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Posted - 2015.10.02 00:44:00 -
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Merely curious about this idea. Is it something being worked on, dismissed, considered? Played a Factional where an individual from an undisclosed corp went 32/0 running a Scotsman's suit, Bon's shotgun and Ghalags bolt pistol.
There's a reason noobs don't stay. I had four close friends that I tried getting into this game and all dropped after a month. I encouraged them to keep trying and just keep close to improve their odds. No luck.
Another friend who played this game and loved it now plays DCU!!!!
I've tried keeping a positive attitude but stuff like this is making me a bitter cynical vet.
Sorry for the vent guys. o7 ![Straight](https://forums.dust514.com/Images/Emoticons/ccp_straight.png) |
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Posted - 2015.10.02 01:32:00 -
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Heck as long as I know they're working on it or want it I'll chill out but when I can't get my friends to stay because they get their butts handed to them it gets old. Even the fact that Officer spam is the new stomp is way past old. I'm a rarity for only using officer in PC granted that's my choice. Other berries have to kill whomever they can as often as they can with the best gear so they feel good about themselves.
Thanks Vicious. o7 |
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Posted - 2015.10.02 13:38:00 -
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Shaun Iwairo wrote:Be careful what you wish for. Meta lock will just encourage the cheesiest FTOM fits with no counters due to being meta locked. I'll wish for it. Meta lock! ![Twisted](https://forums.dust514.com/Images/Emoticons/ccp_twisted.png) |
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Posted - 2015.10.02 13:41:00 -
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Death Shadow117 wrote:Meta lock doesn't fix squad stomps and that's the issue. If a squad q's they should have to wait for a squad to q against them. No it won't being a teamwork oriented game. The issue is constant spam of officer and Proto gear which meta lock could solve. |
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Posted - 2015.10.02 13:42:00 -
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ReViRaX wrote:The playerbase is too small.
I can already see 1 exploit; Low mu bracket for the newer players who can't afford/unlock proto gear. Higher mu bracket for high end players. Top players see noobs occupy lower mu bracket, they farm there and pad stats Bring it on. Afraid you'll run out of opposition wearing lower tier gear? |
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Posted - 2015.10.02 19:24:00 -
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It would just be nice if a Dev would acknowledge that this is something they are working on or looking into. The player base is literally killing itself off and noobs won't have a reason to play. http://m.imgur.com/gallery/6bDQDSM |
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Posted - 2015.10.03 18:03:00 -
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jak cutter wrote:I wonder how many people take the time too help out the new blueberries i try to help them by explaining suit roles and giving them a couple of mil in isk while showing them that this is a team based game just not every one going to be a team and when there grinding sp and isk i show them a good makeshift logi out of a basic suit and i help most of the time. Are you saying people don't do that in Eve where high sec and low Sec exist? |
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Posted - 2015.10.03 22:13:00 -
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BARAGAMOS wrote:ReViRaX wrote:The playerbase is too small.
I can already see 1 exploit; Low mu bracket for the newer players who can't afford/unlock proto gear. Higher mu bracket for high end players. Top players see noobs occupy lower mu bracket, they farm there and pad stats They already do... They just make a newberry squad leader. With metalocks at least they will not be sporting proto gear on the new guys. When I watch my friend's games over the last two weeks its a constant farm for guys going 30+kills from Third Rock, Iberica, Groupo, AE, and pretty much all the scrub corps. They are always in proto and always in groups of three plus a random. MK0, CK0, AK0 every game. Its sad. The meta locks would at least help some. The match making is not. I've noticed a steep change in opposition difficulty when a member of my corp with a low SP count is squad leader vs a member that has 100 million + in SP. |
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Posted - 2015.10.04 01:02:00 -
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Yummy Alcohol wrote:Couple problems with meta lock I can think of. First, the Aurum items have a higher meta level than their equivalent ISK item. I don't know if many people spend money on them but the meta levels would have to all be changed or ccp will simply make less money since people would buy less of them. Or all the ones built up via salvage will simply not be used because it will hinder your ability to maximize your potential within the meta level allowance.
Also I think different meta levels would have to be set for each type of fit. Just from briefly looking at all the apex suits, the Logis and Assaults are all 15-20 meta level higher than the Commandos and Sentinels. Disagree, plus if they wish they can sell militia or Basic suits for low Aurum cost. Try again. Not to mention if more noobs stayed they would get to higher levels and buy high tier Aurum level suits. |
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Posted - 2015.10.04 02:49:00 -
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Yummy Alcohol wrote:TIGER SHARK1501 wrote:Yummy Alcohol wrote:Couple problems with meta lock I can think of. First, the Aurum items have a higher meta level than their equivalent ISK item. I don't know if many people spend money on them but the meta levels would have to all be changed or ccp will simply make less money since people would buy less of them. Or all the ones built up via salvage will simply not be used because it will hinder your ability to maximize your potential within the meta level allowance.
