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Daemonn Adima
Y.A.M.A.H No Context
22
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Posted - 2015.09.17 19:18:00 -
[1] - Quote
I have been playing Dust nearly every day for about a month. Maybe just one battle sometimes, but over the course my short month I've come to wonder a few things. This is my favorite shooter and I love the EVE world. With that said here are a few thoughts...
1. Why does the mass driver exist?
Dust's style of shooter is in the battlefield realm in terms of how it feels while you play. This is a slower, more tactical style which rewards positioning, planning and teamwork unlike the twitch based games like Destiny. The mass driver can be used in many underhanded ways. It's as if they put a gun in for grief reveling players. Standing on rooftops, spraying the walls and ground around you, adding jump mods and bunny hopping while spamming your feet... I played 3 losing games in a row where multiple people were doing this each game, seemingly unplanned. It's not fun to play against. They players aren't unkillable by any means, but it is pretty f*cking stupid. And you corps that get together in proto and does this as a group to pugs, kindly kys.
2. Revives are inconsistent and players suck
We've all experienced the blueberries who die in front of you, you whip out your nanite injector and just try not to die until you can rez... only you never get that opportunity because they never hit the button for a revive. This is a terrible mechanic, revives should be able to be performed on every soldier the second you hit the ground. If you want to change your loadout go to a supply depot or wait until you die away from a medic or you cannot be revived again. What sane person wouldn't want to save fittings and use death as a way to change loadouts?
3. Pub stomping needs to be balanced
I'm all for a good stomping, it's inevitable and goes both ways. But I've noticed a trend of Corp members playing like absolute assholes. Mad proto spam even when it's 4 Corp members vs pub, bunny hopping, mass driver, dropship spam or all in commando suits with mass drivers and scramble rifles and jump mods. Usually it's a combo of all these tactics when it's 4 Corp members. Don't you guys want a challenge? Is it fun to watch people leave and then have the teams never even? I just don't understand the draw to playing like this or even why CCP allowed these mix of mechanics. It doesn't enhance or enrich the game in any way. pÇïpÇï
I love the game but some things leave me smfh.
Edit: I don't leave games. |
Grease Spillett
OSG Planetary Operations
924
|
Posted - 2015.09.17 19:20:00 -
[2] - Quote
I hate you so much.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Daemonn Adima
Y.A.M.A.H No Context
22
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Posted - 2015.09.17 19:21:00 -
[3] - Quote
Thanks. |
Lightning35 Delta514
The Warlords Legion No Context
1
|
Posted - 2015.09.17 19:24:00 -
[4] - Quote
Daemonn Adima wrote:I have been playing Dust nearly every day for about a month. Maybe just one battle sometimes, but over the course my short month I've come to wonder a few things. This is my favorite shooter and I love the EVE world. With that said here are a few thoughts...
1. Why does the mass driver exist?
Dust's style of shooter is in the battlefield realm in terms of how it feels while you play. This is a slower, more tactical style which rewards positioning, planning and teamwork unlike the twitch based games like Destiny. The mass driver can be used in many underhanded ways. It's as if they put a gun in for grief reveling players. Standing on rooftops, spraying the walls and ground around you, adding jump mods and bunny hopping while spamming your feet... I played 3 losing games in a row where multiple people were doing this each game, seemingly unplanned. It's not fun to play against. They players aren't unkillable by any means, but it is pretty f*cking stupid. And you corps that get together in proto and does this as a group to pugs, kindly kys.
2. Revives are inconsistent and players suck
We've all experienced the blueberries who die in front of you, you whip out your nanite injector and just try not to die until you can rez... only you never get that opportunity because they never hit the button for a revive. This is a terrible mechanic, revives should be able to be performed on every soldier the second you hit the ground. If you want to change your loadout go to a supply depot or wait until you die away from a medic or you cannot be revived again. What sane person wouldn't want to save fittings and use death as a way to change loadouts?
3. Pub stomping needs to be balanced
I'm all for a good stomping, it's inevitable and goes both ways. But I've noticed a trend of Corp members playing like absolute assholes. Mad proto spam even when it's 4 Corp members vs pub, bunny hopping, mass driver, dropship spam or all in commando suits with mass drivers and scramble rifles and jump mods. Usually it's a combo of all these tactics when it's 4 Corp members. Don't you guys want a challenge? Is it fun to watch people leave and then have the teams never even? I just don't understand the draw to playing like this or even why CCP allowed these mix of mechanics. It doesn't enhance or enrich the game in any way. pÇïpÇï
I love the game but some things leave me smfh.
Edit: I don't leave games.
Preach.
Anyways
The mass driver is like the sniper and the hmg. Used to scare and point defense. Isn't it intimidating when you see a md spamming an area? That's what it's for. Unfortunately people abuse them with myofibs.
There should be 5 seconds of bleed out time then an immediate revive time. Unless you press x to be revived.
Stomping can only be solved by tiers.
CEO of T-W-L
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Vicious Minotaur
2
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Posted - 2015.09.17 19:26:00 -
[5] - Quote
All new players assumed alt unless proven otherwise.
I am a minotaur.
Beware my poop.
|
Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
27
|
Posted - 2015.09.17 19:33:00 -
[6] - Quote
Vicious Minotaur wrote:All new players assumed alt unless proven otherwise.
I've been running through newbie stuff with him. I don't think he's an alt. He's also new, whilst sufficiently old that it's unlikely this was a character created specifically for the purpose of trolling the forums about this.
In the future, perhaps not uselessly demean newbies?
Arkena Wyrnspire aka "British Khorne" - Cross Atu
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Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
27
|
Posted - 2015.09.17 19:46:00 -
[7] - Quote
Daemonn Adima wrote: 1. Why does the mass driver exist?
Before I even read the rest of this paragraph, I smiled.
Quote: 2. Revives are inconsistent and players suck
We've all experienced the blueberries who die in front of you, you whip out your nanite injector and just try not to die until you can rez... only you never get that opportunity because they never hit the button for a revive. This is a terrible mechanic, revives should be able to be performed on every soldier the second you hit the ground. If you want to change your loadout go to a supply depot or wait until you die away from a medic or you cannot be revived again. What sane person wouldn't want to save fittings and use death as a way to change loadouts?
