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Echo 1991
Titans of Phoenix Damage LLC
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Posted - 2015.11.12 12:13:00 -
[1] - Quote
Zan Azikuchi wrote:Kallas Hallytyr wrote:Zan Azikuchi wrote:Taskanoss wrote:What game are you all playing? The Cal Assault is the clear FOTM. Try fitting your suit different. Lol, and yet there are still more Min, amarr, and Gal assault's on the battlefield compared to Cal. Don't even try that... Gal Assaults sure, but Min and Amarr probably not. The CalAss bonus is good, especially considering they still have the reload bonus (which is definitely useful, coming from a Commando user.) Right.... Cal isn't anywhere near FOTM, nothing Cal is, nor ever was. Cal still need's a lot of work to be viable to play the objective based game, otherwise, armor plating a cal is going to be the only way for them to be viable, which shouldn't be a thing. Do you not remember those Cal logis being the best assault suit? Also, you must be an idiot to not see how good the cal assault is now. Stupid high regen and almost no delay.
Nah, that's not good at all
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Echo 1991
Titans of Phoenix Damage LLC
1
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Posted - 2015.11.12 12:15:00 -
[2] - Quote
DeathwindRising wrote:DIinkelFritz wrote:I know I'm getting a bit off topic here, but It says in-game that Gallante assault suits get a 5% reduction to hip-fire kick and dispersion per level. Did that change somewhere? Because in my game it still says the above mentioned bonuses.
Now, to add to the discussion. The kick of the rail rifles is pretty bad, but that's also because the weapon has a tremendous amount of DPS, Range/Accuracy, and Damage per Mag (DPM). The kick is the weapons ONLY real drawback. To reduce the weapon's kick to an acceptable level ( I am agreeing that the kick on the RR is ridiculously high) is like trying to draw a fine line in the sand between balanced and downright broken. From my experience, however, I have found that the kick goes up over time as you fire the weapon. Perhaps a reduction in maximum kick and a reduction to wind up time is in order. They haven't updated the in game descriptions yet. Despite what people say about the RR's DPS, or damage per mag, or even accuracy, the RR has the lowest damage output of all rifles. This is made up for by its range. What has NOT been looked at is weapon "accuracy". Accuracy is a combination of dispersion and recoil. We've asked for a more in depth explanation of how they relate and affect each other in the past. What can be said now is that RR dispersion growth rate is neglible. It has almost no dispersion. It's recoil, however, is almost solely responsible for the RR perceived poor accuracy. It's so high that it range you end up missing shots even when trying to fire in controlled bursts. Even the officer RR is bad. The goal is to have the RR's recoil low enough that you can empty 2/3 to 3/4 of the clip before you start missing shots due to recoil. Something else to consider is reducing the penalties to dispersion or recoil due to movement. Trying to shoot right after sprinting will give the worst accuracy possible. why should you be able to fire 28 bullets at range before you start to miss? The recoil isn't that bad, it isn't nice but it is manageable,
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Echo 1991
Titans of Phoenix Damage LLC
1
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Posted - 2015.11.21 02:16:00 -
[3] - Quote
Can you explain how the kick reduction doesn't make the gun more accurate? Also if you think that lowering the charge time by 25% is gonna make a difference you are sadly mistaken. 0.1 second is hardly gonna have any impact if at all.
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Echo 1991
Titans of Phoenix Damage LLC
1
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Posted - 2015.11.21 06:46:00 -
[4] - Quote
DeathwindRising wrote:Echo 1991 wrote:Can you explain how the kick reduction doesn't make the gun more accurate? Also if you think that lowering the charge time by 25% is gonna make a difference you are sadly mistaken. 0.1 second is hardly gonna have any impact if at all. the kick reduction odes make it more accurate, but not nearly enough. for it to be combat functional, you'd nearly need to make the RR on cal assault like the officer RR. or better yet, have not recoil at all. at least then we can fire on the move with total precision or make headshots or shots through cover possible at range. zero recoil also removes the need to stop firing, which means we wouldnt need a charge time reduction. EDIT: i see no reason why we cant reduce charge time and kick all at once as a single bonus Why should the gun have no recoil? Every other light rifle in the game has so why should the RR be an exception? You're trying to make out that the gun is useless when it's one of the best weapons in the game.
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Echo 1991
Titans of Phoenix Damage LLC
1
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Posted - 2015.11.21 07:26:00 -
[5] - Quote
You are aware it got a kick reduction right? Also crouching reduces recoil and the RR is the best long range rifle bar the Sniper rifle.
If I can ads and fire almost the entire magazine on any suit I use and not worry about kick, how does the caldari assault not completely empty it without worrying about it at all?
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Echo 1991
WarRavens Imperium Eden
1
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Posted - 2015.12.12 02:58:00 -
[6] - Quote
Zan Azikuchi wrote:@ DDx77: Which is why it would/should only be toward's the RR and it's variant only, just like the Gal's ROF bonus is only to the AR and it's variant's.
@ Anmol Singh: Yeah, but it'd be too good and would put the ARR out of business, which is why a fixed CT reduction of at least .05 per level would be nice, it'd make the ARR .05 in CT and would help it in CQC engagements, the RR would be at .20 second's helping it at longer range engagements and allows slight feathering of the rifle at long range engagements and would set it apart from everyone else that uses the RR's and the variant's, and would easily set it up for balancing if future variant's are on the table, since you'd be (logically speaking) balancing the weapon around the suit, rather than it's general use.
The Laser Rifle is a prime example of a weapon being balanced around the suit, and not it's general use. So you literally want it so the ARR has a negligible charge time so it fires almost instantly?
I don't know how you think the charge time is that bad, when you're at range it isn't a problem. Up close. Sure. It's horrible, but it is supposed to be like that cos it can fire at full damage at 80m+.
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