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Summa Militum
Abstract Requiem
1
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Posted - 2015.11.12 18:41:00 -
[31] - Quote
jett it wrote:james selim brownstein wrote:I haven't played dust properly in a long time, therefor when im online for a couple of matches, i dont really notice these small details, but do they still have the passive scan feature on CRU's?
Yes the passive scan is still on cru's but honestly it does not seem anyone even notices it or cares about it. They just keep spawning until the cru is hacked back.
I don't think we should remove CRUs just because a bunch of idiots keep spawning in at one that is being camped. |
CLONE117
True Pros Forever
921
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Posted - 2015.11.12 18:54:00 -
[32] - Quote
if only we were invincible long enough to through re every and take care of the campers at the cru...
great potential is always there..
it just has yet to be realized
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8213
Blauhelme E.B.O.L.A.
2
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Posted - 2015.11.12 19:16:00 -
[33] - Quote
Truth be told, if you spawn at a camped CRU over and over, you're clearly not smart enough to deserve to keep your clone.
Perhaps making uplinks 15% faster than their current rate would help. Perhaps fix the redline would help too. Maybe better tutorials for new players?
Anyone who camps a CRU in this game is a low-life player. They honestly think they have skill. Players like Saxonmish, Fear-us saeron, etc. The represent a bigger problem in the game of the weak being pushed around by the scumbags.
Never thank me for ISK, never call me a legend, and always send your 'gg' to CCP.
Audacity of wanting improvement
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
4
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Posted - 2015.11.12 20:53:00 -
[34] - Quote
Leovarian L Lavitz wrote:Crus and point spawning should be removed.
This leaves uplinks and mobile CRUs. Players dictate the battlefield. Hmmm ( -í-¦ -£-û -í-¦)
We have already tried to build battles around player generated spawn points and seen it as a disaster.
Match size is too small and roles are too limited.
Equipment is picked up by perma scans and instantly popped by scouts or if its later in the match gets an orbital dropped on it.
It is this quick lack of spawning ability that turns into a red line scenario.
Bandwidth while it was not a terrible idea really did some damage to the battle field. New players and non forumites even today have little idea what is going on there. With the number of people unwilling to fight generally making matches actually like 10 v 10 restricting someones roles because they would get too many more points than the guys not fighting is just plain dumb.
Trying to use a vehicle to get in a flank in a red line situation is a serious issue. RDVs routinely swing your vehicle around like a big pinata over your head making sure the enemy knows exactly where you are meaning even if you do run way back out of range they are still just sitting there waiting for you.
Show there is a future #CCPSpeakOn514
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Terry Webber
Mannar Focused Warfare Gallente Federation
893
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Posted - 2015.11.12 22:10:00 -
[35] - Quote
CCP has claimed that changing anything on a map is extremely difficult. So I doubt CCP is able to remove the CRU even if they wanted to.
Inertial Booster Module
Vehicle Installation
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jett it
Ancient Exiles. Bleeding Sun Conglomerate
546
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Posted - 2015.11.13 00:10:00 -
[36] - Quote
Terry Webber wrote:CCP has claimed that changing anything on a map is extremely difficult. So I doubt CCP is able to remove the CRU even if they wanted to.
:( what about adding a smart deploy across all game modes?
Its worth a try right :)
jettGaming - Youtube
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Jadek Menaheim
1nner.Heaven
8
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Posted - 2015.11.13 00:14:00 -
[37] - Quote
jett it wrote:james selim brownstein wrote:I haven't played dust properly in a long time, therefor when im online for a couple of matches, i dont really notice these small details, but do they still have the passive scan feature on CRU's?
Yes the passive scan is still on cru's but honestly it does not seem anyone even notices it or cares about it. They just keep spawning until the cru is hacked back. Then those people spawning are idiots. Maybe we should look at improving CRU passive scan power/range before removing them.
Dust 514 Market Trello. The essential resource for trading in Dust.
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jett it
Ancient Exiles. Bleeding Sun Conglomerate
546
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Posted - 2015.11.13 00:15:00 -
[38] - Quote
8213 wrote:Truth be told, if you spawn at a camped CRU over and over, you're clearly not smart enough to deserve to keep your clone.
Perhaps making uplinks 15% faster than their current rate would help. Perhaps fix the redline would help too. Maybe better tutorials for new players?
Anyone who camps a CRU in this game is a low-life player. They honestly think they have skill. Players like Saxonmish, Fear-us saeron, etc. The represent a bigger problem in the game of the weak being pushed around by the scumbags.
Ya I agree as well but whats an old vet suppose to do when your team is campin the enemies only cru, it gets boring waiting down at the object to get a weak two kills.
I try and let them push but due to 5 or 6 team mates camping crus they never ended up making it 25 meters away from the cru.
