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Text Grant
PIanet Express Damage LLC
438
|
Posted - 2015.11.03 13:47:00 -
[1] - Quote
Why do people say "get a friend" and "you shouldn't be able to solo a tank"? This game is 16 vs 16 and having a tank shouldn't be the same as having extra players IMO. If it's a laser rifle vs a shotgunner at 2 meters, who wins? Bring the right gun to the fight. Stop expecting to be pampered for "spending more ISK and SP". Who agrees? |
TIGER SHARK1501
Savage Bullet RUST415
569
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Posted - 2015.11.03 13:55:00 -
[2] - Quote
Text Grant wrote:Why do people say "get a friend" and "you shouldn't be able to solo a tank"? This game is 16 vs 16 and having a tank shouldn't be the same as having extra players IMO. If it's a laser rifle vs a shotgunner at 2 meters, who wins? Bring the right gun to the fight. Stop expecting to be pampered for "spending more ISK and SP". Who agrees? So your saying the assault CKO shouldn't have way higher odds of beating a militia Min Logi? Oh wait!!!! Silly me! I forgot all of the SP. |
bane sieg
T.H.I.R.D R.O.C.K Damage LLC
372
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Posted - 2015.11.03 14:08:00 -
[3] - Quote
I solo tanks all the time with a Kubos plc and packed lai dais on my gal scout. What's the problem?
Signed, your lord and savior,
The illustrious mr. bane sieg
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Shinobi MumyoSakanagare ZaShigurui
Four Horseman Tactical Agency
2
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Posted - 2015.11.03 14:12:00 -
[4] - Quote
Sometimes that scout with a cloak is invisible if their not moving ( I've seen some pull this off with perfection ) and they wait before they make their move , with a shotgun and remotes they just devastate the opposition and one really needs a friend to deal with them as a threat and that's just one person but every time I look , I see people complaining about the cloak and how it's ineffective and I think , " They just don't know what their doing , why make changes to cater to them when it's players out there that devastate with a cloak and remotes , you would just help to make these players all that more OP . " , so I just think in certain cases ... it really falls back to the skill of the individual .
Most of these people complaining are just not that effective because of their skill set , not because of the tool or how it functions .
You shouldn't be able to solo a HAV operated by a skilled operator and that should be a non issue also , it was one of the issues that started the revamp of vehicles and we all see how that went .
It's a freakin tank , it should be strong to a certain extent .
Just like people complaining about heavies , their frackin enforcers ... you shouldn't be able to just solo one with skill just because " you " feel that it's wrong that one players can maul two or three in a row and still live , for those that can do it ... I'm all for that because that takes skill , if it takes two or three players to kill a HAV ... I'm all for that because that " should " require skill because everyone can't do it .
I can solo HAV's so it's not just some random matter and it shouldn't change to cater to those who are too lazy to change their tactics or approach to be effective just because it's one player in a vehicle .
Skill should have some type of effect and if we keep watering down the game then skill will become a non factor like in other games all because someone or someone's believe it's just unfair that it might just take more then one player to deal with another .
Sometimes , that's just skill taking over at the demise of the skill less .
I just think that threads like this one , only feeds the unbalance that's the cause of vehicle blandness to begin with but that's just me .
I've tried to champion for vehicle use and balance but I also specialize in AV because the health of both counts to the role to / for both .
Teamwork is really important - said the Tyrannosarus Rex from Kung Fury .
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postapo wastelander
Corrosive Synergy RUST415
1
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Posted - 2015.11.03 15:16:00 -
[5] - Quote
Text Grant wrote:Why do people say "get a friend" and "you shouldn't be able to solo a tank"? This game is 16 vs 16 and having a tank shouldn't be the same as having extra players IMO. If it's a laser rifle vs a shotgunner at 2 meters, who wins? Bring the right gun to the fight. Stop expecting to be pampered for "spending more ISK and SP". Who agrees?
neverending story with this one
By my side of view if i should be able to take ot down by myself.
"Completion by direct action"
Forge syndicalist of Corrosive Synergy
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postapo wastelander
Corrosive Synergy RUST415
1
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Posted - 2015.11.03 15:20:00 -
[6] - Quote
bane sieg wrote:I solo tanks all the time with a Kubos plc and packed lai dais on my gal scout. What's the problem?
Issue is that tank wasnt defo full of hardeners and was not a proto XD
"Completion by direct action"
Forge syndicalist of Corrosive Synergy
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THEAMAZING POTHEAD
Nyain San
1
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Posted - 2015.11.03 15:23:00 -
[7] - Quote
You can take it down by yourself when there aren't 8 ppl thinking the same thing on the team in commando suits obliterating tanks left and right. Oh and when the tank has a way to fight back. Because LOLBLASTERTURRETS.
Your post is making me facepalm. ò.ó
Nyan!~~=[,,..,,]:3
Nyain SanGäó (rated ® for rape) is currently accepting hatemails.
