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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
psyanyde
154
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Posted - 2015.09.24 16:16:00 -
[31] - Quote
mrw people start crying over the Scrubbler Rifle nerf
WTB gun gaem
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TooMany Names AlreadyTaken
Going for the gold
1
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Posted - 2015.09.24 16:17:00 -
[32] - Quote
Look on the bright side... At least now we won't see ScR's being used on calasses or minasses.
My sweet summer is gone.
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Nocturnal Soul
Primordial Threat
7
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Posted - 2015.09.24 19:36:00 -
[33] - Quote
The Gallente Assault gets a spread reduction coupled with an increase in RoF.... How the hell is that not going to make the TAR better than the ScR?
"Remember to Ratatat that ass" ~ The Internet
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Regnier Feros
Pielords
774
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Posted - 2015.09.24 19:43:00 -
[34] - Quote
Nocturnal Soul wrote:The Gallente Assault gets a spread reduction coupled with an increase in RoF.... How the hell is that not going to make the TAR better than the ScR?
shhhhhhh Watch the fireworks Hopefully the scr qq will die out
LongLiveQueenZarZar
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4lbert Wesker
Standby Retaliation
507
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Posted - 2015.09.24 19:47:00 -
[35] - Quote
deezy dabest wrote:The weapon will now be total trash on anything besides on Amarr assault. Newbies will be totally unable to kill with this weapon so no new ScR users will be popping up anytime soon.
I am glad that we could come up with a band aid to make sure the weapon is only viable after spending a few million SP. Typical CCP I suppose. Introduce huge skill bonuses on certain suits and then only balance around those bonuses effectively nulling anyone else. This is why we will never have a new player experience worth speaking of.
Buy more boosters if you want to be able to use anything besides an assault rifle.
Why do you complain when you don't even show up on PC? There will be plenty of noobs to kill them with nerfed ScR.... Please,don't cry
WESKER S.T.A.R.S. is not my corporation!
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.09.24 19:51:00 -
[36] - Quote
4lbert Wesker wrote:deezy dabest wrote:The weapon will now be total trash on anything besides on Amarr assault. Newbies will be totally unable to kill with this weapon so no new ScR users will be popping up anytime soon.
I am glad that we could come up with a band aid to make sure the weapon is only viable after spending a few million SP. Typical CCP I suppose. Introduce huge skill bonuses on certain suits and then only balance around those bonuses effectively nulling anyone else. This is why we will never have a new player experience worth speaking of.
Buy more boosters if you want to be able to use anything besides an assault rifle. Why do you complain when you don't even show up on PC? There will be plenty of noobs to kill them with nerfed ScR.... Please,don't cry
PC is more broken than the ScR after this hotfix drops.
Oh and I only launched that PC to collect delicious tears. Obviously it worked as you are now following my threads whining about it. Look forward to even more no shows.
++ Remove NPC orbitals from FW -- Fix orbital timers for Eve players assisting in Planetary Conquest ++
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Thaddeus Reynolds
Facepunch Security
440
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Posted - 2015.09.24 19:52:00 -
[37] - Quote
Changes to the ScR are all about the Charge-shot and follow-ups, it generates more heat on the charge shot, and you're slowed slightly while holding it...to limit the utility. As a DMR, this doesn't hurt it very much, and I will still use it as such...it still remains the most versatile service rifle available.
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
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4lbert Wesker
Standby Retaliation
507
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Posted - 2015.09.24 19:55:00 -
[38] - Quote
deezy dabest wrote:4lbert Wesker wrote:deezy dabest wrote:The weapon will now be total trash on anything besides on Amarr assault. Newbies will be totally unable to kill with this weapon so no new ScR users will be popping up anytime soon.
I am glad that we could come up with a band aid to make sure the weapon is only viable after spending a few million SP. Typical CCP I suppose. Introduce huge skill bonuses on certain suits and then only balance around those bonuses effectively nulling anyone else. This is why we will never have a new player experience worth speaking of.
