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Crusty Clown
Calmacht
22
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Posted - 2015.10.10 03:15:00 -
[1] - Quote
The scanner spam is increasingly more and more ridiculous. Ideas on how to balance it? Raise scanner Cpu/pg cost to limit the ability to run multiple scanners? Reduce scan radius? Scanners only logi equipable? Im not sure what the answer is......but something needs to be done. Hopefully~ |
Jonny D Buelle
The Warlords Legion
2
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Posted - 2015.10.10 03:19:00 -
[2] - Quote
How about everytime you get scanned, a blip appears of who scanned you on your TacNet. The blip will vary depending on your EWAR stats and it will range from direction indicator (if your EWAR stats are lacking) to a dot (best ewar stats). This will give you an indication of where you have been scanned from and who scanned you.
Director of T-W-L
Keeper of the List
Lord of Scrubs
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Vicious Minotaur
3
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Posted - 2015.10.10 03:21:00 -
[3] - Quote
Solution to scanner spam:
Gallente Genocide. The Garbage people make the Scanners. Make the Scanner Makers nonexistent to make the Scanner issue non-problematic.
Viscous Minotaur
Blood is more vicious than water.
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Jonny D Buelle
The Warlords Legion
2
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Posted - 2015.10.10 03:23:00 -
[4] - Quote
Vicious Minotaur wrote:Solution to scanner spam:
Gallente Genocide. The Garbage people make the Scanners. Make the Scanner Makers nonexistent to make the Scanner issue non-problematic.
But I thought we were allies. Use Garbage men and you rust piles.
Director of T-W-L
Keeper of the List
Lord of Scrubs
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maybe deadcatz
TRUE TEA BAGGERS Smart Deploy
1
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Posted - 2015.10.10 03:33:00 -
[5] - Quote
Crusty Clown wrote:The scanner spam is increasingly more and more ridiculous. Ideas on how to balance it? Raise scanner Cpu/pg cost to limit the ability to run multiple scanners? Reduce scan radius? Scanners only logi equipable? Im not sure what the answer is......but something needs to be done. Hopefully~
In the wise words of all who defend the gal logi permascans. 'Git gud'.or you can just get a gallente scout at max level and a complex damp. Boom. Not scannable unless its a focused.
Ha! You can't kill me! I'm already dead!
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.10.10 03:40:00 -
[6] - Quote
Crusty Clown wrote:The scanner spam is increasingly more and more ridiculous. Ideas on how to balance it? Raise scanner Cpu/pg cost to limit the ability to run multiple scanners? Reduce scan radius? Scanners only logi equipable? Im not sure what the answer is......but something needs to be done. Hopefully~
or...
cut down on scout spam so people are not so desperate to keep from getting shot in the ass and killed before they can even turn around.
The only voice for a port is the voice of reason from money drying up.
More skins and 1% damage to keep Dust on PS3.
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Summa Militum
Art.of.Death
1
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Posted - 2015.10.10 06:24:00 -
[7] - Quote
They should limit scanners to one per person. Permascanning could still occur but it would have to be a coordinated effort by at least two people. |
Sequal's Back
Dead Man's Game
1
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Posted - 2015.10.10 07:26:00 -
[8] - Quote
They should apply the countdown before beeing able to use your scanner again to all scanners equipped. This way gal logis can have more than one (to adapt depending on the situation) but have to WAIT for the full cooldown of one to use the other.
2nd thing they should do is to remove directions. That is really OP and gives way too much informations on enemy positions.
Last (but not least !), scanning an area should only make snapshots of the enemy positions (every 3 seconds for example). For those who played CoD (I only played 4 and MW2so I don't know bout' others), something like the radar would be perfect.
In order to balance this, scanners should give 30 WP per scanned kill and apply to the whole team kills.