I appreciate that it's frustrating when you're ready to revive someone and they don't call for a revive... But I would pin this more on awkwardness of informing players of this fact rather than the non-revivability under fire. If it were made absolutely clear to even the thickest of people that you need to PUSH X TO GET REVIVED and that you should do so, I think more people would. 'Call for help', surprisingly, isn't always recognised as necessary by newbies. I've mentored several people who were unaware of this and I had to explain to them over comms that they needed to press x to be revived.
Previously there were problems with revive abuse - people would endlessly revive people under fire in a frustrating manner, for instance. In some scenarios people would be 'farmed', where two players would co-operate to shoot the victim, have them revived (by a friend on the other team) and then repeat to get many easy kills. This had the frustrating side-effect of counting as a death for the player each time it happened to them.
An obvious solution and one that's been asked for since forever is to only have deaths count on bleedout. It's a minor thing, but it does have an effect on the psychology of the situation.
Perhaps a superior solution would be to allow players to 'accept' revives. They wouldn't need to call for help to be revived - allowing logis to needle them and get their WP - but they'd need to push a button to get up once that happens. There are a couple of minor problems with that solution, but I think it would be better than the current system.
Quote: 3. Pub stomping needs to be balanced
I'm all for a good stomping, it's inevitable and goes both ways. But I've noticed a trend of Corp members playing like absolute assholes. Mad proto spam even when it's 4 Corp members vs pub, bunny hopping, mass driver, dropship spam or all in commando suits with mass drivers and scramble rifles and jump mods. Usually it's a combo of all these tactics when it's 4 Corp members. Don't you guys want a challenge? Is it fun to watch people leave and then have the teams never even? I just don't understand the draw to playing like this or even why CCP allowed these mix of mechanics. It doesn't enhance or enrich the game in any way. pÇïpÇï
I love the game but some things leave me smfh.
This is the one thing I lament about DUST the most.
Rooftop camping, MD hopping, blatant team mismatches... It's so easy to simply break the game in a way that isn't really fulfilling. It isn't a challenge when you're running a full proto squad and slaughtering your way through newbies. It isn't a challenge when you sit on a rooftop filled with uplinks and triage hives and camp there all match. And it certainly isn't a challenge to do both of these things at once.
The balance is precarious, and map design lends itself extremely well to such 'cheesemode' tactics. There is no real solution to rooftop camping bar orbital strikes - even modestly competent groups without access to proto are able to drive off an ADS, and orbital strikes are neither readily available nor reliable.
Matchmaking is a tricky beast, I think. There've been numerous efforts to 'fix' it but I'm not sure I've ever been satisfied with it. It seems that overwhelmingly the number of matches I play are one-sided stomps, and those aren't really fun for either team. It's not enjoyable to sit on the redline all match waiting for some newbie to muster the courage to charge your wall of triple damage modded proto weapons. I doubt the newbie is having much fun in that situation either.
I'm not convinced a solution will arrive, though. Perhaps it's rather apt that I'm in a corp and alliance both named Negative Feedback with such an outlook, but this third point, more than anything, has contributed to the break I'm currently taking from the game. But not the forums, because that would be unthinkable.
Quote: Edit: I don't leave games.
A true stalwart. o7
Arkena Wyrnspire aka "British Khorne" - Cross Atu
|
Leovarian L Lavitz
TRAILS AND TRIBULATIONS No Context
1
|
Posted - 2015.09.17 19:56:00 -
[8] - Quote
Am I OK? I Myo hop with a tac AR plus normal AR on my gal Mando o.O
Youtube: Dust 514 - You should Have Worn Proto
One V One Emperor
|
Regnier Feros
Pielords
694
|
Posted - 2015.09.17 20:02:00 -
[9] - Quote
I agree with your needle statement. I've lost so many games due to the friendlies not pressing the button to be revived
ZariaOwnsWhips
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Vicious Minotaur
2
|
Posted - 2015.09.17 20:04:00 -
[10] - Quote
Arkena Wyrnspire wrote:Vicious Minotaur wrote:All new players assumed alt unless proven otherwise. I've been running through newbie stuff with him. I don't think he's an alt. He's also new, whilst sufficiently old that it's unlikely this was a character created specifically for the purpose of trolling the forums about this. In the future, perhaps not uselessly demean newbies?
If you think that is demeaning, well... nah. I shouldn't say anything, lest I perforate your incredibly thin skin...
(That's me actually being demeaning, in case you were wondering)
In the future, simply back somebody up without also uselessly accusing somebody else of something that they weren't being. You know, because that could also be construed as demeaning.
I am a minotaur.
Beware my poop.
|
|
Adipem Nothi
Nos Nothi
15
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Posted - 2015.09.17 20:07:00 -
[11] - Quote
Arkena Wyrnspire wrote:Daemonn Adima wrote: 1. Why does the mass driver exist?
Before I even read the rest of this paragraph, I smiled. Quote: 2. Revives are inconsistent and players suck
We've all experienced the blueberries who die in front of you, you whip out your nanite injector and just try not to die until you can rez... only you never get that opportunity because they never hit the button for a revive. This is a terrible mechanic, revives should be able to be performed on every soldier the second you hit the ground. If you want to change your loadout go to a supply depot or wait until you die away from a medic or you cannot be revived again. What sane person wouldn't want to save fittings and use death as a way to change loadouts?
