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Union118
NON-Fatal Condemnation
650
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Posted - 2015.08.13 05:02:00 -
[31] - Quote
I redline snipe if were getting pushed back that far. What do you expect. Its a tactic. No one wants to loose good gear let alone officer varients.
A lot of maps have a ton of cover or clutter to hide behind and even if they dont it always takes two shots to take down any suit besides scouts. That being said you have to always move after a few shots.
Most maps have vantage points in the redline. If more maps had better spots to snipe from id use them more often.
Starter Fit Suits are OP :-)
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Thor Odinson42
Negative-Feedback
6
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Posted - 2015.08.13 06:02:00 -
[32] - Quote
Do people that snipe really think that buffing the sniper rifle would be good for Dust?
Do people that snipe REALLY think they are contributing to the match? |
Larkson Crazy Eye
WarRavens
200
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Posted - 2015.08.13 07:00:00 -
[33] - Quote
The problem with the sniper riffle is the same problem a lot of things face in dust. There isn't a real reason for it with how maps are designed. Make the sniper riffle to accurate or deadly and you get people a million miles from the action killing fully geared players with next to no risk to themselves. Lower the dmg, range or accuracy and you get what we have to day, people sitting in the redline with next to no real effect on the game.
Back in the old days snipers were insanely strong. The range was pretty much one map to the other just like large rail turrets. This was obviously horribly broken but how it was fixed made sniper riffles some what useless. It's not that they still can't kill, just not with any great accuracy or speed. Add to that a lot of the terrain was altered to provide very few spots that have decent line of sight with any of the objectives.
I am however sure at some point sniper rifles will become gods again, it's just the way Dust and many online games these days work. Balance is an illusion and we just work with one OP power/weapon/etc of the moment. CCP and many online communities that deal with skill respects of some kind for money realize screwing up gameplay balance is a good thing when they can keep people playing to either earn enough skill points to skill into every weapon of the month, or respect their character entirely to keep competitive.
The only real question is will Dust be around long enough for sniper rifles to get their turn in the sun again.
Ib Halfheart, Goblin Tactician: "Everybody but me--CHARGE!"
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Echo 1991
Corrosive Synergy No Context
923
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Posted - 2015.08.13 11:46:00 -
[34] - Quote
TIGER SHARK1501 wrote:Echo 1991 wrote:Just move the redline back further or make the thales and other sniper rifles have less range. Don't nerf the sniper rifle range. It's a sniper rifle, not a water gun. These people tend to shoot from far away rather than 10 meters in front of you. Which I get and is perfectly fine. It is the fact that they can sit in the redline and not have to worry about anything else except a sniper.
Wanna play eve?
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Tyjus Vacca
Valor Coalition
355
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Posted - 2015.08.13 14:07:00 -
[35] - Quote
Thor Odinson42 wrote:Do people that snipe really think that buffing the sniper rifle would be good for Dust?
Do people that snipe REALLY think they are contributing to the match?
yeah
sniper changes !!? O_o
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Tyjus Vacca
Valor Coalition
355
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Posted - 2015.08.13 14:07:00 -
[36] - Quote
Count- -Crotchula wrote:I felt like qq'ing so here it is.
yesterday was horrendous, about FOUR thale snipers on the enemy team, no less than 3 and those were just their thale snipers, not counting the other snipers.
i have scout mk0 and scout gk0 fastest suits in the game, the redline timer kept getting me even with 5-8 seconds on the clock and when it didn't the snipers were sat so far back I would only just kill them in time before the redline timer got me, I had 11.12 sprint speed and was holding a nanohive and could only just get the snipers, if they were in tanked suits I wouldn't have had time, I used creodron shotgun.
Every time I took out a thale sniper I lost a suit as I couldn't get back out of the redline. Every time I took out a thale sniper another one popped up you couldn't get rid of them.
It shouldn't take so much to get rid of people who want to hide from everyone else and not interact with anyone in an online video game.
DOUBLE THE REDLINE TIMER and fix the redline timer glitch! How could anyone in a suit other than the fastest in the game be in a position to take those snipers down? sure they could waste time getting counter-sniped whilst trying to counter-snipe if they also have those suits and millions in sniper rifles or we could fix a bug that's been in DUST for god knows how long.
sniper changes !!? O_o
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Tyjus Vacca
Valor Coalition
355
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Posted - 2015.08.13 14:19:00 -
[37] - Quote
Echo 1991 wrote:TIGER SHARK1501 wrote:Echo 1991 wrote:Just move the redline back further or make the thales and other sniper rifles have less range. Don't nerf the sniper rifle range. It's a sniper rifle, not a water gun. These people tend to shoot from far away rather than 10 meters in front of you. Which I get and is perfectly fine. It is the fact that they can sit in the redline and not have to worry about anything else except a sniper.
dude alot of weapons can counter redline snipers, forges, railtanks, ADS, regular dropships, hell Plasma Canons and thats only if their 200m
sniper changes !!? O_o
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Onesimus Tarsus
Vader's-Fist
3
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Posted - 2015.08.13 14:23:00 -
[38] - Quote
So, we're worried about them Killing far more than they are Dying, which is an unacceptable Ratio.
Got it.
I have ONE PC match to my credit. ONE.
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Echo 1991
Corrosive Synergy No Context
923
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Posted - 2015.08.13 14:38:00 -
[39] - Quote
Tyjus Vacca wrote:Echo 1991 wrote:TIGER SHARK1501 wrote:Echo 1991 wrote:Just move the redline back further or make the thales and other sniper rifles have less range. Don't nerf the sniper rifle range. It's a sniper rifle, not a water gun. These people tend to shoot from far away rather than 10 meters in front of you. Which I get and is perfectly fine. It is the fact that they can sit in the redline and not have to worry about anything else except a sniper. dude alot of weapons can counter redline snipers, forges, railtanks, ADS, regular dropships, hell Plasma Canons and thats only if their 200m When they are 300m in the redline. Seems perfectly balanced
Wanna play eve?
