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2 NOITCEFREP YLOH
Company of Marcher Lords Amarr Empire
1
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Posted - 2015.08.09 10:21:00 -
[31] - Quote
thanks for feedback |
jane stalin
free dropships for newbs
385
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Posted - 2015.08.09 11:01:00 -
[32] - Quote
Plenty of proto tankers ignore me when I shoot at them with swarms if they are blasting at an installation, I am simply not a threat, they gank me at their leisure, I only engage them to practice dancing, I don't dance nearly enough. |
Beld Errmon
1
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Posted - 2015.08.09 11:02:00 -
[33] - Quote
2 NOITCEFREP YLOH wrote: On my main I'm a prototype tanker, and Prototype ADS. I absolutely love both, but I hate swarms. Swarms have been a problem for tanks and ADS for over a year. Below I will list the reasons why the swarm launcher need completely revamped.
Swarm launcher fire way to fast. If swarmer can fire 3 rounds off ( in 3 seconds ) and take half of my armor out, somethings not right.
They lock on too easy, there should be some type of skill involved with aiming. I hate it when swarmer's lock on and fire while looking up. Maybe you should have to follow it like a laser guided missile.
No user error, they have absolutely no user error whatsoever. Any noob can be a swarmer.
Follow you forever, ill be driving my Python. Then, ill activate boosters when incoming swarm. Then they follow me literally 1/2 across the map.
The volleys turn on the dime. A missile should not literally go around a rock and hit me. Also if I'm in a dropship ill go around a building and it'll still hit me.
Finally, their way to common and easy to obtain. Self - explanatory.
Ask any tanker/ADS and they will answer the same. I let 3 av ers use my tank today. And they were strongly with swarms, ( they though tanks were op. But after me letting them use the tank, the strongly agree with me. Please CCP give us tankers and ADS pilots break. Everything in the game can kill us.
EVERYTHING IN THE GAME CAN AND WILL KILL US
About ADS you are right, but you mentioned tanks and that's how the debate will play out now with ADS being lumped in with the invincible tanks. It only takes one protoswarmer to pretty much shutdown the game for dropship pilots, especially in domination games.
But trying to talk about it here is kinda pointless because the majority of players think anyone that uses a vehicle is scum and they should be able to destroy everything with a rifle. Hell with commandos being so common these days they don't even have to switch suits to pull out their Iwin launchers.
Assault Dropship Pilot
Semi-Retired Closed Bittervet
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hold that
Capital Acquisitions LLC
831
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Posted - 2015.08.09 11:11:00 -
[34] - Quote
2 NOITCEFREP YLOH wrote: Please CCP give us tankers and ADS pilots break. Everything in the game can kill us.
EVERYTHING IN THE GAME CAN AND WILL KILL US
some of the most nubest sht i've ever heard |
Eros Adonai
Corrosive Synergy No Context
550
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Posted - 2015.08.09 11:13:00 -
[35] - Quote
2 NOITCEFREP YLOH wrote: Swarms have been a problem for tanks and ADS
They're supposed to be. It's called a counter...
Director - Corrosive Synergy
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rpastry
Dead Man's Game
286
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Posted - 2015.08.09 11:16:00 -
[36] - Quote
swarms vs DS is balanced imo, yes i use both. a full clip of proto ammo should take down an ads same as a full clip of proto rifle ammo should kill infantry. an ADS can one-shot infantry with its turret; it can kill a 200k suit in an instant.
i can usally save my DS if i go in hardened and get out if i take a volley. the 2nd volley will probably hit, the 3rd volley usually wont. this is without afterburners.
2 av infantry and my ads will probably die. but i can still bail out.
swarms vs tanks is another matter. full proto swarms are nothing to a skilled tanker. nothing. a full clip of proto is shruged off, a full clip of officer (beacons) will make them back off but usually not kill them. that is stupid. then they can one-shot rail you from outside your primary av weapons range. the risk/reward for tanking is unbalanced.