I appreciate that it's frustrating when you're ready to revive someone and they don't call for a revive... But I would pin this more on awkwardness of informing players of this fact rather than the non-revivability under fire. If it were made absolutely clear to even the thickest of people that you need to PUSH X TO GET REVIVED and that you should do so, I think more people would. 'Call for help', surprisingly, isn't always recognised as necessary by newbies. I've mentored several people who were unaware of this and I had to explain to them over comms that they needed to press x to be revived. Previously there were problems with revive abuse - people would endlessly revive people under fire in a frustrating manner, for instance. In some scenarios people would be 'farmed', where two players would co-operate to shoot the victim, have them revived (by a friend on the other team) and then repeat to get many easy kills. This had the frustrating side-effect of counting as a death for the player each time it happened to them. An obvious solution and one that's been asked for since forever is to only have deaths count on bleedout. It's a minor thing, but it does have an effect on the psychology of the situation. Perhaps a superior solution would be to allow players to 'accept' revives. They wouldn't need to call for help to be revived - allowing logis to needle them and get their WP - but they'd need to push a button to get up once that happens. There are a couple of minor problems with that solution, but I think it would be better than the current system. Quote: 3. Pub stomping needs to be balanced
I'm all for a good stomping, it's inevitable and goes both ways. But I've noticed a trend of Corp members playing like absolute assholes. Mad proto spam even when it's 4 Corp members vs pub, bunny hopping, mass driver, dropship spam or all in commando suits with mass drivers and scramble rifles and jump mods. Usually it's a combo of all these tactics when it's 4 Corp members. Don't you guys want a challenge? Is it fun to watch people leave and then have the teams never even? I just don't understand the draw to playing like this or even why CCP allowed these mix of mechanics. It doesn't enhance or enrich the game in any way. pÇïpÇï
I love the game but some things leave me smfh.
This is the one thing I lament about DUST the most. Rooftop camping, MD hopping, blatant team mismatches... It's so easy to simply break the game in a way that isn't really fulfilling. It isn't a challenge when you're running a full proto squad and slaughtering your way through newbies. It isn't a challenge when you sit on a rooftop filled with uplinks and triage hives and camp there all match. And it certainly isn't a challenge to do both of these things at once. The balance is precarious, and map design lends itself extremely well to such 'cheesemode' tactics. There is no real solution to rooftop camping bar orbital strikes - even modestly competent groups without access to proto are able to drive off an ADS, and orbital strikes are neither readily available nor reliable. Matchmaking is a tricky beast, I think. There've been numerous efforts to 'fix' it but I'm not sure I've ever been satisfied with it. It seems that overwhelmingly the number of matches I play are one-sided stomps, and those aren't really fun for either team. It's not enjoyable to sit on the redline all match waiting for some newbie to muster the courage to charge your wall of triple damage modded proto weapons. I doubt the newbie is having much fun in that situation either. I'm not convinced a solution will arrive, though. Perhaps it's rather apt that I'm in a corp and alliance both named Negative Feedback with such an outlook, but this third point, more than anything, has contributed to the break I'm currently taking from the game. But not the forums, because that would be unthinkable. Quote: Edit: I don't leave games.
A true stalwart. o7 Agreed on all points.
|
Daemonn Adima
Y.A.M.A.H No Context
22
|
Posted - 2015.09.17 20:17:00 -
[12] - Quote
Vicious Minotaur wrote:Arkena Wyrnspire wrote:Vicious Minotaur wrote:All new players assumed alt unless proven otherwise. I've been running through newbie stuff with him. I don't think he's an alt. He's also new, whilst sufficiently old that it's unlikely this was a character created specifically for the purpose of trolling the forums about this. In the future, perhaps not uselessly demean newbies? If you think that is demeaning, well... nah. I shouldn't say anything, lest I perforate your incredibly thin skin... (That's me actually being demeaning, in case you were wondering) In the future, simply back somebody up without also uselessly accusing somebody else of something that they weren't being. You know, because that could also be construed as demeaning.
Cool.
Anyways, do you have any input you'd like to share? I wish this was an alt so I could go back to my proto bunny hopping MD spamming main................... right.
Thank you for all the help thus far Arkena, you are an asset to the community. |
Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
27
|
Posted - 2015.09.17 20:18:00 -
[13] - Quote
Vicious Minotaur wrote:Arkena Wyrnspire wrote:Vicious Minotaur wrote:All new players assumed alt unless proven otherwise. I've been running through newbie stuff with him. I don't think he's an alt. He's also new, whilst sufficiently old that it's unlikely this was a character created specifically for the purpose of trolling the forums about this. In the future, perhaps not uselessly demean newbies? If you think that is demeaning, well... nah. I shouldn't say anything, lest I perforate your incredibly thin skin... (That's me actually being demeaning, in case you were wondering) In the future, simply back somebody up without also uselessly accusing somebody else of something that they weren't being. You know, because that could also be construed as demeaning.
Perhaps I was overly quick to judge, as I have very little patience for hostile behaviour towards newbies, but your post was still pretty terrible.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
|
Daemonn Adima
Y.A.M.A.H No Context
22
|
Posted - 2015.09.17 20:23:00 -
[14] - Quote
Lightning35 Delta514 wrote:Daemonn Adima wrote:I have been playing Dust nearly every day for about a month. Maybe just one battle sometimes, but over the course my short month I've come to wonder a few things. This is my favorite shooter and I love the EVE world. With that said here are a few thoughts...
1. Why does the mass driver exist?
Dust's style of shooter is in the battlefield realm in terms of how it feels while you play. This is a slower, more tactical style which rewards positioning, planning and teamwork unlike the twitch based games like Destiny. The mass driver can be used in many underhanded ways. It's as if they put a gun in for grief reveling players. Standing on rooftops, spraying the walls and ground around you, adding jump mods and bunny hopping while spamming your feet... I played 3 losing games in a row where multiple people were doing this each game, seemingly unplanned. It's not fun to play against. They players aren't unkillable by any means, but it is pretty f*cking stupid. And you corps that get together in proto and does this as a group to pugs, kindly kys.
2. Revives are inconsistent and players suck
We've all experienced the blueberries who die in front of you, you whip out your nanite injector and just try not to die until you can rez... only you never get that opportunity because they never hit the button for a revive. This is a terrible mechanic, revives should be able to be performed on every soldier the second you hit the ground. If you want to change your loadout go to a supply depot or wait until you die away from a medic or you cannot be revived again. What sane person wouldn't want to save fittings and use death as a way to change loadouts?
3. Pub stomping needs to be balanced
I'm all for a good stomping, it's inevitable and goes both ways. But I've noticed a trend of Corp members playing like absolute assholes. Mad proto spam even when it's 4 Corp members vs pub, bunny hopping, mass driver, dropship spam or all in commando suits with mass drivers and scramble rifles and jump mods. Usually it's a combo of all these tactics when it's 4 Corp members. Don't you guys want a challenge? Is it fun to watch people leave and then have the teams never even? I just don't understand the draw to playing like this or even why CCP allowed these mix of mechanics. It doesn't enhance or enrich the game in any way. pÇïpÇï
I love the game but some things leave me smfh.
