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TIGER SHARK1501
Savage Bullet RUST415
442
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Posted - 2015.10.02 00:44:00 -
[1] - Quote
Merely curious about this idea. Is it something being worked on, dismissed, considered? Played a Factional where an individual from an undisclosed corp went 32/0 running a Scotsman's suit, Bon's shotgun and Ghalags bolt pistol.
There's a reason noobs don't stay. I had four close friends that I tried getting into this game and all dropped after a month. I encouraged them to keep trying and just keep close to improve their odds. No luck.
Another friend who played this game and loved it now plays DCU!!!!
I've tried keeping a positive attitude but stuff like this is making me a bitter cynical vet.
Sorry for the vent guys. o7 |
Vicious Minotaur
2
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Posted - 2015.10.02 00:50:00 -
[2] - Quote
Supposedly Rattati wants meta locked modes or some such idea to be implemented...
But here we are, with a hotfix on the near horizon, and no such thing in sight. Makes one wonder.
I am a minotaur.
Beware my poop.
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TIGER SHARK1501
Savage Bullet RUST415
442
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Posted - 2015.10.02 01:32:00 -
[3] - Quote
Heck as long as I know they're working on it or want it I'll chill out but when I can't get my friends to stay because they get their butts handed to them it gets old. Even the fact that Officer spam is the new stomp is way past old. I'm a rarity for only using officer in PC granted that's my choice. Other berries have to kill whomever they can as often as they can with the best gear so they feel good about themselves.
Thanks Vicious. o7 |
Shaun Iwairo
Simple Minded People Pty. Ltd.
19
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Posted - 2015.10.02 05:48:00 -
[4] - Quote
Be careful what you wish for. Meta lock will just encourage the cheesiest FTOM fits with no counters due to being meta locked. |
ReViRaX
Circle of Huskarl Minmatar Republic
6
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Posted - 2015.10.02 06:00:00 -
[5] - Quote
The playerbase is too small.
I can already see 1 exploit; Low mu bracket for the newer players who can't afford/unlock proto gear. Higher mu bracket for high end players. Top players see noobs occupy lower mu bracket, they farm there and pad stats |
Operative 1174 Uuali
True Companion Planetary Requisitions
1
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Posted - 2015.10.02 06:05:00 -
[6] - Quote
Shaun Iwairo wrote:Be careful what you wish for. Meta lock will just encourage the cheesiest FTOM fits with no counters due to being meta locked.
Oh, so nothing changes then.
CCP logic GÇô We fix what doesn't need breaking.
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hn617
Immortal Guides Learning Alliance
52
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Posted - 2015.10.02 06:23:00 -
[7] - Quote
It'll still be 15 v 7 tho |
HOWDIDHEKILLME
Dying to Reload
1
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Posted - 2015.10.02 06:37:00 -
[8] - Quote
Operative 1174 Uuali wrote:Shaun Iwairo wrote:Be careful what you wish for. Meta lock will just encourage the cheesiest FTOM fits with no counters due to being meta locked. Oh, so nothing changes then.
Except the tiny player base is broken down into smaller groups making for predictable matches, more quitting, cherry picking, longer wait times and a quick death of the game. At this point I'm almost indifferent. |
Death Shadow117
Wolf Pack Special Forces Rise Of Legion.
833
|
Posted - 2015.10.02 11:50:00 -
[9] - Quote
Meta lock doesn't fix squad stomps and that's the issue. If a squad q's they should have to wait for a squad to q against them. |
Devadander
Woodgrain Atari
788
|
Posted - 2015.10.02 11:54:00 -
[10] - Quote
Seriously? If you think a meta locked mode is a bad idea... some thoughts come to mind....
Eve has high sec for a reason. NEW PLAYER RETENTION.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Kaze Eyrou
DUST University Ivy League
3
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Posted - 2015.10.02 11:58:00 -
[11] - Quote
Shaun Iwairo wrote:Be careful what you wish for. Meta lock will just encourage the cheesiest FTOM fits with no counters due to being meta locked. I highly doubt that.
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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Alena Asakura
Caldari Logistics Reserve
24
|
Posted - 2015.10.02 12:18:00 -
[12] - Quote
TIGER SHARK1501 wrote:Merely curious about this idea. Is it something being worked on, dismissed, considered? Played a Factional where an individual from an undisclosed corp went 32/0 running a Scotsman's suit, Bon's shotgun and Ghalags bolt pistol. There's a reason noobs don't stay. I had four close friends that I tried getting into this game and all dropped after a month. I encouraged them to keep trying and just keep close to improve their odds. No luck. Another friend who played this game and loved it now plays DCU!!!! I've tried keeping a positive attitude but stuff like this is making me a bitter cynical vet. Sorry for the vent guys. o7 I don't believe CCP wants to fix this. The stompers love it and I'm sure they have strong influence with CCP, so it's not likely it will ever be truly fixed. They may make some attempt to LOOK like they're fixing it, so that the player base has some (poor) reason to believe it will all get better one day.
But it won't. The stompers like cannon fodder. The noobs are the cannon fodder. That's why they don't hang around, so it's all very self-defeating, but that's the way the stompers like it, so that's what they'll get. If CCP wanted to fix this they have had ample opportunity.
I finally gave up playing anything expensive and went back to BP fits, all my old militia fits and the State Hawk Scout. I was just dying again and again so I might as well just do it in a fitting that doesn't run out. Strangely enough, without the concern about losing stuff, I actually played a more interesting and exciting game. I died a lot more but I felt quite different - almost fearless. Interesting feeling... :) |
Alena Asakura
Caldari Logistics Reserve
24
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Posted - 2015.10.02 12:23:00 -
[13] - Quote
Vicious Minotaur wrote:Supposedly Rattati wants meta locked modes or some such idea to be implemented...
But here we are, with a hotfix on the near horizon, and no such thing in sight. Makes one wonder. Doesn't make me wonder. I've long since decided CCP wants it this way. They won't change a thing, other than to LOOK like they're trying. The real problem is the squads which allow anyone in, as long as the squad leader is sufficiently low-rated. Fix that and we should have much better games.
But they won't. |
Alena Asakura
Caldari Logistics Reserve
24
|
Posted - 2015.10.02 12:25:00 -
[14] - Quote
Devadander wrote:Seriously? If you think a meta locked mode is a bad idea... some thoughts come to mind....
Eve has high sec for a reason. NEW PLAYER RETENTION. Yep, but we don't have anything like the EvE missions in Dust. It's all PvP. Like flying around nullsec the whole time, without cloak or safe points. |
Shaun Iwairo
Simple Minded People Pty. Ltd.
19
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Posted - 2015.10.02 13:07:00 -
[15] - Quote
Devadander wrote:Seriously? If you think a meta locked mode is a bad idea... some thoughts come to mind....
Eve has high sec for a reason. NEW PLAYER RETENTION.
Except there's no PvP in high sec other than ganks and some FW bleed-over. |
GeorgeN76
Eden Claims Corp
747
|
Posted - 2015.10.02 13:27:00 -
[16] - Quote
Would love to see something like this implementef.
