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Varoth Drac
Dead Man's Game
1
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Posted - 2015.10.25 15:22:00 -
[1] - Quote
Ringers should be eliminated from the game. You should only be able to deploy to PC if you are a member of one of the two participating corporations.
Assistance from other corporations should be in the form of hiring another corporation to defend a district for you. You then give the hired corporation the ability to deploy for the defence, a a whole team. If you want assistance attacking, you should hire a corporation to attack a district for you. The hired Corp takes the district and then should be able to freely hand over the district.
Only mercs from two corporations should ever be present in a PC at the same time.
There should be a cooldown on Corp hopping. |
Varoth Drac
Dead Man's Game
1
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Posted - 2015.10.25 15:38:00 -
[2] - Quote
Arirana wrote:Adipem Nothi wrote:Real Raids! Whats your idea for a real raid? I was thinking a window mode mechanic would be good, as in you can attack a district and in a hour or less the battle happens. Reasoning is if you own a district, you should be able to defend it during the timer you have it set to. If you have multiple districts on the same timer, you're **** out of luck. The offset would be a raid cannot flip the district, only reduce the clone count and generate ISK for the raiders. How about an attack within the reinforcement window that starts 10 mins after it's launched. The defenders then have the ability to delay it by 10-15 mins if they want, to make it harder for attackers to stack too many attacks at the same time. |
Varoth Drac
Dead Man's Game
1
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Posted - 2015.10.25 16:47:00 -
[3] - Quote
Aeon Amadi wrote:Theorycraft with me for a moment. Bear in mind that these ideas are fairly fresh so there's probably going to be a lot of issues with them (hence the point of theorycrafting).
Districts can be set as 'Active' or 'Inactive'. In an 'Inactive' state they are fundamentally worthless. They do not generate clones, you cannot move them, you pretty much just retain ownership of the district and that's about it.
In an 'Active' state you can use them as normally like you do today.
The key difference here is that in an 'Inactive' state you retain the typical battle mechanics. Battles are announced up to 24/48 hours ahead of time, you have time to prepare, etc. In an 'Active' state, you are given at most an hours notice and the district must stay in an 'Active' state for 12-24 hours.
This forces corporations to engage in risk/reward in order to get the benefits from their districts. They can be attacked in an 'Inactive' state and have notice but will not be able to recover from the losses unless they put the district in an 'Active' state. This, in theory, would significantly reduce the farming capability as you would have to have players online to defend the district in order to farm it since it can't generate/sell clones while 'Inactive'.
Since the 'Inactive' state is functionally worthless, it is impossible to retain for long periods of time as any attacks -WILL- do damage to the clone counts, even if they are miniscule. This forces the defending corporation to set it to 'Active' at some point in order to recover the losses, thus killing district holding for district holding's sake and making it difficult to farm without actively defending.
Still thinking about how to combat the no show mechanics in a feasible way. Might have something come lunch time. Active / inactive districts could be ok, if the mechanic was needed.
I think 12 hours would be too long to have a district open to attack. Most corps have a window of a few hours a day when most people are active.
I think 1 hour would be too long to wait after launching an attack. You want to get the attack launched, set up and fought in the space of a reasonable play session of about 1 hour. So 10 - 20 mins wait time. You want to be able to get online, see who you have on, suggest an attack, group up and fight. All in one session. |
Varoth Drac
Dead Man's Game
1
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Posted - 2015.10.25 17:08:00 -
[4] - Quote
DEATH THE KlD wrote:Varoth Drac wrote:Ringers should be eliminated from the game. You should only be able to deploy to PC if you are a member of one of the two participating corporations.
Assistance from other corporations should be in the form of hiring another corporation to defend a district for you. You then give the hired corporation the ability to deploy for the defence, as a whole team. If you want assistance attacking, you should hire a corporation to attack a district for you. The hired Corp takes the district and then should be able to freely hand over the district.
Only mercs from two corporations should ever be present in a PC at the same time.
There should be a cooldown on Corp hopping.
This would make it much easier for new blood to enter PC. At the moment it's far too easy for old corporations with the right contacts to hire ringers that will stomp any opposition.
If you had to use your own mercs, defending districts would be harder and more players would be able to join in and learn PC. So we remove the mercenary factor? You realize corps are built around ringing and so are players..so no, ringing is fine..I shouldn't have to Corp hop every week just to do pc's The mercenary factor is absolutely maintained. You just have mercenary corps that are hired to fight PC battles. |
Varoth Drac
Dead Man's Game
1
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Posted - 2015.10.25 17:56:00 -
[5] - Quote
I'm getting more used to the idea that you don't need a full 16 players in a team. And both attackers and defenders would be in the same boat re having to have enough corp members available for PC.
Ok, so it would kind of suck having corps with lots of members who have to be kept in reserve to maximise the chance of having a full 16 team. Though the ability to raid would possibly give reserves something to do whilst the A team were fighting. |
Varoth Drac
Dead Man's Game
1
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Posted - 2015.10.25 18:07:00 -
[6] - Quote
Actually, reserve players might not be so bad. Ok, they couldn't do every PC, but it would open PC up to more players. |
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