Edit: I don't leave games. Preach. Anyways The mass driver is like the sniper and the hmg. Used to scare and point defense. Isn't it intimidating when you see a md spamming an area? That's what it's for. Unfortunately people abuse them with myofibs. There should be 5 seconds of bleed out time then an immediate revive time. Unless you press x to be revived. Stomping can only be solved by tiers.
I totally agree about using it as an area denial tool. But I think we have enough tools without the mass driver. Obviously not much is going to change in Dust, until Legion or whatever version CCP comes up with.... but I needed to vent. Every game I played today had at least one MD hopping proto player, I just don't get it.
|
Daemonn Adima
Y.A.M.A.H No Context
22
|
Posted - 2015.09.17 20:30:00 -
[15] - Quote
Arkena Wyrnspire wrote:Daemonn Adima wrote: 1. Why does the mass driver exist?
Before I even read the rest of this paragraph, I smiled. Quote: 2. Revives are inconsistent and players suck
We've all experienced the blueberries who die in front of you, you whip out your nanite injector and just try not to die until you can rez... only you never get that opportunity because they never hit the button for a revive. This is a terrible mechanic, revives should be able to be performed on every soldier the second you hit the ground. If you want to change your loadout go to a supply depot or wait until you die away from a medic or you cannot be revived again. What sane person wouldn't want to save fittings and use death as a way to change loadouts?
I appreciate that it's frustrating when you're ready to revive someone and they don't call for a revive... But I would pin this more on awkwardness of informing players of this fact rather than the non-revivability under fire. If it were made absolutely clear to even the thickest of people that you need to PUSH X TO GET REVIVED and that you should do so, I think more people would. 'Call for help', surprisingly, isn't always recognised as necessary by newbies. I've mentored several people who were unaware of this and I had to explain to them over comms that they needed to press x to be revived. Previously there were problems with revive abuse - people would endlessly revive people under fire in a frustrating manner, for instance. In some scenarios people would be 'farmed', where two players would co-operate to shoot the victim, have them revived (by a friend on the other team) and then repeat to get many easy kills. This had the frustrating side-effect of counting as a death for the player each time it happened to them. An obvious solution and one that's been asked for since forever is to only have deaths count on bleedout. It's a minor thing, but it does have an effect on the psychology of the situation. Perhaps a superior solution would be to allow players to 'accept' revives. They wouldn't need to call for help to be revived - allowing logis to needle them and get their WP - but they'd need to push a button to get up once that happens. There are a couple of minor problems with that solution, but I think it would be better than the current system. Quote: 3. Pub stomping needs to be balanced
I'm all for a good stomping, it's inevitable and goes both ways. But I've noticed a trend of Corp members playing like absolute assholes. Mad proto spam even when it's 4 Corp members vs pub, bunny hopping, mass driver, dropship spam or all in commando suits with mass drivers and scramble rifles and jump mods. Usually it's a combo of all these tactics when it's 4 Corp members. Don't you guys want a challenge? Is it fun to watch people leave and then have the teams never even? I just don't understand the draw to playing like this or even why CCP allowed these mix of mechanics. It doesn't enhance or enrich the game in any way. pÇïpÇï
I love the game but some things leave me smfh.
This is the one thing I lament about DUST the most. Rooftop camping, MD hopping, blatant team mismatches... It's so easy to simply break the game in a way that isn't really fulfilling. It isn't a challenge when you're running a full proto squad and slaughtering your way through newbies. It isn't a challenge when you sit on a rooftop filled with uplinks and triage hives and camp there all match. And it certainly isn't a challenge to do both of these things at once. The balance is precarious, and map design lends itself extremely well to such 'cheesemode' tactics. There is no real solution to rooftop camping bar orbital strikes - even modestly competent groups without access to proto are able to drive off an ADS, and orbital strikes are neither readily available nor reliable. Matchmaking is a tricky beast, I think. There've been numerous efforts to 'fix' it but I'm not sure I've ever been satisfied with it. It seems that overwhelmingly the number of matches I play are one-sided stomps, and those aren't really fun for either team. It's not enjoyable to sit on the redline all match waiting for some newbie to muster the courage to charge your wall of triple damage modded proto weapons. I doubt the newbie is having much fun in that situation either. I'm not convinced a solution will arrive, though. Perhaps it's rather apt that I'm in a corp and alliance both named Negative Feedback with such an outlook, but this third point, more than anything, has contributed to the break I'm currently taking from the game. But not the forums, because that would be unthinkable. Quote: Edit: I don't leave games.
A true stalwart. o7
Thanks for your input, I wish I played earlier on to have witnessed the games evolution.
The revive thing could be solved by limiting how many times a clone can be revived, gotta be pretty worn out after 2-3 revives and deaths lol.
Yeah matchmaking and map design frustrate me less than intentionally abusive tactics. Hey you get your ads way up high, cool. They still gotta jump down. You camp a roof with your team, not spamming MDs, cool. That defense can be defeated.
Players who look to exploit the cheapest of tactics **** me off. Why are you doing that? To have fun? Gain points? Make players leave?
I just don't see a reason to do this, the game needs players and healthy exciting matches. These people aren't just selfish, they are hurting the game. |
Vicious Minotaur
2
|
Posted - 2015.09.17 20:34:00 -
[16] - Quote
Arkena Wyrnspire wrote:Vicious Minotaur wrote:Arkena Wyrnspire wrote:Vicious Minotaur wrote:All new players assumed alt unless proven otherwise. I've been running through newbie stuff with him. I don't think he's an alt. He's also new, whilst sufficiently old that it's unlikely this was a character created specifically for the purpose of trolling the forums about this. In the future, perhaps not uselessly demean newbies? If you think that is demeaning, well... nah. I shouldn't say anything, lest I perforate your incredibly thin skin... (That's me actually being demeaning, in case you were wondering) In the future, simply back somebody up without also uselessly accusing somebody else of something that they weren't being. You know, because that could also be construed as demeaning. Perhaps I was overly quick to judge, as I have very little patience for hostile behaviour towards newbies, but your post was still pretty terrible.
