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Union118
NON-Fatal Condemnation
658
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Posted - 2015.08.16 08:12:00 -
[1] - Quote
It too powerful against armor. It supposed to be a shield melter. It melts armor even faster. I watched it melt a heavy in what seemed like a 3 seconds. The heavy should have won hand down considering how close they were yet the amarr survived with a few ticks.
Starter Fit Suits are OP :-)
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TooMany Names AlreadyTaken
Going for the gold
1
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Posted - 2015.08.16 09:03:00 -
[2] - Quote
+20 shield -20 armor
What more do you want? It's already bad enough against armor. So is that heavy with his aiming "skills".
The summer's here.
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Mejt0
Dead Man's Game
2
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Posted - 2015.08.16 09:11:00 -
[3] - Quote
Just forget about it. Rattati sees no problem in ScR. It's hard to tell him otherwise.
Loyal to The State
Official Caldari Commando User
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xavier zor
Abyss of Universe
2
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Posted - 2015.08.16 09:25:00 -
[4] - Quote
Union118 wrote:It too powerful against armor. It supposed to be a shield melter. It melts armor even faster. I watched it melt a heavy in what seemed like a 3 seconds. The heavy should have won hand down considering how close they were yet the amarr survived with a few ticks.
the combat rifle melts shield suits with stacked damage mods as well
Zor's double ISK service
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The KTM Duke
0uter.Heaven
559
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Posted - 2015.08.16 09:30:00 -
[5] - Quote
xavier zor wrote:Union118 wrote:It too powerful against armor. It supposed to be a shield melter. It melts armor even faster. I watched it melt a heavy in what seemed like a 3 seconds. The heavy should have won hand down considering how close they were yet the amarr survived with a few ticks. the combat rifle melts shield suits with stacked damage mods as well Stacking dam modes is a your choice, isnt it?
Selling voice bubbles 24/7
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hails8n
DEATH BY DESTRUCTION
428
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Posted - 2015.08.16 09:35:00 -
[6] - Quote
If it was nerfed what would be the purpose of using it? I already dont want to use it now cause of the heat buildup and my assault rail rifle outperforms it in almost every situation. On top of the it really only works on amarr commandos and amarr assaults.
"Make America Great Again"
Donald Trump 2016
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Union118
NON-Fatal Condemnation
658
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Posted - 2015.08.16 09:47:00 -
[7] - Quote
Idk all i see is scramblers on the kill feed most games. Idk how my caldari with stacked armor plates melts faster thank my shields.
Starter Fit Suits are OP :-)
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V1RONXSS
X-SENSE Security
65
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Posted - 2015.08.16 10:39:00 -
[8] - Quote
Union118 wrote:Idk all i see is scramblers on the kill feed most games. Idk how my caldari with stacked armor plates melts faster thank my shields.
You mean you see Assault Scramblers mostly. The other thing there no any good balanced CQC rifle, how about GEK's?
Ppl who r always moaning on forums about "FOTM" already made this game more unbalanced as it was post Uprising. I've skilled AR to almost perfect and even than i still prefer adv ASCR to pro AR for CQC, as its outperform it and even has scope.
But you right, regardless from official stats, ASCR and SCR do better against shields and armor in comparison to AR. Wich should be actually vice versa.
The "Chiki Briki v Damki" Starter Pack.
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.08.16 10:44:00 -
[9] - Quote
Union118 wrote:It too powerful against armor. It supposed to be a shield melter. It melts armor even faster. I watched it melt a heavy in what seemed like a 3 seconds. The heavy should have won hand down considering how close they were yet the amarr survived with a few ticks. An SMG does more dps to armour than a scrambler rifle. |
Count- -Crotchula
302
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Posted - 2015.08.16 11:07:00 -
[10] - Quote
Union118 wrote:It too powerful against armor. It supposed to be a shield melter. It melts armor even faster. I watched it melt a heavy in what seemed like a 3 seconds. The heavy should have won hand down considering how close they were yet the amarr survived with a few ticks.