Thats when i get really bored at the objective and head over to join the training cru camp.
I dont want to but there becomes nothing left to do. I am not some scrubb that loves cru camping i am actually trying to get this issue resolved.
jettGaming - Youtube
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jett it
Ancient Exiles. Bleeding Sun Conglomerate
546
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Posted - 2015.11.13 00:17:00 -
[39] - Quote
Jadek Menaheim wrote:jett it wrote:james selim brownstein wrote:I haven't played dust properly in a long time, therefor when im online for a couple of matches, i dont really notice these small details, but do they still have the passive scan feature on CRU's?
Yes the passive scan is still on cru's but honestly it does not seem anyone even notices it or cares about it. They just keep spawning until the cru is hacked back. Then those people spawning are idiots. Maybe we should look at improving CRU passive scan power/range before removing them.
I have no issue with them keeping cru's just hope they add in a re worked smart deploy across all game modes I think it would help greatly.
jettGaming - Youtube
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Jadek Menaheim
1nner.Heaven
8
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Posted - 2015.11.13 00:17:00 -
[40] - Quote
deezy dabest wrote:Trying to use a vehicle to get in a flank in a red line situation is a serious issue. RDVs routinely swing your vehicle around like a big pinata over your head making sure the enemy knows exactly where you are meaning even if you do run way back out of range they are still just sitting there waiting for you. It would be great if there was a way to spawn dropships in a hanger space on the MCC.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.11.13 00:36:00 -
[41] - Quote
I don't see a problem with CRU camping. I watched the video, still don't see a problem. It's very easy to avoid. |
jett it
Ancient Exiles. Bleeding Sun Conglomerate
548
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Posted - 2015.11.13 01:42:00 -
[42] - Quote
Varoth Drac wrote:I don't see a problem with CRU camping. I watched the video, still don't see a problem. It's very easy to avoid.
Apparently not easy enough for some players.
I too find it easy to avoid, but none the less still an issue for those sorry soles that spawn in.
jettGaming - Youtube
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jordy mack
WarRavens Imperium Eden
886
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Posted - 2015.11.13 02:00:00 -
[43] - Quote
jett it wrote: whats an old vet suppose to do when your team is campin the enemies only cru,
um.... hack it?
you a peice of ****
:)
Less QQ more PewPew
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TIGER SHARK1501
Savage Bullet RUST415
614
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Posted - 2015.11.13 02:00:00 -
[44] - Quote
Why would it be necessary? I've been killed by scrubs dropping REs on an uplink. That's only for a single kill. |
jett it
Ancient Exiles. Bleeding Sun Conglomerate
548
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Posted - 2015.11.13 02:22:00 -
[45] - Quote
I give up on this thread carry on was just trying to help out. Another lost cause o7
jettGaming - Youtube
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jordy mack
WarRavens Imperium Eden
886
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Posted - 2015.11.13 03:16:00 -
[46] - Quote
jett it wrote:I give up on this thread carry on was just trying to help out. Another lost cause o7
oh cmon, just coz your a p.o.s now, it doesnt mean you cant learn to be a better person in the future. dont write yourself off as a lost cause just yet.
Less QQ more PewPew
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Vesta Opalus
PROJECT OF KILLERS.
1
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Posted - 2015.11.13 03:56:00 -
[47] - Quote
jett it wrote:My previous efforts to have CRU's totally removed from the battlefield have failed. Either ccp loves to CRU camp themselves or they just dont see it like me in the video below... http://www.youtube.com/watch?v=fMzozbGuy4QWhat I am seeing is players trying to hack the cru and once they do there whole team becomes CRU camped. CRU's are suppose to help not make a fight 1 sided, that hardly seems right or even a fair fight. What you need to do is remove them and give your players benefits of carrying and dropping uplinks for the team. But once again dont listen to me, just keep letting the CRU training camp continue. Those are my thoughts with a video in case you all dont currently see it as an issue, like myself. EDIT: I think I might have gotten 2 kills at the objective plus 2 kills from an orbital. The rest were either at a CRU or very close by leading up to the CRU. EDIT 2: Removing CRU's and adding in smart deploy and rewarding players for dropping uplinks for the team across all game modes would be a great solution. Smart deploy would need a once over and a few tweaks but they could get it working very effectively across all modes. This is a feature already in the game so why not use it to help benefit your players?
If someone is camping the CRU, there is a very important and effective strategy to get around it: Spawn (ok here comes the important part, so listen up) somewhere else. |
Devadander
Woodgrain Atari
1
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Posted - 2015.11.13 04:13:00 -
[48] - Quote
Any chance to use it xD
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Operative 1174 Uuali
True Companion Planetary Requisitions
1
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Posted - 2015.11.13 06:29:00 -
[49] - Quote
CRU camping is the gate camping of DUST. It just bogs the game down, but it's the "New Eden way". Gotta have something "real" and "gritty" (read: totally not applicable) for the nerd crowd to feel like they're living the life of a bad ass.