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Larkson Crazy Eye
WarRavens
201
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Posted - 2015.08.13 14:50:00 -
[40] - Quote
Echo 1991 wrote:Tyjus Vacca wrote:Echo 1991 wrote:TIGER SHARK1501 wrote:Echo 1991 wrote:Just move the redline back further or make the thales and other sniper rifles have less range. Don't nerf the sniper rifle range. It's a sniper rifle, not a water gun. These people tend to shoot from far away rather than 10 meters in front of you. Which I get and is perfectly fine. It is the fact that they can sit in the redline and not have to worry about anything else except a sniper. dude alot of weapons can counter redline snipers, forges, railtanks, ADS, regular dropships, hell Plasma Canons and thats only if their 200m When they are 300m in the redline. Seems perfectly balanced
Not many maps can some one 300m into the redline actually shoot anything other than people near their redline after a proto stomp match. That said there are maps where snipers have a huge advantage. Tons of elevated positions back in the redline, barren wasteland leading up to it so you have no cover at all approaching them etc. One of the worst is the Dom map where the big pipe lines run down the middle of the map and the objective is in the center. While it's not strictly 'in the redline' their MCC lets them drop down on top of the pipes with ease back near the redline with a clear line of sight to the objective. This map is always sniper heavy because of the elevated position of safety offered from their spawn point.
Ib Halfheart, Goblin Tactician: "Everybody but me--CHARGE!"
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Thor Odinson42
Negative-Feedback
7
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Posted - 2015.08.13 16:11:00 -
[41] - Quote
Tyjus Vacca wrote:Thor Odinson42 wrote:Do people that snipe really think that buffing the sniper rifle would be good for Dust?
Do people that snipe REALLY think they are contributing to the match? yeah
I wonder why |
Alena Asakura
Caldari Logistics Reserve
0
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Posted - 2015.08.22 12:53:00 -
[42] - Quote
Thor Odinson42 wrote:Do people that snipe really think that buffing the sniper rifle would be good for Dust?
Do people that snipe REALLY think they are contributing to the match? Yes, it would.
Yes, they are.
What do you think snipers are for? They've existed forever, and there will always be the search for a better sniper rifle. A real sniper rifle will have a usable range of 1-2km, so 500m is a joke. Snipers should be allowed to shoot from anywhere on the map - the further away they are the harder to target.
If you're going to nerf anything, nerf the accuracy of the rifle. That's what really drops off with range, but I don't see that here.
Snipers have to run the risk of being taken out by scouts and other snipers. It's not anything you could call being a coward. It's just another role in the game. Not everyone can be a sniper - there have to be enough on each team to make it interesting. But you have to have enough of everyone else to be able to take and hold objectives, too.
It is not easy being a sniper. But the shorter range that they are forced to use actually makes hitting easier, not harder. You've created this problem yourselves, all you moaners. If you just learnt to grin and bear it, you would still have snipers at extreme range and then a nerf of their accuracy wouldn't be as ridiculous as you probably think it is.
You probably all wish that snipers don't exist. CCP could do that for you, you know? But they probably won't. I play in EvE as well, and we have the same sort of problem children who hate Titans. They had them nerfed too, and it turned them into the most useless and expensive ships in the game. They nerfed all sorts of other ships that were good too, just because people didn't like them.
Eventually taken to the logical extreme, there would be no Titans, or Tengus or Drakes. Or snipers. Then because you don't like tanks, they can nerf them too, and what about scouts?
Yes, you can nerf all the suits and fits people don't like but then who's going to decide which ones remain? The idea is to have all these different roles so that there is richness in the game for people who don't like 1v1 battle. There are those who don't you know? When I play EvE, I use Caldari missile ships that snipe from extreme range, "kiting" to avoid being hit. It's not easy. It takes lots of skill and very well-honed tactics, and all they need to do to kill you is be faster than you are.
Sniping is the same no matter where it is or what you use. Every time you try to nerf it, it makes it worse somehow. The only way to properly nerf snipers is to remove them from the game. Then you can neither moan about them, nor use them. |
Echo 1991
Corrosive Synergy No Context
928
|
Posted - 2015.08.22 13:02:00 -
[43] - Quote
Alena Asakura wrote:Thor Odinson42 wrote:Do people that snipe really think that buffing the sniper rifle would be good for Dust?