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bane sieg
T.H.I.R.D R.O.C.K Damage LLC
373
|
Posted - 2015.11.03 17:27:00 -
[8] - Quote
postapo wastelander wrote:bane sieg wrote:I solo tanks all the time with a Kubos plc and packed lai dais on my gal scout. What's the problem? Issue is that tank wasnt defo full of hardeners and was not a proto XD Sure, hardened maddy gv.os are a little harder to pop, you just gotta be patient. Those hardeners don't last forever. Get a few res on him while the hardeners are on, chances are he'll run so you chase him down, wait for the opportune moment, hit him with the plc, toss a few lai dais, as he runs follow up with the plc and if that don't get him pop your res. I do it all the time.
Signed, your lord and savior,
The illustrious mr. bane sieg
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Vesta Opalus
PROJECT OF KILLERS. RUST415
1
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Posted - 2015.11.03 17:27:00 -
[9] - Quote
Text Grant wrote:Why do people say "get a friend" and "you shouldn't be able to solo a tank"? This game is 16 vs 16 and having a tank shouldn't be the same as having extra players IMO. If it's a laser rifle vs a shotgunner at 2 meters, who wins? Bring the right gun to the fight. Stop expecting to be pampered for "spending more ISK and SP". Who agrees?
Yes, I agree, but its pretty clear that CCP has no intention of ever balancing vehicles in a manner that makes AV anything more than a sisyphian grind so I just ignore that whole aspect of the game as much as I can now.
Some **** can just sit around in a madruger with a railgun turret one shot sniping dropsuits all day and if you bother to attack him with anything less than three guys chucking AV grenades he can just move forward and pop a hardener (if youre lucky and he doesnt have one already up since you can just run around perma hardened now, "windows" of opportunity!) and he will be virtually unkillable if he has any brains at all.
Even if you sneak up to a tank and start chucking damage at them the enemy driver can hop out and murder you after popping hardeners, since the TTK on tanks is like 5x or more than that of a dropsuit, and the driver is going to have a better fit than you since you're running AV, the tank driver is going to win the vast majority of the time.
And this isnt even counting good tankers who use their mobility and terrain/cover to just invalidate all AV.
I rarely play a PC now against a good corp that doesnt have someone sitting on the enemy home point in a proto tank sniping people/vehicles at the next point up while preventing anyone from coming anywhere near the letter.
Its boring being in a vehicle, its boring and unpleasant being AV, and the whole balance between them is just a joke. |
Vesta Opalus
PROJECT OF KILLERS. RUST415
1
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Posted - 2015.11.03 17:34:00 -
[10] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:It's a freakin tank , it should be strong to a certain extent .
I cant believe people are still saying this, tanks in the real world are very vulnerable in the field to all sorts of things, we're talking getting one shotted from kilometers away by hand held munitions, even worse if you start bringing things like close air support, artillery, other tanks, and mobile launchers. Not to mention theres all sorts of non-lethal things you can do, from shitting up their ability to see with a molotov cocktail to ******* up their tracks and immobilizing them.
Meanwhile DUST tanks roll around with zero fear of anything that isnt another tank or 3+ AV players with an entire game to hunt down a single tank thats just going to withdraw and snipe from the readline in one of the most asymetrical matchups in this game while the AV players' team loses because they are effectively down 3 players.
Stop saying "its a freakin tank".
Tanks arent invincible in the real world, the reason tanks are useful is because they are fast, mobile, and have a big ******* gun mounted on them, not because they are unkillable. |
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duster 35000
548
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Posted - 2015.11.03 17:39:00 -
[11] - Quote
ITT: AV baddies who think running away is op.
people run double hardeners because you have to, you can't viably run anything else let's not forget the horid blaster accuracy which makes AV invincible if you are in the right place. commando's also sacrifice nothing to AV
when my blaster turret doesn't miss so much & have bad hit detection, and when i don't have to nitro away from 1 guy using a lockon weapon with a hardener active then we'll talk
I can't wait to first tanks
We'll bang ok?
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Vesta Opalus
PROJECT OF KILLERS. RUST415
1
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Posted - 2015.11.03 17:50:00 -
[12] - Quote
duster 35000 wrote:ITT: AV baddies who think running away is op.
people run double hardeners because you have to, you can't viably run anything else
I dont blame people for using effective fits or for running away, the problem is that CCP has made it nearly impossible to kill tanks through a combination of vastly superior mobility and vastly superior resilience. Even if you pick up a weapon that is (supposedly) specifically built to kill vehicles, your TTK will still be way higher on the vehicle than the vehicles TTK on you will be, combine that with the fact that any AV weapon pretty much by default gimps your fit vs. enemy infantry, and you have a role that is good at nothing.
Add to this the fact that any AV player is going to have zero chance in hell to catch up to or even keep up with a vehicle, since every vehicle in this game is far faster than any dropsuit in the game, and you have such an absurdly imbalanced and exploitable equation that you have to be utterly ******** to be killed by anything less than 3 other players ambushing you (which is ALSO your fault, but doesnt necessarily make you an idiot).
