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Sequal's Back
Dead Man's Game
1
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Posted - 2015.10.08 12:23:00 -
[1] - Quote
OH. MY. GOD.
I'm gonna come back to dust just to waste the 30 I have in stock. This is the most OP suit I've ever seen.
ZERO F*UCKING DELAY. ZERO.
Put one proto enrgizer on and you have almost 90 HP/s regen. Rattati suits will cry
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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MexXx Dust-Slayer
Fatal Absolution
511
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Posted - 2015.10.08 12:29:00 -
[2] - Quote
Wow, that sounds holy. The amarr might start worshipping it. |
Echo 1991
Titans of Phoenix Damage LLC
974
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Posted - 2015.10.08 12:30:00 -
[3] - Quote
Delays fine but the shield rep rate is too high with 2 modules.
It's actually insane, imagine if an armour suit could rep at half that rate with 2 modules.
Wanna play eve?
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Jack Boost
Zarena Family
954
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Posted - 2015.10.08 12:32:00 -
[4] - Quote
I wonder what that 'unique' caldari sentinels get now :)
Not much time left...
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Aeon Amadi
12
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Posted - 2015.10.08 12:39:00 -
[5] - Quote
Echo 1991 wrote:Delays fine but the shield rep rate is too high with 2 modules.
It's actually insane, imagine if an armour suit could rep at half that rate with 2 modules.
Bearing in mind that: Armor is all about HP Shields are all about Regen
Armor isn't exactly mean to have that high of regen and while it is possible through other means (Triage Hives, Repair Tools) the personal regen rates of Shield suits should not be taken as a grain of salt. There should be fundamental gameplay and design differences between Armor and Shields that are notable immediately as soon as you encounter them.
Shields have high regen rates, yes, but they are very vulnerable to high alpha damage (of which the Scrambler Rifle, for instance, is known for). Your goal to countering shields is to kill them faster than they can take cover and recover.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Echo 1991
Titans of Phoenix Damage LLC
974
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Posted - 2015.10.08 12:47:00 -
[6] - Quote
Aeon Amadi wrote:Echo 1991 wrote:Delays fine but the shield rep rate is too high with 2 modules.
It's actually insane, imagine if an armour suit could rep at half that rate with 2 modules. Bearing in mind that: Armor is all about HP Shields are all about Regen Armor isn't exactly mean to have that high of regen and while it is possible through other means (Triage Hives, Repair Tools) the personal regen rates of Shield suits should not be taken as a grain of salt. There should be fundamental gameplay and design differences between Armor and Shields that are notable immediately as soon as you encounter them. Shields have high regen rates, yes, but they are very vulnerable to high alpha damage (of which the Scrambler Rifle, for instance, is known for). Your goal to countering shields is to kill them faster than they can take cover and recover. I'm fine with that philosophy, I'm just not cool with a shield suit getting over 100hp/s with 2 mods.
Wanna play eve?
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Sequal's Back
Dead Man's Game
1
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Posted - 2015.10.08 12:51:00 -
[7] - Quote
Echo 1991 wrote:Aeon Amadi wrote:Echo 1991 wrote:Delays fine but the shield rep rate is too high with 2 modules.
It's actually insane, imagine if an armour suit could rep at half that rate with 2 modules. Bearing in mind that: Armor is all about HP Shields are all about Regen Armor isn't exactly mean to have that high of regen and while it is possible through other means (Triage Hives, Repair Tools) the personal regen rates of Shield suits should not be taken as a grain of salt. There should be fundamental gameplay and design differences between Armor and Shields that are notable immediately as soon as you encounter them. Shields have high regen rates, yes, but they are very vulnerable to high alpha damage (of which the Scrambler Rifle, for instance, is known for). Your goal to countering shields is to kill them faster than they can take cover and recover. I'm fine with that philosophy, I'm just not cool with a shield suit getting over 100hp/s with 2 mods. 2 modules for higher regen means less HP/damage. I'm fine with that. As Aeon said, the shield philosophy is to have a great regen. And the suit we are talking about is the rarest officer suit of the game, not a proto one ^^ It's OP by definition.
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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Echo 1991
Titans of Phoenix Damage LLC
974
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Posted - 2015.10.08 12:55:00 -
[8] - Quote
Sequal's Back wrote:Echo 1991 wrote:Aeon Amadi wrote:Echo 1991 wrote:Delays fine but the shield rep rate is too high with 2 modules.