Also I think different meta levels would have to be set for each type of fit. Just from briefly looking at all the apex suits, the Logis and Assaults are all 15-20 meta level higher than the Commandos and Sentinels. Disagree, plus if they wish they can sell militia or Basic suits for low Aurum cost. Try again. Not to mention if more noobs stayed they would get to higher levels and buy high tier Aurum level suits. Okay fine, disagree. So that means as things currently are someone who wants to run Aurum items can only run basic gear while people using ISK items get to run advanced gear and they have equal meta level. Sure that makes perfect sense. Or, a Logi can only run basic gear and the Sentinels run advanced gear, with equal meta levels. As things are, both of those would happen or close to it if a meta level cap were implemented. I am not arguing against a meta level cap, I'm just saying it is a lot more involved to make it work than just picking an arbitrary number and leave everything else the way it is. Lol all they need to do is make a mode like ambush, Dom, or skirmish where any fitting is invalid if anything about it is higher than basic. I know I make it sound easy but conceptually it's that easy. |
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Posted - 2015.10.04 03:04:00 -
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Yummy Alcohol wrote:TIGER SHARK1501 wrote:Yummy Alcohol wrote:TIGER SHARK1501 wrote:Yummy Alcohol wrote:Couple problems with meta lock I can think of. First, the Aurum items have a higher meta level than their equivalent ISK item. I don't know if many people spend money on them but the meta levels would have to all be changed or ccp will simply make less money since people would buy less of them. Or all the ones built up via salvage will simply not be used because it will hinder your ability to maximize your potential within the meta level allowance.
Also I think different meta levels would have to be set for each type of fit. Just from briefly looking at all the apex suits, the Logis and Assaults are all 15-20 meta level higher than the Commandos and Sentinels. Disagree, plus if they wish they can sell militia or Basic suits for low Aurum cost. Try again. Not to mention if more noobs stayed they would get to higher levels and buy high tier Aurum level suits. Okay fine, disagree. So that means as things currently are someone who wants to run Aurum items can only run basic gear while people using ISK items get to run advanced gear and they have equal meta level. Sure that makes perfect sense. Or, a Logi can only run basic gear and the Sentinels run advanced gear, with equal meta levels. As things are, both of those would happen or close to it if a meta level cap were implemented. I am not arguing against a meta level cap, I'm just saying it is a lot more involved to make it work than just picking an arbitrary number and leave everything else the way it is. Lol all they need to do is make a mode like ambush, Dom, or skirmish where any fitting is invalid if anything about it is higher than basic. I know I make it sound easy but conceptually it's that easy. Something like that would work, I was thinking more along the lines of picking a number, lets say 40, as the maximum meta level your suit can have with all items combined. I think that is what most people are talking about when it comes to meta cap too. I hear you. Not bad I'm thinking totally more in simple terms. Basic weapons, suits and modules. No insta blapping anyone with an assault rail rifle, suits that would ensure besides squading up that performance would depend on player skills and the effects of Passive perks from putting your SP into skills. I think it'd be a good way to keep players interested in tough battles, smaller groups or corps could compete against vets without feels crushed by lack of SP or isk. This could be the low Sec of Dust! There could be player retention! If anyone complained about Proto or officer suits it would be because they weren't playing in the lower tier battles! This would aide the game in many ways. |
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Posted - 2015.10.04 03:12:00 -
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Baragamos I like your idea too. I think mine is more clear cut but yours would provide more flexibility in fittings. |
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Posted - 2015.10.04 13:32:00 -
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Shaun Iwairo wrote:BARAGAMOS wrote: ^^^^^^ That's how it is supposed to work. A combined number. You can have whatever you want as long as you come in under the number. That gives a lot of personal freedom for fits and limits stomping.
This is the sort of meta lock that I'm really against. Never underestimate Dust players ability to break the game. I've just made a thread that will hopefully highlight my concerns. It would be better than the way things are now. |
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Posted - 2015.10.04 13:48:00 -
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TIGER SHARK1501 wrote:Shaun Iwairo wrote:BARAGAMOS wrote: ^^^^^^ That's how it is supposed to work. A combined number. You can have whatever you want as long as you come in under the number. That gives a lot of personal freedom for fits and limits stomping.
This is the sort of meta lock that I'm really against. Never underestimate Dust players ability to break the game. I've just made a thread that will hopefully highlight my concerns. It would be better than the way things are now. Alena Asakura there's also consideration of all the starter fits and regular BPOs that everyone has. They can be altered with modules and weapons but keep them of the same level. |
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Posted - 2015.10.04 17:10:00 -
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Devadander wrote:Shaun Iwairo wrote:BARAGAMOS wrote: ^^^^^^ That's how it is supposed to work. A combined number. You can have whatever you want as long as you come in under the number. That gives a lot of personal freedom for fits and limits stomping.
This is the sort of meta lock that I'm really against. Never underestimate Dust players ability to break the game. I've just made a thread that will hopefully highlight my concerns. I just did an example in that thread..... At this point it would have to be a tier-lock not a meta-lock. Militia contracts: MLT suits and weapons only. Mods are crazy hard to fit on MLT frames even with max skills. Lore it up with something like: "Concord has allowed your local station to offer simple garrisons in surrounding systems. As these battles take place in high sec space, equipment will be restricted to minimize property damage and civilian casualties.