Buy more boosters if you want to be able to use anything besides an assault rifle. Why do you complain when you don't even show up on PC? There will be plenty of noobs to kill them with nerfed ScR.... Please,don't cry PC is more broken than the ScR after this hotfix drops. Oh and I only launched that PC to collect delicious tears. Obviously it worked as you are now following my threads whining about it. Look forward to even more no shows.
I am whining? Look your thread LOL.... FYI i wasn't been on that PC yesterday because I don't have time
WESKER S.T.A.R.S. is not my corporation!
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.09.24 20:11:00 -
[39] - Quote
Thaddeus Reynolds wrote:Changes to the ScR are all about the Charge-shot and follow-ups, it generates more heat on the charge shot, and you're slowed slightly while holding it...to limit the utility. As a DMR, this doesn't hurt it very much, and I will still use it as such...it still remains the most versatile service rifle available.
Heat build up applies to all shots we both know that.
The kick multiplier is getting increased TIMES 4.
Contrary to what shield users would have you believe it does not one shot anything besides the most paper of scouts.
So lets review.
Now total crap on any suit besides the Amarr assault.
Crap in CQC because its going to pop in your face instantly.
Crap at range cause once you fire a couple of shots its way off target.
Is there anything the weapon is suppose to be good for now eve when you have millions invested in both the weapon AND its matching suit?
I love how Rattati went from its "slightly" OP to nerfing the dog **** out of it in one big hit. I guess respec sales are down.
++ Remove NPC orbitals from FW -- Fix orbital timers for Eve players assisting in Planetary Conquest ++
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.09.24 20:12:00 -
[40] - Quote
4lbert Wesker wrote:deezy dabest wrote:4lbert Wesker wrote:deezy dabest wrote:The weapon will now be total trash on anything besides on Amarr assault. Newbies will be totally unable to kill with this weapon so no new ScR users will be popping up anytime soon.
I am glad that we could come up with a band aid to make sure the weapon is only viable after spending a few million SP. Typical CCP I suppose. Introduce huge skill bonuses on certain suits and then only balance around those bonuses effectively nulling anyone else. This is why we will never have a new player experience worth speaking of.
Buy more boosters if you want to be able to use anything besides an assault rifle. Why do you complain when you don't even show up on PC? There will be plenty of noobs to kill them with nerfed ScR.... Please,don't cry PC is more broken than the ScR after this hotfix drops. Oh and I only launched that PC to collect delicious tears. Obviously it worked as you are now following my threads whining about it. Look forward to even more no shows. I am whining? Look your thread LOL.... FYI i wasn't been on that PC yesterday because I don't have time
My no show against you guys is not until tomorrow.
Call me whining if you want but cutting off a weapon to anyone not already skilled into it is pretty ****** for new player experience.
++ Remove NPC orbitals from FW -- Fix orbital timers for Eve players assisting in Planetary Conquest ++
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Aeon Amadi
12
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Posted - 2015.09.24 20:14:00 -
[41] - Quote
Don't believe we had a Feedback thread on it. Mostly because the CPM only loosely covered it as we were going over the entire weapon balance spectrum. The community's opinion on it was -very- well known over the past few weeks/months so it was fairly obvious that something was going to happen with it, we just didn't present specific numbers.
What I did, however, was forwarded Thaddeus Reynolds' and my findings from multiple testing scenarios: https://docs.google.com/spreadsheets/d/1CgTyBQgp5PLRG0wWFlRUitr9O0Gqawn-yue5iGpeb9s/edit?usp=sharing https://docs.google.com/spreadsheets/d/11BkOZvxPTG7RGCT0VlUvb0DNomfOsY7l4jH_V4i_MBo/edit?usp=sharing https://forums.dust514.com/default.aspx?g=posts&m=2922940#post2922940
Thaddeus was instrumental in providing usable data and so too was the information on 'Micro-Charging', which led to the philosophy that the Scrambler Rifle should be more akin to a skill weapon than a 'spam the trigger as fast as your turbo controller can handle it' weapon.