Tired of officer stomping in pubs
Scouts and Swarms
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TIGER SHARK1501
Savage Bullet RUST415
442
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Posted - 2015.10.02 13:38:00 -
[17] - Quote
Shaun Iwairo wrote:Be careful what you wish for. Meta lock will just encourage the cheesiest FTOM fits with no counters due to being meta locked. I'll wish for it. Meta lock! |
TIGER SHARK1501
Savage Bullet RUST415
442
|
Posted - 2015.10.02 13:41:00 -
[18] - Quote
Death Shadow117 wrote:Meta lock doesn't fix squad stomps and that's the issue. If a squad q's they should have to wait for a squad to q against them. No it won't being a teamwork oriented game. The issue is constant spam of officer and Proto gear which meta lock could solve. |
TIGER SHARK1501
Savage Bullet RUST415
442
|
Posted - 2015.10.02 13:42:00 -
[19] - Quote
ReViRaX wrote:The playerbase is too small.
I can already see 1 exploit; Low mu bracket for the newer players who can't afford/unlock proto gear. Higher mu bracket for high end players. Top players see noobs occupy lower mu bracket, they farm there and pad stats Bring it on. Afraid you'll run out of opposition wearing lower tier gear? |
axis alpha
ScReWeD uP InC
1
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Posted - 2015.10.02 14:57:00 -
[20] - Quote
Wouldn't matter, if there was a meta lock mode the try harass would still go into noon modes and pad their kd
Hullaballo and howdy doo! Musty prawns, and Timbucktu.
Yeltsibee and hibbertyhoo
Kick 'em in the dishpan. Hoo hoo hoo!
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Artemis Kaiba
Shadow Broker Wet Squad
81
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Posted - 2015.10.02 16:32:00 -
[21] - Quote
I'm amazed how CCP managed to falsely advertise the game through Academy to keep KD cultists fed with newbies.
Meta lock is a topic open since open-beta, it has been said it would come "SoonGäó". |
Lost Apollo
Moose Knuckle Pros
108
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Posted - 2015.10.02 17:10:00 -
[22] - Quote
Using a Meta Lock to regulate gameplay definitely has it's pros and cons. How about we make a list of what we think these would be.
Pros *Semi balances gameplay by eliminating the proto stomp *Reduces officer spam *Reduces jumper suits (this is questionable)
Cons *Semi balances gameplay by eliminating the proto stomp. There will still be stomps though. *Semi reduces gameplay styles and choices
Give me a lil more help and info. Quote my list and add yours to it
My armor is weak, but my shields are relentless.
State "Kampo" Logistics
Born - April 1, 2013
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Daemonn Adima
Y.A.M.A.H No Context
227
|
Posted - 2015.10.02 17:30:00 -
[23] - Quote
I'm not sure if there's been an uptick in this recently but nearly every game for the past week has been filled with proto stomping corps. T.H.I.R.D.R.O.C.K is especially prevalent right now along with lots of South American corps.
It's typical for 2-3 players to go 25+ kills with 0 or only a couple deaths. I understand it's nice to use your earned gear at its maximum advantage, playing against standard suits, but sometimes it's not even a challenge.
I watch kids get put down near instantly by proto when they are in standard or basic suits. A lot of the time these are the new players who are casual players trying to grind up isk and SP, it's simply not fun to feel ineffective. And it feels especially frustrating if you are playing daily, getting upgrades and spending more isk yet you aren't able to kill or survive any better. The disparity between performance of adv. and proto suits is evident to me in combat, so the players who progress more slowly and use more standard/militia gear must really feel it. Why would they keep playing if they can't even feel their upgrades in combat? Zero incentive to spend the time just to get on the proto level, being stomped constantly all the way there. It has to feel fun along the way. |
Daemonn Adima
Y.A.M.A.H No Context
227
|
Posted - 2015.10.02 17:43:00 -
[24] - Quote
Lost Apollo wrote: Pros *Semi balances gameplay by eliminating the proto stomp *Reduces officer spam *Reduces jumper suits (this is questionable) *Less stomps will result in saved isk/better payouts for noobs *Better games will result in higher SP rewards, speeding up progression for newer players *Less proto stacking will lower the amount of redline games *Less redline means players can play as the role they want, encouraging greater diversity amongst roles in games
Cons *There will still be stomps, although they will have to stomp with strategy and teamwork. Not just hp/dmg advantage. *Queue times will likely increase unless player base grows at the same time. *Players will have to mix proto with other levels of kit to fit into lower tiers. PG/CPU will limit module and equipment choices, balancing the use of proto weapons or gear.
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TIGER SHARK1501
Savage Bullet RUST415
442
|
Posted - 2015.10.02 19:24:00 -
[25] - Quote
It would just be nice if a Dev would acknowledge that this is something they are working on or looking into. The player base is literally killing itself off and noobs won't have a reason to play. http://m.imgur.com/gallery/6bDQDSM |
Alena Asakura
Caldari Logistics Reserve
25
|
Posted - 2015.10.03 11:22:00 -
[26] - Quote
TIGER SHARK1501 wrote:It would just be nice if a Dev would acknowledge that this is something they are working on or looking into. The player base is literally killing itself off and noobs won't have a reason to play. http://m.imgur.com/gallery/6bDQDSM I was just thinking that! All the devs have to do to counter my contention that they don't really want this fixed is to reply with some strategy we can actually see implemented.
But they're not replying... |
jak cutter
Direct Action Resources Rise Of Legion.
9
|
Posted - 2015.10.03 11:55:00 -
[27] - Quote
I wonder how many people take the time too help out the new blueberries i try to help them by explaining suit roles and giving them a couple of mil in isk while showing them that this is a team based game just not every one going to be a team and when there grinding sp and isk i show them a good makeshift logi out of a basic suit and i help most of the time. |
Grease Spillett
OSG Planetary Operations
953
|
Posted - 2015.10.03 14:06:00 -
[28] - Quote
Since day one meta lock, tiered matchmaking, and new player experience with NPC's has been a request of every veteran to this game.
It's most likely that CCP just could not pull off any of the aggressive stuff they planned or promised because it is flat out not possible on PS3.
When Legion got shot down (probably for legal reasons) CCP hope tanked.
I assume because sony is a badass at manipulating the legal systems that a PS4 port has already been directed by SONY and the roadmap has ended because CCP shanghai is getting things ready for PS4 release.
Somebody call for an exterminator?
https://www.youtube.com/watch?v=bx0bJCvSFeA
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Demidas01
Savage Bullet RUST415
1
|
Posted - 2015.10.03 15:31:00 -
[29] - Quote
If they would institute a simple gear meta lock depending on game mode choice it would be a huge deal easy fix. All that would be needed is a code addition to say public matchs (ambush skirmish domination acquisition) and change nothing with factional or pc. No gear higher than advanced. Choose the easiest and highest gear meta level at advanced. This would not only even out the playing field in a whole new and better way but it would also increase Ccp's revenue and the player base. |
Devadander
Woodgrain Atari
793
|
Posted - 2015.10.03 17:23:00 -
[30] - Quote
I play in mlt-std gear constantly.
I can run ofc...
