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benandjerrys
WarRavens Imperium Eden
1
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Posted - 2015.12.28 01:50:00 -
[61] - Quote
in all seriousness... An active scanner should be ACTIVE meaning you're counter detectable as well as your blue dots that are damped. Meaning the asemetrical battle of passive occurs at the flank where it deserves to come back whilst being mindful not to light up your b berries.
Free isk! (comment with in game name)
#portdust514
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Adipem Nothi
Nos Nothi
18
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Posted - 2015.12.28 02:21:00 -
[62] - Quote
benandjerrys wrote:in all seriousness... An active scanner should be ACTIVE meaning you're counter detectable as well as your blue dots that are damped. Meaning the asemetrical battle of passive occurs at the flank where it deserves to come back whilst being mindful not to light up your b berries. Not sure if it'd be balanced, but that'd certainly make for a neat twist. Still wouldn't remedy permascan though. Personally think squad-shared "beam scanners" with cloak-like reserves (and increased WP pay) would be our best bet at balanced active scans. The "blip scanners" that briefly pulse (rather than paint) returns would likely work as well, so ling as recon assist parametes are tuned to match.
Dropsuit Usage Rates
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Kail Mako
Capital Acquisitions LLC
338
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Posted - 2015.12.28 05:32:00 -
[63] - Quote
Adipem Nothi wrote: Two years ago, Scannerina Permascan: "Permascan is bad!" One year ago, EWAR Scout Permascan: "Permascan is bad!" This year, GalLogi Permascan: "Herp! Derp! Learn to adapt!"
Personally, I completely agree that there needs to be something done about the permascans, but even you have to admit that today's landscape is much different from two, or even one year ago.
Two years ago, RRs, and CRs hadn't even dropped. A large portion of the playerbase was using ARs. A weapon not really suited for long-range combat, and TTK back then was a lot lower since anyone who basically wasn't beta either couldn't afford to, or didn't have the skills to run proto gear with maxed passives. This meant that ballerina scans made your team impossible to sneak up on, and as soon as you were spotted you were dead. You had the option of trying long-range, but you'd be really ineffective.
One year ago, the Permascan was passive, and on killers. This meant we had invisible monsters who could strike anywhere, and always know the position of every enemy. Not only did that allow them to pick off targets, it more importantly allowed them to completely evade every enemy. All of this, without even having to do anything, but give up a little EHP..... On a scout.
This year, the scout usage is down. There's a lot more long range battling, and jumping myos became a thing. The main reason that people are okay with current Permascan is because of the jumpers. It's one of the best ways to combat them. They picked what they feel is the larger of two evils. If jumping went away, you can bet more people would jump (no pun intended) on the "Permascan is bad!" bandwagon. Also, I seem to see a lot more hate for scouts these days than I ever used to, and I believe it's because so many people remember them being dominant. Now that they're in a more balanced place, people are afraid to let them rise up again.
Officially recognized for advancing the science of getting bent.
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Adipem Nothi
Nos Nothi
18
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Posted - 2015.12.28 05:47:00 -
[64] - Quote
Kail Mako wrote:Adipem Nothi wrote: Two years ago, Scannerina Permascan: "Permascan is bad!" One year ago, EWAR Scout Permascan: "Permascan is bad!" This year, GalLogi Permascan: "Herp! Derp! Learn to adapt!"
Personally, I completely agree that there needs to be something done about the permascans, but even you have to admit that today's landscape is much different from two, or even one year ago. Two years ago, RRs, and CRs hadn't even dropped. A large portion of the playerbase was using ARs. A weapon not really suited for long-range combat, and TTK back then was a lot lower since anyone who basically wasn't beta either couldn't afford to, or didn't have the skills to run proto gear with maxed passives. This meant that ballerina scans made your team impossible to sneak up on, and as soon as you were spotted you were dead. You had the option of trying long-range, but you'd be really ineffective. One year ago, the Permascan was passive, and on killers. This meant we had invisible monsters who could strike anywhere, and always know the position of every enemy. Not only did that allow them to pick off targets, it more importantly allowed them to completely evade every enemy. All of this, without even having to do anything, but give up a little EHP..... On a scout. This year, the scout usage is down. There's a lot more long range battling, and jumping myos became a thing. The main reason that people are okay with current Permascan is because of the jumpers. It's one of the best ways to combat them. They picked what they feel is the larger of two evils. If jumping went away, you can bet more people would jump (no pun intended) on the "Permascan is bad!" bandwagon. Also, I seem to see a lot more hate for scouts these days than I ever used to, and I believe it's because so many people remember them being dominant. Now that they're in a more balanced place, people are afraid to let them rise up again. Absolutely, the landscape has changed (and largely as you've described). Still, there's no sound basis for excusing permascan, in any form.
If permascan if bad for gameplay, then permascan is bad for gameplay. If jumpers are bad for gameplay, then jumpers are bad for gameplay. We cannot say "permascan is good for gameplay because jumpers are bad" no more than we can say "jumpers are good for gameplay because permascan is bad." These are distinct issues, and they should be addressed accordingly.
