Drac wrote:I don't see a problem with CRU camping. I watched the video, still don't see a problem. It's very easy to avoid.
Apparently not easy enough for some players.
I too find it easy to avoid, but none the less still an issue for those sorry soles that spawn in.
jettGaming - Youtube
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jordy mack
WarRavens Imperium Eden
886
|
Posted - 2015.11.13 02:00:00 -
[43] - Quote
jett it wrote: whats an old vet suppose to do when your team is campin the enemies only cru,
um.... hack it?
you a peice of ****
:)
Less QQ more PewPew
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TIGER SHARK1501
Savage Bullet RUST415
614
|
Posted - 2015.11.13 02:00:00 -
[44] - Quote
Why would it be necessary? I've been killed by scrubs dropping REs on an uplink. That's only for a single kill. |
jett it
Ancient Exiles. Bleeding Sun Conglomerate
548
|
Posted - 2015.11.13 02:22:00 -
[45] - Quote
I give up on this thread carry on was just trying to help out. Another lost cause o7
jettGaming - Youtube
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jordy mack
WarRavens Imperium Eden
886
|
Posted - 2015.11.13 03:16:00 -
[46] - Quote
jett it wrote:I give up on this thread carry on was just trying to help out. Another lost cause o7
oh cmon, just coz your a p.o.s now, it doesnt mean you cant learn to be a better person in the future. dont write yourself off as a lost cause just yet.
Less QQ more PewPew
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Vesta Opalus
PROJECT OF KILLERS.
1
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Posted - 2015.11.13 03:56:00 -
[47] - Quote
jett it wrote:My previous efforts to have CRU's totally removed from the battlefield have failed. Either ccp loves to CRU camp themselves or they just dont see it like me in the video below... http://www.youtube.com/watch?v=fMzozbGuy4QWhat I am seeing is players trying to hack the cru and once they do there whole team becomes CRU camped. CRU's are suppose to help not make a fight 1 sided, that hardly seems right or even a fair fight. What you need to do is remove them and give your players benefits of carrying and dropping uplinks for the team. But once again dont listen to me, just keep letting the CRU training camp continue. Those are my thoughts with a video in case you all dont currently see it as an issue, like myself. EDIT: I think I might have gotten 2 kills at the objective plus 2 kills from an orbital. The rest were either at a CRU or very close by leading up to the CRU. EDIT 2: Removing CRU's and adding in smart deploy and rewarding players for dropping uplinks for the team across all game modes would be a great solution. Smart deploy would need a once over and a few tweaks but they could get it working very effectively across all modes. This is a feature already in the game so why not use it to help benefit your players?
If someone is camping the CRU, there is a very important and effective strategy to get around it: Spawn (ok here comes the important part, so listen up) somewhere else. |
Devadander
Woodgrain Atari
1
|
Posted - 2015.11.13 04:13:00 -
[48] - Quote
Any chance to use it xD
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Operative 1174 Uuali
True Companion Planetary Requisitions
1
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Posted - 2015.11.13 06:29:00 -
[49] - Quote
CRU camping is the gate camping of DUST. It just bogs the game down, but it's the "New Eden way". Gotta have something "real" and "gritty" (read: totally not applicable) for the nerd crowd to feel like they're living the life of a bad ass.
CCP logic GÇô We fix what doesn't need breaking.
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jett it
Ancient Exiles. Bleeding Sun Conglomerate
549
|
Posted - 2015.11.13 15:02:00 -
[50] - Quote
I can see you guys dont care much about new players and thats fine, the idea is out there whether ccp is listening or not nobody really knows.
I guess the CRU's will continue being my 'A' objective since thats where teams like to hangout.
Common guys 24 kills at a cru and 2 kills at a objective. Should be the other way around.
As said before, I was waiting down in the objective as I always do for enemies to push, but when your own team spawn camps their cru they never even come close to making it to the objective hints the 2 objective kills and 24 cru kills.
Not hard to see at all, I hate it and see it as a massive game issue, yet "MOST" of you say its not an issue which leads me to believe you all like camping cru's and slaughtering noobs before they can even turn around to see whats shooting them.