Lately, if you are running just 2-4 people you can't run cheap gear. Seems like every third match I have to pull a vik just to cut a path anywhere. It never fails either, some newberry MLT will repeatedly throw themselves at you with the reds proswarm snaketrail.... At that point you can't not kill them... repeatedly...
When I run fw I drop all reservations and go hard: lowsec.
PC is the most foul and exploitative groups home: nullsec.
Pubs are for missions and isk generation: highsec.
Std metalock makes MLT and std bpo more desirable in trades. Keeps apex in the advanced arenas and more faction aligned. Puts pro where it should always be used. (and always is)
If you play a lot of fw you have seen the hordes of new berries trying to escape the charnel house that is the current pubs. There's nowhere to run.. (and people trying to do missions in fw makes me rage..)
Saying a meta lock would shrink our player base makes me laugh till it hurts. Big corps would try... Being on even ground makes quite the difference though. Most people trying to run pubs are HARDLY academy noobs. It would give the sensation of highsec knowing you won't be officer ganked in .5 seconds.
Gives people a reason to try fw/pc and flex the real toys.
Endgame.
I could go on and on....
*sigh*
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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TIGER SHARK1501
Savage Bullet RUST415
445
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Posted - 2015.10.03 18:03:00 -
[31] - Quote
jak cutter wrote:I wonder how many people take the time too help out the new blueberries i try to help them by explaining suit roles and giving them a couple of mil in isk while showing them that this is a team based game just not every one going to be a team and when there grinding sp and isk i show them a good makeshift logi out of a basic suit and i help most of the time. Are you saying people don't do that in Eve where high sec and low Sec exist? |
BARAGAMOS
Kinsho Swords Caldari State
258
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Posted - 2015.10.03 21:05:00 -
[32] - Quote
ReViRaX wrote:The playerbase is too small.
I can already see 1 exploit; Low mu bracket for the newer players who can't afford/unlock proto gear. Higher mu bracket for high end players. Top players see noobs occupy lower mu bracket, they farm there and pad stats
They already do... They just make a newberry squad leader. With metalocks at least they will not be sporting proto gear on the new guys. When I watch my friend's games over the last two weeks its a constant farm for guys going 30+kills from Third Rock, Iberica, Groupo, AE, and pretty much all the scrub corps. They are always in proto and always in groups of three plus a random. MK0, CK0, AK0 every game. Its sad. The meta locks would at least help some. The match making is not. |
Kalante Schiffer
Ancient Exiles.
1
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Posted - 2015.10.03 21:32:00 -
[33] - Quote
I know mayne where is zee meta lock? Im always put against corps who are terrible in PC but they are god mode in pubs all the sudden! geee... i wonder why. Plz ZZP i need ma meta lock right meow.
K+öL.2013.ae.SEP. Slayer of baby snakes.
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TIGER SHARK1501
Savage Bullet RUST415
446
|
Posted - 2015.10.03 22:13:00 -
[34] - Quote
BARAGAMOS wrote:ReViRaX wrote:The playerbase is too small.
I can already see 1 exploit; Low mu bracket for the newer players who can't afford/unlock proto gear. Higher mu bracket for high end players. Top players see noobs occupy lower mu bracket, they farm there and pad stats They already do... They just make a newberry squad leader. With metalocks at least they will not be sporting proto gear on the new guys. When I watch my friend's games over the last two weeks its a constant farm for guys going 30+kills from Third Rock, Iberica, Groupo, AE, and pretty much all the scrub corps. They are always in proto and always in groups of three plus a random. MK0, CK0, AK0 every game. Its sad. The meta locks would at least help some. The match making is not. I've noticed a steep change in opposition difficulty when a member of my corp with a low SP count is squad leader vs a member that has 100 million + in SP. |
Yummy Alcohol
Chaotic War Lords
14
|
Posted - 2015.10.03 22:35:00 -
[35] - Quote
Couple problems with meta lock I can think of. First, the Aurum items have a higher meta level than their equivalent ISK item. I don't know if many people spend money on them but the meta levels would have to all be changed or ccp will simply make less money since people would buy less of them. Or all the ones built up via salvage will simply not be used because it will hinder your ability to maximize your potential within the meta level allowance.
Also I think different meta levels would have to be set for each type of fit. Just from briefly looking at all the apex suits, the Logis and Assaults are all 15-20 meta level higher than the Commandos and Sentinels. |
TIGER SHARK1501
Savage Bullet RUST415
449
|
Posted - 2015.10.04 01:02:00 -
[36] - Quote
Yummy Alcohol wrote:Couple problems with meta lock I can think of. First, the Aurum items have a higher meta level than their equivalent ISK item. I don't know if many people spend money on them but the meta levels would have to all be changed or ccp will simply make less money since people would buy less of them. Or all the ones built up via salvage will simply not be used because it will hinder your ability to maximize your potential within the meta level allowance.
Also I think different meta levels would have to be set for each type of fit. Just from briefly looking at all the apex suits, the Logis and Assaults are all 15-20 meta level higher than the Commandos and Sentinels. Disagree, plus if they wish they can sell militia or Basic suits for low Aurum cost. Try again. Not to mention if more noobs stayed they would get to higher levels and buy high tier Aurum level suits. |
Carmine Lotte
Talon Havocs
38
|
Posted - 2015.10.04 01:04:00 -
[37] - Quote
Shaun Iwairo wrote:Be careful what you wish for. Meta lock will just encourage the cheesiest FTOM fits with no counters due to being meta locked. Better than what we have now. |
BARAGAMOS
Kinsho Swords Caldari State
266
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Posted - 2015.10.04 01:31:00 -
[38] - Quote
TIGER SHARK1501 wrote:BARAGAMOS wrote:ReViRaX wrote:The playerbase is too small.
I can already see 1 exploit; Low mu bracket for the newer players who can't afford/unlock proto gear. Higher mu bracket for high end players. Top players see noobs occupy lower mu bracket, they farm there and pad stats They already do... They just make a newberry squad leader. With metalocks at least they will not be sporting proto gear on the new guys. When I watch my friend's games over the last two weeks its a constant farm for guys going 30+kills from Third Rock, Iberica, Groupo, AE, and pretty much all the scrub corps. They are always in proto and always in groups of three plus a random. MK0, CK0, AK0 every game. Its sad. The meta locks would at least help some. The match making is not. I've noticed a steep change in opposition difficulty when a member of my corp with a low SP count is squad leader vs a member that has 100 million + in SP.
That's because it only uses the squad leader's MU score to find matches. So be a THIRD ROCK or Latino scrub and go to squad finder and find a guy with a generic corp name and join him. Make him think you like him, hell send him a little ISK or gear and he will hook you up for days with padded K/D. Its good for about a week until the Tuesday reset then he is screwed by being moved into the higher MU bracket at 3 million SPs, but then the d bags move on to the next victim. I see it everyday not occasionally. I have been watching a friend's games over the last couple weeks and that's the way every game goes. Three guys killing 100 clones in AK0s and carthiums. Think I'll just start a thread with a list of the scrubs I see in there next week. Maybe some of the corp CEOs will grow some balls and get a handle on their members. The are not achieving thier required K/D actually fighting competition. Its killing the NPE to let this go on. The funniest one is Cryptic Soldier from AE. Always loves the fact he can one hit starter fits with a Thales. Seen him try to snipe countless times so I just have my friend sniper him as soon as I see him on the other team list when the game starts and he loses a Thales so he rage quits before his clone bleeds out. Nothing like sending kids crying home. |
Yummy Alcohol
Chaotic War Lords
15
|
Posted - 2015.10.04 02:05:00 -
[39] - Quote
TIGER SHARK1501 wrote:Yummy Alcohol wrote:Couple problems with meta lock I can think of. First, the Aurum items have a higher meta level than their equivalent ISK item. I don't know if many people spend money on them but the meta levels would have to all be changed or ccp will simply make less money since people would buy less of them. Or all the ones built up via salvage will simply not be used because it will hinder your ability to maximize your potential within the meta level allowance.