yup 800damage in a second from some laggy brazillian player yesterday. I don't really use the SCR anymore, not without a CR combo anyway because it's just ridiculous how fast you die to that thing it's scrubby even using it on it's own. |
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Echo 1991
Corrosive Synergy No Context
923
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Posted - 2015.08.16 11:16:00 -
[11] - Quote
Varoth Drac wrote:Union118 wrote:It too powerful against armor. It supposed to be a shield melter. It melts armor even faster. I watched it melt a heavy in what seemed like a 3 seconds. The heavy should have won hand down considering how close they were yet the amarr survived with a few ticks. An SMG does more dps to armour than a scrambler rifle. No it doesn't. It does nearly twice as much damage than an smg but only fires 250 rpm slower (not 100% on the fire rate but I'm sure it's close).
Wanna play eve?
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axis alpha
Condotta Rouvenor Gallente Federation
828
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Posted - 2015.08.16 14:40:00 -
[12] - Quote
Maybe in an error with game and isn't doing correct damage for its profile. Or whatever.
I cut you up so bad.... You gonna wish I no cut you up so bad.
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Raven-747
WarRavens Imperium Eden
159
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Posted - 2015.08.16 16:31:00 -
[13] - Quote
The cause of all these problems is "Respec".
Get rid of lag
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Echo 1991
Corrosive Synergy No Context
923
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Posted - 2015.08.16 16:55:00 -
[14] - Quote
Raven-747 wrote:The cause of all these problems is "Respec". when you can earn 600k+ skill points in a day, I don't see how the problem is being able to respec.
Wanna play eve?
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Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
1
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Posted - 2015.08.16 17:02:00 -
[15] - Quote
Echo 1991 wrote:Raven-747 wrote:The cause of all these problems is "Respec". when you can earn 600k+ skill points in a day, I don't see how the problem is being able to respec. Mother of God! I get like 200k a week
AmarrFTW
"The Hero got his feelings hurt for 9 hp... "
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.08.16 17:08:00 -
[16] - Quote
Union118 wrote:It too powerful against armor. It supposed to be a shield melter. It melts armor even faster. I watched it melt a heavy in what seemed like a 3 seconds. The heavy should have won hand down considering how close they were yet the amarr survived with a few ticks.
The only reason it has any strength against armor is because of everyone running around with a free damage mod on in the form of the warbarge cancelling out a large chunk of the -20. Players who have reached +7 or higher on the warbarge can throw 1 damage mod on and now be very close to a zero profile against armor.
Sucks for you, we paid to win and it is working as intended. Go buy some more warbarge components so you can do the same to your combat rifle against shields and boom you will shred through Amarr assaults before they can even manage to take out half your armor.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.08.16 17:14:00 -
[17] - Quote
Echo 1991 wrote:Raven-747 wrote:The cause of all these problems is "Respec". when you can earn 600k+ skill points in a day, I don't see how the problem is being able to respec.
For the same amount of money as a respec you can easily clear 5 million SP in a week and possibly even reach 7 million.
Respecs mean nothing when you can max out almost anything in a week.
Back in early uprising you were pretty much maxed at 300k SP per week with boosters meaning if you went to only your core skills it would take roughly 25 weeks just to max your core skills. Obviously this depended on if you had passive boosters running as well. Under present conditions you can max your cores in 2 weeks no problem if you are willing to splash a little cash and grind.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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SLENDER M4N
Negative-Feedback. Negative-Feedback
963
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Posted - 2015.08.16 17:21:00 -
[18] - Quote
Union118 wrote:Idk all i see is scramblers on the kill feed most games. Idk how my caldari with stacked armor plates melts faster thank my shields. Eww an armor stacked caldari.
Uwotm8?
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Echo 1991
Corrosive Synergy No Context
924
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Posted - 2015.08.16 17:22:00 -
[19] - Quote
Forever ETC wrote:Echo 1991 wrote:Raven-747 wrote:The cause of all these problems is "Respec". when you can earn 600k+ skill points in a day, I don't see how the problem is being able to respec. Mother of God! I get like 200k a week I get around the same, I used to have boosters on 24/7 but that was before silly SP cap and cash grab.