Dropsuit Usage Rates
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Benjamin Ciscko
Fatal Absolution Bleeding Sun Conglomerate
3
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Posted - 2015.12.28 07:29:00 -
[65] - Quote
Perhaps make any of the same scanner go into cool down after they are use. Ex. If you have 3 fluxes they all go into cool down after one scan however.... If you had 1 flux and 1 focused upon using the flux the focused would still be available for use. |
Adipem Nothi
Nos Nothi
18
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Posted - 2015.12.28 13:25:00 -
[66] - Quote
Benjamin Ciscko wrote:Perhaps make any of the same scanner go into cool down after they are use. Ex. If you have 3 fluxes they all go into cool down after one scan however.... If you had 1 flux and 1 focused upon using the flux the focused would still be available for use. That'd probably work well. Should also reduce Creodron Flux angle from 90 to 60 degrees and range from 200m to 150m. This would reduce its scan area from ~6x greater than the nearest alternative to ~2x greater. Maths.
Dropsuit Usage Rates
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ANON Cerberus
TerranProtossZerg
983
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Posted - 2015.12.28 13:30:00 -
[67] - Quote
Sequal's Back wrote:They should apply the countdown before beeing able to use your scanner again to all scanners equipped. This way gal logis can have more than one (to adapt depending on the situation) but have to WAIT for the full cooldown of one to use the other.
2nd thing they should do is to remove directions. That is really OP and gives way too much informations on enemy positions.
Last (but not least !), scanning an area should only make snapshots of the enemy positions (every 3 seconds for example). For those who played CoD (I only played 4 and MW2so I don't know bout' others), something like the radar would be perfect.
In order to balance this, scanners should give 30 WP per scanned kill and apply to the whole team kills.
One of the more interesting proposals on scanners.
I think most people feel that they dont want scanners nerfed into oblivion but they are possibly a little too good in the right hands (Read Gall logi stacked with scanners) |
Adipem Nothi
Nos Nothi
18
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Posted - 2015.12.28 14:15:00 -
[68] - Quote
ANON Cerberus wrote:Sequal's Back wrote:They should apply the countdown before beeing able to use your scanner again to all scanners equipped. This way gal logis can have more than one (to adapt depending on the situation) but have to WAIT for the full cooldown of one to use the other.
2nd thing they should do is to remove directions. That is really OP and gives way too much informations on enemy positions.
Last (but not least !), scanning an area should only make snapshots of the enemy positions (every 3 seconds for example). For those who played CoD (I only played 4 and MW2so I don't know bout' others), something like the radar would be perfect.
In order to balance this, scanners should give 30 WP per scanned kill and apply to the whole team kills. One of the more interesting proposals on scanners. I think most people feel that they dont want scanners nerfed into oblivion but they are possibly a little too good in the right hands (Read Gall logi stacked with scanners) Another reasonable solution to permascan. With all these solid ideas floating around, it'll be interesting to see what CPM ends up pitching to Rattati ...
"Let's find a healthy compromise, guys! First thing we're going to do is take this opportunity to reduce the GA Assault's scan profile. This way, it can get under scans and into CQC range more reliably and do its rightful job. I'm sure we can all agree that doing one's job is important. And balanced. So this one's non-negotiable. If you disagree, I'll lock this feedback thread.
Next -- and here's where you can make your feedback count -- we've come up with wonderful and creative way to counteract permascan! We're rolling out a cloak that MedFrames can fit! An Assault Cloak! One without the clunky delays of and silly shimmer of Scout Cloak! As for permascan itself, well, Rattati did specifically ask us about this one again. He even pointed out all the community feedback, concerns and a few of the better recommendations you guys have made over the past year. CPM2 has followed this issue closely, and you'll all be relieved to hear that we recently voted and it turns it that permascan isn't so bad afterall! No need to worry about it anymore!"
Dropsuit Usage Rates
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PARKOUR PRACTIONER
L0RDS 0F LEGI0N Damage LLC
4
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Posted - 2015.12.28 14:31:00 -
[69] - Quote
Benjamin Ciscko wrote:Perhaps make any of the same scanner go into cool down after they are use. Ex. If you have 3 fluxes they all go into cool down after one scan however.... If you had 1 flux and 1 focused upon using the flux the focused would still be available for use.
So that gallogi in PC constantly tossing around focused scans is gonna half to wait a fukin minute.
In pain
Mastered the art of being the loudest Ninja in history, greatest skill?
Even my crazy is unorthodox xD
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Sequal's Back
Dead Man's Game Preatoriani
1
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Posted - 2015.12.28 15:08:00 -
[70] - Quote
Sequal's Back wrote:They should apply the countdown before beeing able to use your scanner again to all scanners equipped. This way gal logis can have more than one (to adapt depending on the situation) but have to WAIT for the full cooldown of one to use the other.
2nd thing they should do is to remove directions. That is really OP and gives way too much informations on enemy positions.
Last (but not least !), scanning an area should only make snapshots of the enemy positions (every 3 seconds for example). For those who played CoD (I only played 4 and MW2so I don't know bout' others), something like the radar would be perfect.
In order to balance this, scanners should give 30 WP per scanned kill and apply to the whole team kills. I like this guy's ideas.
Port it now !
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