[Removed ASCII Art - CCP Logibro]
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Devadander
Woodgrain Atari
545
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Posted - 2015.08.09 11:28:00 -
[37] - Quote
rpastry wrote:swarms vs DS is balanced imo, yes i use both. a full clip of proto ammo should take down an ads same as a full clip of proto rifle ammo should kill infantry. an ADS can one-shot infantry with its turret; it can kill a 200k suit in an instant.
i can usally save my DS if i go in hardened and get out if i take a volley. the 2nd volley will probably hit, the 3rd volley usually wont. this is without afterburners.
2 av infantry and my ads will probably die. but i can still bail out.
swarms vs tanks is another matter. full proto swarms are nothing to a skilled tanker. nothing. a full clip of proto is shruged off, a full clip of officer (beacons) will make them back off but usually not kill them. that is stupid. then they can one-shot rail you from outside your primary av weapons range. the risk/reward for tanking is unbalanced.
A well fitted pro tank can cost a million or more. If you use crap suits to grind you will avg 2-250k a game. That's a min of four battles to replace a tank.
Please don't talk about risk/reward. I can lose two pro AV fits 112k each and almost assuredly get my target once.
All you risk as AV is your kdr, which is a myth.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Aeon Amadi
Negative-Feedback. Negative-Feedback
12
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Posted - 2015.08.09 11:30:00 -
[38] - Quote
So you made an alt to bring up a point we're already very very aware of O.o???
Aeon Amadi for CPM 2
Design A SKIN 2
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saxonmish
T.H.I.R.D R.O.C.K
1
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Posted - 2015.08.09 11:43:00 -
[39] - Quote
There should be a countermeasure in tanks which is a laser
It just zaps the missiles out of the sky
And just like any thing else you get
Basic / ADV / Complex
And the laser will zap most of the incoming missiles en-route to your tank (most not all)
And the dropship should come with a complimentary flare system and with every level put into the python/incubus skill it lasts longer and recharges quicker, also the button to use the flares could be the 'X' button cos then theres no area for mistake.
OR
You can let us shoot the missiles Cos on dust Missiles should be called Never-miss-iles....
Just an idea
SAXON ON A MISH - My Youtube Channel :)
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Scotty AI MatchMaker
WarRavens
272
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Posted - 2015.08.09 12:17:00 -
[40] - Quote
calmando is due a swarm launcher bonus, been stokepiling beacons for when the time comes
'The shadows betray you because they belong to me,'
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Michael-J-Fox Richards
Ostrakon Agency Gallente Federation
411
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Posted - 2015.08.09 13:56:00 -
[41] - Quote
as one of, if not the only original ADS gods still around let me impart some wisdom on ye asses
get a decent pair surround sound headphones.
you can hear a swarm launcher activated from almost anywhere on the map. you can have your afterburners on and be out without even taking the entire hit.
i dont use rep modules on my incubus and i aint a *****
alts are for sissies. too legit, too legit to quit.
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TIGER SHARK1501
Savage Bullet RUST415
323
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Posted - 2015.08.09 15:16:00 -
[42] - Quote
Mortishai Belmont wrote:They just need to add a flare module to ADS's to draw off swarm fire for a volley or two.
Problem solved!
Though, it's not going to happen :3 I thought of that a while back. Would've been a sweet feature. |
TIGER SHARK1501
Savage Bullet RUST415
323
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Posted - 2015.08.09 15:22:00 -
[43] - Quote
2 NOITCEFREP YLOH wrote: On my main I'm a prototype tanker, and Prototype ADS. I absolutely love both, but I hate swarms. Swarms have been a problem for tanks and ADS for over a year. Below I will list the reasons why the swarm launcher need completely revamped.
Swarm launcher fire way to fast. If swarmer can fire 3 rounds off ( in 3 seconds ) and take half of my armor out, somethings not right.
They lock on too easy, there should be some type of skill involved with aiming. I hate it when swarmer's lock on and fire while looking up. Maybe you should have to follow it like a laser guided missile.
No user error, they have absolutely no user error whatsoever. Any noob can be a swarmer.
Follow you forever, ill be driving my Python. Then, ill activate boosters when incoming swarm. Then they follow me literally 1/2 across the map.