Me doubting the validity of the self ascribed 'new player title' is terrible and hostile? What world are you living on? You should have seen the vitreol I spit in the past few days. I'm sure somebody could vouch for that. I was wording my doubt in the nicest, borderline facetious way possible.
Anyway, you could have just vouched for the dude and I'd have been like:
Theoretical Minotaur wrote:Cool. Good to know that DUST still gets some new people.
And no, I don't have anything else to add. I'd have been in and out quietly if people weren't so quick to take offense and stuff.
Have a fine day and I hope you have fun with DUST, Arkena & Adima.
I am a minotaur.
Beware my poop.
|
Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
27
|
Posted - 2015.09.17 20:34:00 -
[17] - Quote
Daemonn Adima wrote:Lightning35 Delta514 wrote: Preach.
Anyways
The mass driver is like the sniper and the hmg. Used to scare and point defense. Isn't it intimidating when you see a md spamming an area? That's what it's for. Unfortunately people abuse them with myofibs.
There should be 5 seconds of bleed out time then an immediate revive time. Unless you press x to be revived.
Stomping can only be solved by tiers.
I totally agree about using it as an area denial tool. But I think we have enough tools without the mass driver. Obviously not much is going to change in Dust, until Legion or whatever version CCP comes up with.... but I needed to vent. Every game I played today had at least one MD hopping proto player, I just don't get it.
I don't think there's any problem with the MD itself. The problem comes when you combine it with specific scenarios, at which point it becomes pretty much uncounterable.
It's quite entertaining playing the bunny hopping character with an MD - I have done it on occasion - but I don't think it's a good mechanic. Jumping up and then freely turning, aiming, and shooting in midair with an MD in such a way that you can ensure hits on your opponent, keep yourself out of harms way, and be prohibitively difficult to successfully hit is not good gameplay.
How do you counter it? The argument I typically hear from supporters is to 'shoot them, they have weak health' but this isn't necessarily true at all. One of my fits (I call it the Dragoon) has somewhere in the region of 800 armour with 20+ HP/s regen but can jump almost as high as a scout. When I jump with this fit the drastic increase in survivability is immediately apparent. I have won numerous solo fights against multiple players simply by jumping around, hammering them while they're mostly unable to respond, and I've even done so on low health.
The other problem is rooftop camping, which is endemic to DUST as a consequence of the map design. Many maps are built in such a way that it's unrealistic to displace rooftop campers at all, even if they have oversight of crucial objectives. When you can sit on a rooftop with lots of HP, you can't be removed easily. Even concerted fire gives you a moment to duck down, regenerate, and start it all over again.
I'm well versed in these things, being a moderately 'competitive' player and having been in well-known tryhard corps for the past couple of years. But I wish I wasn't, really, because I would enjoy DUST if I could have an experience in which I can use both tactics and gungame. Despite being billed as a tactical shooter the most effective tactics are shallow, and absurdly difficult to counter.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
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Daemonn Adima
Y.A.M.A.H No Context
22
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Posted - 2015.09.17 20:43:00 -
[18] - Quote
Arkena Wyrnspire wrote:Daemonn Adima wrote:Lightning35 Delta514 wrote: Preach.
Anyways
The mass driver is like the sniper and the hmg. Used to scare and point defense. Isn't it intimidating when you see a md spamming an area? That's what it's for. Unfortunately people abuse them with myofibs.
There should be 5 seconds of bleed out time then an immediate revive time. Unless you press x to be revived.
Stomping can only be solved by tiers.
I totally agree about using it as an area denial tool. But I think we have enough tools without the mass driver. Obviously not much is going to change in Dust, until Legion or whatever version CCP comes up with.... but I needed to vent. Every game I played today had at least one MD hopping proto player, I just don't get it. I don't think there's any problem with the MD itself. The problem comes when you combine it with specific scenarios, at which point it becomes pretty much uncounterable. It's quite entertaining playing the bunny hopping character with an MD - I have done it on occasion - but I don't think it's a good mechanic. Jumping up and then freely turning, aiming, and shooting in midair with an MD in such a way that you can ensure hits on your opponent, keep yourself out of harms way, and be prohibitively difficult to successfully hit is not good gameplay. How do you counter it? The argument I typically hear from supporters is to 'shoot them, they have weak health' but this isn't necessarily true at all. One of my fits (I call it the Dragoon) has somewhere in the region of 800 armour with 20+ HP/s regen but can jump almost as high as a scout. When I jump with this fit the drastic increase in survivability is immediately apparent. I have won numerous solo fights against multiple players simply by jumping around, hammering them while they're mostly unable to respond, and I've even done so on low health. The other problem is rooftop camping, which is endemic to DUST as a consequence of the map design. Many maps are built in such a way that it's unrealistic to displace rooftop campers at all, even if they have oversight of crucial objectives. When you can sit on a rooftop with lots of HP, you can't be removed easily. Even concerted fire gives you a moment to duck down, regenerate, and start it all over again. I'm well versed in these things, being a moderately 'competitive' player and having been in well-known tryhard corps for the past couple of years. But I wish I wasn't, really, because I would enjoy DUST if I could have an experience in which I can use both tactics and gungame. Despite being billed as a tactical shooter the most effective tactics are shallow, and absurdly difficult to counter.
I agree. If anyone played Battlefield 2142, it was incredibly similar to dust. I had some of the best tactical shooter experiences running with hardcore squads. Lots of ex military guys would play and apply real life tactics to the game.
That game died pretty fast because of lots of reaaons, but the core experience was one of teamwork and pulling off amazing plans that are incredibly well orchestrated. Dust totally has this potential, and I'm sure it exists here already, but these abusive corps and players really limit the chances to have great games.
I hope whatever Dust successor comes out will encourage teamwork and tactics above "the freedom to make whatever you want".
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Bradric Banewolf
Standby Retaliation
1
|
Posted - 2015.09.17 21:02:00 -
[19] - Quote
Everyone is fed up with the myos, believe me.