Also I think different meta levels would have to be set for each type of fit. Just from briefly looking at all the apex suits, the Logis and Assaults are all 15-20 meta level higher than the Commandos and Sentinels. Disagree, plus if they wish they can sell militia or Basic suits for low Aurum cost. Try again. Not to mention if more noobs stayed they would get to higher levels and buy high tier Aurum level suits.
Okay fine, disagree. So that means as things currently are someone who wants to run Aurum items can only run basic gear while people using ISK items get to run advanced gear and they have equal meta level. Sure that makes perfect sense. Or, a Logi can only run basic gear and the Sentinels run advanced gear, with equal meta levels. As things are, both of those would happen or close to it if a meta level cap were implemented.
I am not arguing against a meta level cap, I'm just saying it is a lot more involved to make it work than just picking an arbitrary number and leave everything else the way it is. |
TIGER SHARK1501
Savage Bullet RUST415
449
|
Posted - 2015.10.04 02:49:00 -
[40] - Quote
Yummy Alcohol wrote:TIGER SHARK1501 wrote:Yummy Alcohol wrote:Couple problems with meta lock I can think of. First, the Aurum items have a higher meta level than their equivalent ISK item. I don't know if many people spend money on them but the meta levels would have to all be changed or ccp will simply make less money since people would buy less of them. Or all the ones built up via salvage will simply not be used because it will hinder your ability to maximize your potential within the meta level allowance.
Also I think different meta levels would have to be set for each type of fit. Just from briefly looking at all the apex suits, the Logis and Assaults are all 15-20 meta level higher than the Commandos and Sentinels. Disagree, plus if they wish they can sell militia or Basic suits for low Aurum cost. Try again. Not to mention if more noobs stayed they would get to higher levels and buy high tier Aurum level suits. Okay fine, disagree. So that means as things currently are someone who wants to run Aurum items can only run basic gear while people using ISK items get to run advanced gear and they have equal meta level. Sure that makes perfect sense. Or, a Logi can only run basic gear and the Sentinels run advanced gear, with equal meta levels. As things are, both of those would happen or close to it if a meta level cap were implemented. I am not arguing against a meta level cap, I'm just saying it is a lot more involved to make it work than just picking an arbitrary number and leave everything else the way it is. Lol all they need to do is make a mode like ambush, Dom, or skirmish where any fitting is invalid if anything about it is higher than basic. I know I make it sound easy but conceptually it's that easy. |
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Yummy Alcohol
Chaotic War Lords
15
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Posted - 2015.10.04 02:55:00 -
[41] - Quote
TIGER SHARK1501 wrote:Yummy Alcohol wrote:TIGER SHARK1501 wrote:Yummy Alcohol wrote:Couple problems with meta lock I can think of. First, the Aurum items have a higher meta level than their equivalent ISK item. I don't know if many people spend money on them but the meta levels would have to all be changed or ccp will simply make less money since people would buy less of them. Or all the ones built up via salvage will simply not be used because it will hinder your ability to maximize your potential within the meta level allowance.
Also I think different meta levels would have to be set for each type of fit. Just from briefly looking at all the apex suits, the Logis and Assaults are all 15-20 meta level higher than the Commandos and Sentinels. Disagree, plus if they wish they can sell militia or Basic suits for low Aurum cost. Try again. Not to mention if more noobs stayed they would get to higher levels and buy high tier Aurum level suits. Okay fine, disagree. So that means as things currently are someone who wants to run Aurum items can only run basic gear while people using ISK items get to run advanced gear and they have equal meta level. Sure that makes perfect sense. Or, a Logi can only run basic gear and the Sentinels run advanced gear, with equal meta levels. As things are, both of those would happen or close to it if a meta level cap were implemented. I am not arguing against a meta level cap, I'm just saying it is a lot more involved to make it work than just picking an arbitrary number and leave everything else the way it is. Lol all they need to do is make a mode like ambush, Dom, or skirmish where any fitting is invalid if anything about it is higher than basic. I know I make it sound easy but conceptually it's that easy.
Something like that would work, I was thinking more along the lines of picking a number, lets say 40, as the maximum meta level your suit can have with all items combined. I think that is what most people are talking about when it comes to meta cap too. |
TIGER SHARK1501
Savage Bullet RUST415
449
|
Posted - 2015.10.04 03:04:00 -
[42] - Quote
Yummy Alcohol wrote:TIGER SHARK1501 wrote:Yummy Alcohol wrote:TIGER SHARK1501 wrote:Yummy Alcohol wrote:Couple problems with meta lock I can think of. First, the Aurum items have a higher meta level than their equivalent ISK item. I don't know if many people spend money on them but the meta levels would have to all be changed or ccp will simply make less money since people would buy less of them. Or all the ones built up via salvage will simply not be used because it will hinder your ability to maximize your potential within the meta level allowance.
Also I think different meta levels would have to be set for each type of fit. Just from briefly looking at all the apex suits, the Logis and Assaults are all 15-20 meta level higher than the Commandos and Sentinels. Disagree, plus if they wish they can sell militia or Basic suits for low Aurum cost. Try again. Not to mention if more noobs stayed they would get to higher levels and buy high tier Aurum level suits. Okay fine, disagree. So that means as things currently are someone who wants to run Aurum items can only run basic gear while people using ISK items get to run advanced gear and they have equal meta level. Sure that makes perfect sense. Or, a Logi can only run basic gear and the Sentinels run advanced gear, with equal meta levels. As things are, both of those would happen or close to it if a meta level cap were implemented. I am not arguing against a meta level cap, I'm just saying it is a lot more involved to make it work than just picking an arbitrary number and leave everything else the way it is. Lol all they need to do is make a mode like ambush, Dom, or skirmish where any fitting is invalid if anything about it is higher than basic. I know I make it sound easy but conceptually it's that easy. Something like that would work, I was thinking more along the lines of picking a number, lets say 40, as the maximum meta level your suit can have with all items combined. I think that is what most people are talking about when it comes to meta cap too. I hear you. Not bad I'm thinking totally more in simple terms. Basic weapons, suits and modules. No insta blapping anyone with an assault rail rifle, suits that would ensure besides squading up that performance would depend on player skills and the effects of Passive perks from putting your SP into skills. I think it'd be a good way to keep players interested in tough battles, smaller groups or corps could compete against vets without feels crushed by lack of SP or isk. This could be the low Sec of Dust! There could be player retention! If anyone complained about Proto or officer suits it would be because they weren't playing in the lower tier battles! This would aide the game in many ways. |
BARAGAMOS
Kinsho Swords Caldari State
266
|
Posted - 2015.10.04 03:06:00 -
[43] - Quote
Yummy Alcohol wrote:TIGER SHARK1501 wrote:Yummy Alcohol wrote:TIGER SHARK1501 wrote:Yummy Alcohol wrote:Couple problems with meta lock I can think of. First, the Aurum items have a higher meta level than their equivalent ISK item. I don't know if many people spend money on them but the meta levels would have to all be changed or ccp will simply make less money since people would buy less of them. Or all the ones built up via salvage will simply not be used because it will hinder your ability to maximize your potential within the meta level allowance.