Do people that snipe REALLY think they are contributing to the match? Yes, it would. Yes, they are. What do you think snipers are for? They've existed forever, and there will always be the search for a better sniper rifle. A real sniper rifle will have a usable range of 1-2km, so 500m is a joke. Snipers should be allowed to shoot from anywhere on the map - the further away they are the harder to target. If you're going to nerf anything, nerf the accuracy of the rifle. That's what really drops off with range, but I don't see that here. Snipers have to run the risk of being taken out by scouts and other snipers. It's not anything you could call being a coward. It's just another role in the game. Not everyone can be a sniper - there have to be enough on each team to make it interesting. But you have to have enough of everyone else to be able to take and hold objectives, too. It is not easy being a sniper. But the shorter range that they are forced to use actually makes hitting easier, not harder. You've created this problem yourselves, all you moaners. If you just learnt to grin and bear it, you would still have snipers at extreme range and then a nerf of their accuracy wouldn't be as ridiculous as you probably think it is. You probably all wish that snipers don't exist. CCP could do that for you, you know? But they probably won't. I play in EvE as well, and we have the same sort of problem children who hate Titans. They had them nerfed too, and it turned them into the most useless and expensive ships in the game. They nerfed all sorts of other ships that were good too, just because people didn't like them. Eventually taken to the logical extreme, there would be no Titans, or Tengus or Drakes. Or snipers. Then because you don't like tanks, they can nerf them too, and what about scouts? Yes, you can nerf all the suits and fits people don't like but then who's going to decide which ones remain? The idea is to have all these different roles so that there is richness in the game for people who don't like 1v1 battle. There are those who don't you know? When I play EvE, I use Caldari missile ships that snipe from extreme range, "kiting" to avoid being hit. It's not easy. It takes lots of skill and very well-honed tactics, and all they need to do to kill you is be faster than you are. Sniping is the same no matter where it is or what you use. Every time you try to nerf it, it makes it worse somehow. The only way to properly nerf snipers is to remove them from the game. Then you can neither moan about them, nor use them. I don't care if they can shoot from the other side of the map. I don't like the fact they can do it without fearing anyone else apart from another sniper cos they are 200m in the redline.
Wanna play eve?
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Alena Asakura
Caldari Logistics Reserve
0
|
Posted - 2015.08.22 13:12:00 -
[44] - Quote
Echo 1991 wrote:Alena Asakura wrote:Thor Odinson42 wrote:Do people that snipe really think that buffing the sniper rifle would be good for Dust?
Do people that snipe REALLY think they are contributing to the match? Yes, it would. Yes, they are. What do you think snipers are for? They've existed forever, and there will always be the search for a better sniper rifle. A real sniper rifle will have a usable range of 1-2km, so 500m is a joke. Snipers should be allowed to shoot from anywhere on the map - the further away they are the harder to target. If you're going to nerf anything, nerf the accuracy of the rifle. That's what really drops off with range, but I don't see that here. Snipers have to run the risk of being taken out by scouts and other snipers. It's not anything you could call being a coward. It's just another role in the game. Not everyone can be a sniper - there have to be enough on each team to make it interesting. But you have to have enough of everyone else to be able to take and hold objectives, too. It is not easy being a sniper. But the shorter range that they are forced to use actually makes hitting easier, not harder. You've created this problem yourselves, all you moaners. If you just learnt to grin and bear it, you would still have snipers at extreme range and then a nerf of their accuracy wouldn't be as ridiculous as you probably think it is. You probably all wish that snipers don't exist. CCP could do that for you, you know? But they probably won't. I play in EvE as well, and we have the same sort of problem children who hate Titans. They had them nerfed too, and it turned them into the most useless and expensive ships in the game. They nerfed all sorts of other ships that were good too, just because people didn't like them. Eventually taken to the logical extreme, there would be no Titans, or Tengus or Drakes. Or snipers. Then because you don't like tanks, they can nerf them too, and what about scouts? Yes, you can nerf all the suits and fits people don't like but then who's going to decide which ones remain? The idea is to have all these different roles so that there is richness in the game for people who don't like 1v1 battle. There are those who don't you know? When I play EvE, I use Caldari missile ships that snipe from extreme range, "kiting" to avoid being hit. It's not easy. It takes lots of skill and very well-honed tactics, and all they need to do to kill you is be faster than you are. Sniping is the same no matter where it is or what you use. Every time you try to nerf it, it makes it worse somehow. The only way to properly nerf snipers is to remove them from the game. Then you can neither moan about them, nor use them. I don't care if they can shoot from the other side of the map. I don't like the fact they can do it without fearing anyone else apart from another sniper cos they are 200m in the redline. But that's what snipers do! You don't have to like it.
So you want them to play by your rules? But people don't necessarily all want to play by your rules. Get CCP to change the game so that snipers have to play by your rules and you have for all intents and purposes destroyed the role.
Change the rules so I have to play by your rules and I won't be playing. Neither will any of the other snipers that like being snipers. Fair enough you don't like us, but remove the role and you remove the interest that it gives to both snipers and non-snipers alike.
And yes, nerfing the role removes its purpose and therefore the reason for snipers to play. |
Echo 1991
Corrosive Synergy No Context
928
|
Posted - 2015.08.22 13:17:00 -
[45] - Quote
Alena Asakura wrote:Echo 1991 wrote:Alena Asakura wrote:Thor Odinson42 wrote:Do people that snipe really think that buffing the sniper rifle would be good for Dust?