That being said they are simply not being balanced correctly. I used myos to clear walls, and avoid direct fire from alpha damage like shotguns and hmgs. The jumping splash dmg min assaults are a bit more than what anyone expected though?!
Another issue is the modding in my opinion. Proto can be killed, rather easily in fact. Super strafe, ramped up fire rates, and the incessive skipping the south American players seem to be good at is a different issue.
There are some players so notorious for just being "a laggy b*stard". Alot of players see them, and leave battle instantly. I can't even blame then honestly. The EULA seems to be more of a bumper sticker than a warning?!
There's simply no way CCP can honestly say that "none of these guys are cheating" with a straight face.
When you have players who come to the game getting stomped like this it's no wonder so few actually play regularly.
CCP can fix alot of what you listed, but after all of that spineless players lacking skill and integrity will still mod with no repercussions. They don't seem to understand they're effectively killing the player base and experience. They just wanna win easy.
"Anybody order chaos?"
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Dreis ShadowWeaver
Abstract Requiem
7
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Posted - 2015.09.17 21:03:00 -
[20] - Quote
People complained that they were getting revived in front of reds and getting immediately killed again, compromising their K/D. As such, CCP changed it so that you had to call for a revive, or you could not be rezzed. Really, the whole problem could have been solved by implementing an 'Accept revive?' feature.
Creator of the Nova Knifers United channel
Dreis' Minja Blog
CEO of Abstract Requiem
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Kash Tellan
Blauhelme E.B.O.L.A.
150
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Posted - 2015.09.17 21:05:00 -
[21] - Quote
It's very nice to see such an intelligent newcomer to the game, great arguments, good points etc... But...I'm afraid you're at least one year late to the party. Or two, depending on the view. o/
meh
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2Berries
NORTH K0REA
1
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Posted - 2015.09.17 21:10:00 -
[22] - Quote
At my worst moments, i kinda miss running needle trains on blues in FW. Kill, revive, kill, revive. Record was 35. You & a red in the know could farm pubs as well.
Thats why you have to call for help.
Evening Boys, Hows the water?
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Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
27
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Posted - 2015.09.17 21:12:00 -
[23] - Quote
2Berries wrote:At my worst moments, i kinda miss running needle trains on blues in FW. Kill, revive, kill, revive. Record was 35. You & a red in the know could farm pubs as well.
Thats why you have to call for help.
Uh... I wonder if your corp name really is appropriate for someone of your moral calibre...
Arkena Wyrnspire aka "British Khorne" - Cross Atu
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Daemonn Adima
Y.A.M.A.H No Context
22
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Posted - 2015.09.17 21:17:00 -
[24] - Quote
Thanks for the input everyone. The revive thing should be solved by instead of pressing a button to call for revive, as Dress said, an accept revive. The needle bearer should get points for stabbing them and more if they accept, balance it to current values. Problem solved and needle bearers have more inclination to run to targets who are downed, even if they don't accept your revive it's worth it. Better than nothing and wasting time getting to a player who's just gonna tap.
Yeah I know I'm late, wish I wasnt! Oh well...
This game has a steep learning curve already, players stomping pubs really makes newbies feel like they just don't get the game or are doing something wrong. It becomes frustrating and they will drop game or quit altogether. I started playing with a friend, he doesn't play anymore because he said it just wasn't a fun game.
I've had a few really great games with my corp that let me know there's a core game here that is challenging, dynamic and most importantly, fun. |
Dreis ShadowWeaver
Abstract Requiem
7
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Posted - 2015.09.17 21:19:00 -
[25] - Quote
Daemonn Adima wrote:as Dress said
Creator of the Nova Knifers United channel
Dreis' Minja Blog
CEO of Abstract Requiem
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Daemonn Adima
Y.A.M.A.H No Context
22
|
Posted - 2015.09.17 21:20:00 -
[26] - Quote
Damn autocorrect. I'm sorry DREIS... although I will leave the original for posterity.
My b. |
Bradric Banewolf
Standby Retaliation
1
|
Posted - 2015.09.17 21:23:00 -
[27] - Quote
Dreis ShadowWeaver wrote:People complained that they were getting revived in front of reds and getting immediately killed again, compromising their K/D. As such, CCP changed it so that you had to call for a revive, or you could not be rezzed. Really, the whole problem could have been solved by implementing an 'Accept revive?' feature.
This
"Anybody order chaos?"
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2Berries
NORTH K0REA
1
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Posted - 2015.09.17 22:03:00 -
[28] - Quote
Arkena Wyrnspire wrote:2Berries wrote:At my worst moments, i kinda miss running needle trains on blues in FW. Kill, revive, kill, revive. Record was 35. You & a red in the know could farm pubs as well.
Thats why you have to call for help. Uh... I wonder if your corp name really is appropriate for someone of your moral calibre... Glorious leader gets bored, especially during the last FW of the night.
Evening Boys, Hows the water?
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2Berries
NORTH K0REA
1
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Posted - 2015.09.17 22:04:00 -
[29] - Quote
Dreis ShadowWeaver wrote:Daemonn Adima wrote:as Dress said Yeah, that's Dried ShadowBeaver to you!
Evening Boys, Hows the water?
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Daemonn Adima
Y.A.M.A.H No Context
31
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Posted - 2015.09.18 06:02:00 -
[30] - Quote
I like where this ended. |
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Alena Asakura
Caldari Logistics Reserve
10
|
Posted - 2015.09.18 12:12:00 -
[31] - Quote
Daemonn Adima wrote:I have been playing Dust nearly every day for about a month. Maybe just one battle sometimes, but over the course my short month I've come to wonder a few things. This is my favorite shooter and I love the EVE world. With that said here are a few thoughts...
Gotta say, as a fellow noob, this post really hit quite a few nerves for me. I actually started this character way back in the closed beta, as an EvE player invited to test it out. I found it just awful back then and gave up, but recently decided to give it a go again for some reason. I share pretty much all your issues.
Quote:1. Why does the mass driver exist?