Also I think different meta levels would have to be set for each type of fit. Just from briefly looking at all the apex suits, the Logis and Assaults are all 15-20 meta level higher than the Commandos and Sentinels. Disagree, plus if they wish they can sell militia or Basic suits for low Aurum cost. Try again. Not to mention if more noobs stayed they would get to higher levels and buy high tier Aurum level suits. Okay fine, disagree. So that means as things currently are someone who wants to run Aurum items can only run basic gear while people using ISK items get to run advanced gear and they have equal meta level. Sure that makes perfect sense. Or, a Logi can only run basic gear and the Sentinels run advanced gear, with equal meta levels. As things are, both of those would happen or close to it if a meta level cap were implemented. I am not arguing against a meta level cap, I'm just saying it is a lot more involved to make it work than just picking an arbitrary number and leave everything else the way it is. Lol all they need to do is make a mode like ambush, Dom, or skirmish where any fitting is invalid if anything about it is higher than basic. I know I make it sound easy but conceptually it's that easy. Something like that would work, I was thinking more along the lines of picking a number, lets say 40, as the maximum meta level your suit can have with all items combined. I think that is what most people are talking about when it comes to meta cap too.
^^^^^^ That's how it is supposed to work. A combined number. You can have whatever you want as long as you come in under the number. That gives a lot of personal freedom for fits and limits stomping.
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TIGER SHARK1501
Savage Bullet RUST415
449
|
Posted - 2015.10.04 03:12:00 -
[44] - Quote
Baragamos I like your idea too. I think mine is more clear cut but yours would provide more flexibility in fittings. |
GeorgeN76
Eden Claims Corp
749
|
Posted - 2015.10.04 03:52:00 -
[45] - Quote
Love the ideas!
Please keep them comming
Scouts and Swarms
|
Shaun Iwairo
Simple Minded People Pty. Ltd.
20
|
Posted - 2015.10.04 05:14:00 -
[46] - Quote
BARAGAMOS wrote: ^^^^^^ That's how it is supposed to work. A combined number. You can have whatever you want as long as you come in under the number. That gives a lot of personal freedom for fits and limits stomping.
This is the sort of meta lock that I'm really against. Never underestimate Dust players ability to break the game. I've just made a thread that will hopefully highlight my concerns. |
Alena Asakura
Caldari Logistics Reserve
28
|
Posted - 2015.10.04 09:42:00 -
[47] - Quote
TIGER SHARK1501 wrote:Yummy Alcohol wrote:TIGER SHARK1501 wrote:Yummy Alcohol wrote:Couple problems with meta lock I can think of. First, the Aurum items have a higher meta level than their equivalent ISK item. I don't know if many people spend money on them but the meta levels would have to all be changed or ccp will simply make less money since people would buy less of them. Or all the ones built up via salvage will simply not be used because it will hinder your ability to maximize your potential within the meta level allowance.
Also I think different meta levels would have to be set for each type of fit. Just from briefly looking at all the apex suits, the Logis and Assaults are all 15-20 meta level higher than the Commandos and Sentinels. Disagree, plus if they wish they can sell militia or Basic suits for low Aurum cost. Try again. Not to mention if more noobs stayed they would get to higher levels and buy high tier Aurum level suits. Okay fine, disagree. So that means as things currently are someone who wants to run Aurum items can only run basic gear while people using ISK items get to run advanced gear and they have equal meta level. Sure that makes perfect sense. Or, a Logi can only run basic gear and the Sentinels run advanced gear, with equal meta levels. As things are, both of those would happen or close to it if a meta level cap were implemented. I am not arguing against a meta level cap, I'm just saying it is a lot more involved to make it work than just picking an arbitrary number and leave everything else the way it is. Lol all they need to do is make a mode like ambush, Dom, or skirmish where any fitting is invalid if anything about it is higher than basic. I know I make it sound easy but conceptually it's that easy. I think I'd really enjoy playing in a battle that only used militia fits. Even better, starter fit BPs, from the days when people didn't know how to point their rifle. I think that would be fun, very leveling and would give blueberries the chance to see what people can achieve with skill, rather than expensive high-end elite gear....
Count me in. :) |
TIGER SHARK1501
Savage Bullet RUST415
454
|
Posted - 2015.10.04 13:32:00 -
[48] - Quote
Shaun Iwairo wrote:BARAGAMOS wrote: ^^^^^^ That's how it is supposed to work. A combined number. You can have whatever you want as long as you come in under the number. That gives a lot of personal freedom for fits and limits stomping.
This is the sort of meta lock that I'm really against. Never underestimate Dust players ability to break the game. I've just made a thread that will hopefully highlight my concerns. It would be better than the way things are now. |
TIGER SHARK1501
Savage Bullet RUST415
454
|
Posted - 2015.10.04 13:48:00 -
[49] - Quote
TIGER SHARK1501 wrote:Shaun Iwairo wrote:BARAGAMOS wrote: ^^^^^^ That's how it is supposed to work. A combined number. You can have whatever you want as long as you come in under the number. That gives a lot of personal freedom for fits and limits stomping.
This is the sort of meta lock that I'm really against. Never underestimate Dust players ability to break the game. I've just made a thread that will hopefully highlight my concerns. It would be better than the way things are now. Alena Asakura there's also consideration of all the starter fits and regular BPOs that everyone has. They can be altered with modules and weapons but keep them of the same level. |
Unholy HateGore
highland marines
45
|
Posted - 2015.10.04 14:07:00 -
[50] - Quote
Death Shadow117 wrote:Meta lock doesn't fix squad stomps and that's the issue. If a squad q's they should have to wait for a squad to q against them. now that is a good idea.
|
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Devadander
Woodgrain Atari
818
|
Posted - 2015.10.04 14:13:00 -
[51] - Quote
Shaun Iwairo wrote:BARAGAMOS wrote: ^^^^^^ That's how it is supposed to work. A combined number. You can have whatever you want as long as you come in under the number. That gives a lot of personal freedom for fits and limits stomping.
This is the sort of meta lock that I'm really against. Never underestimate Dust players ability to break the game. I've just made a thread that will hopefully highlight my concerns.
I just did an example in that thread.....
At this point it would have to be a tier-lock not a meta-lock.
Militia contracts: MLT suits and weapons only. Mods are crazy hard to fit on MLT frames even with max skills.
Lore it up with something like:
"Concord has allowed your local station to offer simple garrisons in surrounding systems. As these battles take place in high sec space, equipment will be restricted to minimize property damage and civilian casualties.