Discussion about it is still on going but one thing that I'm looking at is proposing a higher charge-shot damage multiplier to encourage accurate, precise use (like a forge gun) as opposed to one charge up shot with a dozen follow-ups. Dunno how that'll all work out but you guys -should- see a feedback thread about it, depending on how these nerfs go down. Who knows, maybe the Scrambler Rifle will find it's sweet spot after this hotfix.
EDIT: Another thing, in relation to charge-shots and follow ups, the kick might be justifiable considering that stuff like this can absolutely happen: https://youtu.be/V9kzADW3lrI
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Thaddeus Reynolds
Facepunch Security
440
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Posted - 2015.09.24 20:14:00 -
[42] - Quote
deezy dabest wrote:Thaddeus Reynolds wrote:Changes to the ScR are all about the Charge-shot and follow-ups, it generates more heat on the charge shot, and you're slowed slightly while holding it...to limit the utility. As a DMR, this doesn't hurt it very much, and I will still use it as such...it still remains the most versatile service rifle available. Heat build up applies to all shots we both know that. The kick multiplier is getting increased TIMES 4. Contrary to what shield users would have you believe it does not one shot anything besides the most paper of scouts. So lets review. Now total crap on any suit besides the Amarr assault. Crap in CQC because its going to pop in your face instantly. Crap at range cause once you fire a couple of shots its way off target. Is there anything the weapon is suppose to be good for now eve when you have millions invested in both the weapon AND its matching suit? I love how Rattati went from its "slightly" OP to nerfing the dog **** out of it in one big hit. I guess respec sales are down.
The change isn't to heat buildup, it's to heat factor, which is the factor for a fully charged shot
Edit: and while it will not one-shot much with the charge-shot even on a headshot, the follow up shots will still leave the enemy with little enough time to react.
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
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Aeon Amadi
12
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Posted - 2015.09.24 20:16:00 -
[43] - Quote
Thaddeus Reynolds wrote:deezy dabest wrote:Thaddeus Reynolds wrote:Changes to the ScR are all about the Charge-shot and follow-ups, it generates more heat on the charge shot, and you're slowed slightly while holding it...to limit the utility. As a DMR, this doesn't hurt it very much, and I will still use it as such...it still remains the most versatile service rifle available. Heat build up applies to all shots we both know that. The kick multiplier is getting increased TIMES 4. Contrary to what shield users would have you believe it does not one shot anything besides the most paper of scouts. So lets review. Now total crap on any suit besides the Amarr assault. Crap in CQC because its going to pop in your face instantly. Crap at range cause once you fire a couple of shots its way off target. Is there anything the weapon is suppose to be good for now eve when you have millions invested in both the weapon AND its matching suit? I love how Rattati went from its "slightly" OP to nerfing the dog **** out of it in one big hit. I guess respec sales are down. The change isn't to heat buildup, it's to heat factor, which is the factor for a fully charged shot Edit: and while it will not one-shot much with the charge-shot even on a headshot, the follow up shots will still leave the enemy with little enough time to react.
^ Pretty much explains better than I will but as I posted in my edited post above, here's a video of what this means: https://youtu.be/V9kzADW3lrI
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Joel II X
Bacon with a bottle of Quafe
9
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Posted - 2015.09.24 20:22:00 -
[44] - Quote
Regnier Feros wrote:deezy dabest wrote:The weapon will now be total trash on anything besides on Amarr assault. Newbies will be totally unable to kill with this weapon so no new ScR users will be popping up anytime soon.
I am glad that we could come up with a band aid to make sure the weapon is only viable after spending a few million SP. Typical CCP I suppose. Introduce huge skill bonuses on certain suits and then only balance around those bonuses effectively nulling anyone else. This is why we will never have a new player experience worth speaking of.
Buy more boosters if you want to be able to use anything besides an assault rifle. Stop overreacting This.