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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Crusty Clown
Calmacht
23
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Posted - 2015.10.16 21:24:00 -
[9] - Quote
I like your idea about the cooldown Sequal. In my opinion scanners should be "logi only" equipable. Add the cooldown you spoke of and we are headed in the right direction. |
Union118
TH3 STRUGGL3
770
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Posted - 2015.10.16 21:34:00 -
[10] - Quote
Crusty Clown wrote:The scanner spam is increasingly more and more ridiculous. Ideas on how to balance it? Raise scanner Cpu/pg cost to limit the ability to run multiple scanners? Reduce scan radius? Scanners only logi equipable? Im not sure what the answer is......but something needs to be done. Hopefully~ Nerf the scan range to 50 meters. Its stupid getting perma scanned from one guy outside the buildings and doesnt fight a whole match.
Starter Fit Suits are OP :-)
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Mortishai Belmont
G.L.O.R.Y
1
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Posted - 2015.10.16 21:43:00 -
[11] - Quote
Scanners are fine.
If everyone else is like me, they're using them more because people are whining about 'em just for spite :D
The C.E.O. of G.L.O.R.Y,
(~..)~ Now on Youtube ~(..~)
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TIGER SHARK1501
Savage Bullet RUST415
488
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Posted - 2015.10.16 22:10:00 -
[12] - Quote
Summa Militum wrote:They should limit scanners to one per person. Permascanning could still occur but it would have to be a coordinated effort by at least two people. Ha! Ha ha! Ah ha ha ha!!!! I have 3 proto scanners on my Min Logi! And each one has a perk the others don't have. |
MrShooter01
Ustio Mercenary Squadron
1
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Posted - 2015.10.16 22:44:00 -
[13] - Quote
Jonny D Buelle wrote:How about everytime you get scanned, a blip appears of who scanned you on your TacNet. The blip will vary depending on your EWAR stats and it will range from direction indicator (if your EWAR stats are lacking) to a dot (best ewar stats). This will give you an indication of where you have been scanned from and who scanned you.
I don't understand why this wasn't a thing from day one
It's like waving a flashlight around, or a submarine switching to active sonar, or shouting "marco"
More powerful than passive detection, but it should come at the cost of EVERYONE KNOWING WHERE YOU ARE.
the idea that any fancy passive whatever scanner systems our suits have wouldn't be able to immediately tell us at least the general direction of a "HELLO THIS IS THE ENEMY IS ANYBODY OVER THERE" blast of electromagnetic radiation is stupid
It could even add a sort of gameplay by giving clever players the ability to lure enemies after that dot, away from points and into a wild cloaked goose chase |
Regnier Feros
Dead Man's Game
923
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Posted - 2015.10.16 23:13:00 -
[14] - Quote
Summa Militum wrote:They should limit scanners to one per person. Permascanning could still occur but it would have to be a coordinated effort by at least two people. Pie
I LIKE PIE
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Rinzler XVII
Ikomari-Onu Enforcement Caldari State
374
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Posted - 2015.10.17 18:41:00 -
[15] - Quote
Mortishai Belmont wrote:Scanners are fine.
If everyone else is like me, they're using them more because people are whining about 'em just for spite :D
And then even more players leave until eventually you'll be alone with no one to troll :)
Keep killing the game you've nearly succeeded ;)
I Fight for the User
It's a shame that my user sucks at DUST
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.10.17 19:12:00 -
[16] - Quote
1 scanner / loadout. Like cloak.
Dropsuit Usage Rates
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.10.17 19:13:00 -
[17] - Quote
Mortishai Belmont wrote:Scanners are fine.
If everyone else is like me, they're using them more because people are whining about 'em just for spite :D If Scout passive scans pre-Falloff were OP, today's Active Scans are beyond OP.