Its pretty rare when you see the cru camper complaining about camping cru's. I think thats a serious sign of a major issue.
jettGaming - Youtube
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PARKOUR PRACTIONER
L0RDS 0F LEGI0N Damage LLC
4
|
Posted - 2015.11.13 15:07:00 -
[51] - Quote
Jadek Menaheim wrote:deezy dabest wrote:Trying to use a vehicle to get in a flank in a red line situation is a serious issue. RDVs routinely swing your vehicle around like a big pinata over your head making sure the enemy knows exactly where you are meaning even if you do run way back out of range they are still just sitting there waiting for you. It would be great if there was a way to spawn dropships in a hanger space on the MCC.
Like in SW? Have vehicles inside the MCC (at least the dropships) and the only way to get them out is flying them out of the MCC. The exits would be blocked constantly cause of crashed dropships.
Cal & Min saults/Min & Gal scouts/Cal & Gal mandos/Gal heavy
PS4 & PC>PS3
Autistic Athlete
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jett it
Ancient Exiles. Bleeding Sun Conglomerate
549
|
Posted - 2015.11.13 15:13:00 -
[52] - Quote
PARKOUR PRACTIONER wrote:Jadek Menaheim wrote:deezy dabest wrote:Trying to use a vehicle to get in a flank in a red line situation is a serious issue. RDVs routinely swing your vehicle around like a big pinata over your head making sure the enemy knows exactly where you are meaning even if you do run way back out of range they are still just sitting there waiting for you. It would be great if there was a way to spawn dropships in a hanger space on the MCC. Like in SW? Have vehicles inside the MCC (at least the dropships) and the only way to get them out is flying them out of the MCC. The exits would be blocked constantly cause of crashed dropships.
Would be cool to see this, spawn mcc call in your dropship it spawns on top of the mcc then you just have to hit the enter vehicle button and your then in your dropship on top of the mcc ready to fly away :)
jettGaming - Youtube
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Thaddeus Reynolds
Facepunch Security
556
|
Posted - 2015.11.13 15:41:00 -
[53] - Quote
Alternative Idea for CRUs...equip CRUs with AI-Controlled small turrets, 4 Blasters on each of the "legs", and one railgun on the top of the unit...changing them from deathtraps you hope remain neutral the entire game to miniature fortresses in their own right.
The turret AI could either be a simple Return Fire AI, or it could be a Return Fire crossed with a Fire At Detected type (so scout suits or suits with sufficient dampening could get close enough to hack, but God help them if they shoot the CRU).
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
3
|
Posted - 2015.11.13 16:24:00 -
[54] - Quote
@ all the vets who don't see any problem with CRU camping:
We know the majority of new players don't make it past their first day, proto shotty scouts and jumpy massholes camping CRUs are a part of that guaranteed.
We should be able to look around before we exit a CRU, plain and simple. It also adds gameplay, since camping a CRU would become a hella lot more risky - and more interesting for all involved.
PSN: RationalSpark
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IR Scifi
OSG Planetary Operations
263
|
Posted - 2015.11.13 16:55:00 -
[55] - Quote
So if someone keeps putting their hands on a hot stove we should sew oven mitts onto everyone's hands? We've already added a built in scan so you should be able see BEFORE YOU EVEN SELECT THAT SPAWN POINT that it's a bad idea.
Honestly I think it's the people who come into this game expecting to go 34-0 with nothing but 360-no-scope headshots are what causes them to not stick around. The game does a crap job of explaining itself but to pick non-redline cru camping as the cause to champion seems like focusing on the wrong thing. |
jett it
Ancient Exiles. Bleeding Sun Conglomerate
549
|
Posted - 2015.11.13 18:44:00 -
[56] - Quote
IR Scifi wrote:So if someone keeps putting their hands on a hot stove we should sew oven mitts onto everyone's hands? We've already added a built in scan so you should be able see BEFORE YOU EVEN SELECT THAT SPAWN POINT that it's a bad idea.
Honestly I think it's the people who come into this game expecting to go 34-0 with nothing but 360-no-scope headshots are what causes them to not stick around. The game does a crap job of explaining itself but to pick non-redline cru camping as the cause to champion seems like focusing on the wrong thing.
You guys have me all confused once again, I am on both sides noobs and vets.