Do people that snipe REALLY think they are contributing to the match? Yes, it would. Yes, they are. What do you think snipers are for? They've existed forever, and there will always be the search for a better sniper rifle. A real sniper rifle will have a usable range of 1-2km, so 500m is a joke. Snipers should be allowed to shoot from anywhere on the map - the further away they are the harder to target. If you're going to nerf anything, nerf the accuracy of the rifle. That's what really drops off with range, but I don't see that here. Snipers have to run the risk of being taken out by scouts and other snipers. It's not anything you could call being a coward. It's just another role in the game. Not everyone can be a sniper - there have to be enough on each team to make it interesting. But you have to have enough of everyone else to be able to take and hold objectives, too. It is not easy being a sniper. But the shorter range that they are forced to use actually makes hitting easier, not harder. You've created this problem yourselves, all you moaners. If you just learnt to grin and bear it, you would still have snipers at extreme range and then a nerf of their accuracy wouldn't be as ridiculous as you probably think it is. You probably all wish that snipers don't exist. CCP could do that for you, you know? But they probably won't. I play in EvE as well, and we have the same sort of problem children who hate Titans. They had them nerfed too, and it turned them into the most useless and expensive ships in the game. They nerfed all sorts of other ships that were good too, just because people didn't like them. Eventually taken to the logical extreme, there would be no Titans, or Tengus or Drakes. Or snipers. Then because you don't like tanks, they can nerf them too, and what about scouts? Yes, you can nerf all the suits and fits people don't like but then who's going to decide which ones remain? The idea is to have all these different roles so that there is richness in the game for people who don't like 1v1 battle. There are those who don't you know? When I play EvE, I use Caldari missile ships that snipe from extreme range, "kiting" to avoid being hit. It's not easy. It takes lots of skill and very well-honed tactics, and all they need to do to kill you is be faster than you are. Sniping is the same no matter where it is or what you use. Every time you try to nerf it, it makes it worse somehow. The only way to properly nerf snipers is to remove them from the game. Then you can neither moan about them, nor use them. I don't care if they can shoot from the other side of the map. I don't like the fact they can do it without fearing anyone else apart from another sniper cos they are 200m in the redline. But that's what snipers do! You don't have to like it. So you want them to play by your rules? But people don't necessarily all want to play by your rules. Get CCP to change the game so that snipers have to play by your rules and you have for all intents and purposes destroyed the role. Change the rules so I have to play by your rules and I won't be playing. Neither will any of the other snipers that like being snipers. Fair enough you don't like us, but remove the role and you remove the interest that it gives to both snipers and non-snipers alike. And yes, nerfing the role removes its purpose and therefore the reason for snipers to play. So because you would become vulnerable, your role becomes useless? Entitled much?
Wanna play eve?
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Mina Longstrike
Kirjuun Heiian
3
|
Posted - 2015.08.22 13:17:00 -
[46] - Quote
Alena Asakura wrote:Thor Odinson42 wrote:Do people that snipe really think that buffing the sniper rifle would be good for Dust?
Do people that snipe REALLY think they are contributing to the match? Yes, it would. Yes, they are. What fanciful lies people tell themselves.
Alena Asakura wrote:What do you think snipers are for? They've existed forever, and there will always be the search for a better sniper rifle. A real sniper rifle will have a usable range of 1-2km, so 500m is a joke. Snipers should be allowed to shoot from anywhere on the map - the further away they are the harder to target.
If you're going to nerf anything, nerf the accuracy of the rifle. That's what really drops off with range, but I don't see that here. So they can shoot from anywhere but won't hit anything? Well this doesn't change anything from the current iteration - snipers are functionally subtractions of teammates. They are not useful, they do not accomplish anything and it is because of positions like yours "I should be able to shoot from anywhere at anything so I can crowbar my awful 'role' into every match! I still want to be able to do it, even if it's at best not useful or at worst an active hinderance to my teammates - I don't give a **** i'm a super leet lone wolf SNIPAH69696969 420blazeit!".
Alena Asakura wrote:Snipers have to run the risk of being taken out by scouts and other snipers. It's not anything you could call being a coward. It's just another role in the game. Not everyone can be a sniper - there have to be enough on each team to make it interesting. But you have to have enough of everyone else to be able to take and hold objectives, too. And tanks run the risk of being taken out by av or other tanks but they couldn't possibly be 'cowardly' by being functionally immune to some of the most common roles in the game either. It's also not like tankers ever get accused of being bad teammates because they accomplish *nothing* on grand majority of maps.
Stop deluding yourself, sniping is a risk-averse playstyle as much as tanking is.
Alena Asakura wrote:It is not easy being a sniper. AHAHAHAHAHAHAHA HAHAHAHA. Yeah "It's not easy sitting back in the redline and accomplishing nothing by functionally being AFK. It's hard because the payouts are AWFUL when you don't actually do anything".
Part 1/2
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
3
|
Posted - 2015.08.22 13:26:00 -
[47] - Quote
Alena Asakura wrote:But the shorter range that they are forced to use actually makes hitting easier, not harder. You've created this problem yourselves, all you moaners. If you just learnt to grin and bear it, you would still have snipers at extreme range and then a nerf of their accuracy wouldn't be as ridiculous as you probably think it is. Snipers range was nerfed for a reason, just like rail turret range was nerfed for a reason. People would sit in their redline 300m back and still be able to cover quite a few things... they were nerfed to REMOVE one of the most disgustingly risk averse playstyles present in the game. Deal with it.
Alena Asakura wrote:You probably all wish that snipers don't exist. CCP could do that for you, you know? But they probably won't. I play in EvE as well, and we have the same sort of problem children who hate Titans. They had them nerfed too, and it turned them into the most useless and expensive ships in the game. They nerfed all sorts of other ships that were good too, just because people didn't like them.
Eventually taken to the logical extreme, there would be no Titans, or Tengus or Drakes. Or snipers. Then because you don't like tanks, they can nerf them too, and what about scouts? No, things are not nerfed because "people don't like them", but because they are imbalanced or they negatively impact the rest of the game. If I felt it would make a positive change to dust I'd be HAPPY to see sniper rifles go, in fact there are people who've heard me say that sniper rifles should be removed on voice comms simply because of how people use them.
Alena Asakura wrote:Yes, you can nerf all the suits and fits people don't like but then who's going to decide which ones remain? The idea is to have all these different roles so that there is richness in the game for people who don't like 1v1 battle. There are those who don't you know? When I play EvE, I use Caldari missile ships that snipe from extreme range, "kiting" to avoid being hit. It's not easy. It takes lots of skill and very well-honed tactics, and all they need to do to kill you is be faster than you are. This has nothing to do with anything pertaining to the topic at hand. Dust also isn't eve and should not be expected to play EXACTLY the same as it is, our engagements are much faster, more brutal and shorter because we are not a goddamn naval sim.