Typical CCP Player: "WAH! I'M CRYING BEFORE ANY ACTUAL CHANGES!"
Scouts United
Gk.0s & Quafes all day.
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Axel Giatsu
Fallen Angels Syndicate RUST415
41
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Posted - 2015.09.24 20:25:00 -
[45] - Quote
Joel II X wrote:Regnier Feros wrote:deezy dabest wrote:The weapon will now be total trash on anything besides on Amarr assault. Newbies will be totally unable to kill with this weapon so no new ScR users will be popping up anytime soon.
I am glad that we could come up with a band aid to make sure the weapon is only viable after spending a few million SP. Typical CCP I suppose. Introduce huge skill bonuses on certain suits and then only balance around those bonuses effectively nulling anyone else. This is why we will never have a new player experience worth speaking of.
Buy more boosters if you want to be able to use anything besides an assault rifle. Stop overreacting This. Typical CCP Player: "WAH! I'M CRYING BEFORE ANY ACTUAL CHANGES!" As sad as that is its actually quite spot on
Recruiter for FAS
Recruitment Post!!!!!!
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.09.24 20:28:00 -
[46] - Quote
Aeon Amadi wrote:Thaddeus Reynolds wrote:deezy dabest wrote:Thaddeus Reynolds wrote:Changes to the ScR are all about the Charge-shot and follow-ups, it generates more heat on the charge shot, and you're slowed slightly while holding it...to limit the utility. As a DMR, this doesn't hurt it very much, and I will still use it as such...it still remains the most versatile service rifle available. Heat build up applies to all shots we both know that. The kick multiplier is getting increased TIMES 4. Contrary to what shield users would have you believe it does not one shot anything besides the most paper of scouts. So lets review. Now total crap on any suit besides the Amarr assault. Crap in CQC because its going to pop in your face instantly. Crap at range cause once you fire a couple of shots its way off target. Is there anything the weapon is suppose to be good for now eve when you have millions invested in both the weapon AND its matching suit? I love how Rattati went from its "slightly" OP to nerfing the dog **** out of it in one big hit. I guess respec sales are down. The change isn't to heat buildup, it's to heat factor, which is the factor for a fully charged shot Edit: and while it will not one-shot much with the charge-shot even on a headshot, the follow up shots will still leave the enemy with little enough time to react. ^ Pretty much explains better than I will but as I posted in my edited post above, here's a video of what this means: https://youtu.be/V9kzADW3lrI
Take a look at Thaddeus' thread and even the thread me and him did on charges. As the charge goes up so does the heat and there is no indication what so ever, even in the way Rattati describes it as an increase in heat coefficient, to try to claim that it only applies to charge shots. The entire mechanic of the gun would have to be rebuilt as in our testing we even did non public tests proving that there is no state based coefficient on a full charge shot. The ScR operates on a curve directly proportionate to the amount of charge.
When it comes to your video one of two things happened there either you got hit by a charge shot and were victim to the terrible UI design of sliding health or you were hit by a turbo controller user.
My point is not that the ScR should not be nerfed in some way but that it should not be turned into complete garbage for everyone who does not already have millions invested and even then it has still lost any resemblance of an optimum role.
This is a classic example of the CCP from the past. Shield users whine and a total over nerf comes swinging through screwing over anyone that was using it before. If we are going back to the old days of nerfs to buff and wild over nerfs there is no reason to assume any future at all for this game. That path has already proven to be a very bad one.
++ Remove NPC orbitals from FW -- Fix orbital timers for Eve players assisting in Planetary Conquest ++
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Thaddeus Reynolds
Facepunch Security
440
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Posted - 2015.09.24 20:34:00 -
[47] - Quote
deezy dabest wrote:Aeon Amadi wrote:Thaddeus Reynolds wrote:deezy dabest wrote:
Heat build up applies to all shots we both know that.
The kick multiplier is getting increased TIMES 4.
Contrary to what shield users would have you believe it does not one shot anything besides the most paper of scouts.
So lets review.