CCP logic GÇô We fix what doesn't need breaking.
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jett it
Ancient Exiles. Bleeding Sun Conglomerate
549
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Posted - 2015.11.13 15:02:00 -
[50] - Quote
I can see you guys dont care much about new players and thats fine, the idea is out there whether ccp is listening or not nobody really knows.
I guess the CRU's will continue being my 'A' objective since thats where teams like to hangout.
Common guys 24 kills at a cru and 2 kills at a objective. Should be the other way around.
As said before, I was waiting down in the objective as I always do for enemies to push, but when your own team spawn camps their cru they never even come close to making it to the objective hints the 2 objective kills and 24 cru kills.
Not hard to see at all, I hate it and see it as a massive game issue, yet "MOST" of you say its not an issue which leads me to believe you all like camping cru's and slaughtering noobs before they can even turn around to see whats shooting them.
Its pretty rare when you see the cru camper complaining about camping cru's. I think thats a serious sign of a major issue.
jettGaming - Youtube
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PARKOUR PRACTIONER
L0RDS 0F LEGI0N Damage LLC
4
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Posted - 2015.11.13 15:07:00 -
[51] - Quote
Jadek Menaheim wrote:deezy dabest wrote:Trying to use a vehicle to get in a flank in a red line situation is a serious issue. RDVs routinely swing your vehicle around like a big pinata over your head making sure the enemy knows exactly where you are meaning even if you do run way back out of range they are still just sitting there waiting for you. It would be great if there was a way to spawn dropships in a hanger space on the MCC.
Like in SW? Have vehicles inside the MCC (at least the dropships) and the only way to get them out is flying them out of the MCC. The exits would be blocked constantly cause of crashed dropships.
Cal & Min saults/Min & Gal scouts/Cal & Gal mandos/Gal heavy
PS4 & PC>PS3
Autistic Athlete
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jett it
Ancient Exiles. Bleeding Sun Conglomerate
549
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Posted - 2015.11.13 15:13:00 -
[52] - Quote
PARKOUR PRACTIONER wrote:Jadek Menaheim wrote:deezy dabest wrote:Trying to use a vehicle to get in a flank in a red line situation is a serious issue. RDVs routinely swing your vehicle around like a big pinata over your head making sure the enemy knows exactly where you are meaning even if you do run way back out of range they are still just sitting there waiting for you. It would be great if there was a way to spawn dropships in a hanger space on the MCC. Like in SW? Have vehicles inside the MCC (at least the dropships) and the only way to get them out is flying them out of the MCC. The exits would be blocked constantly cause of crashed dropships.
Would be cool to see this, spawn mcc call in your dropship it spawns on top of the mcc then you just have to hit the enter vehicle button and your then in your dropship on top of the mcc ready to fly away :)
jettGaming - Youtube
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Thaddeus Reynolds
Facepunch Security
556
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Posted - 2015.11.13 15:41:00 -
[53] - Quote
Alternative Idea for CRUs...equip CRUs with AI-Controlled small turrets, 4 Blasters on each of the "legs", and one railgun on the top of the unit...changing them from deathtraps you hope remain neutral the entire game to miniature fortresses in their own right.
The turret AI could either be a simple Return Fire AI, or it could be a Return Fire crossed with a Fire At Detected type (so scout suits or suits with sufficient dampening could get close enough to hack, but God help them if they shoot the CRU).
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
3
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Posted - 2015.11.13 16:24:00 -
[54] - Quote
@ all the vets who don't see any problem with CRU camping:
We know the majority of new players don't make it past their first day, proto shotty scouts and jumpy massholes camping CRUs are a part of that guaranteed.
We should be able to look around before we exit a CRU, plain and simple. It also adds gameplay, since camping a CRU would become a hella lot more risky - and more interesting for all involved.
PSN: RationalSpark
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IR Scifi
OSG Planetary Operations
263
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Posted - 2015.11.13 16:55:00 -
[55] - Quote
So if someone keeps putting their hands on a hot stove we should sew oven mitts onto everyone's hands? We've already added a built in scan so you should be able see BEFORE YOU EVEN SELECT THAT SPAWN POINT that it's a bad idea.
Honestly I think it's the people who come into this game expecting to go 34-0 with nothing but 360-no-scope headshots are what causes them to not stick around. The game does a crap job of explaining itself but to pick non-redline cru camping as the cause to champion seems like focusing on the wrong thing. |
jett it
Ancient Exiles. Bleeding Sun Conglomerate
549
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Posted - 2015.11.13 18:44:00 -
[56] - Quote
IR Scifi wrote:So if someone keeps putting their hands on a hot stove we should sew oven mitts onto everyone's hands? We've already added a built in scan so you should be able see BEFORE YOU EVEN SELECT THAT SPAWN POINT that it's a bad idea.