Alena Asakura wrote:Sniping is the same no matter where it is or what you use. Every time you try to nerf it, it makes it worse somehow. The only way to properly nerf snipers is to remove them from the game. Then you can neither moan about them, nor use them. Are you done your pity party? Snipers have been made worse DELIBERATELY so people wouldn't try to crowbar them into every match. Things have been set up so that they cannot be as ubiquitous in their use and so that one person 'covering' and objective from 500m back on a hill in the redline cannot utterly prevent opponents from hacking it.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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sir RAVEN WING
Vader's-Fist
4
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Posted - 2015.08.22 13:44:00 -
[48] - Quote
Echo 1991 wrote:Just move the redline back further or make the thales and other sniper rifles have less range. I agree with redline.
Not with making the SR even worse.
VF Diplomat.
"Goodbye Mr. Fishy, you're now a bird."
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Mina Longstrike
Kirjuun Heiian
3
|
Posted - 2015.08.22 14:25:00 -
[49] - Quote
Yep, I'm biased. What do I need to 'understand' here beyond snipers are whiny babies who complain because their hyper-niche tool isn't an actual "role" and they can't use it to do anything and everything? Why should I need to post on alt to counter anothers 'points'?
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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sir RAVEN WING
Vader's-Fist
4
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Posted - 2015.08.22 14:59:00 -
[50] - Quote
Mina Longstrike wrote:Yep, I'm biased. What do I need to 'understand' here beyond snipers are whiny babies who complain because their hyper-niche tool isn't an actual "role" and they can't use it to do anything and everything? Why should I need to post on alt to counter anothers 'points'? MINA, you must understand that the SR is horribly UP.
Why? Because, if it is not in the redline, it shall be near useless. The LR basically takes it place doing most things, except the LR can also fight ~40m
I am not saying they should do everything, I am saying that they have one of the worst hit detection of all weapons, is looked upon with a stigma, and is basically inferior to the LR if it isn't in the redline.
Now, I shall counter your argument.
1) Yes, they actually can cover an objective, it is not easy and they are almost always shamed for it, but honestly that guy you consider to be a useless piece of KDR padding shite could be the reason why the enemy team is suddenly off the roof, or corralled into a small space which could be perfect for a Locus.
Do not forget taking out links, hives, and other EQ that the enemy team might be using to farm WP for an OB and using to reinforce the area of interest.
2) This isn't even an argument, it's a steaming pile of bias.
3) Attacking HAVs too? They are both useful, but since I have already explained why the sniper can be useful, let's go to HAVs.
They can not only help push a point on the *grand majority* of maps, but they can also repel any red push on that point provided the entire push is not AV, which would mean it would be wiped out by the blues on the point.
To be entirely honest, that's it. Snipers are more team orientated than HAVs to be honest.
4) Redline snipers are gutless creatures that deserve to be burnt in Heath. Although not everyone of them are redline snipers. It is a problem that 90% of the playerbase thinks they are and that the LR can get the snipers 75% of the time. (Commandos with both LR and SR are a good counteract though)
5) I highly agree that the weapon's range nerf was justified.
6) Have you seen how this game's devs work? They listen to what we say, then do it. If they relied on data, the already UP Caldari suits would be nerf into oblivion. We are truly at an in-pass to fix this.
Finally, bias again.
7) Yeah, no point in Alena's part there.
8) This is true, the nerfs were meant to happen. Although I have never seen in all my time playing this game a single match that started with plenty of redline snipers. I've seen a few in the redline at the start, but never have I seen it start out with more snipers than anything else. I also agree that redline snipers are almost completely useless. Redline snipers.
9) Correct! Sniper is a playstyle.
Finally, the sniper playstyle can be useful, but is not because it is challenging to find the spot to make it useful, and the are people like you, proactively showing bias against it.
I rarely use them anymore, and only have it at lvl 3 (Because it's useless to go any higher if you are not a redliner.) When I do? You are going to notice that there is an objective, that whenever it is being hacked, the hacker seems to stop hacking just as a SR pops up in the killfeed. (If you don't get it, I kill the guys hacking it.)
VF Diplomat.
"Goodbye Mr. Fishy, you're now a bird."
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tffvbhb
Pile 'em Up
33
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Posted - 2015.08.22 17:34:00 -
[51] - Quote
Count- -Crotchula wrote:I felt like qq'ing so here it is.
yesterday was horrendous, about FOUR thale snipers on the enemy team, no less than 3 and those were just their thale snipers, not counting the other snipers.
i have scout mk0 and scout gk0 fastest suits in the game, the redline timer kept getting me even with 5-8 seconds on the clock and when it didn't the snipers were sat so far back I would only just kill them in time before the redline timer got me, I had 11.12 sprint speed and was holding a nanohive and could only just get the snipers, if they were in tanked suits I wouldn't have had time, I used creodron shotgun.
Every time I took out a thale sniper I lost a suit as I couldn't get back out of the redline. Every time I took out a thale sniper another one popped up you couldn't get rid of them.
It shouldn't take so much to get rid of people who want to hide from everyone else and not interact with anyone in an online video game.
DOUBLE THE REDLINE TIMER and fix the redline timer glitch! How could anyone in a suit other than the fastest in the game be in a position to take those snipers down? sure they could waste time getting counter-sniped whilst trying to counter-snipe if they also have those suits and millions in sniper rifles or we could fix a bug that's been in DUST for god knows how long. They have those things called dropships they go pretty far in the redline |
MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.08.22 18:26:00 -
[52] - Quote
sir RAVEN WING wrote: MINA, you must understand that the SR is horribly UP.