The volleys turn on the dime. A missile should not literally go around a rock and hit me. Also if I'm in a dropship ill go around a building and it'll still hit me.
Finally, their way to common and easy to obtain. Self - explanatory.
Ask any tanker/ADS and they will answer the same. I let 3 av ers use my tank today. And they were strongly with swarms, ( they though tanks were op. But after me letting them use the tank, the strongly agree with me. Please CCP give us tankers and ADS pilots break. Everything in the game can kill us.
EVERYTHING IN THE GAME CAN AND WILL KILL US It's an anti vehi world my friend. Hit and run tactics will keep you alive. If that doesn't work for you if you can't beat them join them. |
Joel II X
Bacon with a bottle of Quafe
8
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Posted - 2015.08.09 15:24:00 -
[44] - Quote
2 NOITCEFREP YLOH wrote:EVERYTHING IN THE GAME CAN AND WILL KILL US Well, yeah... That's kind of the whole point of a shooter.
Scouts United
Gk.0s & Quafes all day.
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.08.09 15:40:00 -
[45] - Quote
So you remember when Rattati basically hinted that he "stealth buffed" Dropships? I figured it out.
After the last patch, when I hit my Afterburner I can now outrun Swarms with ease as long as I keep my speed up and don't try to hang around. This means that Swarms are still perfectly effective at getting you some breathing room, but don't give you guaranteed kills against Dropships.
As well it seems like their turning radius has been made even wider, because now it's also far easier to pull a tight spiral upward on Afterburner and have the Swarms curve outside me and detonate harmlessly.
Basically, Afterburners and fast maneuvers are your friend.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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IceShifter Childhaspawn
thunder godz The Ditanian Alliance
757
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Posted - 2015.08.09 15:46:00 -
[46] - Quote
Maybe if they added HP to the missiles. Let the small blaster turrets have a purpose. See incoming swarms - passenger fires at them.
It's hard to beat up hundreds of armor piercing bullets using only your face...
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Spkr4theDead
Red Star.
3
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Posted - 2015.08.09 16:30:00 -
[47] - Quote
deezy dabest wrote: and the A/V will get wrecked before he gets 2 swarms out.
Not when landing shots comes down to luck.
PS3 is back in its box.
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Larkson Crazy Eye
WarRavens
178
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Posted - 2015.08.09 16:57:00 -
[48] - Quote
Yeah I always can tell when a vehicle user hasn't been on the other side of the fence. Pick up a swarm launcher, see how crappy it is. Especially if you have no skill in it and it's milita level. The lock on times are huge, the clip only holds 2 rounds before you have to reload etc.
Even a proto swarm holds 3 rounds and takes about 1.4? seconds to lock on per shot. If your not a Mim commando the reload time is pretty hefty as well. Even at proto level most tanks take at least four shots to kill, meaning you have to reload. All from 175m or less, perfect range for any weapon the tank has. All of which can kill the AV user in a second or two. Never mind the huge visual effect of swarms that any infantry in the area focus in on for an easy kill since swarms have zero anti infantry ability.
Honestly if you feel like your getting killed in 3 seconds by swarm launchers your either in a really crappy glass cannon fit, or you pissed enough people off that 3+ people are all firing at you at the same time.
Ib Halfheart, Goblin Tactician: "Everybody but me--CHARGE!"
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General Mosquito
Fatal Absolution Negative-Feedback
260
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Posted - 2015.08.09 17:00:00 -
[49] - Quote
Swarms are not OP.
Don't call yourself a tanker if swarms give you problems.
The Attorney General - Mr. Hybrid Vayu
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2 NOITCEFREP YLOH
Company of Marcher Lords Amarr Empire
1
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Posted - 2015.08.09 19:02:00 -
[50] - Quote
hold that wrote:2 NOITCEFREP YLOH wrote: Please CCP give us tankers and ADS pilots break. Everything in the game can kill us.