Dust's style of shooter is in the battlefield realm in terms of how it feels while you play. This is a slower, more tactical style which rewards positioning, planning and teamwork unlike the twitch based games like Destiny. The mass driver can be used in many underhanded ways. It's as if they put a gun in for grief reveling players. Standing on rooftops, spraying the walls and ground around you, adding jump mods and bunny hopping while spamming your feet... I played 3 losing games in a row where multiple people were doing this each game, seemingly unplanned. It's not fun to play against. They players aren't unkillable by any means, but it is pretty f*cking stupid. And you corps that get together in proto and does this as a group to pugs, kindly kys.
I don't know why it exists either. It doesn't fit with anything in the EvE universe. Grenades don't either for that matter. Both seem to me some sort of attempt to make Dust feel more like some advanced Earth-based warfare. EvE historic lore says that it's actually set in the far future, at a time when people from Earth have migrated through a wormhole, been cut off for thousands of years, then rebuilt their civilisations from scratch. The technologies used to do that don't include grenades, which are primitive for all races except perhaps the Minmatar. In any case, surely each of the other races could have come up with their own technology's answer to the grenade??
Quote:2. Revives are inconsistent and players suck
We've all experienced the blueberries who die in front of you, you whip out your nanite injector and just try not to die until you can rez... only you never get that opportunity because they never hit the button for a revive. This is a terrible mechanic, revives should be able to be performed on every soldier the second you hit the ground. If you want to change your loadout go to a supply depot or wait until you die away from a medic or you cannot be revived again. What sane person wouldn't want to save fittings and use death as a way to change loadouts?
I had no idea when I first started playing seriously less than 2 months ago, that I could be revived. I did see something about it in the tips, but basicly never thought about it in the heat of battle. Then one day, watching the map while I was waiting for a new drop, I saw a little syringe moving around in the vicinity of my corpse. It was then that I put it all together and realised that I could be revived. Not much is said about this in ways that it's easy for a noob to find. Once you know about it, it's easy to find information, but you have to know to look. Now I find myself thinking about the possibilities of playing as a medic....
Quote:3. Pub stomping needs to be balanced
I'm all for a good stomping, it's inevitable and goes both ways. But I've noticed a trend of Corp members playing like absolute assholes. Mad proto spam even when it's 4 Corp members vs pub, bunny hopping, mass driver, dropship spam or all in commando suits with mass drivers and scramble rifles and jump mods. Usually it's a combo of all these tactics when it's 4 Corp members. Don't you guys want a challenge? Is it fun to watch people leave and then have the teams never even? I just don't understand the draw to playing like this or even why CCP allowed these mix of mechanics. It doesn't enhance or enrich the game in any way.
The stomping is really turning me off playing. Pubs are (at least I thought they were) the place where noobs "learn the ropes", but how can they if they don't get to even turn around before being obliterated by someone camping the drop uplink? Being Caldari, both in EvE and here, as soon as I heard about FW within Dust, I thought I'd give it a go. Surprisingly, I actually have more of a positive experience in factionals than I do in pubs. The teams seem more balanced, and I figure if the players are playing one side or the other on the basis of supporting their faction rather than just winning at any cost, that would tend to even out the mix of skills.
But I still feel pubs should be where noobs can learn. I know that noobs are not generally welcome in FW, yet it's the only place I've found where I can regularly get a good battle that's reasonably well balanced. I also aspire to some of the Caldari elite suits and weapons, and given some of them are only available through FW, that means I'm forced to go there. I now only do pubs for the isk, even though I just get slaughtered in FW I actually learn more. FW players don't like noobs there but then they plague our pubs, so where is a noob to go? The player base of Dust is dwindling and will dwindle faster without noobs to take the place of players who leave.
Quote:pÇïpÇï
I love the game but some things leave me smfh.
Edit: I don't leave games.
I do leave games. I'm not going to waste my time and isk trying to play a pubs game that's plagued by stompers. There's no point. As a noob, I can't get anywhere, can't learn anything, and might as well not play, so I leave as soon as I see either the game is grossly unbalanced, or half my team has left. I figure I'm a noob, if they think it's time to leave, perhaps I should too. But I would prefer people didn't have the option of leaving games.... |
Alena Asakura
Caldari Logistics Reserve
10
|
Posted - 2015.09.18 12:23:00 -
[32] - Quote
Daemonn Adima wrote:Thanks for the input everyone. The revive thing should be solved by instead of pressing a button to call for revive, as Dress said, an accept revive. The needle bearer should get points for stabbing them and more if they accept, balance it to current values. Problem solved and needle bearers have more inclination to run to targets who are downed, even if they don't accept your revive it's worth it. Better than nothing and wasting time getting to a player who's just gonna tap.
Yeah I know I'm late, wish I wasnt! Oh well...
This game has a steep learning curve already, players stomping pubs really makes newbies feel like they just don't get the game or are doing something wrong. It becomes frustrating and they will drop game or quit altogether. I started playing with a friend, he doesn't play anymore because he said it just wasn't a fun game.
I've had a few really great games with my corp that let me know there's a core game here that is challenging, dynamic and most importantly, fun. No, it's not a fun game. Noobs need to have a place to learn the ropes. EvE has tutorials, and missions with difficulty based on standings and skill levels. That's probably too difficult to implement the way Dust has been structured, but more reasonable matching of players with grading of battles so that everyone can learn something would be helpful. Perhaps this is supposed to already be happening; if it is, it's a fail. |
Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
27
|
Posted - 2015.09.18 12:56:00 -
[33] - Quote
Alena Asakura wrote:Daemonn Adima wrote:Thanks for the input everyone. The revive thing should be solved by instead of pressing a button to call for revive, as Dress said, an accept revive. The needle bearer should get points for stabbing them and more if they accept, balance it to current values. Problem solved and needle bearers have more inclination to run to targets who are downed, even if they don't accept your revive it's worth it. Better than nothing and wasting time getting to a player who's just gonna tap.
Yeah I know I'm late, wish I wasnt! Oh well...
This game has a steep learning curve already, players stomping pubs really makes newbies feel like they just don't get the game or are doing something wrong. It becomes frustrating and they will drop game or quit altogether. I started playing with a friend, he doesn't play anymore because he said it just wasn't a fun game.