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duster 35000
549
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Posted - 2015.11.03 18:04:00 -
[13] - Quote
Tanks are supposedly impossible to kill because they have 2 hardeners active
now until it is viable to have just a single hardener active that's how it's going to be. we also have horid blaster accuracy
And anyone who wants thier lockon weapon to do as much dps or more now needs to leave, you are the cancer killing all vehicle gameplay in games. (planetside 2 isn't as bad) go fly an incubus and tell me how useless your hardener is.
I can't wait to first tanks
We'll bang ok?
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1e 3peat
Titans of Phoenix Damage LLC
88
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Posted - 2015.11.03 18:26:00 -
[14] - Quote
bane sieg wrote:I solo tanks all the time with a Kubos plc and packed lai dais on my gal scout. What's the problem?
Confirmed best AV fit. Remember to jump on top of the tank first. Unload kubos, follow with Packed A/V nades. Jump really high in the air in victory. Repeat on the next unfortunate vehicle.
I think the issue here is the swarms and the fact that the plc is best used in a close quarters match up like that because of the potato like travel time and arc.
Forge gun is good up close and at range it's the only real A/V we have now. The AHMG is pretty great right now with a little flux nade action.
It's just pitiful what the swarms have become, (in addition to the lock on time and the travel time it's quite easy to rep through the swarms) the real issue is range though. Tankers know how to gauge the distance and flee to that quickly and they are too fast to follow around. |
Tebu Gan
Capital Acquisitions LLC
1
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Posted - 2015.11.03 18:27:00 -
[15] - Quote
While I won't say that tanks aren't difficult to take down solo or there are some issues with hardener timers, often times destroying one isn't exactly needed.
While I haven't played much since the latest patch, just a few games, I personally didn't have as much trouble with tanks. If it's a rail or missile tank, I generally move along mostly ignoring it as the threat is minimal.
Blasters on the other hand can be a threat but very limited to certain maps in their total effectiveness. But let's make something clear here, driving a tank off is just as good as killing it.
Given the costs of a proto tanks, terribly sorry but I honestly can't say that a single AV wielder should have the ability to control the entire field on their own.
This all said, I played a few games, one in my FG fit and another in my tank.
There were 2 tanks out as I was running a cal forger. Focusing on the sweet spot and utilizing AV nades I was able to kill a STD maddie. The gunnie on the other hand took a bit more work (missiles anyways, didn't even need to bother). But I did manage to keep the thing on it's toes, forcing it to move and never allowing it camp a point.
The match I ran my maddie in, I started out cal assault (dom). Made several kills but my team was weak and unable to make a push on the point. It was a fairly open point so I called down some muscle. I was the only tank to come down so the enemy was not expecting what was about to happen.
Roll into the backside, 8 red dots nice and grouped around a CRU. Made a few kills, broke up their momentum and let my blue dots move in and mop up and flip the point. Kept this up for a few minutes until the AV came out and forced me to play it safe. Almost got me a few times but I managed to keep them pushed back. Though I had boots on the ground picking off the somewhat defenseless AV guys.
In the end though, my team just wasn't up to snuff and I resorted to taking pop shots from the back and at the very end was forced to retreat by another tank.
All in all though, I think if you play it smart, AV can have the upper hand. Though if you expect to sit on a roof top and shoot at a tank, you won't ever do anything more than be a nuisance. Throw a little effort behind your weapon and you can solely keep a tank suppressed and ineffective. |
1e 3peat
Titans of Phoenix Damage LLC
88
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Posted - 2015.11.03 18:40:00 -
[16] - Quote
duster 35000 wrote:Tanks are supposedly impossible to kill because they have 2 hardeners active
now until it is viable to have just a single hardener active that's how it's going to be. we also have horid blaster accuracy
And anyone who wants thier lockon weapon to do as much dps or more now needs to leave, you are the cancer killing all vehicle gameplay in games. (planetside 2 isn't as bad) go fly an incubus and tell me how useless your hardener is.
You know they make blaster stability modules. It's not that hard to use a blaster, it's the most user friendly tank weapon, and don't complain about not having dead on accuracy, you use it like a long range hmg and you can get head shots for days.
I'm not sure why tankers arguments are always to say that they are scrubs or unskillful when I see viable fits on the field everyday.! (Hint: You have to skill into things) But by all means keep on using the arguments that you suck at tanking and therefore deserve gimpy A/V and doublehardened speedracer dps machines. |
1e 3peat
Titans of Phoenix Damage LLC
88
|
Posted - 2015.11.03 18:45:00 -
[17] - Quote
Tebu Gan wrote:While I won't say that tanks aren't difficult to take down solo or there are some issues with hardener timers, often times destroying one isn't exactly needed.
While I haven't played much since the latest patch, just a few games, I personally didn't have as much trouble with tanks. If it's a rail or missile tank, I generally move along mostly ignoring it as the threat is minimal.
Blasters on the other hand can be a threat but very limited to certain maps in their total effectiveness. But let's make something clear here, driving a tank off is just as good as killing it.
Given the costs of a proto tanks, terribly sorry but I honestly can't say that a single AV wielder should have the ability to control the entire field on their own.