Wanna play eve?
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Adipem Nothi
Nos Nothi
12
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Posted - 2015.08.16 17:27:00 -
[20] - Quote
Union118 wrote:It too powerful. FTFY
SLENDER M4N wrote:Eww an armor stacked caldari. What do you expect them to do?
Shoot scout with yes. - Ripley Riley (for CPM2)
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2 NOITCEFREP YLOH
Company of Marcher Lords Amarr Empire
16
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Posted - 2015.08.16 20:30:00 -
[21] - Quote
a darth can melt anything in a charge and a follow up shot. |
Georgia Xavier
Incorruptibles
1
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Posted - 2015.08.17 03:36:00 -
[22] - Quote
2 NOITCEFREP YLOH wrote: a darth can melt anything in a charge and a follow up shot. Like the agimus,or the Alex,or the kubo,or the ghalag...........
Click for an instant good day! (or atleast cheer you up a bit)
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.08.17 06:57:00 -
[23] - Quote
Echo 1991 wrote:Varoth Drac wrote:Union118 wrote:It too powerful against armor. It supposed to be a shield melter. It melts armor even faster. I watched it melt a heavy in what seemed like a 3 seconds. The heavy should have won hand down considering how close they were yet the amarr survived with a few ticks. An SMG does more dps to armour than a scrambler rifle. No it doesn't. It does nearly twice as much damage than an smg but only fires 250 rpm slower (not 100% on the fire rate but I'm sure it's close). Edit: rpm difference is 400 but it still deals more DPS. I ran the numbers. I am correct. |
Sequal's Back
Dead Man's Game
901
|
Posted - 2015.08.17 07:01:00 -
[24] - Quote
Assault variant is OP. But the normal one isn't IMO. That heavy probably sucked too. And you know, it's normal that a proto assault ak.0 destroys a militia or basic heavy suit.
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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Francois Sanchez
Prima Gallicus
506
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Posted - 2015.08.17 08:52:00 -
[25] - Quote
Varoth Drac wrote:Echo 1991 wrote:Varoth Drac wrote:Union118 wrote:It too powerful against armor. It supposed to be a shield melter. It melts armor even faster. I watched it melt a heavy in what seemed like a 3 seconds. The heavy should have won hand down considering how close they were yet the amarr survived with a few ticks. An SMG does more dps to armour than a scrambler rifle. No it doesn't. It does nearly twice as much damage than an smg but only fires 250 rpm slower (not 100% on the fire rate but I'm sure it's close). Edit: rpm difference is 400 but it still deals more DPS. I ran the numbers. I am correct. edit: Scramber rifle: Damage 65 7 shots a second average (generous) dps = 65*7 = 455 dps vs armour = 455 * 0.8(damage profile) = 364 dps SMG: dps = 350 vs armour = 350 * 1.15(damage profile) * 1.15(proficiency) = 463 dps Comparision: 364/463 = 79% . Against armour the scrambler rifle does only about 79% of the dps of an smg.
7 shots a second? Lol
While I do a agree the 10 shots per second isn't reachable without a turbo controller, I tested how many times I could fire it and it's 8.5 shots per second. And I know plenty of people that are slightly faster than me so 9 shots per second.
Six kin SMG : 442.75 DPS against armour
Viziam ScR (8.5 shots) : 486.2
Viziam 9 shots : 514.8
Viziam 10 shots : 572
And even if you had a lower DPS vs armour than the SMG, it still wouldn't compensate the crazy DPS you reach against shield and the charge shot. The true balance would be to have a LOWER base DPS than all the other rifles without the charge shot and to outDPS them with the charge shot ready. That would be balanced and require some skill.
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.08.17 08:59:00 -
[26] - Quote
Francois Sanchez wrote: 7 shots a second? Lol
While I do a agree the 10 shots per second isn't reachable without a turbo controller, I tested how many times I could fire it and it's 8.5 shots per second. And I know plenty of people that are slightly faster than me so 9 shots per second.
Your average, in-battle, shots per second? A reasonable number to use to considers balance?