As the engagements are of a lesser threat level, the isk you will receive will also be lesser. However, the experiences will serve your combat training as well as any other encounter would. See your station contracts officer for more information."
Newberries can get their sp on without being smeared. (too hard) Vets can grind out their dailys. Tryhards still have two modes to tryhard in. (Q sync in this mode will happen, but will lead to less stomps)
Lower isk payout reflects lower cost of fittings. No sp change because that hurts newbros.
And maybe tune the salvage (if possible) to more components, fitted fits, broken bits, and std gear. As these are the things plants crave.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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TIGER SHARK1501
Savage Bullet RUST415
454
|
Posted - 2015.10.04 17:10:00 -
[52] - Quote
Devadander wrote:Shaun Iwairo wrote:BARAGAMOS wrote: ^^^^^^ That's how it is supposed to work. A combined number. You can have whatever you want as long as you come in under the number. That gives a lot of personal freedom for fits and limits stomping.
This is the sort of meta lock that I'm really against. Never underestimate Dust players ability to break the game. I've just made a thread that will hopefully highlight my concerns. I just did an example in that thread..... At this point it would have to be a tier-lock not a meta-lock. Militia contracts: MLT suits and weapons only. Mods are crazy hard to fit on MLT frames even with max skills. Lore it up with something like: "Concord has allowed your local station to offer simple garrisons in surrounding systems. As these battles take place in high sec space, equipment will be restricted to minimize property damage and civilian casualties.
As the engagements are of a lesser threat level, the isk you will receive will also be lesser. However, the experiences will serve your combat training as well as any other encounter would. See your station contracts officer for more information." Newberries can get their sp on without being smeared. (too hard) Vets can grind out their dailys. Tryhards still have two modes to tryhard in. (Q sync in this mode will happen, but will lead to less stomps) Lower isk payout reflects lower cost of fittings. No sp change because that hurts newbros. And maybe tune the salvage (if possible) to more components, fitted fits, broken bits, and std gear. As these are the things plants crave. Lower tier could have normal salvage while already existing modes could promote an increase in salvage. I'm actually find of the prefit heavies at the end of battle. |
Shaun Iwairo
Simple Minded People Pty. Ltd.
23
|
Posted - 2015.10.04 23:34:00 -
[53] - Quote
Devadander wrote:Shaun Iwairo wrote:BARAGAMOS wrote: ^^^^^^ That's how it is supposed to work. A combined number. You can have whatever you want as long as you come in under the number. That gives a lot of personal freedom for fits and limits stomping.
This is the sort of meta lock that I'm really against. Never underestimate Dust players ability to break the game. I've just made a thread that will hopefully highlight my concerns. I just did an example in that thread..... At this point it would have to be a tier-lock not a meta-lock. Militia contracts: MLT suits and weapons only. Mods are crazy hard to fit on MLT frames even with max skills. Lore it up with something like: "Concord has allowed your local station to offer simple garrisons in surrounding systems. As these battles take place in high sec space, equipment will be restricted to minimize property damage and civilian casualties.
As the engagements are of a lesser threat level, the isk you will receive will also be lesser. However, the experiences will serve your combat training as well as any other encounter would. See your station contracts officer for more information." Newberries can get their sp on without being smeared. (too hard) Vets can grind out their dailys. Tryhards still have two modes to tryhard in. (Q sync in this mode will happen, but will lead to less stomps) Lower isk payout reflects lower cost of fittings. No sp change because that hurts newbros. And maybe tune the salvage (if possible) to more components, fitted fits, broken bits, and std gear. As these are the things plants crave.
I agree that this is better, but I think we should also consider the effect skills have on a dropsuit.
Basic level player:
- Armor Plating I
- Dropsuit Armor Upgrades I
+5% base dropsuit armor HP, + 2% armor module HP
- Combat Rifle Proficiency 0
- Augmented Ammo 0
+15% damage vs armor
Proto level player:
- Armor Plating 5
- Dropsuit Armor Upgrades 5
+25% base dropsuit armor HP, + 10% armor module HP
- Combat Rifle Proficiency 5
- Augmented Ammo 5
+35% damage vs armor
Just with these two players in the exact same same loadout, the vet gets 20% more hp from their suit and 8% more hp from their modules, and does 20% more damage. How many more shots does the newberry have to land on the vet (edit: compared to the vet on the newberry) to take them out? What other FPSs can you think of that give vets such an advantage?
"But that's just the way of New Eden"
This system works in Eve because you can pick your fights. There is no d-scan to see what's in that plex in Dust. There is no pulling range and warping off in Dust. You fight against who and whatever Scotty tells you to.
I realize this won't be a popular opinion but to me it's just crazy for Dust to not have some sort of mode where all stats are equalized. A mode where I don't have to think 'did I just die because I got outplayed or because that guy just has more hp and does more damage than me?' |
TIGER SHARK1501
Savage Bullet RUST415
455
|
Posted - 2015.10.05 01:40:00 -
[54] - Quote
Even with passive perks in play I don't think that's as detrimental to a newberry as a fully loaded Vet with a Proto suit. Like I said the biggest threat is an organized squad, skill, and passive SP perks. Still not nearly as threatening as the way things are. |
Shaun Iwairo
Simple Minded People Pty. Ltd.
23
|
Posted - 2015.10.05 02:30:00 -
[55] - Quote
TIGER SHARK1501 wrote:Even with passive perks in play I don't think that's as detrimental to a newberry as a fully loaded Vet with a Proto suit. Like I said the biggest threat is an organized squad, skill, and passive SP perks. Still not nearly as threatening as the way things are.
I agree to a point, skills are less detrimental than STD vs PRO. I do believe that passive modifiers are detrimental enough to cause a problem.
I've been wanting to work this out for a while, so this is mostly because I'm interested to see the numbers.
Using an Assault M1 with 2 x Basic Shield Extenders, 2 x Basic Ferroscales, 2x Basic Light Damage Mods and a Combat Rifle the new player that has just unlocked the gear has: 288 Shield HP 271 Armor HP and does: 24 HP/round damage to Shield 32.8 HP/round damage to Armor
Conversely, the vet with V's in the applicable skills and augmented ammo V has: 335.1 Shield HP 314.5 Armor HP and does: 25.2 HP/round damage to shield 39.6 HP/round damage to Armor
For the new player to take down the vet they need to land (335.1/24) + (314.5/32.8) =~ 23.5 rounds For the vet to take down the new player they need to land (288/25.2) + (271/39.6) =~ 18.3 rounds
Even in the exact same suit, a new player going toe to toe with a vet needs to land about 30% more shots to come out on top. |
Regnier Feros
Dead Man's Game
851
|
Posted - 2015.10.05 02:57:00 -
[56] - Quote
TIGER SHARK1501 wrote:Merely curious about this idea. Is it something being worked on, dismissed, considered? Played a Factional where an individual from an undisclosed corp went 32/0 running a Scotsman's suit, Bon's shotgun and Ghalags bolt pistol. There's a reason noobs don't stay. I had four close friends that I tried getting into this game and all dropped after a month. I encouraged them to keep trying and just keep close to improve their odds. No luck. Another friend who played this game and loved it now plays DCU!!!! I've tried keeping a positive attitude but stuff like this is making me a bitter cynical vet. Sorry for the vent guys. o7 My friends quit because they had poor isk management skills ._.