This all said, I played a few games, one in my FG fit and another in my tank.
There were 2 tanks out as I was running a cal forger. Focusing on the sweet spot and utilizing AV nades I was able to kill a STD maddie. The gunnie on the other hand took a bit more work (missiles anyways, didn't even need to bother). But I did manage to keep the thing on it's toes, forcing it to move and never allowing it camp a point.
The match I ran my maddie in, I started out cal assault (dom). Made several kills but my team was weak and unable to make a push on the point. It was a fairly open point so I called down some muscle. I was the only tank to come down so the enemy was not expecting what was about to happen.
Roll into the backside, 8 red dots nice and grouped around a CRU. Made a few kills, broke up their momentum and let my blue dots move in and mop up and flip the point. Kept this up for a few minutes until the AV came out and forced me to play it safe. Almost got me a few times but I managed to keep them pushed back. Though I had boots on the ground picking off the somewhat defenseless AV guys.
In the end though, my team just wasn't up to snuff and I resorted to taking pop shots from the back and at the very end was forced to retreat by another tank.
All in all though, I think if you play it smart, AV can have the upper hand. Though if you expect to sit on a roof top and shoot at a tank, you won't ever do anything more than be a nuisance. Throw a little effort behind your weapon and you can solely keep a tank suppressed and ineffective.
The issue here is the swarms. Forge gun might be a tad OP at A/V if combined with Lai Dai's
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Operative 1174 Uuali
True Companion Planetary Requisitions
1
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Posted - 2015.11.03 19:02:00 -
[18] - Quote
No, you shouldn't be able to solo a tank while sitting on a roof, safe from all while firing a light category magical weapon that combines four real world weapons into one and no real tactics or effort to destroy said tank while the tanker is skilled enough to know when to move around and how to use his mods.
A tank's main and original use was/is as a trench buster, both literally and now figuratively. It should take some effort to destroy. There are things that a player can not do in a tank. One of those is fire into a covered position with no line of sight.
Really, unless you are out in the open I see no problem with tanks, especially, if they are not of the blaster variety.
Once again, tankophobia strikes.
CCP logic GÇô We fix what doesn't need breaking.
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postapo wastelander
Corrosive Synergy RUST415
1
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Posted - 2015.11.03 19:04:00 -
[19] - Quote
1e 3peat wrote:Tebu Gan wrote:While I won't say that tanks aren't difficult to take down solo or there are some issues with hardener timers, often times destroying one isn't exactly needed.
While I haven't played much since the latest patch, just a few games, I personally didn't have as much trouble with tanks. If it's a rail or missile tank, I generally move along mostly ignoring it as the threat is minimal.
Blasters on the other hand can be a threat but very limited to certain maps in their total effectiveness. But let's make something clear here, driving a tank off is just as good as killing it.
Given the costs of a proto tanks, terribly sorry but I honestly can't say that a single AV wielder should have the ability to control the entire field on their own.
This all said, I played a few games, one in my FG fit and another in my tank.
There were 2 tanks out as I was running a cal forger. Focusing on the sweet spot and utilizing AV nades I was able to kill a STD maddie. The gunnie on the other hand took a bit more work (missiles anyways, didn't even need to bother). But I did manage to keep the thing on it's toes, forcing it to move and never allowing it camp a point.
The match I ran my maddie in, I started out cal assault (dom). Made several kills but my team was weak and unable to make a push on the point. It was a fairly open point so I called down some muscle. I was the only tank to come down so the enemy was not expecting what was about to happen.
Roll into the backside, 8 red dots nice and grouped around a CRU. Made a few kills, broke up their momentum and let my blue dots move in and mop up and flip the point. Kept this up for a few minutes until the AV came out and forced me to play it safe. Almost got me a few times but I managed to keep them pushed back. Though I had boots on the ground picking off the somewhat defenseless AV guys.
In the end though, my team just wasn't up to snuff and I resorted to taking pop shots from the back and at the very end was forced to retreat by another tank.
All in all though, I think if you play it smart, AV can have the upper hand. Though if you expect to sit on a roof top and shoot at a tank, you won't ever do anything more than be a nuisance. Throw a little effort behind your weapon and you can solely keep a tank suppressed and ineffective. The issue here is the swarms. Forge gun might be a tad OP at A/V if combined with Lai Dai's
Forge is not OP at all.
Speed of sentinel + Charge rate < Tank speed + hardener + repair
"Completion by direct action"
Forge syndicalist of Corrosive Synergy
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duster 35000
549
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Posted - 2015.11.03 21:43:00 -
[20] - Quote
The blaster accuracy mods take a low slot sacrificing anything is not going to work, so no one uses it
I can't wait to first tanks
We'll bang ok?
