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Alena Asakura
Caldari Logistics Reserve
10
|
Posted - 2015.09.18 12:12:00 -
[31] - Quote
Daemonn Adima wrote:I have been playing Dust nearly every day for about a month. Maybe just one battle sometimes, but over the course my short month I've come to wonder a few things. This is my favorite shooter and I love the EVE world. With that said here are a few thoughts...
Gotta say, as a fellow noob, this post really hit quite a few nerves for me. I actually started this character way back in the closed beta, as an EvE player invited to test it out. I found it just awful back then and gave up, but recently decided to give it a go again for some reason. I share pretty much all your issues.
Quote:1. Why does the mass driver exist?
Dust's style of shooter is in the battlefield realm in terms of how it feels while you play. This is a slower, more tactical style which rewards positioning, planning and teamwork unlike the twitch based games like Destiny. The mass driver can be used in many underhanded ways. It's as if they put a gun in for grief reveling players. Standing on rooftops, spraying the walls and ground around you, adding jump mods and bunny hopping while spamming your feet... I played 3 losing games in a row where multiple people were doing this each game, seemingly unplanned. It's not fun to play against. They players aren't unkillable by any means, but it is pretty f*cking stupid. And you corps that get together in proto and does this as a group to pugs, kindly kys.
I don't know why it exists either. It doesn't fit with anything in the EvE universe. Grenades don't either for that matter. Both seem to me some sort of attempt to make Dust feel more like some advanced Earth-based warfare. EvE historic lore says that it's actually set in the far future, at a time when people from Earth have migrated through a wormhole, been cut off for thousands of years, then rebuilt their civilisations from scratch. The technologies used to do that don't include grenades, which are primitive for all races except perhaps the Minmatar. In any case, surely each of the other races could have come up with their own technology's answer to the grenade??
Quote:2. Revives are inconsistent and players suck
We've all experienced the blueberries who die in front of you, you whip out your nanite injector and just try not to die until you can rez... only you never get that opportunity because they never hit the button for a revive. This is a terrible mechanic, revives should be able to be performed on every soldier the second you hit the ground. If you want to change your loadout go to a supply depot or wait until you die away from a medic or you cannot be revived again. What sane person wouldn't want to save fittings and use death as a way to change loadouts?
I had no idea when I first started playing seriously less than 2 months ago, that I could be revived. I did see something about it in the tips, but basicly never thought about it in the heat of battle. Then one day, watching the map while I was waiting for a new drop, I saw a little syringe moving around in the vicinity of my corpse. It was then that I put it all together and realised that I could be revived. Not much is said about this in ways that it's easy for a noob to find. Once you know about it, it's easy to find information, but you have to know to look. Now I find myself thinking about the possibilities of playing as a medic....
Quote:3. Pub stomping needs to be balanced
I'm all for a good stomping, it's inevitable and goes both ways. But I've noticed a trend of Corp members playing like absolute assholes. Mad proto spam even when it's 4 Corp members vs pub, bunny hopping, mass driver, dropship spam or all in commando suits with mass drivers and scramble rifles and jump mods. Usually it's a combo of all these tactics when it's 4 Corp members. Don't you guys want a challenge? Is it fun to watch people leave and then have the teams never even? I just don't understand the draw to playing like this or even why CCP allowed these mix of mechanics. It doesn't enhance or enrich the game in any way.
The stomping is really turning me off playing. Pubs are (at least I thought they were) the place where noobs "learn the ropes", but how can they if they don't get to even turn around before being obliterated by someone camping the drop uplink? Being Caldari, both in EvE and here, as soon as I heard about FW within Dust, I thought I'd give it a go. Surprisingly, I actually have more of a positive experience in factionals than I do in pubs. The teams seem more balanced, and I figure if the players are playing one side or the other on the basis of supporting their faction rather than just winning at any cost, that would tend to even out the mix of skills.
But I still feel pubs should be where noobs can learn. I know that noobs are not generally welcome in FW, yet it's the only place I've found where I can regularly get a good battle that's reasonably well balanced. I also aspire to some of the Caldari elite suits and weapons, and given some of them are only available through FW, that means I'm forced to go there. I now only do pubs for the isk, even though I just get slaughtered in FW I actually learn more. FW players don't like noobs there but then they plague our pubs, so where is a noob to go? The player base of Dust is dwindling and will dwindle faster without noobs to take the place of players who leave.
Quote:pÇïpÇï
I love the game but some things leave me smfh.