Something needs to be done, as a noob it does not seem right to die before you can turn around, as a vet it does not seem right killing that noob before they can turn around. Sure I can hack the cru, then the team moves onto the next cru or even worse reline camping.
I am fighting for both sides on this matter. All issues direct back to horrible cru's.
SMART DEPLOY across all game modes. Sure you will have to tweak it for each game mode but when those cru's and redline becomes camped you will be so happy to have that smart deploy getting you safely onto the battlefield even putting your team together giving you at least a fighting chance.
jettGaming - Youtube
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james selim brownstein
NECROM0NGERS
154
|
Posted - 2015.11.13 18:50:00 -
[57] - Quote
LOL, people are still talking about this?
n++Gòª¦¦¦¦-ç¦+¦+¦+¦+ WAITING FOR DEPLOYMENTGòñGöÇGöÇGöÇ
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ë KEEP CALM, & HOPE CCP FIXES THE GAME :)
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Joel II X
Bacon with a bottle of Quafe
9
|
Posted - 2015.11.13 23:06:00 -
[58] - Quote
Lower CRU health, make CRUs player deployables, like OBs and make actual use of the Installations tab.
Scouts United
Gk.0s & Quafes all day.
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postapo wastelander
Corrosive Synergy RUST415
1
|
Posted - 2015.11.13 23:14:00 -
[59] - Quote
jett it wrote:My previous efforts to have CRU's totally removed from the battlefield have failed. Either ccp loves to CRU camp themselves or they just dont see it like me in the video below... http://www.youtube.com/watch?v=fMzozbGuy4QWhat I am seeing is players trying to hack the cru and once they do there whole team becomes CRU camped. CRU's are suppose to help not make a fight 1 sided, that hardly seems right or even a fair fight. What you need to do is remove them and give your players benefits of carrying and dropping uplinks for the team. But once again dont listen to me, just keep letting the CRU training camp continue. Those are my thoughts with a video in case you all dont currently see it as an issue, like myself. EDIT: I think I might have gotten 2 kills at the objective plus 2 kills from an orbital. The rest were either at a CRU or very close by leading up to the CRU. EDIT 2: Removing CRU's and adding in smart deploy and rewarding players for dropping uplinks for the team across all game modes would be a great solution. Smart deploy would need a once over and a few tweaks but they could get it working very effectively across all modes. This is a feature already in the game so why not use it to help benefit your players?
I do not know boyko. To me it looks more like they tried to push back enemy from CRU and secure their position advantage. CRUs to me are basicaly about position tactics, if you have CRU near to point its better than have respawn far away.
"I'm glad there is still Fallout because game development is dead."
One common gamer
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jett it
Ancient Exiles. Bleeding Sun Conglomerate
549
|
Posted - 2015.11.14 12:40:00 -
[60] - Quote
postapo wastelander wrote:jett it wrote:My previous efforts to have CRU's totally removed from the battlefield have failed. Either ccp loves to CRU camp themselves or they just dont see it like me in the video below... http://www.youtube.com/watch?v=fMzozbGuy4QWhat I am seeing is players trying to hack the cru and once they do there whole team becomes CRU camped. CRU's are suppose to help not make a fight 1 sided, that hardly seems right or even a fair fight. What you need to do is remove them and give your players benefits of carrying and dropping uplinks for the team. But once again dont listen to me, just keep letting the CRU training camp continue. Those are my thoughts with a video in case you all dont currently see it as an issue, like myself. EDIT: I think I might have gotten 2 kills at the objective plus 2 kills from an orbital. The rest were either at a CRU or very close by leading up to the CRU. EDIT 2: Removing CRU's and adding in smart deploy and rewarding players for dropping uplinks for the team across all game modes would be a great solution. Smart deploy would need a once over and a few tweaks but they could get it working very effectively across all modes. This is a feature already in the game so why not use it to help benefit your players? I do not know boyko. To me it looks more like they tried to push back enemy from CRU and secure their position advantage. CRUs to me are basicaly about position tactics, if you have CRU near to point its better than have respawn far away.
I agree it is good to have a close by cru, but it is horrible to have one with 6 enemy camping it and no other cru's around.
In situation like these a smart deploy would be great keeping your team from getting further pushed back into the redline or to the next cru camp for example.
jettGaming - Youtube
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