Why? Because, if it is not in the redline, it shall be near useless. The LR basically takes it place doing most things, except the LR can also fight ~40m
I am not saying they should do everything, I am saying that they have one of the worst hit detection of all weapons, is looked upon with a stigma, and is basically inferior to the LR if it isn't in the redline.
Now, I shall counter your argument.
1) Yes, they actually can cover an objective, it is not easy and they are almost always shamed for it, but honestly that guy you consider to be a useless piece of KDR padding shite could be the reason why the enemy team is suddenly off the roof, or corralled into a small space which could be perfect for a Locus.
Do not forget taking out links, hives, and other EQ that the enemy team might be using to farm WP for an OB and using to reinforce the area of interest.
2) This isn't even an argument, it's a steaming pile of bias.
3) Attacking HAVs too? They are both useful, but since I have already explained why the sniper can be useful, let's go to HAVs.
They can not only help push a point on the *grand majority* of maps, but they can also repel any red push on that point provided the entire push is not AV, which would mean it would be wiped out by the blues on the point.
To be entirely honest, that's it. Snipers are more team orientated than HAVs to be honest.
4) Redline snipers are gutless creatures that deserve to be burnt in Heath. Although not everyone of them are redline snipers. It is a problem that 90% of the playerbase thinks they are and that the LR can get the snipers 75% of the time. (Commandos with both LR and SR are a good counteract though)
5) I highly agree that the weapon's range nerf was justified.
6) Have you seen how this game's devs work? They listen to what we say, then do it. If they relied on data, the already UP Caldari suits would be nerf into oblivion. We are truly at an in-pass to fix this.
Finally, bias again.
7) Yeah, no point in Alena's part there.
8) This is true, the nerfs were meant to happen. Although I have never seen in all my time playing this game a single match that started with plenty of redline snipers. I've seen a few in the redline at the start, but never have I seen it start out with more snipers than anything else. I also agree that redline snipers are almost completely useless. Redline snipers.
9) Correct! Sniper is a playstyle.
Finally, the sniper playstyle can be useful, but is not because it is challenging to find the spot to make it useful, and the are people like you, proactively showing bias against it.
I rarely use them anymore, and only have it at lvl 3 (Because it's useless to go any higher if you are not a redliner.) When I do? You are going to notice that there is an objective, that whenever it is being hacked, the hacker seems to stop hacking just as a SR pops up in the killfeed. (If you don't get it, I kill the guys hacking it.)
Yes, I am aware that the sniper rifle is crap... because when it was at all decent people were all about the passive play of sitting 400m in the redline, or on top the mcc 'sniping' in every match. It is the same gameplay that people attempt to repeat now.
1) Yes it is possible on some maps to cover an objective when the sun the planets and all the ****ing stars align and you might cover the crap out of that one objective. But you're still less useful than almost any other teammate who can better adapt to changes in the battle. Don't make me laugh with "I'll get them off the roof" etc, because you don't do enough damage unless you land multiple consecutive shots or get only headshots and that's unlikely. No your damage will never be buffed up to the point where you can safely kill people with singular bodyshots only from 400m away, that is blatantly unbalanced (and part of why the roden was nerfed!). Almost anyone can take out equipment that's in the open too - you're not doing something special there.
2) No, it isn't. People who sit in the redline, killing almost no-one (because they exist only to take shots of opportunity at usually non-critical sockets), not hacking things and not deploying equipment are not worth having as teammates.
3) Pointing out a parallel which is also true. Having a huge swarm of tanks on a map where they can only access one point is not useful. Also a vast majority of sockets are 'indoors' with no line of fire onto them, tanks are only threatening because of their speed, 'invincibility' and ability to inhibit enemy movement. If the large blaster turret weren't good at killing infantry tanks would be almost as big of a non-factor as snipers.
4) Have you actually seen any snipers at "work"? High ridges and rooftops as far away from objectives as possible. People assert the claim "redline sniper" because thats where they're found the vast majority of the time.
6) Yes, I have seen how the devs work. I like to keep myself informed and offer my opinion on things where I'm capable of providing meaningful feedback, which is why I took part in the dropsuit data insights thread back when the KD/R's of various dropsuits were posted. KD/R is not the sole point of data one needs to be concerned with, but it can be indicative of things.
9) No, sniper is not a playstyle, it is far too narrow in scope to be a playstyle, it is only a niche, specialized tool (and it's not even particularly amazing in its niche). When people attempt to use it beyond that niche it fails utterly.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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sir RAVEN WING
Vader's-Fist
4
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Posted - 2015.08.22 18:59:00 -
[53] - Quote
Mina Longstrike wrote: 1) Yes it is possible on some maps to cover an objective when the sun the planets and all the ****ing stars align and you might cover the crap out of that one objective. But you're still less useful than almost any other teammate who can better adapt to changes in the battle. Don't make me laugh with "I'll get them off the roof" etc, because you don't do enough damage unless you land multiple consecutive shots or get only headshots and that's unlikely. No your damage will never be buffed up to the point where you can safely kill people with singular bodyshots only from 400m away, that is blatantly unbalanced (and part of why the roden was nerfed!). Almost anyone can take out equipment that's in the open too - you're not doing something special there.
2) No, it isn't. People who sit in the redline, killing almost no-one (because they exist only to take shots of opportunity at usually non-critical sockets), not hacking things and not deploying equipment are not worth having as teammates.
3) Pointing out a parallel which is also true. Having a huge swarm of tanks on a map where they can only access one point is not useful. Also a vast majority of sockets are 'indoors' with no line of fire onto them, tanks are only threatening because of their speed, 'invincibility' and ability to inhibit enemy movement. If the large blaster turret weren't good at killing infantry tanks would be almost as big of a non-factor as snipers.