Now total crap on any suit besides the Amarr assault.
Crap in CQC because its going to pop in your face instantly.
Crap at range cause once you fire a couple of shots its way off target.
Is there anything the weapon is suppose to be good for now eve when you have millions invested in both the weapon AND its matching suit?
I love how Rattati went from its "slightly" OP to nerfing the dog **** out of it in one big hit. I guess respec sales are down.
The change isn't to heat buildup, it's to heat factor, which is the factor for a fully charged shot Edit: and while it will not one-shot much with the charge-shot even on a headshot, the follow up shots will still leave the enemy with little enough time to react. ^ Pretty much explains better than I will but as I posted in my edited post above, here's a video of what this means: https://youtu.be/V9kzADW3lrI Take a look at Thaddeus' thread and even the thread me and him did on charges. As the charge goes up so does the heat and there is no indication what so ever, even in the way Rattati describes it as an increase in heat coefficient, to try to claim that it only applies to charge shots. The entire mechanic of the gun would have to be rebuilt as in our testing we even did non public tests proving that there is no state based coefficient on a full charge shot. The ScR operates on a curve directly proportionate to the amount of charge. When it comes to your video one of two things happened there either you got hit by a charge shot and were victim to the terrible UI design of sliding health or you were hit by a turbo controller user. My point is not that the ScR should not be nerfed in some way but that it should not be turned into complete garbage for everyone who does not already have millions invested and even then it has still lost any resemblance of an optimum role. This is a classic example of the CCP from the past. Shield users whine and a total over nerf comes swinging through screwing over anyone that was using it before. If we are going back to the old days of nerfs to buff and wild over nerfs there is no reason to assume any future at all for this game. That path has already proven to be a very bad one.
CCP Rattati wrote: Scrambler Rifle capability to hold a charge and follow up with multiple accurate hip fire shots is too strong. We are increasing the heat cost of the charge, and thereby reducing the number of follow up shots. The difference should be around 4 shots for a fully skilled Amarr Assault, more for non-skilled users. The movement speed while holding the charge is also reduced by 20%, similar to the Forge Gun.
Link
and yes...the consecutive shots kick multiplier is a bit extreme...but it's not dissimilar from the TacAR, and while I would have rather had the TacAR mimic the ScR...it is important that the two weapons behave similarly
Edit: My understanding is that heat increases linearly with the charge amount, up to (currently) a 12x heat multiplier, and yes, this will equate to a slight increase to heat of base operation, the difference at those levels in negligible...we're talking taking away 1-2 shots total
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
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Georgia Xavier
Incorruptibles
1
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Posted - 2015.09.24 20:45:00 -
[48] - Quote
Thaddeus Reynolds wrote:and yes...the consecutive shots kick multiplier is a bit extreme...but it's not dissimilar from the TacAR, and while I would have rather had the TacAR mimic the ScR...it is important that the two weapons behave similarly Thing is, TacAR has more zoom than the ScR, this is a factor that makes a difference you know. What looks like a small recoil with the red dot sights may look like some stupid kick with a 4x scope like the ScR sights to the TacAR sights
Click for an instant good day! (or atleast cheer you up a bit)
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Aeon Amadi
12
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Posted - 2015.09.24 20:47:00 -
[49] - Quote
deezy dabest wrote:Aeon Amadi wrote:Thaddeus Reynolds wrote:deezy dabest wrote:Thaddeus Reynolds wrote:Changes to the ScR are all about the Charge-shot and follow-ups, it generates more heat on the charge shot, and you're slowed slightly while holding it...to limit the utility. As a DMR, this doesn't hurt it very much, and I will still use it as such...it still remains the most versatile service rifle available. Heat build up applies to all shots we both know that. The kick multiplier is getting increased TIMES 4. Contrary to what shield users would have you believe it does not one shot anything besides the most paper of scouts. So lets review. Now total crap on any suit besides the Amarr assault. Crap in CQC because its going to pop in your face instantly. Crap at range cause once you fire a couple of shots its way off target. Is there anything the weapon is suppose to be good for now eve when you have millions invested in both the