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Text Grant
PIanet Express Damage LLC
442
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Posted - 2015.11.05 02:35:00 -
[21] - Quote
Please provide reasoning behind your opinions. Thank you. :D |
sizwe sizzle
T.H.I.R.D R.O.C.K Damage LLC
1
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Posted - 2015.11.05 17:46:00 -
[22] - Quote
Here's how I solo tanks.place re first don't detonate them then use Av grenades then shoot plc if he runs detonate the re.works all the time
I got a cloud empire and I'm a king
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duster 35000
552
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Posted - 2015.11.05 18:01:00 -
[23] - Quote
Text Grant wrote:Why do people say "get a friend" and "you shouldn't be able to solo a tank"? This game is 16 vs 16 and having a tank shouldn't be the same as having extra players IMO. If it's a laser rifle vs a shotgunner at 2 meters, who wins? Bring the right gun to the fight. Stop expecting to be pampered for "spending more ISK and SP". Who agrees? i think it's "you shouldn't be able to 1v1 a tank with a light lockon weapon"
I can't wait to first tanks
We'll bang ok?
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2015.11.05 18:01:00 -
[24] - Quote
Vesta Opalus wrote:Shinobi MumyoSakanagare ZaShigurui wrote:It's a freakin tank , it should be strong to a certain extent . I cant believe people are still saying this, tanks in the real world are very vulnerable in the field to all sorts of things, we're talking getting one shotted from kilometers away by hand held munitions, even worse if you start bringing things like close air support, artillery, other tanks, and mobile launchers. Not to mention theres all sorts of non-lethal things you can do, from shitting up their ability to see with a molotov cocktail to ******* up their tracks and immobilizing them. Meanwhile DUST tanks roll around with zero fear of anything that isnt another tank or 3+ AV players with an entire game to hunt down a single tank thats just going to withdraw and snipe from the readline in one of the most asymetrical matchups in this game while the AV players' team loses because they are effectively down 3 players. Stop saying "its a freakin tank". Tanks arent invincible in the real world, the reason tanks are useful is because they are fast, mobile, and have a big ******* gun mounted on them, not because they are unkillable.
That being said modern tanks too can fire and can annihilate whole infantry groups much more easily with a wide variety of projectiles and weapons systems from greater distances that most hand held anti vehicle weapons can achieve.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Text Grant
PIanet Express Damage LLC
442
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Posted - 2015.11.06 10:34:00 -
[25] - Quote
True Adamance wrote:Vesta Opalus wrote:Shinobi MumyoSakanagare ZaShigurui wrote:It's a freakin tank , it should be strong to a certain extent . I cant believe people are still saying this, tanks in the real world are very vulnerable in the field to all sorts of things, we're talking getting one shotted from kilometers away by hand held munitions, even worse if you start bringing things like close air support, artillery, other tanks, and mobile launchers. Not to mention theres all sorts of non-lethal things you can do, from shitting up their ability to see with a molotov cocktail to ******* up their tracks and immobilizing them. Meanwhile DUST tanks roll around with zero fear of anything that isnt another tank or 3+ AV players with an entire game to hunt down a single tank thats just going to withdraw and snipe from the readline in one of the most asymetrical matchups in this game while the AV players' team loses because they are effectively down 3 players. Stop saying "its a freakin tank". Tanks arent invincible in the real world, the reason tanks are useful is because they are fast, mobile, and have a big ******* gun mounted on them, not because they are unkillable. That being said modern tanks too can fire and can annihilate whole infantry groups much more easily with a wide variety of projectiles and weapons systems from greater distances that most hand held anti vehicle weapons can achieve. Modern AV can one shot a tank. I'd love to be able to one shot those OP tankers for a while. Make PLC do 10,000 damage for a while? No? Don't ask for modern tanks unless you want modern AV. |
Jason Pearson
Legio DXIV
4
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Posted - 2015.11.06 11:44:00 -
[26] - Quote
Incredible, it's been years and this type of thread still comes out. Give up already. |
Leovarian L Lavitz
TRAILS AND TRIBULATIONS
1
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Posted - 2015.11.06 13:06:00 -
[27] - Quote
Half large turret damage to infantry torsos.
Youtube: Dust 514 - You should Have Worn Proto
Playstation move player
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DEATH THE KlD
Imperfect - Bastards
713
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Posted - 2015.11.06 14:28:00 -
[28] - Quote
Just don't buff AV, my ads is weak enough I'd rather not have to deal with buffed AV due to tanks..would seriously not be cool
CEO of Imperfect Bastards and NF -Heimdallr69
Imps>NS>NF
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Takahiro Kashuken
Red Star.
4
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Posted - 2015.11.06 15:39:00 -
[29] - Quote
If 1 person can kill a tank no problem then that 1 person can deny all vehicles no problem because the tank cannot fight back since blasters are inaccurate due to random bullet spread and generally are no threat to infantry unless you get a shot with a railgun but even then no threat to infantry since they are that far back sniping.
Also because ADS are generally weaker and in AV LOS more due to no sky cover then if that AV can whack a HAV no problem then it is even more effective against ADS and LAV come to think of it. Add in terrible rendering for ADS pilots they have no idea sometimes when and where the enemy will pop up until they are basically above them.
It also means no point in bring out an expensive vehicle, more risk for the pilot in everyway due to generally being more than 1 AV player or who has the capability to bring out AV on a whim and hit from anywhere espc up high and out of the way.