As the engagements are of a lesser threat level, the isk you will receive will also be lesser. However, the experiences will serve your combat training as well as any other encounter would. See your station contracts officer for more information." Newberries can get their sp on without being smeared. (too hard) Vets can grind out their dailys. Tryhards still have two modes to tryhard in. (Q sync in this mode will happen, but will lead to less stomps) Lower isk payout reflects lower cost of fittings. No sp change because that hurts newbros. And maybe tune the salvage (if possible) to more components, fitted fits, broken bits, and std gear. As these are the things plants crave. Lower tier could have normal salvage while already existing modes could promote an increase in salvage. I'm actually find of the prefit heavies at the end of battle. |
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Posted - 2015.10.05 01:40:00 -
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Even with passive perks in play I don't think that's as detrimental to a newberry as a fully loaded Vet with a Proto suit. Like I said the biggest threat is an organized squad, skill, and passive SP perks. Still not nearly as threatening as the way things are. |
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Posted - 2015.10.05 15:04:00 -
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Regnier Feros wrote:TIGER SHARK1501 wrote:Merely curious about this idea. Is it something being worked on, dismissed, considered? Played a Factional where an individual from an undisclosed corp went 32/0 running a Scotsman's suit, Bon's shotgun and Ghalags bolt pistol. There's a reason noobs don't stay. I had four close friends that I tried getting into this game and all dropped after a month. I encouraged them to keep trying and just keep close to improve their odds. No luck. Another friend who played this game and loved it now plays DCU!!!! I've tried keeping a positive attitude but stuff like this is making me a bitter cynical vet. Sorry for the vent guys. o7 ![Straight](https://forums.dust514.com/Images/Emoticons/ccp_straight.png) My friends quit because they had poor isk management skills ._. Tragic! I'm all about loyalty suits and ambush now to bankroll my playing. |
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Posted - 2015.10.05 15:08:00 -
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Shaun Iwairo wrote:TIGER SHARK1501 wrote:Even with passive perks in play I don't think that's as detrimental to a newberry as a fully loaded Vet with a Proto suit. Like I said the biggest threat is an organized squad, skill, and passive SP perks. Still not nearly as threatening as the way things are. I agree to a point, skills are less detrimental than STD vs PRO. I do believe that passive modifiers are detrimental enough to cause a problem. I've been wanting to work this out for a while, so this is mostly because I'm interested to see the numbers. Using an Assault M1 with 2 x Basic Shield Extenders, 2 x Basic Ferroscales, 2x Basic Light Damage Mods and a Combat Rifle the new player that has just unlocked the gear has: 288 Shield HP 271 Armor HPand does: 24 HP/round damage to Shield 32.8 HP/round damage to ArmorConversely, the vet with V's in the applicable skills and augmented ammo V has: 335.1 Shield HP 314.5 Armor HPand does: 25.2 HP/round damage to shield 39.6 HP/round damage to ArmorFor the new player to take down the vet they need to land (335.1/24) + (314.5/32.8) =~ 23.5 rounds For the vet to take down the new player they need to land (288/25.2) + (271/39.6) =~ 18.3 rounds Even in the exact same suit, a new player going toe to toe with a vet needs to land about 30% more shots to come out on top. Thanks for the numbers! |
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Posted - 2015.10.05 15:09:00 -
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HOWDIDHEKILLME wrote:Meta lock is stupid I made a rattati suit with better stats ( one I'd much rather run than my best proto ) at a 28 mu than a full proto suit that had a mu of 68. Mu can be manipulated and meta locked matches would be twisted and become a joke. Then don't play it. It is however badly needed. |
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Posted - 2015.10.05 15:31:00 -
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I just considered that a warbarge module could be created that negates damage inflicted by the augmented ammo perk and only that but that would worsen the situation for noobs. ![Straight](https://forums.dust514.com/Images/Emoticons/ccp_straight.png) |
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Posted - 2015.10.06 04:35:00 -
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Shaun Iwairo wrote:TIGER SHARK1501 wrote:HOWDIDHEKILLME wrote:Meta lock is stupid I made a rattati suit with better stats ( one I'd much rather run than my best proto ) at a 28 mu than a full proto suit that had a mu of 68. Mu can be manipulated and meta locked matches would be twisted and become a joke. Then don't play it. It is however badly needed. When I hear 'Meta Lock' I think of the total meta of the suit + modules. This could be gamed and would put the new players in a worse situation than before. What I think a lot of us are talking about is a 'Tier Lock'. That is, no use of gear above ADV (maybe even STD) level. This is much less open to exploitation and is my preferred system. Then under what you state it is tiuer lock that I would prefer because it would be more simple and clear cut than extreme flexibility with meta where people could toss a very high tier weapon on a low tier suit. |
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