weapon AND its matching suit? I love how Rattati went from its "slightly" OP to nerfing the dog **** out of it in one big hit. I guess respec sales are down. The change isn't to heat buildup, it's to heat factor, which is the factor for a fully charged shot Edit: and while it will not one-shot much with the charge-shot even on a headshot, the follow up shots will still leave the enemy with little enough time to react. ^ Pretty much explains better than I will but as I posted in my edited post above, here's a video of what this means: https://youtu.be/V9kzADW3lrI Take a look at Thaddeus' thread and even the thread me and him did on charges. As the charge goes up so does the heat and there is no indication what so ever, even in the way Rattati describes it as an increase in heat coefficient, to try to claim that it only applies to charge shots. The entire mechanic of the gun would have to be rebuilt as in our testing we even did non public tests proving that there is no state based coefficient on a full charge shot. The ScR operates on a curve directly proportionate to the amount of charge. When it comes to your video one of two things happened there either you got hit by a charge shot and were victim to the terrible UI design of sliding health or you were hit by a turbo controller user. My point is not that the ScR should not be nerfed in some way but that it should not be turned into complete garbage for everyone who does not already have millions invested and even then it has still lost any resemblance of an optimum role. This is a classic example of the CCP from the past. Shield users whine and a total over nerf comes swinging through screwing over anyone that was using it before. If we are going back to the old days of nerfs to buff and wild over nerfs there is no reason to assume any future at all for this game. That path has already proven to be a very bad one.
Thaddeus does a better job with the heat mechanics so I'll let him take over on that one.
As far as the whole "Shield users whine and total over nerf".... bear in mind that the SCR was pretty powerful against armor users too. I can only imagine how much hell Shield users have because I only started dabbling with it with any degree of dedication last month or so. The experience was that the Scrambler Rifle was absolute hell to deal with, but not just on shield suits. I have a Gal Mando and even that made me feel general suppression from the Scr and other players echoed that sentiment.
But, as others have said, let's reserve comment until we actually see the changes live. I doubt it'll be as bad as you think as previously stated there is a Step Two to this balancing method.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Aeon Amadi
12
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Posted - 2015.09.24 20:48:00 -
[50] - Quote
Georgia Xavier wrote:Thaddeus Reynolds wrote:and yes...the consecutive shots kick multiplier is a bit extreme...but it's not dissimilar from the TacAR, and while I would have rather had the TacAR mimic the ScR...it is important that the two weapons behave similarly Thing is, TacAR has more zoom than the ScR, this is a factor that makes a difference you know
Also has way higher recoil/muzzle climb (SCR has negligible muzzle climb, if any) and insane hipfire dispersion with a lower mag count and inability to charge.
Don't balance in a vacuum =P
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Georgia Xavier
Incorruptibles
1
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Posted - 2015.09.24 20:52:00 -
[51] - Quote
Aeon Amadi wrote:Georgia Xavier wrote:Thaddeus Reynolds wrote:and yes...the consecutive shots kick multiplier is a bit extreme...but it's not dissimilar from the TacAR, and while I would have rather had the TacAR mimic the ScR...it is important that the two weapons behave similarly Thing is, TacAR has more zoom than the ScR, this is a factor that makes a difference you know Also has way higher recoil/muzzle climb (SCR has negligible muzzle climb, if any) and insane hipfire dispersion with a lower mag count and inability to charge. Don't balance in a vacuum =P I didn't say the ScR has stupid recoil already but the kick increase is maybe overdone, hipfire is too tight on Scr Yes, with an amarr assault at V, the ScR fires almost the same amount as the TacAR before overheating and also the dps of uncharged salvo is higher than with a charge
Click for an instant good day! (or atleast cheer you up a bit)
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Tri Stone
Intara Direct Action Caldari State
31
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Posted - 2015.09.24 20:59:00 -
[52] - Quote
I was under the impression that the heat nerf would only affect the charge shots, but now it will actually affect the non charged shots to.... wow is all I can say. Deezy I was thinking the same thing about respec sales being down cause I honestly can't make sense of the CPM or the DEVs thought process in relation to the weapon....
