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Vesta Opalus
PROJECT OF KILLERS. RUST415
1
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Posted - 2015.11.03 17:27:00 -
[1] - Quote
Text Grant wrote:Why do people say "get a friend" and "you shouldn't be able to solo a tank"? This game is 16 vs 16 and having a tank shouldn't be the same as having extra players IMO. If it's a laser rifle vs a shotgunner at 2 meters, who wins? Bring the right gun to the fight. Stop expecting to be pampered for "spending more ISK and SP". Who agrees?
Yes, I agree, but its pretty clear that CCP has no intention of ever balancing vehicles in a manner that makes AV anything more than a sisyphian grind so I just ignore that whole aspect of the game as much as I can now.
Some **** can just sit around in a madruger with a railgun turret one shot sniping dropsuits all day and if you bother to attack him with anything less than three guys chucking AV grenades he can just move forward and pop a hardener (if youre lucky and he doesnt have one already up since you can just run around perma hardened now, "windows" of opportunity!) and he will be virtually unkillable if he has any brains at all.
Even if you sneak up to a tank and start chucking damage at them the enemy driver can hop out and murder you after popping hardeners, since the TTK on tanks is like 5x or more than that of a dropsuit, and the driver is going to have a better fit than you since you're running AV, the tank driver is going to win the vast majority of the time.
And this isnt even counting good tankers who use their mobility and terrain/cover to just invalidate all AV.
I rarely play a PC now against a good corp that doesnt have someone sitting on the enemy home point in a proto tank sniping people/vehicles at the next point up while preventing anyone from coming anywhere near the letter.
Its boring being in a vehicle, its boring and unpleasant being AV, and the whole balance between them is just a joke. |
Vesta Opalus
PROJECT OF KILLERS. RUST415
1
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Posted - 2015.11.03 17:34:00 -
[2] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:It's a freakin tank , it should be strong to a certain extent .
I cant believe people are still saying this, tanks in the real world are very vulnerable in the field to all sorts of things, we're talking getting one shotted from kilometers away by hand held munitions, even worse if you start bringing things like close air support, artillery, other tanks, and mobile launchers. Not to mention theres all sorts of non-lethal things you can do, from shitting up their ability to see with a molotov cocktail to ******* up their tracks and immobilizing them.
Meanwhile DUST tanks roll around with zero fear of anything that isnt another tank or 3+ AV players with an entire game to hunt down a single tank thats just going to withdraw and snipe from the readline in one of the most asymetrical matchups in this game while the AV players' team loses because they are effectively down 3 players.
Stop saying "its a freakin tank".
Tanks arent invincible in the real world, the reason tanks are useful is because they are fast, mobile, and have a big ******* gun mounted on them, not because they are unkillable. |
Vesta Opalus
PROJECT OF KILLERS. RUST415
1
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Posted - 2015.11.03 17:50:00 -
[3] - Quote
duster 35000 wrote:ITT: AV baddies who think running away is op.
people run double hardeners because you have to, you can't viably run anything else
I dont blame people for using effective fits or for running away, the problem is that CCP has made it nearly impossible to kill tanks through a combination of vastly superior mobility and vastly superior resilience. Even if you pick up a weapon that is (supposedly) specifically built to kill vehicles, your TTK will still be way higher on the vehicle than the vehicles TTK on you will be, combine that with the fact that any AV weapon pretty much by default gimps your fit vs. enemy infantry, and you have a role that is good at nothing.
Add to this the fact that any AV player is going to have zero chance in hell to catch up to or even keep up with a vehicle, since every vehicle in this game is far faster than any dropsuit in the game, and you have such an absurdly imbalanced and exploitable equation that you have to be utterly ******** to be killed by anything less than 3 other players ambushing you (which is ALSO your fault, but doesnt necessarily make you an idiot).
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