It's actually insane, imagine if an armour suit could rep at half that rate with 2 modules. Bearing in mind that: Armor is all about HP Shields are all about Regen Armor isn't exactly mean to have that high of regen and while it is possible through other means (Triage Hives, Repair Tools) the personal regen rates of Shield suits should not be taken as a grain of salt. There should be fundamental gameplay and design differences between Armor and Shields that are notable immediately as soon as you encounter them. Shields have high regen rates, yes, but they are very vulnerable to high alpha damage (of which the Scrambler Rifle, for instance, is known for). Your goal to countering shields is to kill them faster than they can take cover and recover. I'm fine with that philosophy, I'm just not cool with a shield suit getting over 100hp/s with 2 mods. 2 modules for higher regen means less HP/damage. I'm fine with that. As Aeon said, the shield philosophy is to have a great regen. And the suit we are talking about is the rarest officer suit of the game, not a proto one ^^ It's OP by definition. I don't have the link, but I believe Aeon made a Ck.0 fit with 115 Hp/s and a 0.7 sec depleted delay. The delay I have no problem with, the amount per second is.
Wanna play eve?
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Aeon Amadi
12
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Posted - 2015.10.08 12:56:00 -
[9] - Quote
Echo 1991 wrote:Aeon Amadi wrote:Echo 1991 wrote:Delays fine but the shield rep rate is too high with 2 modules.
It's actually insane, imagine if an armour suit could rep at half that rate with 2 modules. Bearing in mind that: Armor is all about HP Shields are all about Regen Armor isn't exactly mean to have that high of regen and while it is possible through other means (Triage Hives, Repair Tools) the personal regen rates of Shield suits should not be taken as a grain of salt. There should be fundamental gameplay and design differences between Armor and Shields that are notable immediately as soon as you encounter them. Shields have high regen rates, yes, but they are very vulnerable to high alpha damage (of which the Scrambler Rifle, for instance, is known for). Your goal to countering shields is to kill them faster than they can take cover and recover. I'm fine with that philosophy, I'm just not cool with a shield suit getting over 100hp/s with 2 mods.
100hp/s that can be interrupted by 1 damage over shield threshold.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Aeon Amadi
12
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Posted - 2015.10.08 12:57:00 -
[10] - Quote
Echo 1991 wrote:Sequal's Back wrote:Echo 1991 wrote:Aeon Amadi wrote:Echo 1991 wrote:Delays fine but the shield rep rate is too high with 2 modules.
It's actually insane, imagine if an armour suit could rep at half that rate with 2 modules. Bearing in mind that: Armor is all about HP Shields are all about Regen Armor isn't exactly mean to have that high of regen and while it is possible through other means (Triage Hives, Repair Tools) the personal regen rates of Shield suits should not be taken as a grain of salt. There should be fundamental gameplay and design differences between Armor and Shields that are notable immediately as soon as you encounter them. Shields have high regen rates, yes, but they are very vulnerable to high alpha damage (of which the Scrambler Rifle, for instance, is known for). Your goal to countering shields is to kill them faster than they can take cover and recover. I'm fine with that philosophy, I'm just not cool with a shield suit getting over 100hp/s with 2 mods. 2 modules for higher regen means less HP/damage. I'm fine with that. As Aeon said, the shield philosophy is to have a great regen. And the suit we are talking about is the rarest officer suit of the game, not a proto one ^^ It's OP by definition. I don't have the link, but I believe Aeon made a Ck.0 fit with 115 Hp/s and a 0.7 sec depleted delay. The delay I have no problem with, the amount per second is.
Yup. Still dies just as quickly as any other suit. Nothing was changed about how fast shield tankers die, but you better make damn sure they don't get away for longer than a second or two otherwise they'll come back with claws and teeth.
Which I'm cool with. It takes them making the conscious decision to break away from combat, meaning they aren't putting DPS down range. It's an peculiar, interesting way of increasing TTK when you think about it.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Sequal's Back
Dead Man's Game
1
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Posted - 2015.10.08 13:00:00 -
[11] - Quote
Echo 1991 wrote:I don't have the link, but I believe Aeon made a Ck.0 fit with 115 Hp/s and a 0.7 sec depleted delay. The delay I have no problem with, the amount per second is.