Anyone that believes this hasn't taken the time to engage their brain at all. |
Omaarion27
Fatal Absolution Negative-Feedback
19
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Posted - 2015.08.17 09:00:00 -
[27] - Quote
V1RONXSS wrote:Union118 wrote:Idk all i see is scramblers on the kill feed most games. Idk how my caldari with stacked armor plates melts faster thank my shields. You mean you see Assault Scramblers mostly. The other thing there no any good balanced CQC rifle, how about GEK's? Ppl who r always moaning on forums about "FOTM" already made this game more unbalanced as it was post Uprising. I've skilled AR to almost perfect and even than i still prefer adv ASCR to pro AR for CQC, as its outperform it and even has scope. But you right, regardless from official stats, ASCR and SCR do better against shields and armor in comparison to AR. Wich should be actually vice versa.
i totally agree even with maxed proficiency in ar the scrambler without proficiency still takes out shield better in my opnion
"They hate us because they Anus"
CAL n GAL FTFW
disagree meet me in battle n taste the RAILnPLASMA flavor
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Francois Sanchez
Prima Gallicus
506
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Posted - 2015.08.17 10:38:00 -
[28] - Quote
Varoth Drac wrote:Francois Sanchez wrote: 7 shots a second? Lol
While I do a agree the 10 shots per second isn't reachable without a turbo controller, I tested how many times I could fire it and it's 8.5 shots per second. And I know plenty of people that are slightly faster than me so 9 shots per second.
Your average, in-battle, shots per second? A reasonable number to use to considers balance? Anyone that believes this hasn't taken the time to engage their brain at all.
And yes it's my average tested in batlle. And if you think nobody can go over 7 shots a second you wouldn't mind a max RoF nerf to 450 RPM right? |
Union118
NON-Fatal Condemnation
663
|
Posted - 2015.08.17 11:24:00 -
[29] - Quote
Varoth Drac wrote:Echo 1991 wrote:Varoth Drac wrote:Union118 wrote:It too powerful against armor. It supposed to be a shield melter. It melts armor even faster. I watched it melt a heavy in what seemed like a 3 seconds. The heavy should have won hand down considering how close they were yet the amarr survived with a few ticks. An SMG does more dps to armour than a scrambler rifle. No it doesn't. It does nearly twice as much damage than an smg but only fires 250 rpm slower (not 100% on the fire rate but I'm sure it's close). Edit: rpm difference is 400 but it still deals more DPS. I ran the numbers. I am correct. edit: Scramber rifle: Damage 65 7 shots a second average (generous) dps = 65*7 = 455 dps vs armour = 455 * 0.8(damage profile) = 364 dps SMG: dps = 350 vs armour = 350 * 1.15(damage profile) * 1.15(proficiency) = 463 dps Comparision: 364/463 = 79% . Against armour the scrambler rifle does only about 79% of the dps of an smg. Thats fine and dandy but take in consideration how close you have to be to use the smg.
Starter Fit Suits are OP :-)
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Nocturnal Soul
Primordial Threat
7
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Posted - 2015.08.17 11:24:00 -
[30] - Quote
Omaarion27 wrote:V1RONXSS wrote:Union118 wrote:Idk all i see is scramblers on the kill feed most games. Idk how my caldari with stacked armor plates melts faster thank my shields. You mean you see Assault Scramblers mostly. The other thing there no any good balanced CQC rifle, how about GEK's? Ppl who r always moaning on forums about "FOTM" already made this game more unbalanced as it was post Uprising. I've skilled AR to almost perfect and even than i still prefer adv ASCR to pro AR for CQC, as its outperform it and even has scope. But you right, regardless from official stats, ASCR and SCR do better against shields and armor in comparison to AR. Wich should be actually vice versa. i totally agree even with maxed proficiency in ar the scrambler without proficiency still takes out shield better in my opnion Funny thing about opinions... Plus a ScR without proficiency would have a 120% on shields while an AR would have a 125%. So yes that's all your opinion is, just a fallacy. But let's not forget that semi-autos and full autos have different damage output... Or don't, most people do anyway.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.08.17 12:21:00 -
[31] - Quote
Francois Sanchez wrote:Varoth Drac wrote:Francois Sanchez wrote: 7 shots a second? Lol
While I do a agree the 10 shots per second isn't reachable without a turbo controller, I tested how many times I could fire it and it's 8.5 shots per second. And I know plenty of people that are slightly faster than me so 9 shots per second.