I LIKE PIE
|
Daemonn Adima
Y.A.M.A.H
274
|
Posted - 2015.10.05 05:10:00 -
[57] - Quote
BARAGAMOS wrote:TIGER SHARK1501 wrote:BARAGAMOS wrote:ReViRaX wrote:The playerbase is too small.
I can already see 1 exploit; Low mu bracket for the newer players who can't afford/unlock proto gear. Higher mu bracket for high end players. Top players see noobs occupy lower mu bracket, they farm there and pad stats They already do... They just make a newberry squad leader. With metalocks at least they will not be sporting proto gear on the new guys. When I watch my friend's games over the last two weeks its a constant farm for guys going 30+kills from Third Rock, Iberica, Groupo, AE, and pretty much all the scrub corps. They are always in proto and always in groups of three plus a random. MK0, CK0, AK0 every game. Its sad. The meta locks would at least help some. The match making is not. I've noticed a steep change in opposition difficulty when a member of my corp with a low SP count is squad leader vs a member that has 100 million + in SP. That's because it only uses the squad leader's MU score to find matches. So be a THIRD ROCK or Latino scrub and go to squad finder and find a guy with a generic corp name and join him. Make him think you like him, hell send him a little ISK or gear and he will hook you up for days with padded K/D. Its good for about a week until the Tuesday reset then he is screwed by being moved into the higher MU bracket at 3 million SPs, but then the d bags move on to the next victim. I see it everyday not occasionally. I have been watching a friend's games over the last couple weeks and that's the way every game goes. Three guys killing 100 clones in AK0s and carthiums. Think I'll just start a thread with a list of the scrubs I see in there next week. Maybe some of the corp CEOs will grow some balls and get a handle on their members. The are not achieving thier required K/D actually fighting competition. Its killing the NPE to let this go on. The funniest one is Cryptic Soldier from AE. Always loves the fact he can one hit starter fits with a Thales. Seen him try to snipe countless times so I just have my friend sniper him as soon as I see him on the other team list when the game starts and he loses a Thales so he rage quits before his clone bleeds out. Nothing like sending kids crying home.
Way ahead of you...!
https://forums.dust514.com/default.aspx?g=posts&m=2960970 |
Daemonn Adima
Y.A.M.A.H
274
|
Posted - 2015.10.05 05:14:00 -
[58] - Quote
Shaun Iwairo wrote:TIGER SHARK1501 wrote:Even with passive perks in play I don't think that's as detrimental to a newberry as a fully loaded Vet with a Proto suit. Like I said the biggest threat is an organized squad, skill, and passive SP perks. Still not nearly as threatening as the way things are. I agree to a point, skills are less detrimental than STD vs PRO. I do believe that passive modifiers are detrimental enough to cause a problem. I've been wanting to work this out for a while, so this is mostly because I'm interested to see the numbers. Using an Assault M1 with 2 x Basic Shield Extenders, 2 x Basic Ferroscales, 2x Basic Light Damage Mods and a Combat Rifle the new player that has just unlocked the gear has: 288 Shield HP 271 Armor HPand does: 24 HP/round damage to Shield 32.8 HP/round damage to ArmorConversely, the vet with V's in the applicable skills and augmented ammo V has: 335.1 Shield HP 314.5 Armor HPand does: 25.2 HP/round damage to shield 39.6 HP/round damage to ArmorFor the new player to take down the vet they need to land (335.1/24) + (314.5/32.8) =~ 23.5 rounds For the vet to take down the new player they need to land (288/25.2) + (271/39.6) =~ 18.3 rounds Even in the exact same suit, a new player going toe to toe with a vet needs to land about 30% more shots to come out on top.
And supposedly noobs just need to git gud, right? So basically you've played the game longer, you have knowledge advantage and also a combat advantage and people just need to git gud. Right.
Great info, I will be stealing this and requoting you across many threads.
|
five times
Liverpool F.C.
206
|
Posted - 2015.10.05 05:52:00 -
[59] - Quote
The best solution is non sharing of scans, only the operator of the scanner sees on his tacnet.
keep your proto squads and social aspect, and use your communication to get enemy position from your gal logi. |
Shaun Iwairo
Simple Minded People Pty. Ltd.
23
|
Posted - 2015.10.05 06:07:00 -
[60] - Quote
Daemonn Adima wrote: And supposedly noobs just need to git gud, right? So basically you've played the game longer, you have knowledge advantage and also a combat advantage and people just need to git gud. Right.
Great info, I will be stealing this and requoting you across many threads.
Looks like today is going to be a numbers day for me. Keep in mind that what I outlined almost never happens, that is a vet going into a pub in STD gear.
Keeping the new player in STD gear (because let's face it, isk and SP limits are real for them) and;
Putting the vet into the same fit with everything at ADV level gives them: 372.5 Shield HP 347.5 Armor HP and they do: 27.3 HP/round to Shield 43.1 HP/round to Armor
For the new player to take down the vet they need to land (372.5/24) + (347.5/32.8) =~ 26.1 rounds For the vet to take down the new player they need to land (288/27.3) + (271/43.1) =~ 16.8 rounds
A new player going toe to toe with a vet in ADV gear needs to land about 55% more shots to come out on top.
Now things get nasty Putting the vet into the same fit with everything at PRO level gives them: 407.7 Shield HP 402.5 Armor HP and they do: 30.45 HP/round to Shield 46.8 HP/round to Armor
For the new player to take down the vet they need to land (407.7/24) + (402.5/32.8) =~ 29.25 rounds For the vet to take down the new player they need to land (288/30.45) + (271/46.8) =~ 15.2 rounds
A new player going toe to toe with a vet in PRO gear needs to land about 93% more shots to come out on top.
I admit this is a rare(ish) case, but if the vet puts on their try hard pants and pulls out an officer weapon:
For the new player to take down the vet they need to land (407.7/24) + (402.5/32.8) =~ 29.25 rounds For the vet to take down the new player they need to land (288/33.6) + (271/51.5) =~ 13.8 rounds
A new player going toe to toe with a vet in PRO gear with an OFC weapon needs to land about 112% more shots to come out on top. |
|
QRT30
Made in Poland... E-R-A
131
|
Posted - 2015.10.05 06:26:00 -
[61] - Quote
five times wrote:The best solution is non sharing of scans, only the operator of the scanner sees on his tacnet.
keep your proto squads and social aspect, and use your communication to get enemy position from your gal logi. I would rather restrict view only only to squad. View for all team is OP. Sometimes when bluberriers going to lost the match I permanent scan in galogi. It's helps much better than killing.
QRT30 - open beta vet with +115 mln SP
QRT300 - Amarr
Trolling prof. 5
|
Daemonn Adima
Y.A.M.A.H
274
|
Posted - 2015.10.05 06:32:00 -
[62] - Quote
Shaun Iwairo wrote:Daemonn Adima wrote: And supposedly noobs just need to git gud, right? So basically you've played the game longer, you have knowledge advantage and also a combat advantage and people just need to git gud. Right.