Yes, but you lose precious HP for this regen. And as Aeon said, it can be stopped by 1 damage over the treshold which is easy to do and happens all the time.
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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Jack Boost
Zarena Family
954
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Posted - 2015.10.08 13:01:00 -
[12] - Quote
Aeon Amadi wrote:100hp/s that can be interrupted by 1 damage over shield threshold.
And this ^^ was reason that about Caldari Sentinels people never says that was OP :) But what now? Can I have more slots/more speed cus rest dropsuit get 'my' bonus?
Not much time left...
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Sgt Kirk
Fatal Absolution Bleeding Sun Conglomerate
12
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Posted - 2015.10.08 13:06:00 -
[13] - Quote
Aeon Amadi wrote:Echo 1991 wrote:Delays fine but the shield rep rate is too high with 2 modules.
It's actually insane, imagine if an armour suit could rep at half that rate with 2 modules. Bearing in mind that: Armor is all about HP Shields are all about Regen Armor is about how you tank it.
There's a reason why the term Passive Armor Tanking and Active Armor tanking exist.
In DUST you rep armor tank or Armor stack. Repairing isn't the same HP's level as Caldari but it trades that for repairing under fire. An equal trade off.
But you got shields correctly. Caldari are the only ones who rely solely on shields with so it makes sense they'd have a bit of both worlds.
Sgt Kirk's Propaganda Youtube Channel
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Songs of Seraphim
Ancient Exiles. Bleeding Sun Conglomerate
1
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Posted - 2015.10.08 14:17:00 -
[14] - Quote
Give me the stats? I'm gonna be at work for another 10 hours.
I have 135 left. ._.
Achura Bloodline
State Loyalist
Death! By Snu-snu!
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Sequal's Back
Dead Man's Game
1
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Posted - 2015.10.08 14:32:00 -
[15] - Quote
Songs of Seraphim wrote:Give me the stats? I'm gonna be at work for another 10 hours.
I have 135 left. ._. Balac's ck.0 All modules are proto
4 shield extenders 1 shield energizer 2 reactive plates | __ These 2 can be switched for 2 ferros/2reps 2 shield regs |
Weapons and EQ of choice :
731 shield HP 326 armor HP 87,37 Hp/s shield regen 7.50 HP/s armor regen 0.61 delay 0.00 depleted delay
With the ferro/rep fit you can have even more speed and armor regen if you're willing to sacrifice an equiment or downgrade a mod to advanced ^^ It's terrifying.
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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jerrmy12 kahoalii
G0DS AM0NG MEN
1
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Posted - 2015.10.08 14:34:00 -
[16] - Quote
Sequal's Back wrote:OH. MY. GOD. I'm gonna come back to dust just to waste the 30 I have in stock. This is the most OP suit I've ever seen. ZERO F*UCKING DELAY. ZERO. Put one proto enrgizer on and you have almost 90 HP/s regen. Rattati suits will cry it has 0 depleted, not 0 delay last i checked
Closed beta vet.
~~~!_~@-------THE~!!!)__SUN~!@(J)~((@RISES.~)(@#~!(~)~))(#~))()))))))__!
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Sequal's Back
Dead Man's Game
1
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Posted - 2015.10.08 14:38:00 -
[17] - Quote
jerrmy12 kahoalii wrote:Sequal's Back wrote:OH. MY. GOD. I'm gonna come back to dust just to waste the 30 I have in stock. This is the most OP suit I've ever seen. ZERO F*UCKING DELAY. ZERO. Put one proto enrgizer on and you have almost 90 HP/s regen. Rattati suits will cry it has 0 depleted, not 0 delay last i checked Yop. It's still a delay tho hahaha. 1 sec normal delay is incredible as well.
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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4lbert Wesker
Standby Retaliation
524
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Posted - 2015.10.08 14:39:00 -
[18] - Quote
Come with that suit near AR and your zero delay won't mater at all.
WESKER S.T.A.R.S. is not my corporation!
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DEATH THE KlD
Imperfect - Bastards
462
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Posted - 2015.10.08 14:47:00 -
[19] - Quote
Echo 1991 wrote:Delays fine but the shield rep rate is too high with 2 modules.
It's actually insane, imagine if an armour suit could rep at half that rate with 2 modules. Maybe cuz it's the rarest suit?