Edit: I don't leave games.
I do leave games. I'm not going to waste my time and isk trying to play a pubs game that's plagued by stompers. There's no point. As a noob, I can't get anywhere, can't learn anything, and might as well not play, so I leave as soon as I see either the game is grossly unbalanced, or half my team has left. I figure I'm a noob, if they think it's time to leave, perhaps I should too. But I would prefer people didn't have the option of leaving games.... |
Alena Asakura
Caldari Logistics Reserve
10
|
Posted - 2015.09.18 12:23:00 -
[32] - Quote
Daemonn Adima wrote:Thanks for the input everyone. The revive thing should be solved by instead of pressing a button to call for revive, as Dress said, an accept revive. The needle bearer should get points for stabbing them and more if they accept, balance it to current values. Problem solved and needle bearers have more inclination to run to targets who are downed, even if they don't accept your revive it's worth it. Better than nothing and wasting time getting to a player who's just gonna tap.
Yeah I know I'm late, wish I wasnt! Oh well...
This game has a steep learning curve already, players stomping pubs really makes newbies feel like they just don't get the game or are doing something wrong. It becomes frustrating and they will drop game or quit altogether. I started playing with a friend, he doesn't play anymore because he said it just wasn't a fun game.
I've had a few really great games with my corp that let me know there's a core game here that is challenging, dynamic and most importantly, fun. No, it's not a fun game. Noobs need to have a place to learn the ropes. EvE has tutorials, and missions with difficulty based on standings and skill levels. That's probably too difficult to implement the way Dust has been structured, but more reasonable matching of players with grading of battles so that everyone can learn something would be helpful. Perhaps this is supposed to already be happening; if it is, it's a fail. |
Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
27
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Posted - 2015.09.18 12:56:00 -
[33] - Quote
Alena Asakura wrote:Daemonn Adima wrote:Thanks for the input everyone. The revive thing should be solved by instead of pressing a button to call for revive, as Dress said, an accept revive. The needle bearer should get points for stabbing them and more if they accept, balance it to current values. Problem solved and needle bearers have more inclination to run to targets who are downed, even if they don't accept your revive it's worth it. Better than nothing and wasting time getting to a player who's just gonna tap.
Yeah I know I'm late, wish I wasnt! Oh well...
This game has a steep learning curve already, players stomping pubs really makes newbies feel like they just don't get the game or are doing something wrong. It becomes frustrating and they will drop game or quit altogether. I started playing with a friend, he doesn't play anymore because he said it just wasn't a fun game.
I've had a few really great games with my corp that let me know there's a core game here that is challenging, dynamic and most importantly, fun. No, it's not a fun game. Noobs need to have a place to learn the ropes. EvE has tutorials, and missions with difficulty based on standings and skill levels. That's probably too difficult to implement the way Dust has been structured, but more reasonable matching of players with grading of battles so that everyone can learn something would be helpful. Perhaps this is supposed to already be happening; if it is, it's a fail.
I believe Daemonn's point is that it -can- be fun... If you get balanced teams.
If you're playing with friends and you get matches that are well suited to your skill level and aren't saturated with people abusing specific methods to win, DUST can be a fun game.
Unfortunately, that's rare.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
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Baal Omniscient
Qualified Scrub
2
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Posted - 2015.09.18 15:13:00 -
[34] - Quote
Kash Tellan wrote:It's very nice to see such an intelligent newcomer to the game, great arguments, good points etc... But...I'm afraid you're at least one year late to the party. Or two, depending on the view. o/ I would say three, but then I've haunted these forums and this game off and on for far too long... Anyone else regret living through the Codex missile hellstorm?
Arkena has it right. The farming for points with needles had to be stopped. How they went about doing it can be questioned, but not the necessity of the change. Psychologically it was infuriating. You couldn't even access the menu fast enough to leave the game between the revives and deaths that were inflicted upon you; forcing you to completely quit the game and reload, endure being a pincushion for the rest of the match or wait until your team noticed you and hope they decided to try to help. As irritating as it may be for a person with a needle to not access those points because people aren't requesting aid, it was infinitely more frustrating to be helplessly farmed against your will by two or more dickfeathers on the other team who were having a huge laugh at your expense.
