Baal Omniscient
Qualified Scrub
2
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Posted - 2015.09.18 15:13:00 -
[1] - Quote
Kash Tellan wrote:It's very nice to see such an intelligent newcomer to the game, great arguments, good points etc... But...I'm afraid you're at least one year late to the party. Or two, depending on the view. o/ I would say three, but then I've haunted these forums and this game off and on for far too long... Anyone else regret living through the Codex missile hellstorm?
Arkena has it right. The farming for points with needles had to be stopped. How they went about doing it can be questioned, but not the necessity of the change. Psychologically it was infuriating. You couldn't even access the menu fast enough to leave the game between the revives and deaths that were inflicted upon you; forcing you to completely quit the game and reload, endure being a pincushion for the rest of the match or wait until your team noticed you and hope they decided to try to help. As irritating as it may be for a person with a needle to not access those points because people aren't requesting aid, it was infinitely more frustrating to be helplessly farmed against your will by two or more dickfeathers on the other team who were having a huge laugh at your expense.
The jump modules are something I was interested in at first until they were released. Once I found out how horrendously exploitable they were I began wishing they would just remove it entirely from the game. Those kinds of jumping mechanics might be fun for people who have SP to spare on such things, but it's nothing short of gamebreaking for a newer player and it completely breaks the gunplay of a tactical tracking shooter. If you moon-jumped slowly up until you released the x button or reached the pinnacle of the jump and then floated back down, unable to alter the direction of your ascent and decent once your feet left the ground, then I wouldn't see it as an issue. It would do what people wanted, allowing them to jump really high and get to places they couldn't without them, and it wouldn't break the gunplay. ...I'm see that I'm only ranting here, my apologies. Anyway, the mass driver isn't an issue any more than any other weapon, it's the jump mods that break them.
Lastly, matchmaking has never been great unfortunately. And the lower the playerbase, the more often you see full squads placed against random teams. There have been attempts in the past by corps to round up all the new players into themselves and put out full squads to show them how to work together, but with the constant influx of new players and others leaving it was always an uphill battle. Matchmaking formulas are a very tricky matter no matter how simple one can make them sound, always having something that throws them off. Beyond having a regular daily playerbase reaching around 6,000 people who play at least 5 or so matches a day it would be nearly impossible to make a good matchmaking system where everyone has people or squads of equal skill on the other side to fight against.
Still dreaming of a ps4 port....
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
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