Your average, in-battle, shots per second? A reasonable number to use to considers balance? Anyone that believes this hasn't taken the time to engage their brain at all. And yes it's my average tested in batlle. And if you think nobody can go over 7 shots a second you wouldn't mind a max RoF nerf to 450 RPM right? I don't mean nobody can go over 7 shots a second. It's just a reasonably high estimate of the average rate of fire in battle by the majority of competent players.
Yes people fire at higher rates sometimes. Some people can only manage a lower rate. You might be exceptional and manage to consistently fire faster than most other players. I was trying to use a rate that you might reasonably come up against in battle, if you faced a practiced scrambler user.
The problem with curtailing the maximum RPM is that you will introduce oversampling when players fail to fire at the perfect rhythm. People would have to fire at a lower rate to avoid the danger of getting the rhythm slightly off and oversampling.
That said, perhaps you are right that the max rate of fire should be reduced. Increasing the scrambler rifle's player skill requirement by encouraging rhythm. Much like the combat rifle.
Say the max rof was reduced to 500rpm (to try to avoid oversampling).
Say I upped my estimate of reasonable rof to 8 shots a second. Bear in mind I used 7 as previous discussions on the forums has suggested that 6 shots a second was reasonable.
At 8 shots a second RPM = 480
Scrambler dps vs armour = 520 * 0.8 = 416
As previously stated, SMG dps vs armour = 463
This shows that scrambler rifles fired at 8 shots a second do only 90% of the dps of an SMG.
The main point of my comment is to put into perspective claims about the scrambler rifle's potency against armour. |
Echo 1991
Corrosive Synergy No Context
924
|
Posted - 2015.08.17 13:27:00 -
[32] - Quote
You are manipulating the data to prove your point. You are also applying proficiency to the Smg to skew it further in your favour. Use the actual values of the scrambler rifle, the ones that are actually achievable not 'i only fire seven shots per second so that's the way I'll work out DPS'. 520 is the actual DPS against armour don't lower it to try prove a point.
Wanna play eve?
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Varoth Drac
Dead Man's Game
1
|
Posted - 2015.08.17 14:23:00 -
[33] - Quote
Echo 1991 wrote:You are manipulating the data to prove your point. You are also applying proficiency to the Smg to skew it further in your favour. Use the actual values of the scrambler rifle, the ones that are actually achievable not 'i only fire seven shots per second so that's the way I'll work out DPS'. 520 is the actual DPS against armour don't lower it to try prove a point. Leaving out proficiency would be skewing the data, as proficiency is in the game.
Using 520 as the armour dps would also be skewing the data as that involves an unrealistic rate of fire. Are you really trying to claim that people generally fire the scrambler by pressing the trigger 10 times a second?
Think about that for a minute. 10 times a second. No. Just no. |
Bob Strife
Caldari Provisions Caldari State
3
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Posted - 2015.08.17 15:32:00 -
[34] - Quote
V1RONXSS wrote:Union118 wrote:Idk all i see is scramblers on the kill feed most games. Idk how my caldari with stacked armor plates melts faster thank my shields. You mean you see Assault Scramblers mostly. The other thing there no any good balanced CQC rifle, how about GEK's? Ppl who r always moaning on forums about "FOTM" already made this game more unbalanced as it was post Uprising. I've skilled AR to almost perfect and even than i still prefer adv ASCR to pro AR for CQC, as its outperform it and even has scope. But you right, regardless from official stats, ASCR and SCR do better against shields and armor in comparison to AR. Wich should be actually vice versa. The AR does need a rework. A nice buff would be great. The TAR is great at dealing damage but without a good trigger finger your pretty much ****** |
Alcina Nektaria
KILL-EM-QUICK Rise Of Legion.