The jump modules are something I was interested in at first until they were released. Once I found out how horrendously exploitable they were I began wishing they would just remove it entirely from the game. Those kinds of jumping mechanics might be fun for people who have SP to spare on such things, but it's nothing short of gamebreaking for a newer player and it completely breaks the gunplay of a tactical tracking shooter. If you moon-jumped slowly up until you released the x button or reached the pinnacle of the jump and then floated back down, unable to alter the direction of your ascent and decent once your feet left the ground, then I wouldn't see it as an issue. It would do what people wanted, allowing them to jump really high and get to places they couldn't without them, and it wouldn't break the gunplay. ...I'm see that I'm only ranting here, my apologies. Anyway, the mass driver isn't an issue any more than any other weapon, it's the jump mods that break them.
Lastly, matchmaking has never been great unfortunately. And the lower the playerbase, the more often you see full squads placed against random teams. There have been attempts in the past by corps to round up all the new players into themselves and put out full squads to show them how to work together, but with the constant influx of new players and others leaving it was always an uphill battle. Matchmaking formulas are a very tricky matter no matter how simple one can make them sound, always having something that throws them off. Beyond having a regular daily playerbase reaching around 6,000 people who play at least 5 or so matches a day it would be nearly impossible to make a good matchmaking system where everyone has people or squads of equal skill on the other side to fight against.
Still dreaming of a ps4 port....
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
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TIGER SHARK1501
Savage Bullet RUST415
396
|
Posted - 2015.09.18 17:12:00 -
[35] - Quote
Daemonn Adima wrote:I have been playing Dust nearly every day for about a month. Maybe just one battle sometimes, but over the course my short month I've come to wonder a few things. This is my favorite shooter and I love the EVE world. With that said here are a few thoughts...
1. Why does the mass driver exist?
Dust's style of shooter is in the battlefield realm in terms of how it feels while you play. This is a slower, more tactical style which rewards positioning, planning and teamwork unlike the twitch based games like Destiny. The mass driver can be used in many underhanded ways. It's as if they put a gun in for grief reveling players. Standing on rooftops, spraying the walls and ground around you, adding jump mods and bunny hopping while spamming your feet... I played 3 losing games in a row where multiple people were doing this each game, seemingly unplanned. It's not fun to play against. They players aren't unkillable by any means, but it is pretty f*cking stupid. And you corps that get together in proto and does this as a group to pugs, kindly kys.
2. Revives are inconsistent and players suck
We've all experienced the blueberries who die in front of you, you whip out your nanite injector and just try not to die until you can rez... only you never get that opportunity because they never hit the button for a revive. This is a terrible mechanic, revives should be able to be performed on every soldier the second you hit the ground. If you want to change your loadout go to a supply depot or wait until you die away from a medic or you cannot be revived again. What sane person wouldn't want to save fittings and use death as a way to change loadouts?
3. Pub stomping needs to be balanced
I'm all for a good stomping, it's inevitable and goes both ways. But I've noticed a trend of Corp members playing like absolute assholes. Mad proto spam even when it's 4 Corp members vs pub, bunny hopping, mass driver, dropship spam or all in commando suits with mass drivers and scramble rifles and jump mods. Usually it's a combo of all these tactics when it's 4 Corp members. Don't you guys want a challenge? Is it fun to watch people leave and then have the teams never even? I just don't understand the draw to playing like this or even why CCP allowed these mix of mechanics. It doesn't enhance or enrich the game in any way. pÇïpÇï
I love the game but some things leave me smfh.
Edit: I don't leave games. I'll respond to 2 and 3. 2. I'm a logi and the only people that get butt hurt about not allowing others to use nanite injectors are point farmers. Some people care about they're KDR or they may wish to switch fittings when they die rather than when wait till the clone is double tapped or you stop reviving them.
3. Naturally we all strive to achieve the ability to run those shiny efficient proto suits. They have more HP potential, better PG/CPU and can run more equipment. People wanna run what they earn and I get that. I run basic - advanced 90% of the time. I can have fun without using Proto. The matchmaker needs revision or a Meta mode must be introduced so that players rely solely on Skill and Passive perks. That will alleviate proto and officer stomping.
That is all. |
REDBACK96USMC
NORTH K0REA
238
|
Posted - 2015.09.18 18:17:00 -
[36] - Quote
Arkena Wyrnspire wrote:2Berries wrote:At my worst moments, i kinda miss running needle trains on blues in FW. Kill, revive, kill, revive. Record was 35. You & a red in the know could farm pubs as well.
Thats why you have to call for help. Uh... I wonder if your corp name really is appropriate for someone of your moral calibre...
NORETH K0REA most honorable and trusting for all people in the worlds! |
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