I've had a few really great games with my corp that let me know there's a core game here that is challenging, dynamic and most importantly, fun. No, it's not a fun game. Noobs need to have a place to learn the ropes. EvE has tutorials, and missions with difficulty based on standings and skill levels. That's probably too difficult to implement the way Dust has been structured, but more reasonable matching of players with grading of battles so that everyone can learn something would be helpful. Perhaps this is supposed to already be happening; if it is, it's a fail.
I believe Daemonn's point is that it -can- be fun... If you get balanced teams.
If you're playing with friends and you get matches that are well suited to your skill level and aren't saturated with people abusing specific methods to win, DUST can be a fun game.
Unfortunately, that's rare.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
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Baal Omniscient
Qualified Scrub
2
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Posted - 2015.09.18 15:13:00 -
[34] - Quote
Kash Tellan wrote:It's very nice to see such an intelligent newcomer to the game, great arguments, good points etc... But...I'm afraid you're at least one year late to the party. Or two, depending on the view. o/ I would say three, but then I've haunted these forums and this game off and on for far too long... Anyone else regret living through the Codex missile hellstorm?
Arkena has it right. The farming for points with needles had to be stopped. How they went about doing it can be questioned, but not the necessity of the change. Psychologically it was infuriating. You couldn't even access the menu fast enough to leave the game between the revives and deaths that were inflicted upon you; forcing you to completely quit the game and reload, endure being a pincushion for the rest of the match or wait until your team noticed you and hope they decided to try to help. As irritating as it may be for a person with a needle to not access those points because people aren't requesting aid, it was infinitely more frustrating to be helplessly farmed against your will by two or more dickfeathers on the other team who were having a huge laugh at your expense.
The jump modules are something I was interested in at first until they were released. Once I found out how horrendously exploitable they were I began wishing they would just remove it entirely from the game. Those kinds of jumping mechanics might be fun for people who have SP to spare on such things, but it's nothing short of gamebreaking for a newer player and it completely breaks the gunplay of a tactical tracking shooter. If you moon-jumped slowly up until you released the x button or reached the pinnacle of the jump and then floated back down, unable to alter the direction of your ascent and decent once your feet left the ground, then I wouldn't see it as an issue. It would do what people wanted, allowing them to jump really high and get to places they couldn't without them, and it wouldn't break the gunplay. ...I'm see that I'm only ranting here, my apologies. Anyway, the mass driver isn't an issue any more than any other weapon, it's the jump mods that break them.
Lastly, matchmaking has never been great unfortunately. And the lower the playerbase, the more often you see full squads placed against random teams. There have been attempts in the past by corps to round up all the new players into themselves and put out full squads to show them how to work together, but with the constant influx of new players and others leaving it was always an uphill battle. Matchmaking formulas are a very tricky matter no matter how simple one can make them sound, always having something that throws them off. Beyond having a regular daily playerbase reaching around 6,000 people who play at least 5 or so matches a day it would be nearly impossible to make a good matchmaking system where everyone has people or squads of equal skill on the other side to fight against.
Still dreaming of a ps4 port....
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
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TIGER SHARK1501
Savage Bullet RUST415
396
|
Posted - 2015.09.18 17:12:00 -
[35] - Quote
Daemonn Adima wrote:I have been playing Dust nearly every day for about a month. Maybe just one battle sometimes, but over the course my short month I've come to wonder a few things. This is my favorite shooter and I love the EVE world. With that said here are a few thoughts...
1. Why does the mass driver exist?
Dust's style of shooter is in the battlefield realm in terms of how it feels while you play. This is a slower, more tactical style which rewards positioning, planning and teamwork unlike the twitch based games like Destiny. The mass driver can be used in many underhanded ways. It's as if they put a gun in for grief reveling players. Standing on rooftops, spraying the walls and ground around you, adding jump mods and bunny hopping while spamming your feet... I played 3 losing games in a row where multiple people were doing this each game, seemingly unplanned. It's not fun to play against. They players aren't unkillable by any means, but it is pretty f*cking stupid. And you corps that get together in proto and does this as a group to pugs, kindly kys.
2. Revives are inconsistent and players suck
We've all experienced the blueberries who die in front of you, you whip out your nanite injector and just try not to die until you can rez... only you never get that opportunity because they never hit the button for a revive. This is a terrible mechanic, revives should be able to be performed on every soldier the second you hit the ground. If you want to change your loadout go to a supply depot or wait until you die away from a medic or you cannot be revived again. What sane person wouldn't want to save fittings and use death as a way to change loadouts?
3. Pub stomping needs to be balanced
I'm all for a good stomping, it's inevitable and goes both ways. But I've noticed a trend of Corp members playing like absolute assholes. Mad proto spam even when it's 4 Corp members vs pub, bunny hopping, mass driver, dropship spam or all in commando suits with mass drivers and scramble rifles and jump mods. Usually it's a combo of all these tactics when it's 4 Corp members. Don't you guys want a challenge? Is it fun to watch people leave and then have the teams never even? I just don't understand the draw to playing like this or even why CCP allowed these mix of mechanics. It doesn't enhance or enrich the game in any way. pÇïpÇï
I love the game but some things leave me smfh.
Edit: I don't leave games. I'll respond to 2 and 3. 2. I'm a logi and the only people that get butt hurt about not allowing others to use nanite injectors are point farmers. Some people care about they're KDR or they may wish to switch fittings when they die rather than when wait till the clone is double tapped or you stop reviving them.
3. Naturally we all strive to achieve the ability to run those shiny efficient proto suits. They have more HP potential, better PG/CPU and can run more equipment. People wanna run what they earn and I get that. I run basic - advanced 90% of the time. I can have fun without using Proto. The matchmaker needs revision or a Meta mode must be introduced so that players rely solely on Skill and Passive perks. That will alleviate proto and officer stomping.
That is all. |
REDBACK96USMC
NORTH K0REA
238
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Posted - 2015.09.18 18:17:00 -
[36] - Quote
Arkena Wyrnspire wrote:2Berries wrote:At my worst moments, i kinda miss running needle trains on blues in FW. Kill, revive, kill, revive. Record was 35. You & a red in the know could farm pubs as well.
Thats why you have to call for help. Uh... I wonder if your corp name really is appropriate for someone of your moral calibre...
NORETH K0REA most honorable and trusting for all people in the worlds! |
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