CEO of Imperfect Bastards and NF
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DEATH THE KlD
Imperfect - Bastards
462
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Posted - 2015.10.08 14:48:00 -
[20] - Quote
4lbert Wesker wrote:Come with that suit near AR and your zero delay won't mater at all. You realize I can shoot further than you right? You try and get me breh
CEO of Imperfect Bastards and NF
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Sequal's Back
Dead Man's Game
1
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Posted - 2015.10.08 15:00:00 -
[21] - Quote
4lbert Wesker wrote:Come with that suit near AR and your zero delay won't mater at all. You've played with me, and you know I'm not that stupid ^^
Moreover, it has decent armor and armor regen as well (great with 2 ferros / 2 reps) and AR don't do much to armor..
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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Songs of Seraphim
Ancient Exiles. Bleeding Sun Conglomerate
1
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Posted - 2015.10.08 16:05:00 -
[22] - Quote
Wait. Zero shield delays?
GOOD LUCK KILLING ME, SCRUBS! MWUAHAHAHA
Achura Bloodline
State Loyalist
Death! By Snu-snu!
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Echo 1991
Titans of Phoenix Damage LLC
974
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Posted - 2015.10.08 16:11:00 -
[23] - Quote
DEATH THE KlD wrote:Echo 1991 wrote:Delays fine but the shield rep rate is too high with 2 modules.
It's actually insane, imagine if an armour suit could rep at half that rate with 2 modules. Maybe cuz it's the rarest suit? I was talking in general. Aeons fit should be floating around somewhere
Wanna play eve?
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Stefan Stahl
Seituoda Taskforce Command
1
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Posted - 2015.10.08 16:15:00 -
[24] - Quote
Wouldn't the "I've been in cover for a second, I'm almost back to full health"-style be the Minmatar way of doing things? Which is exactly why the Amarr are all about delivering that one fatal blow.
Caldari should be more about having comparatively high shield stats that only regenerate after taking cover for a while, which would be the reason why Gallente suit are about closing the distance really quickly while the Caldari recharge in cover and then using their blasters in CQC.
Right now Amarr is the counter to Caldari, which is odd. |
Sequal's Back
Dead Man's Game
1
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Posted - 2015.10.08 16:18:00 -
[25] - Quote
Echo 1991 wrote:DEATH THE KlD wrote:Echo 1991 wrote:Delays fine but the shield rep rate is too high with 2 modules.
It's actually insane, imagine if an armour suit could rep at half that rate with 2 modules. Maybe cuz it's the rarest suit? I was talking in general. Aeons fit should be floating around somewhere Aeon's fit is great for long range, but get close to it and its regen would be completely useless. As we told you before, the suit won't recharge under fire and in 1v1 situation, if you're close with low HP you're dead. A scr shot followed by a few rounds of a Breach SMG and you''re down without being able to use your 100+ regen.
It's now a great long-mid range suit that still has big drawbacks. Stop coming back to the high regen, it's not anywhere near OP.
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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Joel II X
Bacon with a bottle of Quafe
9
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Posted - 2015.10.08 16:18:00 -
[26] - Quote
0 delays? That means you can just ditch the Regulators and dual tank.
Scouts United
Gk.0s & Quafes all day.
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Sequal's Back
Dead Man's Game
1
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Posted - 2015.10.08 16:20:00 -
[27] - Quote
Joel II X wrote:0 delays? That means you can just ditch the Regulators and dual tank. Exactly. Go 2 reps 2 ferros and you still have 0 depleted and 1 sec normal delay with 20 armor rep/s and 350+ armor.
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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Echo 1991
Titans of Phoenix Damage LLC
974
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Posted - 2015.10.08 16:27:00 -
[28] - Quote
Sequal's Back wrote:Echo 1991 wrote:DEATH THE KlD wrote:Echo 1991 wrote:Delays fine but the shield rep rate is too high with 2 modules.
It's actually insane, imagine if an armour suit could rep at half that rate with 2 modules. Maybe cuz it's the rarest suit? I was talking in general. Aeons fit should be floating around somewhere Aeon's fit is great for long range, but get close to it and its regen would be completely useless. As we told you before, the suit won't recharge under fire and in 1v1 situation, if you're close with low HP you're dead. A scr shot followed by a few rounds of a Breach SMG and you''re down without being able to use your 100+ regen. It's now a great long-mid range suit that still has big drawbacks. Stop coming back to the high regen, it's not anywhere near OP. The only drawback it has is it can't fit damage mods.