4) Have you actually seen any snipers at "work"? High ridges and rooftops as far away from objectives as possible. People assert the claim "redline sniper" because thats where they're found the vast majority of the time.
6) Yes, I have seen how the devs work. I like to keep myself informed and offer my opinion on things where I'm capable of providing meaningful feedback, which is why I took part in the dropsuit data insights thread back when the KD/R's of various dropsuits were posted. KD/R is not the sole point of data one needs to be concerned with, but it can be indicative of things.
9) No, sniper is not a playstyle, it is far too narrow in scope to be a playstyle, it is only a niche, specialized tool (and it's not even particularly amazing in its niche). When people attempt to use it beyond that niche it fails utterly.
1) You do not need to kill each and every one of them, just take out their links, and kill those which replace them. Just killing links would work, seeing as links are limited. You can do this, while saving your own ass the trouble of running at a roof full of reds twenty times and losing a clone each and every time. So, you are saving a good bit of clones. Tell me, what would be better, clearing a roof without losing a single clone or clearing a roof with the sacrifice of about 20 clones and a 4k WP OB.
On to adaptability, the Sniper can move from one spot to another to adjust when needed, sometimes only needs in turn a bit. Thus they may cover more letters than an assault. Take for example the large mushroom map (The Caldari one, not Gallente) Sit on one of the towers, you now have control of at least 2 objectives. Defending those objectives may help win the game. Now, let's take that same map and try to get a scout to hack A while the assault is at B, the hack will likely be done before the assault can get there and the scout may even wait for a counter hack attempt before killing the assault. This is only one situation though, and I understand that, but it does show how the sniper could be helpful, instead of useless like you claim.
2) No, it is, you are simply forgetting to say anything even slightly constructive and saying 'SR is evil' and 'Snipers r useless' So in hindsight, you are just throwing insults at anyone using a sniper rifle, and making yourself look like a butthurt shite in the process. Take a moment to cool down and read your second bit of words. (Though Alena's post there didn't do much good either)
3) Your problem here is you forget that almost all sockets, indoors or not, have objects placed in points that are able to be shot at with an SR from a safe distance. Your argument only really works with about 2 sockets, and 2/3 points that could be on those sockets.
4) Yes, I know, and I hate that with a passion, although I do not let it blind me from seeing that there are extremely useful snipers out there, and you seem to allow it to blind you from such. This is why I would have all SR kills in the redline be considered 'void' and have no effect on stats or WP. Now, I would also give a bonus for killing enemies hacking an objective, not just to snipers, but to all players, because this discourages KDR chasers like Xavier Zor, and promotes play centered around trying to win.
5) Yes, it is good that you can offer sound feedback, but you seemingly can not when it comes to the SR, as seen in any post you have made in this thread regarding the SR.
9) It's not as narrow as you seem to think, and I think you should understand now how it can be a playstyle.
VF Diplomat.
"Goodbye Mr. Fishy, you're now a bird."
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WyrmHero1945
Finesse Soldiers
561
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Posted - 2015.08.22 19:07:00 -
[54] - Quote
I wish there were more snipers guarding objectives. |
VAHZZ
7
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Posted - 2015.08.22 19:07:00 -
[55] - Quote
It is saddening to see such a sight. Such crass words striking like swords. Every gun and piece of equipment and vehicle is useful to this game, they each serve a different utility. You can not call a gun worthless because of how it is used.
I would go more into detail about my pro sniping bias, but I have to leave, you know, Smash is Life.
Mina, you are wrong. End of story. Roll credits.
I survived Survivor
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sir RAVEN WING
Vader's-Fist
4
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Posted - 2015.08.22 19:10:00 -
[56] - Quote
WyrmHero1945 wrote:I wish there were more snipers guarding objectives. Don't we all?
VF Diplomat.
"Goodbye Mr. Fishy, you're now a bird."
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Shinobi MumyoSakanagare ZaShigurui
MeatBag Disposal Service LOGISTICS
2
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Posted - 2015.08.22 19:18:00 -
[57] - Quote
VAHZZ wrote:It is saddening to see such a sight. Such crass words striking like swords. Every gun and piece of equipment and vehicle is useful to this game, they each serve a different utility. You can not call a gun worthless because of how it is used.
I would go more into detail about my pro sniping bias, but I have to leave, you know, Smash is Life.
Mina, you are wrong. End of story. Roll credits. But this is the way of this community and always has been , never an argument for the sake of balance .. all because of the fact that they don't like to die by x because of z .
I hate the fact that I can get killed with ease by a scout because I can't see them on my tacnet and they always get the jump on me when I'm involved in a gun fight with other opponents but I would never call them useless or say their role is just too easy or their role needs a nerf because of that .
These people hate to die to anything and if they can't kill what killed them , that's all the more reason .
This game is plagued by grown kids and children alike because that's the type of mentality that a child displays , hell I know some kids that would put adults to shame with their wisdom , patience and sense of reasoning .
It's a shame but it's a sign of the times and shows how far the human race has devolved .
Most have the attention span of an infant and can't understand a subject unless it's broken down to it's base elements .
I wouldn't fault Mina more or less the way the world has turned .
Teamwork is really important - said the Tyrannosarus Rex from Kung Fury .
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Vesta Opalus
Rebels New Republic The Ditanian Alliance
970
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Posted - 2015.08.22 19:24:00 -
[58] - Quote
Echo 1991 wrote:Just move the redline back further or make the thales and other sniper rifles have less range.
Map design shouldnt be held hostage to the crappy sniper rifle mechanics.
I think we should revise the mechanics of the sniper rifles in a way that makes non-redline sniping really viable, also in a way that doesnt buff redline sniping in any meaningful way.