Rattat : "So CPM how do we **** this weapon up"
CPM : "We could make a thread and gain some feedback from people who use the weapon and not people who die from it"
Rattati: "Naaah, I said **** it up not fix it.... how bout we nerf it's primary and secondary firing function then give it two times......no four times the kick"
CPM: "But people might think you are over nerfing it"
Rattati :" naaah it's good we'll just have a promotion for cheaper respecs the following week, plus we can change a few numbers in a few months to make it seem like we actually work on this game" |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.09.24 21:01:00 -
[53] - Quote
Aeon Amadi wrote: Thaddeus does a better job with the heat mechanics so I'll let him take over on that one.
As far as the whole "Shield users whine and total over nerf".... bear in mind that the SCR was pretty powerful against armor users too. I can only imagine how much hell Shield users have because I only started dabbling with it with any degree of dedication last month or so. The experience was that the Scrambler Rifle was absolute hell to deal with, but not just on shield suits. I have a Gal Mando and even that made me feel general suppression from the Scr and other players echoed that sentiment.
But, as others have said, let's reserve comment until we actually see the changes live. I doubt it'll be as bad as you think as previously stated there is a Step Two to this balancing method.
The issue with the ScR and armor is thanks to its insane damage profile in combination with damage mod stacking and the warbarge. The damage profile as a drawback is almost completely negated by these. This is just another example of it being balanced specifically around high skilled players and sending new players out to pasture where the ScR is concerned.
Lets look at one of my basic fits as an example.
Weapon profile + 20% to shields Prof V 15% to shields Warbarge +6% Complex damage mod +7%
Total versus shields 48% bonus.
Weapon profile -20% Warbarge 6% Complex damage mod 7%
Total versus armor -7%
How does this even start to make sense? If you make that 2 damage mods the drawback on armor becomes less than 1% versus a roughly 54.5% bonus to shields. Of course there is going to be a problem when you get that large of a bonus against shields while also negating the designed drawback. I said a very long time ago that the damage profile of lasers was going to make them unable to be balanced and here we are. Trying to use heat build up to take the place of a negated drawback does not add up at all. The profile was just some idea copy and pasted over from Eve which just does not belong in this game.
If they wanted to fix the ScR the damage profile should have been looked at really hard specially after the warbarge was added but instead we are continuing to play the band aid game.
EDIT:
That is only counting my meager 6% bonus from the warbarge. Users that have spent money or been smarter with their components are going much deeper into the positive range on both shields and armor. In relation to the drastic difference on the ScR it is absolutely TERRIBLE design and nothing should be changed on the ScR until this is fixed.
Lets not forget that all of those numbers are receiving a scaling bonus based on charge with a max of 400% applied on top of that.
++ Remove NPC orbitals from FW -- Fix orbital timers for Eve players assisting in Planetary Conquest ++
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Tri Stone
Intara Direct Action Caldari State
31
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Posted - 2015.09.24 21:06:00 -
[54] - Quote
Thaddeus Reynolds wrote:
and yes...the consecutive shots kick multiplier is a bit extreme...but it's not dissimilar from the TacAR, and while I would have rather had the TacAR mimic the ScR...it is important that the two weapons behave similarly
l
Yea but with these proposed changes not only will it have less shot's then the TacAR but it will still have an overheat function to immobilize and leave you defenseless......
I don't see any kind of additional balance mechanic applied to the TacAR. For a variant that is supposed to mimic the original it will far surpass the original in utility.
I don't have to much TacAR experience since I started using it a few days ago but this thing is already incredibly destructive on my GalAss and Mando. |
Aeon Amadi
12
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Posted - 2015.09.24 21:17:00 -
[55] - Quote
Tri Stone wrote:I was under the impression that the heat nerf would only affect the charge shots, but now it will actually affect the non charged shots to.... wow is all I can say. Deezy I was thinking the same thing about respec sales being down cause I honestly can't make sense of the CPM or the DEVs thought process in relation to the weapon....