Due to consecutive nerfs to vehicles/pilots who have lost vehicles/modules/skills/passive skill bonuses and turrets it means they are less effective and less variety in vehicle fits to avoid AV which currently has had more buffs and more weapons which can do more damage due to weakspot buffs.
Even if the vehicle is not killed it can be put out of the game, made useless, the vehicle role does not exist anyways except to maybe take out a vehicle but if AV can do a better job at a fraction of the price then no need for the vehicle.
If the vehicle runs away infantry cry 'that it is too fast and should be slow' so they have a bigger chance of killing it because areas denial is not good enough for them.
If the vehicle pilot uses hardeners or more than 1 to survive infantry again cry 'that vehicles should not have more than 1 on or even be immobile while it is on' so again they have more of a chance to kill it while they stack 3 damage mods on there suit.
If a pilot uses anything at there disposal to survive and find a use on the battlefield infantry find a way to cry about it.
Balance will never be achieved if you deny a tank being a tank, if you deny a vehicle to fufill a particular role in favour of infantry, if you deny vehicles variety in fits, if you deny pilots various skills/passive skill bonuses that infantry take for granted, if you deny a pilot a place of the battlefield.
It has all been said before and it has just gotten worse for pilots and still infantry are still not happy.
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2015.11.06 16:04:00 -
[30] - Quote
Leovarian L Lavitz wrote:Half large turret damage to infantry torsos.
A Tank's main gun can't do more damage than a standard single shot rifle? Have you ever seen a tank fires its main gun before.... if you have you genuinely couldn't say that with a straight face.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2015.11.06 16:12:00 -
[31] - Quote
Text Grant wrote:True Adamance wrote:Vesta Opalus wrote:Shinobi MumyoSakanagare ZaShigurui wrote:It's a freakin tank , it should be strong to a certain extent . I cant believe people are still saying this, tanks in the real world are very vulnerable in the field to all sorts of things, we're talking getting one shotted from kilometers away by hand held munitions, even worse if you start bringing things like close air support, artillery, other tanks, and mobile launchers. Not to mention theres all sorts of non-lethal things you can do, from shitting up their ability to see with a molotov cocktail to ******* up their tracks and immobilizing them. Meanwhile DUST tanks roll around with zero fear of anything that isnt another tank or 3+ AV players with an entire game to hunt down a single tank thats just going to withdraw and snipe from the readline in one of the most asymetrical matchups in this game while the AV players' team loses because they are effectively down 3 players. Stop saying "its a freakin tank". Tanks arent invincible in the real world, the reason tanks are useful is because they are fast, mobile, and have a big ******* gun mounted on them, not because they are unkillable. That being said modern tanks too can fire and can annihilate whole infantry groups much more easily with a wide variety of projectiles and weapons systems from greater distances that most hand held anti vehicle weapons can achieve. Modern AV can one shot a tank. I'd love to be able to one shot those OP tankers for a while. Make PLC do 10,000 damage for a while? No? Don't ask for modern tanks unless you want modern AV.
It has the potential too certainly however various types of newly developed reactive Armour systems and the well known TROPHY system are designed to defend against such instances though they are of course no garuntee for the crews who inhabit tanks.
However it is worth noting that most weapons system that you are likely to reference are forms of guided rockets that detonate above the tank itself targeting the weaker armour. Morewover such HE weapons do not have the same penetrative power as the KEP (Kinetic Energy Penetrator) otherwise known as te APFSDS round (armor piercing fin stabilized discarding sabot).
In terms of the New Eden setting however I would argue that offensive and defensive technologies are in very close competition with weapons systems as powerful as they are still requiring numerous shots of successful penetrate and severely damage larger vehicles.
Sadly Dust 514 doesn't do many things relating to tanks well.... if they did a few things better I don't think we'd have half so many balance problems. All I want is for there to be variation in HAV builds allowing players you create attacking vehicles from lightly armoured scout tanks to heavy main battle tanks that can take a beating. I'd also like HAV to have weapons reflecting the raw power of the vehicle primarily NOT designed to target infantry requiring players to make use of Small Turrets and Gunners.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Tebu Gan
Capital Acquisitions LLC
1
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Posted - 2015.11.06 16:26:00 -
[32] - Quote
postapo wastelander wrote:1e 3peat wrote:Tebu Gan wrote:While I won't say that tanks aren't difficult to take down solo or there are some issues with hardener timers, often times destroying one isn't exactly needed.
While I haven't played much since the latest patch, just a few games, I personally didn't have as much trouble with tanks. If it's a rail or missile tank, I generally move along mostly ignoring it as the threat is minimal.
Blasters on the other hand can be a threat but very limited to certain maps in their total effectiveness. But let's make something clear here, driving a tank off is just as good as killing it.
Given the costs of a proto tanks, terribly sorry but I honestly can't say that a single AV wielder should have the ability to control the entire field on their own.
This all said, I played a few games, one in my FG fit and another in my tank.