Honestly I think it's the people who come into this game expecting to go 34-0 with nothing but 360-no-scope headshots are what causes them to not stick around. The game does a crap job of explaining itself but to pick non-redline cru camping as the cause to champion seems like focusing on the wrong thing.
You guys have me all confused once again, I am on both sides noobs and vets.
Something needs to be done, as a noob it does not seem right to die before you can turn around, as a vet it does not seem right killing that noob before they can turn around. Sure I can hack the cru, then the team moves onto the next cru or even worse reline camping.
I am fighting for both sides on this matter. All issues direct back to horrible cru's.
SMART DEPLOY across all game modes. Sure you will have to tweak it for each game mode but when those cru's and redline becomes camped you will be so happy to have that smart deploy getting you safely onto the battlefield even putting your team together giving you at least a fighting chance.
jettGaming - Youtube
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james selim brownstein
NECROM0NGERS
154
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Posted - 2015.11.13 18:50:00 -
[57] - Quote
LOL, people are still talking about this?
n++Gòª¦¦¦¦-ç¦+¦+¦+¦+ WAITING FOR DEPLOYMENTGòñGöÇGöÇGöÇ
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ë KEEP CALM, & HOPE CCP FIXES THE GAME :)
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Joel II X
Bacon with a bottle of Quafe
9
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Posted - 2015.11.13 23:06:00 -
[58] - Quote
Lower CRU health, make CRUs player deployables, like OBs and make actual use of the Installations tab.
Scouts United
Gk.0s & Quafes all day.
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postapo wastelander
Corrosive Synergy RUST415
1
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Posted - 2015.11.13 23:14:00 -
[59] - Quote
jett it wrote:My previous efforts to have CRU's totally removed from the battlefield have failed. Either ccp loves to CRU camp themselves or they just dont see it like me in the video below... http://www.youtube.com/watch?v=fMzozbGuy4QWhat I am seeing is players trying to hack the cru and once they do there whole team becomes CRU camped. CRU's are suppose to help not make a fight 1 sided, that hardly seems right or even a fair fight. What you need to do is remove them and give your players benefits of carrying and dropping uplinks for the team. But once again dont listen to me, just keep letting the CRU training camp continue. Those are my thoughts with a video in case you all dont currently see it as an issue, like myself. EDIT: I think I might have gotten 2 kills at the objective plus 2 kills from an orbital. The rest were either at a CRU or very close by leading up to the CRU. EDIT 2: Removing CRU's and adding in smart deploy and rewarding players for dropping uplinks for the team across all game modes would be a great solution. Smart deploy would need a once over and a few tweaks but they could get it working very effectively across all modes. This is a feature already in the game so why not use it to help benefit your players?
I do not know boyko. To me it looks more like they tried to push back enemy from CRU and secure their position advantage. CRUs to me are basicaly about position tactics, if you have CRU near to point its better than have respawn far away.
"I'm glad there is still Fallout because game development is dead."
One common gamer
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jett it
Ancient Exiles. Bleeding Sun Conglomerate
549
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Posted - 2015.11.14 12:40:00 -
[60] - Quote
postapo wastelander wrote:jett it wrote:My previous efforts to have CRU's totally removed from the battlefield have failed. Either ccp loves to CRU camp themselves or they just dont see it like me in the video below... http://www.youtube.com/watch?v=fMzozbGuy4QWhat I am seeing is players trying to hack the cru and once they do there whole team becomes CRU camped. CRU's are suppose to help not make a fight 1 sided, that hardly seems right or even a fair fight. What you need to do is remove them and give your players benefits of carrying and dropping uplinks for the team. But once again dont listen to me, just keep letting the CRU training camp continue. Those are my thoughts with a video in case you all dont currently see it as an issue, like myself. EDIT: I think I might have gotten 2 kills at the objective plus 2 kills from an orbital. The rest were either at a CRU or very close by leading up to the CRU. EDIT 2: Removing CRU's and adding in smart deploy and rewarding players for dropping uplinks for the team across all game modes would be a great solution. Smart deploy would need a once over and a few tweaks but they could get it working very effectively across all modes. This is a feature already in the game so why not use it to help benefit your players? I do not know boyko. To me it looks more like they tried to push back enemy from CRU and secure their position advantage. CRUs to me are basicaly about position tactics, if you have CRU near to point its better than have respawn far away.
I agree it is good to have a close by cru, but it is horrible to have one with 6 enemy camping it and no other cru's around.
In situation like these a smart deploy would be great keeping your team from getting further pushed back into the redline or to the next cru camp for example.
jettGaming - Youtube
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