Rattat : "So CPM how do we **** this weapon up"
CPM : "We could make a thread and gain some feedback from people who use the weapon and not people who die from it"
Rattati: "Naaah, I said **** it up not fix it.... how bout we nerf it's primary and secondary firing function then give it two times......no four times the kick"
CPM: "But people might think you are over nerfing it"
Rattati :" naaah it's good we'll just have a promotion for cheaper respecs the following week, plus we can change a few numbers in a few months to make it seem like we actually work on this game"
Pretty sure misquoting a dev is worthy of a forum ban.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.09.24 21:24:00 -
[56] - Quote
Aeon Amadi wrote: Pretty sure misquoting a dev is worthy of a forum ban.
You would be better off going to rule 30 as the rule you are quoting is actually in relation to impersonating which he did not do. Hestated his opinion on what a conversation sounded like.
Quote:17. Impersonation of another party is prohibited. Forum users are strictly prohibited from impersonating any other party on the DUST 514 forums. This includes but is not limited to ISD volunteers, CCP employees, CCP partners and other forum users. This also includes suggesting that an employee of CCP or an ISD volunteer will perform a task for you.
Quote:30. Abuse of CCP employees and ISD volunteers is prohibited. CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, calling out, GÇ£outingGÇ¥ of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties.
++ Remove NPC orbitals from FW -- Fix orbital timers for Eve players assisting in Planetary Conquest ++
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Tri Stone
Intara Direct Action Caldari State
31
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Posted - 2015.09.24 21:28:00 -
[57] - Quote
Aeon Amadi wrote:Tri Stone wrote:I was under the impression that the heat nerf would only affect the charge shots, but now it will actually affect the non charged shots to.... wow is all I can say. Deezy I was thinking the same thing about respec sales being down cause I honestly can't make sense of the CPM or the DEVs thought process in relation to the weapon....
Rattat : "So CPM how do we **** this weapon up"
CPM : "We could make a thread and gain some feedback from people who use the weapon and not people who die from it"
Rattati: "Naaah, I said **** it up not fix it.... how bout we nerf it's primary and secondary firing function then give it two times......no four times the kick"
CPM: "But people might think you are over nerfing it"
Rattati :" naaah it's good we'll just have a promotion for cheaper respecs the following week, plus we can change a few numbers in a few months to make it seem like we actually work on this game" Pretty sure misquoting a dev is worthy of a forum ban.
11. Discussion of forum moderation is prohibited. The discussion of DUST 514 forum moderation actions generally leads to flaming, trolling and baiting of our ISD CCL moderators. As such, this type of discussion is strictly prohibited under the forum rules. If you have questions regarding the actions of a moderator, please file a petition under the Community & Forums Category.
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Jalame La Bola
Shining Flame Amarr Empire
79
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Posted - 2015.09.24 21:53:00 -
[58] - Quote
The scr is destined to become the Kwame Brown of dust 514 now. In other words, rubbish.
Mamenme El Bicho.
Mami's a hurricane, you should see the way she blow me.
Chrysler 300 owner.
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Void Echo
Helix Evolution I.W.C
3
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Posted - 2015.09.24 22:40:00 -
[59] - Quote
My amarr alt, has the seraphim logistics with am assault scrambler, I can kill easily with it
Closed Beta Vet.
Founder of Helix Evolution I.W.C
It's not a dick, don't take it so hard bruh- hate mail response
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Cline MKP
Moose Knuckle Pros
39
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Posted - 2015.09.25 02:52:00 -
[60] - Quote
Ya know, I use the milita ascr, and I know quite a few other who do too, and I can melt people with relative ease. I figured a nerf was coming. Glad it finally came.
The Moose is unforgiving. The Moose is unflinching.
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