There were 2 tanks out as I was running a cal forger. Focusing on the sweet spot and utilizing AV nades I was able to kill a STD maddie. The gunnie on the other hand took a bit more work (missiles anyways, didn't even need to bother). But I did manage to keep the thing on it's toes, forcing it to move and never allowing it camp a point.
The match I ran my maddie in, I started out cal assault (dom). Made several kills but my team was weak and unable to make a push on the point. It was a fairly open point so I called down some muscle. I was the only tank to come down so the enemy was not expecting what was about to happen.
Roll into the backside, 8 red dots nice and grouped around a CRU. Made a few kills, broke up their momentum and let my blue dots move in and mop up and flip the point. Kept this up for a few minutes until the AV came out and forced me to play it safe. Almost got me a few times but I managed to keep them pushed back. Though I had boots on the ground picking off the somewhat defenseless AV guys.
In the end though, my team just wasn't up to snuff and I resorted to taking pop shots from the back and at the very end was forced to retreat by another tank.
All in all though, I think if you play it smart, AV can have the upper hand. Though if you expect to sit on a roof top and shoot at a tank, you won't ever do anything more than be a nuisance. Throw a little effort behind your weapon and you can solely keep a tank suppressed and ineffective. The issue here is the swarms. Forge gun might be a tad OP at A/V if combined with Lai Dai's Forge is not OP at all. Speed of sentinel + Charge rate < Tank speed + hardener + repair
LAV negates the speed advantage and provides the tanker with a seemingly "easy" target to squash. Not to mention you have damage output comparable to a large railgun AND the same 300 meters of range. But my point has been missed, Denying a tank the ability to operate is nearly just as good as killing it.
There is too much focus on the death of the tank in a conventional form. It's simply not enough for one to be driven back.
And swarms have ever been to me more of a light AV support option. Not designed around dropping heavy armor. |
DEATH THE KlD
Imperfect - Bastards
714
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Posted - 2015.11.06 16:53:00 -
[33] - Quote
I mean if you want to compare to real life then we should kill 1 shot as well, let's not pick and choose
CEO of Imperfect Bastards and NF -Heimdallr69
Imps>NS>NF
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JudgeIsABadPilot
Circle of Huskarl Minmatar Republic
64
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Posted - 2015.11.08 21:21:00 -
[34] - Quote
DEATH THE KlD wrote:I mean if you want to compare to real life then we should kill 1 shot as well, let's not pick and choose It's a video game. |
DEATH THE KlD
Imperfect - Bastards
735
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Posted - 2015.11.08 21:29:00 -
[35] - Quote
JudgeIsABadPilot wrote:DEATH THE KlD wrote:I mean if you want to compare to real life then we should kill 1 shot as well, let's not pick and choose It's a video game. Then why say in real life tanks can be dealt with by 1 guy? Like I said don't pick and choose..want to use that then we should kill 1 shot then we can talk otherwise people need to stop using real life to pick and choose which parts they want.."well in real life I could destroy a tank with an RPG so we should be able to in dust as well, you die 1 shot irl but I don't want that in dust"..
CEO of Imperfect Bastards and NF -Heimdallr69
Imps>NS>NF
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Richard Gamerich-R
WarRavens Imperium Eden
146
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Posted - 2015.11.08 22:14:00 -
[36] - Quote
Vehicles are very well now, and anti-vehicle too.
Shields tanks are as good as the versions armor, and their resistance is good and enough I think.
Damage bonus to the back of the vehicle make it easy to destroy the vehicle if the forge gun or swarm plays intelligently. Don't forget AV grenade too, very effective to inflict maximum damage over a short period. 2 or 3 players coordinated can destroy everything quickly.
The difference is just on the player's skill now, and ISK balance is high enough to justify the resistance of prototypes tanks, and at the same time, the risk to lose this large sum of money...
Wait... I restock.
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Derpty Derp
Dead Man's Game
1
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Posted - 2015.11.08 22:23:00 -
[37] - Quote
Why shouldn't you be able to (easily) 1v1 a tank? Because you can only have a limited amount of vehicles on a team, meanwhile you can have a full team of AV to take care of them swiftly.
As with most suits and builds in this game, a tank is only strong under certain conditions... If you have a group of heavies out in the open, they're boned, but if you have them in a small city or building they will poop on your corpse. So both teams will usually have HMG's all over the city, if one team doesn't, then they're at a disadvantage, but can still win if they work a little harder.
The same goes for vehicles, if one team has a dropship they will camp that roof like a bunch of spineless turds, if your team doesn't have one they will have to work around that. If a team has tanks, then they have good area denial on all the large open areas and roads, you can either bring out your own tanks, or work at a disadvantage. If a team has LAV's, well who doesn't... But they're fast and entertaining, sometimes they just blow up for no reason, other times they blow up because you flipped it into something, then there's the whole Jihaad thing... They're more useful than people give credit for... I mean you can't just run into someone with a scout and squash them...
A tank cannot pogo around the map, it has limited areas of usage, which infantry can easily move around using to their advantage. A swarmer doesn't have to sit still to pew pew the tank, it can dodge in and out of cover with ease.