Making field sniping viable means you would have more snipers in the field instead of in the redline, it would make redline sniping more dangerous because snipers would be more willing to leave the opposing redline (which brings them into easy range to countersnipe redline snipers), and if done right it wouldnt buff the performance of the morons camping a bald hill 100 meters into the redline on top of a nanohive who shouldnt be living more than 5 seconds past their first kill anyway (seriously blueberries, countersniping is so god damn easy, get a clue). |
Mina Longstrike
Kirjuun Heiian
3
|
Posted - 2015.08.22 19:45:00 -
[59] - Quote
sir RAVEN WING wrote:1) You do not need to kill each and every one of them, just take out their links, and kill those which replace them. Just killing links would work, seeing as links are limited. You can do this, while saving your own ass the trouble of running at a roof full of reds twenty times and losing a clone each and every time. So, you are saving a good bit of clones. Tell me, what would be better, clearing a roof without losing a single clone or clearing a roof with the sacrifice of about 20 clones and a 4k WP OB. Yeah, it would be wonderful to clear a roof without losing a clone, killing or forcing people off the roof and destroying their uplinks without a single spent warpoint... Unfortunately this is pure fantasy and outright does not happen.
sir RAVEN WING wrote:On to adaptability, the Sniper can move from one spot to another to adjust when needed, sometimes only needs in turn a bit. Thus they may cover more letters than an assault. Take for example the large mushroom map (The Caldari one, not Gallente) Sit on one of the towers, you now have control of at least 2 objectives. Defending those objectives may help win the game. Now, let's take that same map and try to get a scout to hack A while the assault is at B, the hack will likely be done before the assault can get there and the scout may even wait for a counter hack attempt before killing the assault. This is only one situation though, and I understand that, but it does show how the sniper could be helpful, instead of useless like you claim. . Yes they can but they often don't. It's also easier to be on those towers with a dropship, a forge gun, a plasma cannon or a mass driver and you'd still end up being more useufl than the forge gun. I am not outright saying that sniper rifles cannot ever be used - I am saying that they are pointless TO use.
sir RAVEN WING wrote:2) No, it is, you are simply forgetting to say anything even slightly constructive and saying 'SR is evil' and 'Snipers r useless' So in hindsight, you are just throwing insults at anyone using a sniper rifle, and making yourself look like a butthurt shite in the process. Take a moment to cool down and read your second bit of words. (Though Alena's post there didn't do much good either) There is nothing constructive to be said about them, they are a bad weapon incapable of supporting their teammates, their niche use practically demands that one goes out of their way to be NOT useful.
sir RAVEN WING wrote:3) Your problem here is you forget that almost all sockets, indoors or not, have objects placed in points that are able to be shot at with an SR from a safe distance. Your argument only really works with about 2 sockets, and 2/3 points that could be on those sockets. Yeah, you can shoot at people when they wander into your incredibly limited ability to engage them with a sniper rifle... and occasionally you might even get a kill! Or you can grab any other weapon and actually apply pressure to a point due to presence alone - you're able to follow an enemy around cover should they decide they want to hide, you're able to hack the objective... because you're not 300 meters away from it!
sir RAVEN WING wrote:4) Yes, I know, and I hate that with a passion, although I do not let it blind me from seeing that there are extremely useful snipers out there, and you seem to allow it to blind you from such. This is why I would have all SR kills in the redline be considered 'void' and have no effect on stats or WP. Now, I would also give a bonus for killing enemies hacking an objective, not just to snipers, but to all players, because this discourages KDR chasers like Xavier Zor, and promotes play centered around trying to win. I can count on one hand the number of useful snipers I've met in all my time playing dust. That said your 'balance idea' will not matter - people will stick to whatever 'safe' gameplay they can find.
5) Yes, it is good that you can offer sound feedback, but you seemingly can not when it comes to the SR, as seen in any post you have made in this thread regarding the SR. - The sniper rifle is in a position where it can never actually BE good because people think it's a role, not a weapon. If it 'stays the same' but gets range or damage buffs people will return to previous redline stupidity no matter what lash you use to punish them with. For a sniper rifle to be functional it requires a redesign of the weapon and a lot of changes to maps. Hell destiny has great sniper rifles but even with all the design considerations that they've used to point out "no these aren't a role, they're simply a "tool" in your arsenal" people still go full HURR DURR I AM SNIPAHR MUST UHSE ALL TEH TEIM,
9) It's not as narrow as you seem to think, and I think you should understand now how it can be a playstyle. - It is entirely as narrow as I think, the weapon is unsupported. If it were actually a role (or even useful) PC teams would recruit 'snipers'. But they don't, and I wonder why that is?
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Shinobi MumyoSakanagare ZaShigurui
MeatBag Disposal Service LOGISTICS
2
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Posted - 2015.08.22 19:46:00 -
[60] - Quote
Vesta Opalus wrote: (seriously blueberries, countersniping is so god damn easy, get a clue). So much this but who's willing to put forth the effort .?. which is dame near next to none . It's like people complaining about campers , when you can grab a SNIPER rifle or a DS and switch to a heavy with an HMG and just clear the roof or where ever their camping from but again , who's willing to put forth the effort .?. which is dam near next to none .
When I get snipers setting up shop next to me or close by and the throw down hives right on top of their spot , I leave because the next thing that will happen is , they will get counter sniped or get a shotgun or NK in the back because their giving away their position .
No GOOD sniper would ever do that , the key to sniping is to remain undetected .
But yes , what you said Vesta is ever so true .
Teamwork is really important - said the Tyrannosarus Rex from Kung Fury .
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