151
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Posted - 2015.08.17 15:38:00 -
[35] - Quote
Don't get me wrong, I used to hate being killed by the Scr but now that I have actually used it I kind of see that my judgments on it were wrong. Yeah it melts the crap out of armor, but not faster than it does to shields and it's mainly achievable by adding damage mods, which is where I think people tend to overreact about weapons "opness".
I had three different fits with ASCR on them. One had 1 damage mod, one had two and one had three and there was a VERY noticeable difference between the way the rifle cut through armor with each one.
The hipfire isn't that good on the Scr, it's better at mid range and I know it sucks when you are tiptoeing through the tulips in an open field and get rekt by the scr, but if that's the case you are just going to have to keep more to cover to avoid it, or get close enough to where it can't hurt you as much.
KEQ Diplomat
Gallente Loyalist ... Come at me bro.
A grenade to the head will most certainly get you dead.
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Mex-0
Corrosive Synergy
842
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Posted - 2015.08.17 15:48:00 -
[36] - Quote
*sees another ScR QQ thread* *Leaves forums forever*
Inactive because of old PS3
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Alcina Nektaria
KILL-EM-QUICK Rise Of Legion.
151
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Posted - 2015.08.17 15:53:00 -
[37] - Quote
Francois Sanchez wrote:Varoth Drac wrote:Echo 1991 wrote:Varoth Drac wrote:Union118 wrote:It too powerful against armor. It supposed to be a shield melter. It melts armor even faster. I watched it melt a heavy in what seemed like a 3 seconds. The heavy should have won hand down considering how close they were yet the amarr survived with a few ticks. An SMG does more dps to armour than a scrambler rifle. No it doesn't. It does nearly twice as much damage than an smg but only fires 250 rpm slower (not 100% on the fire rate but I'm sure it's close). Edit: rpm difference is 400 but it still deals more DPS. I ran the numbers. I am correct. edit: Scramber rifle: Damage 65 7 shots a second average (generous) dps = 65*7 = 455 dps vs armour = 455 * 0.8(damage profile) = 364 dps SMG: dps = 350 vs armour = 350 * 1.15(damage profile) * 1.15(proficiency) = 463 dps Comparision: 364/463 = 79% . Against armour the scrambler rifle does only about 79% of the dps of an smg. 7 shots a second? Lol While I do a agree the 10 shots per second isn't reachable without a turbo controller, I tested how many times I could fire it and it's 8.5 shots per second. And I know plenty of people that are slightly faster than me so 9 shots per second. Six kin SMG : 442.75 DPS against armour Viziam ScR (8.5 shots) : 486.2 Viziam 9 shots : 514.8 Viziam 10 shots : 572 And even if you had a lower DPS vs armour than the SMG, it still wouldn't compensate the crazy DPS you reach against shield and the charge shot. The true balance would be to have a LOWER base DPS than all the other rifles without the charge shot and to outDPS them with the charge shot ready. That would be balanced and require some skill.
The problem I see with this is that you are comparing a light wepaon to a sidearm. Light weapons do more damage than sidearms.....js (bigger gun bigger damage)
It's like trying to compare a flaylock pistol to a mass driver or a forge gun to a rail installation. There's no point.
KEQ Diplomat
Gallente Loyalist ... Come at me bro.
A grenade to the head will most certainly get you dead.
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Francois Sanchez
Prima Gallicus
506
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Posted - 2015.08.17 17:30:00 -
[38] - Quote
Alcina Nektaria wrote:
The problem I see with this is that you are comparing a light wepaon to a sidearm. Light weapons do more damage than sidearms.....js (bigger gun bigger damage)
It's like trying to compare a flaylock pistol to a mass driver or a forge gun to a rail installation. There's no point.
Yeah here it was just to correct the guy who was saying the SMG had more DPS than the ScR. But if you take the ACR, ARR or RR you'll see the ScR has more theoretical DPS against armour |
Mex-0
Corrosive Synergy
844
|
Posted - 2015.08.20 20:38:00 -
[39] - Quote
2 NOITCEFREP YLOH wrote: a darth can melt anything in a charge and a follow up shot.
Really?