A tank can hold 3 people, yet becomes no tankier for having them inside, which means 1 person is then able to gank 3. If 3v3 the people in the tank cannot spread out, flank or distract the 3 avers. My point being that there are advantages to both.
Lastly you can easily solo a tank by getting behind it... Or you know pulling your own tank, which is in fact 1v1. |
TIGER SHARK1501
Savage Bullet RUST415
594
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Posted - 2015.11.08 22:37:00 -
[38] - Quote
https://youtu.be/eQlOZQ5oqas Nuff said. |
JudgeIsABadPilot
Circle of Huskarl Minmatar Republic
65
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Posted - 2015.11.09 00:47:00 -
[39] - Quote
TIGER SHARK1501 wrote:https://youtu.be/eQlOZQ5oqas Nuff said. No explanation. Next |
JudgeIsABadPilot
Circle of Huskarl Minmatar Republic
65
|
Posted - 2015.11.09 00:49:00 -
[40] - Quote
DEATH THE KlD wrote:JudgeIsABadPilot wrote:DEATH THE KlD wrote:I mean if you want to compare to real life then we should kill 1 shot as well, let's not pick and choose It's a video game. Then why say in real life tanks can be dealt with by 1 guy? Like I said don't pick and choose..want to use that then we should kill 1 shot then we can talk otherwise people need to stop using real life to pick and choose which parts they want.."well in real life I could destroy a tank with an RPG so we should be able to in dust as well, you die 1 shot irl but I don't want that in dust".. Explosive reactive armor. Grating that causes RPGs to explode before contacting the hull. Lock on flares. There's none of this in Dust, yet a single complainer should be able to solo the best pilots around with ease. Keep dreaming. |
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.11.09 05:35:00 -
[41] - Quote
...When do people realise that in some tactical situation it is impossible to solo a tank, and in some other tactical situation it is very easy?
KERO-TRADER is my official Eve character for Dust trading.
Search "KEROBPO" for list of bpos for sale.
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JudgeIsABadPilot
Circle of Huskarl Minmatar Republic
65
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Posted - 2015.11.09 06:21:00 -
[42] - Quote
KEROSIINI-TERO wrote:...When do people realise that in some tactical situation it is impossible to solo a tank, and in some other tactical situation it is very easy? Because they expect to be able to sneeze on it to destroy it. |
Devadander
Woodgrain Atari
1
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Posted - 2015.11.09 06:23:00 -
[43] - Quote
Not to mention, it can be way more lucrative to constantly run off the same tanker and earn insane points from damage alone. Destruction is a one time payout.
I broke 2500wp going 0/0 keeping a maddy at bay.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Operative 1174 Uuali
True Companion Planetary Requisitions
1
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Posted - 2015.11.09 06:45:00 -
[44] - Quote
True Adamance wrote:Text Grant wrote:
Modern AV can one shot a tank. I'd love to be able to one shot those OP tankers for a while. Make PLC do 10,000 damage for a while? No? Don't ask for modern tanks unless you want modern AV.
It has the potential too certainly however various types of newly developed reactive Armour systems and the well known TROPHY system are designed to defend against such instances though they are of course no garuntee for the crews who inhabit tanks. However it is worth noting that most weapons system that you are likely to reference are forms of guided rockets that detonate above the tank itself targeting the weaker armour. Morewover such HE weapons do not have the same penetrative power as the KEP (Kinetic Energy Penetrator) otherwise known as te APFSDS round (armor piercing fin stabilized discarding sabot). In terms of the New Eden setting however I would argue that offensive and defensive technologies are in very close competition with weapons systems as powerful as they are still requiring numerous shots of successful penetrate and severely damage larger vehicles. Sadly Dust 514 doesn't do many things relating to tanks well.... if they did a few things better I don't think we'd have half so many balance problems. All I want is for there to be variation in HAV builds allowing players you create attacking vehicles from lightly armoured scout tanks to heavy main battle tanks that can take a beating. I'd also like HAV to have weapons reflecting the raw power of the vehicle primarily NOT designed to target infantry requiring players to make use of Small Turrets and Gunners.
The arguement really should stop being about the power of tanks vs. AV or the relationship of DUST tanks and AV to real world tanks and AV.
The arguement dear friends is the prevalence of AV and the means to obtain it during a match under the circumstances of this game. You have people actively scrambling to fight each other in an enclosed, relatively close quarters area and they can respawn.
In this situation, AV shouldn't be so plentiful. If we could have AV be limited then it makes sense to have it be more powerful. Say, you can only obtain AV weapons, or at least the swarm launcher from a supply depot. Then you get one use per player; no reload. The up side is that it would pack more punch and you can use it regardless of weapon slots. It would appear in your rotary menu to select as a third weapon. You get three powerful vollies.
It would be more like the circumstances you might find among an infantry unit with AT-4 or a Javelin unit on the battlefield.
These weapons and units are not plentiful and are not easily replenishable while in combat.
CCP logic GÇô We fix what doesn't need breaking.
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