Dropsuit Usage Rates
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Boot Booter
Titans of Phoenix Damage LLC
1
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Posted - 2015.10.17 20:18:00 -
[18] - Quote
Drastically reduce the target visibility duration. Boom done. |
Crusty Clown
Calmacht
23
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Posted - 2015.11.08 05:02:00 -
[19] - Quote
Hmm...how much of a reduction? 5 seconds? |
Cquj The Merc
Eternal Beings RUST415
41
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Posted - 2015.11.08 05:29:00 -
[20] - Quote
Modify the cloak to provide scan immunity. The cloak is so easily spotted now, giving it scan immunity would benefit it greatly. It could also return some usage of scouts again. |
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Foo Fighting
Blank Application
581
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Posted - 2015.11.08 09:42:00 -
[21] - Quote
Remove the flux scanner and limit to 1 per suit - that is what is needed.
The flux is the main issue - it scans an area 20x bigger than the next best scanner. In domination generally that means every player except the redline tanks and snipers. |
korrah silain
True Illuminate
146
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Posted - 2015.11.08 10:39:00 -
[22] - Quote
Hmmm perhaps, going along with the snapshot idea, instead of having it be a one and done thing have it so that you have to keep it out and firing for the duration of the scan, and it sends pulses out every second to half second that shows only the position. So for example the scanners that have 15 seconds of activation time would drain the energy over 15 seconds sending out scan pulses, if you switch weapons the scan goes away, but the energy regenerates immediately from where it was drained to (also maybe a delay on switching to another weapon like the cloak.
you ever get to that point where you know you should sleep, but ya just...dont? yeah...me too.
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Hawkings Greenback
Dead Man's Game
434
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Posted - 2015.11.08 11:45:00 -
[23] - Quote
It has all been said before.
If you want long range scans the cone ( of shame ) should be narrow, if you want a broad cone ( of shame ) then the range should be short.
Also extend cool downs and have the gal logi have it as part of the bonus just longer than it currently is.
Increase fitting costs, logi gets reduction too equipment fitting but again has to sacrifice other fittings to make multiple scanners fit.
Make the tacnet light up the person scanning for as long as the people being scanned. Get rid of arrows above people's heads it sucks.
Also how about having damps reduce the time you are visible if scanned ?? Surely this would encourage more people to throw on a damp if it can actually help.
Just some random thoughts.
Right off to scan you all down on m proto gal logi
"Forum Lurker" since 2012
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Crusty Clown
Calmacht
26
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Posted - 2015.12.26 16:39:00 -
[24] - Quote
Bump of this thread in the vain hopes something gets done. |
Apoleon II
Rooky rooks
49
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Posted - 2015.12.26 16:47:00 -
[25] - Quote
Why is a problem?
Sorry for my bad english :$
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TIGER SHARK1501
Savage Bullet RUST415
689
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Posted - 2015.12.26 16:47:00 -
[26] - Quote
http://m.imgur.com/gallery/kuCzXIX
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TIGER SHARK1501
Savage Bullet RUST415
690
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Posted - 2015.12.26 16:48:00 -
[27] - Quote
Crusty Clown wrote:Bump of this thread in the vain hopes something gets done. We're sorry. Apparently us Logis have been slacking. Free scans for everybody!!! \o/ |
Apoleon II
Rooky rooks
49
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Posted - 2015.12.26 16:51:00 -
[28] - Quote
TIGER SHARK1501 wrote:http://m.imgur.com/gallery/kuCzXIX
Lol that made my day wtf
Sorry for my bad english :$
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ROMULUS H3X
research lab
917
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Posted - 2015.12.27 01:24:00 -
[29] - Quote
Remove TEAM visualized scans. Make them only scannable for squad. This won't really mess with PCs and FW squads; definitely will help for pubs at least.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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benandjerrys
WarRavens Imperium Eden
1
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Posted - 2015.12.27 01:53:00 -
[30] - Quote
Honestly some people in here sound like they are attempting in vain to bring back the strafe monster scouts. I do totally agreed with an omni scan snapshot active with variable range/duration/cooldown to repurpose the scanner animations to become a shield reg booster for repair parity.
Scouts 514 again though? No thanks. Assaults are finally assaulting.
Free isk! (comment with in game name)
#portdust514
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