Even a stacked proto sentinel with 1000+ armor?
HELLO
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.08.20 20:48:00 -
[40] - Quote
Francois Sanchez wrote:Alcina Nektaria wrote:
The problem I see with this is that you are comparing a light wepaon to a sidearm. Light weapons do more damage than sidearms.....js (bigger gun bigger damage)
It's like trying to compare a flaylock pistol to a mass driver or a forge gun to a rail installation. There's no point.
Yeah here it was just to correct the guy who was saying the SMG had more DPS than the ScR. But if you take the ACR, ARR or RR you'll see the ScR has more theoretical DPS against armour
However consider that you are comparing two different variations of rifles. Assuming the RR and CR had Tactical Variations I think it would be safe to assume that they would be very closely balanced against the ScR as the Tac AR is, or Burst and Combat Rifles are within their classes relative to one another.
Lack of racial parity is also contributing to these abhorrent balance issues.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Darken-Sol
Darken's Forge and Trade
2
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Posted - 2015.08.20 20:55:00 -
[41] - Quote
2 NOITCEFREP YLOH wrote: a darth can melt anything in a charge and a follow up shot.
Darth s'mores get em while theyre hot.
Crush them
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Death Shadow117
Wolf Pack Special Forces
586
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Posted - 2015.08.20 21:35:00 -
[42] - Quote
Count- -Crotchula wrote:Union118 wrote:It too powerful against armor. It supposed to be a shield melter. It melts armor even faster. I watched it melt a heavy in what seemed like a 3 seconds. The heavy should have won hand down considering how close they were yet the amarr survived with a few ticks. yup 800damage in a second from some laggy brazillian player yesterday. I don't really use the SCR anymore, not without a CR combo anyway because it's just ridiculous how fast you die to that thing it's scrubby even using it on it's own. ugh I hate those you think you strafed or dodged all their bullets and then you get one hit marker and instantly die "he was shooting me with an acbr and no bullets hit me I thought except one and it did 800 dam" *goes to cry in corner* oh alah why have you forsaken meeeeeeeeeeeeeeeeeeeeeeeee!
Duct tape fixes everything from weapons to suits and even tanks.
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nelo kazuma
Ecce Initio RLC. RUST415
362
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Posted - 2015.08.20 22:05:00 -
[43] - Quote
Issue is charge shot plus volley that follows thats how 90% of how the kills are done its fire rate plus higher range makes the ascr obsolete it recieved armor dmg buff because the community itself are mostly armor based which is why it wasnt seeing much use n y it was buffed to begin with. We can argue this pver n over either its armor dmg needs to be lowered since it is a pure shield based weapon n for it to be the alpha of both is a joke. If not the regular scr needs a major fire rate nerf because it has a charge shot so why does it need a high fire rate.
FOR THE STATE ^(-_-) Cal Loyalist For Life
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Alcina Nektaria
KILL-EM-QUICK Rise Of Legion.
188
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Posted - 2015.08.21 16:46:00 -
[44] - Quote
True Adamance wrote:Francois Sanchez wrote:Alcina Nektaria wrote:
The problem I see with this is that you are comparing a light wepaon to a sidearm. Light weapons do more damage than sidearms.....js (bigger gun bigger damage)
It's like trying to compare a flaylock pistol to a mass driver or a forge gun to a rail installation. There's no point.
Yeah here it was just to correct the guy who was saying the SMG had more DPS than the ScR. But if you take the ACR, ARR or RR you'll see the ScR has more theoretical DPS against armour However consider that you are comparing two different variations of rifles. Assuming the RR and CR had Tactical Variations I think it would be safe to assume that they would be very closely balanced against the ScR as the Tac AR is, or Burst and Combat Rifles are within their classes relative to one another. Lack of racial parity is also contributing to these abhorrent balance issues.
But we lack this comparison so unless CCP decides they want to provide us with more rifles, we can't just go around comparing a rifle to a pistol.
KEQ Diplomat
Gallente Loyalist ... Come at me bro.
A grenade to the head will most certainly get you dead.
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