EVERYTHING IN THE GAME CAN AND WILL KILL US some of the most nubest sht i've ever heard dude bolt pistols can kill us |
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Daddrobit
You Can Call Me Daddy
1
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Posted - 2015.08.09 22:31:00 -
[51] - Quote
Devadander wrote:rpastry wrote:swarms vs DS is balanced imo, yes i use both. a full clip of proto ammo should take down an ads same as a full clip of proto rifle ammo should kill infantry. an ADS can one-shot infantry with its turret; it can kill a 200k suit in an instant.
i can usally save my DS if i go in hardened and get out if i take a volley. the 2nd volley will probably hit, the 3rd volley usually wont. this is without afterburners.
2 av infantry and my ads will probably die. but i can still bail out.
swarms vs tanks is another matter. full proto swarms are nothing to a skilled tanker. nothing. a full clip of proto is shruged off, a full clip of officer (beacons) will make them back off but usually not kill them. that is stupid. then they can one-shot rail you from outside your primary av weapons range. the risk/reward for tanking is unbalanced.
A well fitted pro tank can cost a million or more. If you use crap suits to grind you will avg 2-250k a game. That's a min of four battles to replace a tank. Please don't talk about risk/reward. I can lose two pro AV fits 112k each and almost assuredly get my target once. All you risk as AV is your kdr, which is a myth.
The isk investment isn't for your defense against AV, it's for your ability to literally -not care- about any other weapon on the field. Greater than 70% of all the infantry weapons in the game do absolutely nothing to you, that is what what you're buying. Things that are AV (ANTI-vehicle) and are meant to kill you, -should- kill you.
And even then at the end of the day, the TTK of using proto AV against the average tank is still far and away several times longer than even a militia AR vs even the tankiest of my assault fits. But you don't see us clamoring for invulnerability against milita weapons because of the price disparity.
Tankers play Dust like the people who go bowling with bumpers covering the gutters.
O.G. Pink Fluffy Bunny
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DozersMouse XIII
Fatal Absolution Negative-Feedback
1
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Posted - 2015.08.09 22:43:00 -
[52] - Quote
Bad pilot is bad pilot
90% of the time swarms hit everything except the target
Lock on is slow and most smart pilots can get out of lock on range in seconds
You do realize you're in a 5k hp tank hull with hardeners Complaining about a swarm launcher
When I av I have a 50/50 chance of being 1 shot by your rail turret, being 3 shot by your blaster, being 2 shot by your missiles, or just getting ran over or smashed by your vehicle, shot in the side of my face by infantry because I'm busy locking on, or you could just jump out in a heavy and gun me down during a reload.
Bad pilot is bad pilot o7
addicted to the Kubo's GMK-16 banana cannon
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Sylwester Dziewiecki
491
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Posted - 2015.08.09 22:47:00 -
[53] - Quote
2 NOITCEFREP YLOH wrote:Any noob can be a swarmer. This is the reason why CCP will not touch Swarms.
Game is made on PS3, and this particular weapon is for 12+ year old DualShosk users - accept it.
G Speed Scout. MM Logi/Assault.
EVE side of me: Nosum Hseebnrido
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Beld Errmon
1
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Posted - 2015.08.10 00:35:00 -
[54] - Quote
Just as I said, despite the OP speaking almost entirely about dropships, mentioning tanks has framed the debate in terms of madruger OP! swarms not good enough! which i actually agree with.
Anyone that thinks swarms are balanced against ADS, needs to face a squad in domination that has more than 1 minmando. Pointing out that you can escape isn't really the point, anyone can fly in and fly out, if you can't actually stay long enough to do some damage, you might as well be sitting in the redline.
Assault Dropship Pilot
Semi-Retired Closed Bittervet
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Mikel Arias
Challengers 506
159
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Posted - 2015.08.10 01:09:00 -
[55] - Quote
Beld Errmon wrote:Just as I said, despite the OP speaking almost entirely about dropships, mentioning tanks has framed the debate in terms of madruger OP! swarms not good enough! which i actually agree with.