Wanna play eve?
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Sequal's Back
Dead Man's Game
1
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Posted - 2015.10.08 16:41:00 -
[29] - Quote
Echo 1991 wrote:The only drawback it has is it can't fit damage mods. It isn't fast, has sh!t amount of stamina, less than 200 armor HP with very bad reps, medium amount of HP (500 is pretty low), its regen is stopped all the time, and yes, it can't fit damage mods.
Stop watching only what you want to see.
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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NextDark Knight
Hellstorm LLC
892
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Posted - 2015.10.08 16:47:00 -
[30] - Quote
Sorry running a suit that rare having to hope a Depleted shield recharge saves me is cutting it really close.
Caldari Suit Videos Love Caldari - Since 6/29/2012
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Sequal's Back
Dead Man's Game
1
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Posted - 2015.10.08 16:51:00 -
[31] - Quote
NextDark Knight wrote:Sorry running a suit that rare having to hope a Depleted shield recharge saves me is cutting it really close. It's a zero depleted delay behind 720 shield HP regenning super fast and still has 350+ armor after that. This depleted delay helps you coming back to the fight so much faster it's amazing.
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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Echo 1991
Titans of Phoenix Damage LLC
974
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Posted - 2015.10.08 17:23:00 -
[32] - Quote
Sequal's Back wrote:Echo 1991 wrote:The only drawback it has is it can't fit damage mods. It isn't fast, has sh!t amount of stamina, less than 200 armor HP with very bad reps, medium amount of HP (500 is pretty low), its regen is stopped all the time, and yes, it can't fit damage mods. Stop watching only what you want to see. Gallente suit would be slower, have less reps and a similar amount of HP. If it used 3 ferroscales and 2 reps it would have 70 more HP, the same speed but 1/5 of the repair rate. Just because it reps constantly does not justify a repair rate that is 5 times smaller.
Hell, if you swap one if them 3 regs for a kincat, the caldari suddenly have a fit that reps and runs faster than the Gallente whilst only having a delay of less than a second. meaning they can get into cover in CQC faster than the Gallente as well.
They can have a higher regen rate, better shield stats, that doesn't bother me. What does bother me is having a regen that is 5 times higher than a comparable suit of the opposite tank.
Wanna play eve?
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IceShifter Childhaspawn
Rebels New Republic The Ditanian Alliance
792
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Posted - 2015.10.08 19:49:00 -
[33] - Quote
It cant be in a sustained firefight, so I dont see what the problem is. As long as its being shot, it cant rep. It will still drop like everyone else but will be superior at hit and run. Actually sound like a very fun (albeit expensive) fit.
It's hard to beat up hundreds of armor piercing bullets using only your face...
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Leovarian L Lavitz
TRAILS AND TRIBULATIONS
1
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Posted - 2015.10.08 20:09:00 -
[34] - Quote
Some one needs to fit nova knives and kincats
Youtube: Dust 514 - You should Have Worn Proto
Playstation move player
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Aeon Amadi
12
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Posted - 2015.10.08 20:28:00 -
[35] - Quote
Echo 1991 wrote:DEATH THE KlD wrote:Echo 1991 wrote:Delays fine but the shield rep rate is too high with 2 modules.
It's actually insane, imagine if an armour suit could rep at half that rate with 2 modules. Maybe cuz it's the rarest suit? I was talking in general. Aeons fit should be floating around somewhere
This one? That's a normal Prototype Caldari Assault Ck.0, thank you very much =P
It is also a completely 100% dedicated shield tanker. No armor, no utility.
Sequal's Back wrote: Aeon's fit is great for long range, but get close to it and its regen would be completely useless. As we told you before, the suit won't recharge under fire and in 1v1 situation, if you're close with low HP you're dead. A scr shot followed by a few rounds of a Breach SMG and you''re down without being able to use your 100+ regen.
It's now a great long-mid range suit that still has big drawbacks. Stop coming back to the high regen, it's not anywhere near OP.
Man speaks the truth. At long range, you can't do enough damage to keep the fit down long enough to advance. Talking about a 5.5s down-time, maximum. That isn't enough to traverse the necessary gaps before the ARR comes back up with full HP while you're still recovering from the damage you took trying to dish it out yourself.
