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Shaun Iwairo
Simple Minded People Pty. Ltd.
67
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Posted - 2015.10.14 03:36:00 -
[1] - Quote
I'm trying my hardest but I can't think of another game with a similar mechanic to scanners function of 'revealing enemy players on the map without actually seeing them'. I'm sure a lot of you have played Destiny, so you'll know that one of the things that made Thorn OP was that you could see you enemy through walls from their DoT ticks. Unlike scanners, you had to see them and land a shot on them first to get that effect. If anyone knows any other examples of Dusts scanner in other FPSs I think they'd be worth discussing.
As for balancing the scanner, why not have it only highlight enemies within line of sight to the person doing the scanning? It would change it from being more or less a wallhack to something more like an auto-spotter.
Stat modifiers are killing new player retention.
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Shaun Iwairo
Simple Minded People Pty. Ltd.
67
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Posted - 2015.10.14 03:39:00 -
[2] - Quote
DiGreatDestroyer wrote:Should something be done about people leaving matches? YES Should we penalize those that leave? Maybe...
But you also have to reward those that stay. Say, if you complete 10 matches without leaving you get a 10% Isk bonus 20 matches? 20 % Up to 100% Leave once? It resets all your progress
More carrot, less stick. I like it.
The streak does seem a little long, however. 10 matches usually takes over 2 hours.
Stat modifiers are killing new player retention.
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Shaun Iwairo
Simple Minded People Pty. Ltd.
67
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Posted - 2015.10.14 05:10:00 -
[3] - Quote
One Eyed King wrote:Shaun Iwairo wrote:I'm trying my hardest but I can't think of another game with a similar mechanic to scanners function of 'revealing enemy players on the map without actually seeing them'. I'm sure a lot of you have played Destiny, so you'll know that one of the things that made Thorn OP was that you could see you enemy through walls from their DoT ticks. Unlike scanners, you had to see them and land a shot on them first to get that effect. If anyone knows any other examples of Dusts scanner in other FPSs I think they'd be worth discussing.
As for balancing the scanner, why not have it only highlight enemies within line of sight to the person doing the scanning? It would change it from being more or less a wallhack to something more like an auto-spotter. In some of the previous CoD games, you could call in a drone that would give away enemy positions. One specific type would also reveal the direction enemies face. There were also perks that would prevent showing up, and you could shoot down the drone with a missile, but that doesn't take away from the fact this is essentially an active scan.
Thanks for the example. IIRC it showed them on the minimap but didn't tag them in-game, AKA it had no wallhack effect. It was also on a longish cool-down so to speak - the earliest you could get it was after a 3 kill streak - and it could only be used once per life. Makes our scanner sound pretty OP.
Stat modifiers are killing new player retention.
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Shaun Iwairo
Simple Minded People Pty. Ltd.
115
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Posted - 2015.10.16 03:13:00 -
[4] - Quote
> This is fine but there is a point where, the carrot gets so juicy that players will leave a match without hesitation if they don't think they'll get it.
This makes no sense? The only thing they have to do to get the carrot is not leave.
> If Rattati and the team managed to eliminate a lot of these problems to the point where match making and team size balancing issues were no longer relavant,
Then you've probably fixed the reason players are leaving matches in the first place. IMO players are leaving matches because they are already getting punished by the matchmaker. They are thinking 'this is only going to get much worse if I stay'. You need something that changes that thinking to 'well this is going to get worse, but at least I've got x and y to look forward to if I stay'. Come up with a system that rewards a carrot that is proportional to how bad the matchmaker failed and you never have to worry about it again. If the matchmaker stays as it is you get rewarded for sticking out a stacked match, if the matchmaker improves the reward is smaller or goes away.
Something is killing new player retention.
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Shaun Iwairo
Simple Minded People Pty. Ltd.
116
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Posted - 2015.10.16 04:19:00 -
[5] - Quote
So the above helps the people that are leaving because of an ISK hemorrhage. What about those who are precious about their KD?
Stop tracking it. Start tracking ISK efficiency in pubs. Start generating Killmails (did someone say new proxy node?)
Rattati once said something along the lines of 'I don't mind going up against a stomper when I'm in my STD gear, because even if he goes 20/1, when I'm the one that does the 1 the I'm happy that I've cost them.'
That's a great attitude, but people like to be able to track the stats that say they're good at one thing or another. When they see that number go up they get a whole lot of positive reinforcement and are more likely to continue that behavior. You get the same effect but in reverse with Killmails. Expensive Killmails are embarrassing, even more so if you've been taken down by cheap stuff. Not a day goes by on /r/eve where the recipient of some expensive Lossmail isn't mocked and derided. Lots of negative reinforcement for flying unnecessarily expensive stuff.
Something is killing new player retention.
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Shaun Iwairo
Simple Minded People Pty. Ltd.
118
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Posted - 2015.10.16 05:25:00 -
[6] - Quote
Just as I can't say for sure how many quit due to KD preservation, you can't say for sure how few quit due to KD preservation. The only think we know is that the problem exists. People are leaving matches at an unusually high rate, which is causing lopsided battles to snowball.
Something is killing new player retention.
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