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Echo 1991
Titans of Phoenix Damage LLC
974
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Posted - 2015.10.08 12:30:00 -
[1] - Quote
Delays fine but the shield rep rate is too high with 2 modules.
It's actually insane, imagine if an armour suit could rep at half that rate with 2 modules.
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Echo 1991
Titans of Phoenix Damage LLC
974
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Posted - 2015.10.08 12:47:00 -
[2] - Quote
Aeon Amadi wrote:Echo 1991 wrote:Delays fine but the shield rep rate is too high with 2 modules.
It's actually insane, imagine if an armour suit could rep at half that rate with 2 modules. Bearing in mind that: Armor is all about HP Shields are all about Regen Armor isn't exactly mean to have that high of regen and while it is possible through other means (Triage Hives, Repair Tools) the personal regen rates of Shield suits should not be taken as a grain of salt. There should be fundamental gameplay and design differences between Armor and Shields that are notable immediately as soon as you encounter them. Shields have high regen rates, yes, but they are very vulnerable to high alpha damage (of which the Scrambler Rifle, for instance, is known for). Your goal to countering shields is to kill them faster than they can take cover and recover. I'm fine with that philosophy, I'm just not cool with a shield suit getting over 100hp/s with 2 mods.
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Echo 1991
Titans of Phoenix Damage LLC
974
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Posted - 2015.10.08 12:55:00 -
[3] - Quote
Sequal's Back wrote:Echo 1991 wrote:Aeon Amadi wrote:Echo 1991 wrote:Delays fine but the shield rep rate is too high with 2 modules.
It's actually insane, imagine if an armour suit could rep at half that rate with 2 modules. Bearing in mind that: Armor is all about HP Shields are all about Regen Armor isn't exactly mean to have that high of regen and while it is possible through other means (Triage Hives, Repair Tools) the personal regen rates of Shield suits should not be taken as a grain of salt. There should be fundamental gameplay and design differences between Armor and Shields that are notable immediately as soon as you encounter them. Shields have high regen rates, yes, but they are very vulnerable to high alpha damage (of which the Scrambler Rifle, for instance, is known for). Your goal to countering shields is to kill them faster than they can take cover and recover. I'm fine with that philosophy, I'm just not cool with a shield suit getting over 100hp/s with 2 mods. 2 modules for higher regen means less HP/damage. I'm fine with that. As Aeon said, the shield philosophy is to have a great regen. And the suit we are talking about is the rarest officer suit of the game, not a proto one ^^ It's OP by definition. I don't have the link, but I believe Aeon made a Ck.0 fit with 115 Hp/s and a 0.7 sec depleted delay. The delay I have no problem with, the amount per second is.
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Echo 1991
Titans of Phoenix Damage LLC
974
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Posted - 2015.10.08 16:11:00 -
[4] - Quote
DEATH THE KlD wrote:Echo 1991 wrote:Delays fine but the shield rep rate is too high with 2 modules.
It's actually insane, imagine if an armour suit could rep at half that rate with 2 modules. Maybe cuz it's the rarest suit? I was talking in general. Aeons fit should be floating around somewhere
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Echo 1991
Titans of Phoenix Damage LLC
974
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Posted - 2015.10.08 16:27:00 -
[5] - Quote
Sequal's Back wrote:Echo 1991 wrote:DEATH THE KlD wrote:Echo 1991 wrote:Delays fine but the shield rep rate is too high with 2 modules.
It's actually insane, imagine if an armour suit could rep at half that rate with 2 modules. Maybe cuz it's the rarest suit? I was talking in general. Aeons fit should be floating around somewhere Aeon's fit is great for long range, but get close to it and its regen would be completely useless. As we told you before, the suit won't recharge under fire and in 1v1 situation, if you're close with low HP you're dead. A scr shot followed by a few rounds of a Breach SMG and you''re down without being able to use your 100+ regen. It's now a great long-mid range suit that still has big drawbacks. Stop coming back to the high regen, it's not anywhere near OP. The only drawback it has is it can't fit damage mods.
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Echo 1991
Titans of Phoenix Damage LLC
974
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Posted - 2015.10.08 17:23:00 -
[6] - Quote
Sequal's Back wrote:Echo 1991 wrote:The only drawback it has is it can't fit damage mods. It isn't fast, has sh!t amount of stamina, less than 200 armor HP with very bad reps, medium amount of HP (500 is pretty low), its regen is stopped all the time, and yes, it can't fit damage mods. Stop watching only what you want to see. Gallente suit would be slower, have less reps and a similar amount of HP. If it used 3 ferroscales and 2 reps it would have 70 more HP, the same speed but 1/5 of the repair rate. Just because it reps constantly does not justify a repair rate that is 5 times smaller.
Hell, if you swap one if them 3 regs for a kincat, the caldari suddenly have a fit that reps and runs faster than the Gallente whilst only having a delay of less than a second. meaning they can get into cover in CQC faster than the Gallente as well.
They can have a higher regen rate, better shield stats, that doesn't bother me. What does bother me is having a regen that is 5 times higher than a comparable suit of the opposite tank.
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