Anyone that thinks swarms are balanced against ADS, needs to face a squad in domination that has more than 1 minmando. Pointing out that you can escape isn't really the point, anyone can fly in and fly out, if you can't actually stay long enough to do some damage, you might as well be sitting in the redline.
I guess someone else already mentioned this somewhere in the post, but if more than one AV player, minmandos for example, are attacking a tank, the tank should be in trouble. Not to get destroyed easily, but in need of kiling those AV players. No one can expect to stay put if they are being attacked with weapons specially created to destroy what they are using. The funny part is that even then I still see tanks with hardeners survive after several swarms without even worrying.
Yes, yes, they require no skill to use and whatever, but seriously, a good tanker would know when to retreat, and even if they are using a tank (someone said god mode, that was good), they cant really expect to not die even if an AV weapon is being used against them. Its like to expect that because you are in the red line you wont get kill; you sholdnt, you are supposed to be safe, probably sniping, and then BOOM, headshot with: shotgun, sniper, missiles, railgun, melee...
There are many ways to die in this game. You are in a tank and you are complaining that there is a weapon that can kill you. Sounds silly to me. |
lee corwood
TRAILS AND TRIBULATIONS No Context
1
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Posted - 2015.08.10 01:31:00 -
[56] - Quote
Mikel Arias wrote:Beld Errmon wrote:Just as I said, despite the OP speaking almost entirely about dropships, mentioning tanks has framed the debate in terms of madruger OP! swarms not good enough! which i actually agree with.
Anyone that thinks swarms are balanced against ADS, needs to face a squad in domination that has more than 1 minmando. [...snip...]
[...snip...] There are many ways to die in this game. You are in a tank and you are complaining that there is a weapon that can kill you. Sounds silly to me.
That's not the point he was trying to make. He's pointing out specifically that the vehicle balance argument is lumping in Dropships and Tanks as if they were the same beast. And they're not. Every time we've balanced the AV weaponry against the vehicles they've shifted it as a whole class. I've been AV for a very long time and I've always felt DS were never given the love they need.
For the tank, we all agree. There's arguments to and fro about:
- money value of tank vs AV fit
- 1 pilot verus multiple players
- dps and/or survivability between the two
- ease of use between the two
It goes on and on and on. I've seen all sides of it. I was there when swarmers were actually smart. I was there when tanks were TRULY insane. However, I feel both DS and Tankers suffer from is a lack of purpose in the game. DS much more so than Tanks. Tanks we sort of molded to fit into a murder bot because the whole idea of tanker battles in this game suffers such a quick end game against one another that it almost forces you into situations of tank versus man. I feel we all would react to them differently if there use was more varied. Like using a tank to bring down a wall that offers alternative access to an objective.
DS I feel are especially at a loss. We've basically created them for the sole purpose of roof camping. They run into an area. I chase them out of it. They run away. They come back and we do the dance all over. They're basically a pinata. I've seen great DS pilots but still their only ability to shine is in PC battles where most of the infantry wasn't equipped with AV. The rest of the time, they simply excel at maneuvering away.
It's common for you to see a tank go 22/1 in a pub. You'll never see a DS pilot do that, which is the point he was trying to make. The conversation can never be simply AV versus vehicles. We have to pull DS and Tank apart or one will always be severely out of balance.
Logi 4 Life | Youtube Vids
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Mikel Arias
Challengers 506
159
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Posted - 2015.08.10 02:05:00 -
[57] - Quote
lee corwood wrote:Mikel Arias wrote:Beld Errmon wrote:Just as I said, despite the OP speaking almost entirely about dropships, mentioning tanks has framed the debate in terms of madruger OP! swarms not good enough! which i actually agree with.
Anyone that thinks swarms are balanced against ADS, needs to face a squad in domination that has more than 1 minmando. [...snip...]