Great info, I will be stealing this and requoting you across many threads.
Looks like today is going to be a numbers day for me. Keep in mind that what I outlined almost never happens, that is a vet going into a pub in STD gear. Keeping the new player in STD gear (because let's face it, isk and SP limits are real for them) and; Putting the vet into the same fit with everything at ADV level gives them:372.5 Shield HP 347.5 Armor HPand they do: 27.3 HP/round to Shield 43.1 HP/round to ArmorFor the new player to take down the vet they need to land (372.5/24) + (347.5/32.8) =~ 26.1 rounds For the vet to take down the new player they need to land (288/27.3) + (271/43.1) =~ 16.8 rounds A new player going toe to toe with a vet in ADV gear needs to land about 55% more shots to come out on top. Now things get nasty Putting the vet into the same fit with everything at PRO level gives them:407.7 Shield HP 402.5 Armor HPand they do: 30.45 HP/round to Shield 46.8 HP/round to ArmorFor the new player to take down the vet they need to land (407.7/24) + (402.5/32.8) =~ 29.25 rounds For the vet to take down the new player they need to land (288/30.45) + (271/46.8) =~ 15.2 rounds A new player going toe to toe with a vet in PRO gear needs to land about 93% more shots to come out on top. I admit this is a rare(ish) case, but if the vet puts on their try hard pants and pulls out an officer weapon: For the new player to take down the vet they need to land (407.7/24) + (402.5/32.8) =~ 29.25 rounds For the vet to take down the new player they need to land (288/33.6) + (271/51.5) =~ 13.8 rounds A new player going toe to toe with a vet in PRO gear with an OFC weapon needs to land about 112% more shots to come out on top.
Holy crap. And now it's not so rare for the most extreme of these cases to be the norm. |
HOWDIDHEKILLME
Dying to Reload
1
|
Posted - 2015.10.05 06:34:00 -
[63] - Quote
Meta lock is stupid I made a rattati suit with better stats ( one I'd much rather run than my best proto ) at a 28 mu than a full proto suit that had a mu of 68. Mu can be manipulated and meta locked matches would be twisted and become a joke. |
Daemonn Adima
Y.A.M.A.H
278
|
Posted - 2015.10.05 12:45:00 -
[64] - Quote
No one says 28 is where we balance it. It was just a number proposed. Also, suits like rattati can have their mu changed. This is not an impossible task. |
TIGER SHARK1501
Savage Bullet RUST415
457
|
Posted - 2015.10.05 15:04:00 -
[65] - Quote
Regnier Feros wrote:TIGER SHARK1501 wrote:Merely curious about this idea. Is it something being worked on, dismissed, considered? Played a Factional where an individual from an undisclosed corp went 32/0 running a Scotsman's suit, Bon's shotgun and Ghalags bolt pistol. There's a reason noobs don't stay. I had four close friends that I tried getting into this game and all dropped after a month. I encouraged them to keep trying and just keep close to improve their odds. No luck. Another friend who played this game and loved it now plays DCU!!!! I've tried keeping a positive attitude but stuff like this is making me a bitter cynical vet. Sorry for the vent guys. o7 My friends quit because they had poor isk management skills ._. Tragic! I'm all about loyalty suits and ambush now to bankroll my playing. |
TIGER SHARK1501
Savage Bullet RUST415
457
|
Posted - 2015.10.05 15:08:00 -
[66] - Quote
Shaun Iwairo wrote:TIGER SHARK1501 wrote:Even with passive perks in play I don't think that's as detrimental to a newberry as a fully loaded Vet with a Proto suit. Like I said the biggest threat is an organized squad, skill, and passive SP perks. Still not nearly as threatening as the way things are. I agree to a point, skills are less detrimental than STD vs PRO. I do believe that passive modifiers are detrimental enough to cause a problem. I've been wanting to work this out for a while, so this is mostly because I'm interested to see the numbers. Using an Assault M1 with 2 x Basic Shield Extenders, 2 x Basic Ferroscales, 2x Basic Light Damage Mods and a Combat Rifle the new player that has just unlocked the gear has: 288 Shield HP 271 Armor HPand does: 24 HP/round damage to Shield 32.8 HP/round damage to ArmorConversely, the vet with V's in the applicable skills and augmented ammo V has: 335.1 Shield HP 314.5 Armor HPand does: 25.2 HP/round damage to shield 39.6 HP/round damage to ArmorFor the new player to take down the vet they need to land (335.1/24) + (314.5/32.8) =~ 23.5 rounds For the vet to take down the new player they need to land (288/25.2) + (271/39.6) =~ 18.3 rounds Even in the exact same suit, a new player going toe to toe with a vet needs to land about 30% more shots to come out on top. Thanks for the numbers! |
TIGER SHARK1501
Savage Bullet RUST415
457
|
Posted - 2015.10.05 15:09:00 -
[67] - Quote
HOWDIDHEKILLME wrote:Meta lock is stupid I made a rattati suit with better stats ( one I'd much rather run than my best proto ) at a 28 mu than a full proto suit that had a mu of 68. Mu can be manipulated and meta locked matches would be twisted and become a joke. Then don't play it. It is however badly needed. |
TIGER SHARK1501
Savage Bullet RUST415
457
|
Posted - 2015.10.05 15:31:00 -
[68] - Quote
I just considered that a warbarge module could be created that negates damage inflicted by the augmented ammo perk and only that but that would worsen the situation for noobs. |
Shaun Iwairo
Simple Minded People Pty. Ltd.
25
|
Posted - 2015.10.06 00:15:00 -
[69] - Quote
TIGER SHARK1501 wrote:HOWDIDHEKILLME wrote:Meta lock is stupid I made a rattati suit with better stats ( one I'd much rather run than my best proto ) at a 28 mu than a full proto suit that had a mu of 68. Mu can be manipulated and meta locked matches would be twisted and become a joke. Then don't play it. It is however badly needed.
When I hear 'Meta Lock' I think of the total meta of the suit + modules. This could be gamed and would put the new players in a worse situation than before.
What I think a lot of us are talking about is a 'Tier Lock'. That is, no use of gear above ADV (maybe even STD) level. This is much less open to exploitation and is my preferred system. |
TIGER SHARK1501
Savage Bullet RUST415
459
|
Posted - 2015.10.06 04:35:00 -
[70] - Quote
Shaun Iwairo wrote:TIGER SHARK1501 wrote:HOWDIDHEKILLME wrote:Meta lock is stupid I made a rattati suit with better stats ( one I'd much rather run than my best proto ) at a 28 mu than a full proto suit that had a mu of 68. Mu can be manipulated and meta locked matches would be twisted and become a joke. Then don't play it. It is however badly needed. When I hear 'Meta Lock' I think of the total meta of the suit + modules. This could be gamed and would put the new players in a worse situation than before. What I think a lot of us are talking about is a 'Tier Lock'. That is, no use of gear above ADV (maybe even STD) level. This is much less open to exploitation and is my preferred system. Then under what you state it is tiuer lock that I would prefer because it would be more simple and clear cut than extreme flexibility with meta where people could toss a very high tier weapon on a low tier suit. |
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