CQC the suit flops though. High alpha weaponry will immediately kill it due to low HP values and you can't take cover long enough to make use of the shield regen for more than a few seconds. A smart player will press the attack on you and never give you a moment's rest. Such is the inevitable downside of hit-and-run.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Aeon Amadi
12
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Posted - 2015.10.08 20:34:00 -
[36] - Quote
Echo 1991 wrote:Sequal's Back wrote:Echo 1991 wrote:The only drawback it has is it can't fit damage mods. It isn't fast, has sh!t amount of stamina, less than 200 armor HP with very bad reps, medium amount of HP (500 is pretty low), its regen is stopped all the time, and yes, it can't fit damage mods. Stop watching only what you want to see. Gallente suit would be slower, have less reps and a similar amount of HP. If it used 3 ferroscales and 2 reps it would have 70 more HP, the same speed but 1/5 of the repair rate. Just because it reps constantly does not justify a repair rate that is 5 times smaller. Hell, if you swap one if them 3 regs for a kincat, the caldari suddenly have a fit that reps and runs faster than the Gallente whilst only having a delay of less than a second. meaning they can get into cover in CQC faster than the Gallente as well. They can have a higher regen rate, better shield stats, that doesn't bother me. What does bother me is having a regen that is 5 times higher than a comparable suit of the opposite tank.
Some good points, some bad ones. Over-simplified, really.
Gallente Assault has all of it's high-slots free'd up to fit myos (mobility), damage mods (DPS), and it's repair rate is active. A bullet won't stop it and it will persist indefinitely. You can fit Triage hives for static repair or you can stack better plates. Gallente Assault has a lot of options (trust me, I know, because I was part of #TeamGreen and have been running Gal Assault since Uprising 1.0. Everyone thought I'd be buffing the **** out of the Gal Assault as soon as I was elected)
The key difference here is that whereas you might win toe-to-toe with a Gal Assault he's got you in CQC due to bonuses, something the Cal Assault fails extraordinarily at because if you press the attack he can't make use of the regen. This isn't even touching Amarr Assaults with their bonus to laser weaponry who can output such high DPS/alpha damage that the regen wouldn't even matter because the Cal Assault would be dead before he realized he was being shot.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Mortishai Belmont
G.L.O.R.Y
1
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Posted - 2015.10.08 20:40:00 -
[37] - Quote
Oh dear God your right O_O
The C.E.O. of G.L.O.R.Y,
(~..)~ Now on Youtube ~(..~)
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Lightning35 Delta514
The Warlords Legion
2
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Posted - 2015.10.08 20:45:00 -
[38] - Quote
Kalante + 3 damage mods + rof bonus = 48+ damage to show LDs at 1k+ rof. No amount of shield/regen/delay can cope with the power of ars
CEO of T-W-L
YouTube- Lightning35 Delta514
Twitter- @LD3514
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Sequal's Back
Dead Man's Game
1
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Posted - 2015.10.08 20:49:00 -
[39] - Quote
Lightning35 Delta514 wrote:Kalante + 3 damage mods + rof bonus = 48+ damage to show LDs at 1k+ rof. No amount of shield/regen/delay can cope with the power of ars Hahaha very powerful indeed ^^ But with that non existent recoil,a ghalag RR will shred anything to pieces in half a second from 80 metres ^^ And mostly gal assault.
It's just a matter of situation. Both suits/weapons are great in their intended role^^
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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Lightning35 Delta514
The Warlords Legion
2
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Posted - 2015.10.08 20:56:00 -
[40] - Quote
Sequal's Back wrote:Lightning35 Delta514 wrote:Kalante + 3 damage mods + rof bonus = 48+ damage to show LDs at 1k+ rof. No amount of shield/regen/delay can cope with the power of ars Hahaha very powerful indeed ^^ But with that non existent recoil,a ghalag RR will shred anything to pieces in half a second from 80 metres ^^ And mostly gal assault. It's just a matter of situation. Both suits/weapons are great in their intended role^^
To that point, I'm actually happy. The caldari are now long range kings but are $h!t in cqc and the Gallente will fnk caldari in cqc and caldari will shred at range. It's finally balanced. Well, can't say for sure. Still have to log on.
But still tho. With such stats, the kalante is pretty much the best rifle in the game now. With max damage and skills and warbarge bonus, you can get around 39ish armor damage and 48 shield damage. At FRIKIN 1k+ rof. That's OP.
Take the assault combat rifle and almost double its damage. That's the kalante!!!