[...snip...] There are many ways to die in this game. You are in a tank and you are complaining that there is a weapon that can kill you. Sounds silly to me. That's not the point he was trying to make. He's pointing out specifically that the vehicle balance argument is lumping in Dropships and Tanks as if they were the same beast. And they're not. Every time we've balanced the AV weaponry against the vehicles they've shifted it as a whole class. I've been AV for a very long time and I've always felt DS were never given the love they need. For the tank, we all agree. There's arguments to and fro about:
- money value of tank vs AV fit
- 1 pilot verus multiple players
- dps and/or survivability between the two
- ease of use between the two
It goes on and on and on. I've seen all sides of it. I was there when swarmers were actually smart. I was there when tanks were TRULY insane. However, I feel both DS and Tankers suffer from is a lack of purpose in the game. DS much more so than Tanks. Tanks we sort of molded to fit into a murder bot because the whole idea of tanker battles in this game suffers such a quick end game against one another that it almost forces you into situations of tank versus man. I feel we all would react to them differently if there use was more varied. Like using a tank to bring down a wall that offers alternative access to an objective. DS I feel are especially at a loss. We've basically created them for the sole purpose of roof camping. They run into an area. I chase them out of it. They run away. They come back and we do the dance all over. They're basically a pinata. I've seen great DS pilots but still their only ability to shine is in PC battles where most of the infantry wasn't equipped with AV. The rest of the time, they simply excel at maneuvering away. It's common for you to see a tank go 22/1 in a pub. You'll never see a DS pilot do that, which is the point he was trying to make. The conversation can never be simply AV versus vehicles. We have to pull DS and Tank apart or one will always be severely out of balance.
Ok, fair enough, you are right, I was too focused on tanks.
I do agree that dropships should get some love, and Im waiting for the DEVs to do something about it and I believe they will. However, I disagree when you say they only work to roof camping; yes, thats what they are mostly used (I myself do it trying to avoid someone else doing it), however, I have seen great pilots killed many players with a python and with what I guess was a prototype missile luncher.
Its true that that is something rare and that there a few pilots who could get a lot (+10) of kills with a dropship, however there are, wich means ADS have the potential to be a force to fear in the battlefield. Also, if a dropship gets attacked by swarms and can take it (hardeners, shield or armor), it has the chance to kill the AV player, altough its true this could be difficult (I dont consider myself a great pilot or anything, but at least I have a lot of trouble taking out a minmando). If the pilot considers and knows he/she cant risk it, then he/she should fly away inmediatly, wich is something easier to do for a dropship than it is for tank, when at the same time it might be harder to find cover.
Cover, by the way, its something I see dropships dont use a lot. I read, if Im not mistaken, that swarms can turn around mountains. Thats crap and if the swarm landed then you didnt really take cover right.
What Im trying to say is that dropships do well, but they certainly need a buff to make them something more reliable and a bit harder to take out, however, swarms are in a good place, and a pilot, a smart one, could and should know how to avoid danger, by killing the AV player, by running away or by using cover. Finally, most of the time I see a dropship surviving just fine under attack by one AV player with swarms. When I see them fall right away is when they are being attacked by 2 or more AV players, wich is fine, thats a coordinated attack, and the pilot was cocky or wasnt paying attention. |
lee corwood
TRAILS AND TRIBULATIONS No Context
1
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Posted - 2015.08.10 02:21:00 -
[58] - Quote
Mikel Arias wrote: lots of stuff
I will admit that I overstated. I have seen many good DS pilots just not lately. I feel with the big changes in the game, many pilots skilled out of vehicles, which is a shame. I see way less pilots than usual and they aren't the great pilots I remember.
I also agree with cover. I've seen many pilots which engage in combat use large towers, spinning maneuvers and mountains to such a great advantage that you can't help but cheer for them. However, seeing a dropship get anywhere near 10+ kills in a match...I haven't seen that in a long, long time
Logi 4 Life | Youtube Vids
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Cloak Dog
Horizons' Edge No Context
134
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Posted - 2015.08.10 02:22:00 -
[59] - Quote
http://m.imgur.com/GXPvPve
I'm more bark then bite...sometimes...
SALE
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Nocturnal Soul
Primordial Threat
7
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Posted - 2015.08.10 02:30:00 -
[60] - Quote
Cloak Dog wrote:http://m.imgur.com/GXPvPve That was funnier than it should of been
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
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