CEO of T-W-L
YouTube- Lightning35 Delta514
Twitter- @LD3514
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Sequal's Back
Dead Man's Game
1
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Posted - 2015.10.08 21:02:00 -
[41] - Quote
Lightning35 Delta514 wrote:Sequal's Back wrote:Lightning35 Delta514 wrote:Kalante + 3 damage mods + rof bonus = 48+ damage to show LDs at 1k+ rof. No amount of shield/regen/delay can cope with the power of ars Hahaha very powerful indeed ^^ But with that non existent recoil,a ghalag RR will shred anything to pieces in half a second from 80 metres ^^ And mostly gal assault. It's just a matter of situation. Both suits/weapons are great in their intended role^^ To that point, I'm actually happy. The caldari are now long range kings but are $h!t in cqc and the Gallente will fnk caldari in cqc and caldari will shred at range. It's finally balanced. Well, can't say for sure. Still have to log on. But still tho. With such stats, the kalante is pretty much the best rifle in the game now. With max damage and skills and warbarge bonus, you can get around 39ish armor damage and 48 shield damage. At FRIKIN 1k+ rof. That's OP. Take the assault combat rifle and almost double its damage. That's the kalante!!! Well that's true, but you shouldn't base balance arround officer weapons, they are meant to be OP !
And I agree that the kalente is particularly insane now, but there's a huge factor that you seem to forget : range. It has a really bad range. And most of the time you'll only be able to deal 40-50% of your damage while someone with an ARR will deal full damage. It is again really situationnal, and I still think that the best officer weapon is the viktor ^^ (or the agimus)
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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Aeon Amadi
12
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Posted - 2015.10.08 21:12:00 -
[42] - Quote
Sequal's Back wrote:Lightning35 Delta514 wrote:Sequal's Back wrote:Lightning35 Delta514 wrote:Kalante + 3 damage mods + rof bonus = 48+ damage to show LDs at 1k+ rof. No amount of shield/regen/delay can cope with the power of ars Hahaha very powerful indeed ^^ But with that non existent recoil,a ghalag RR will shred anything to pieces in half a second from 80 metres ^^ And mostly gal assault. It's just a matter of situation. Both suits/weapons are great in their intended role^^ To that point, I'm actually happy. The caldari are now long range kings but are $h!t in cqc and the Gallente will fnk caldari in cqc and caldari will shred at range. It's finally balanced. Well, can't say for sure. Still have to log on. But still tho. With such stats, the kalante is pretty much the best rifle in the game now. With max damage and skills and warbarge bonus, you can get around 39ish armor damage and 48 shield damage. At FRIKIN 1k+ rof. That's OP. Take the assault combat rifle and almost double its damage. That's the kalante!!! Well that's true, but you shouldn't base balance arround officer weapons, they are meant to be OP ! And I agree that the kalente is particularly insane now, but there's a huge factor that you seem to forget : range. It has a really bad range. And most of the time you'll only be able to deal 40-50% of your damage while someone with an ARR will deal full damage. It is again really situationnal, and I still think that the best officer weapon is the viktor ^^ (or the agimus)
And you pretty much nailed the reason the Gal Assault got an RoF bonus and not a DMG bonus. DMG would increase the capability of the weapon at longer ranges as the falloff is a percentage of the base damage, whereas Rate of Fire can increase DPS but not make the weapon any more or less powerful at longer ranges. In fact, due to the higher RoF, you hit the recoil/kick threshold faster and thusly are less likely to land shots at longer ranges.
My only beef with officer weaponry at the moment is that it is far too prolific. There are too many officer weapons floating around and they've trickled their way into pubs lately.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Sequal's Back
Dead Man's Game
1
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Posted - 2015.10.08 21:19:00 -
[43] - Quote
You want to know why people use officer gear in pubs ? It's because you have much more chances to live long enough to enjoy it !
In a tough PC, you'll be one shotted by anything and lose your suit after the first duel. In pubs, you can try it easily !
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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IR Scifi
OSG Planetary Operations
214
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Posted - 2015.10.08 21:44:00 -
[44] - Quote
Aeon Amadi wrote:
My only beef with officer weaponry at the moment is that it is far too prolific. There are too many officer weapons floating around and they've trickled their way into pubs lately.
Got to agree, officer gear from the warbarge just seems hokey as hell and far too easy to get a hold of. |
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