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LOL KILLZ
LOS INADAPTADOS
293
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Posted - 2015.08.13 20:29:00 -
[31] - Quote
Boot Booter wrote:Still needs to be nerfed How comes the FOTM is RR? It's called Satans spawn for a reason, it's OP. But I'm not crying for a nerf. It kills me before I can reach them with my AScR. The CR is not being used as heavily as it once was. Being favored by a higher range ARR. Range is the new meta.
\0/
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.08.13 20:49:00 -
[32] - Quote
Boot Booter wrote:It is way OP versus shields. A maxed out triple damage mod proto scrambler does somewhere around 120 shield damage per round. Depending on how fast it can be shot that takes out a 600 ish shield hp (pro cal assault) in about 0.5 to 0.6 seconds and only uses 1/6 of a clip. Like seriously wtf ccp, are you dumb? How many people have to say this before you do something?
Let's compare to the "cqc king" duvolle assault rifle. A fully maxed our triple damage mod duvolle assault rifle does about 53 shield damage per round. At full dps that's 11-12 rounds to destroy 600 ish shield hp and takes 0.85 to 0.9 seconds. Not to mention the range difference.
I don't wanna hear **** about "but lasers kill shields that's what they are for" because you know damn well scramblers can chew through armor easy enough. Don't make me spit the math at you because we've been over it a million times. A scrambler rifle out dps a assault rifle versus armor by a wide margin even down close to 75% of its max fire rate. Again not to mention range difference which is huge!
Oh now let's add in modded controllers (which I know a good number of people use, including well known vets), as well as a charge shot.
Do something ccp. Wonder why shields are UP? Well this is one huge reason. No buff to shields, that isn't completely ridiculous, could ever hope to overcome this huge disadvantage.
Can you spit some math. The ScR looses a disproportionate amount of its potential DPS vs armour when compared to it's effectiveness vs shields.
I won't dispute changes need to be made however I disagree with on what scale. Mechanical changes to the charged shot and a small change to the per shot damage could really do wonders for the rifle and bring its DPS down.
However worth consideration is what would happen to the relatively closely balanced Tactical AR. Too great a change to the ScR and it would simply be a better rifle. Featuring more anti-shield DPS , more anti armour DPS, only a few metres less effective range, and with slightly less manageable recoil.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.08.13 20:51:00 -
[33] - Quote
Nocturnal Soul wrote:Mejt0 wrote:Nocturnal Soul wrote:Now compare it to the TAR that shoots just as many rounds as an ScR with Amarr Assault level 5. What does TAR when you charge ... you can't charge it. Nevermind. You also can't overheat it & get your movement penalized you also do not need to spend +2m sp to use it effectively.
You also only have about 54 DPS vs shield less than the ScR and almost 100 more DPS vs armour. Not too bad a trade off as we are all aware that both guns are operated rather similarly and the ScR has superior killing power when rapid firing as opposed to make use of the charged shot function.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Boot Booter
Dead Man's Game
1
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Posted - 2015.08.13 21:40:00 -
[34] - Quote
True Adamance wrote:Boot Booter wrote:It is way OP versus shields. A maxed out triple damage mod proto scrambler does somewhere around 120 shield damage per round. Depending on how fast it can be shot that takes out a 600 ish shield hp (pro cal assault) in about 0.5 to 0.6 seconds and only uses 1/6 of a clip. Like seriously wtf ccp, are you dumb? How many people have to say this before you do something?
Let's compare to the "cqc king" duvolle assault rifle. A fully maxed our triple damage mod duvolle assault rifle does about 53 shield damage per round. At full dps that's 11-12 rounds to destroy 600 ish shield hp and takes 0.85 to 0.9 seconds. Not to mention the range difference.
I don't wanna hear **** about "but lasers kill shields that's what they are for" because you know damn well scramblers can chew through armor easy enough. Don't make me spit the math at you because we've been over it a million times. A scrambler rifle out dps a assault rifle versus armor by a wide margin even down close to 75% of its max fire rate. Again not to mention range difference which is huge!
Oh now let's add in modded controllers (which I know a good number of people use, including well known vets), as well as a charge shot.
Do something ccp. Wonder why shields are UP? Well this is one huge reason. No buff to shields, that isn't completely ridiculous, could ever hope to overcome this huge disadvantage. Can you spit some math. The ScR looses a disproportionate amount of its potential DPS vs armour when compared to it's effectiveness vs shields. I won't dispute changes need to be made however I disagree with on what scale. Mechanical changes to the charged shot and a small change to the per shot damage could really do wonders for the rifle and bring its DPS down. However worth consideration is what would happen to the relatively closely balanced Tactical AR. Too great a change to the ScR and it would simply be a better rifle. Featuring more anti-shield DPS , more anti armour DPS, only a few metres less effective range, and with slightly less manageable recoil.
I could spit some math for scr against armor but what's the point? The whole issue is that one single weapon nullifies an entire tanking philosophy... Of which there are two, shields and armor. Shields are in a good place until you run into one scr in the opposition.
Two equally skilled players 1v1. One is using a shield tanked min assault with a cr, the other uses a armor tanked amarr assault with a ScR. The amarr wins every time. Why? 1) because the drawbacks of the scr are not apparent on an amarr assault and 2) the scr vs shield is by far more potent than the cr vs armor, as was shown in the OP |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.08.13 21:58:00 -
[35] - Quote
CCP IT KILL ME NERF NOAW.
Please leave your tears in the bucket on the right. I am tired of moving it around to catch them all. The thing is getting heavy ffs.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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P14GU3
UNIVERSAL C.A.R.N.A.G.E
1
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Posted - 2015.08.13 22:05:00 -
[36] - Quote
Boot Booter wrote:True Adamance wrote:Boot Booter wrote:It is way OP versus shields. A maxed out triple damage mod proto scrambler does somewhere around 120 shield damage per round. Depending on how fast it can be shot that takes out a 600 ish shield hp (pro cal assault) in about 0.5 to 0.6 seconds and only uses 1/6 of a clip. Like seriously wtf ccp, are you dumb? How many people have to say this before you do something?
Let's compare to the "cqc king" duvolle assault rifle. A fully maxed our triple damage mod duvolle assault rifle does about 53 shield damage per round. At full dps that's 11-12 rounds to destroy 600 ish shield hp and takes 0.85 to 0.9 seconds. Not to mention the range difference.
I don't wanna hear **** about "but lasers kill shields that's what they are for" because you know damn well scramblers can chew through armor easy enough. Don't make me spit the math at you because we've been over it a million times. A scrambler rifle out dps a assault rifle versus armor by a wide margin even down close to 75% of its max fire rate. Again not to mention range difference which is huge!
Oh now let's add in modded controllers (which I know a good number of people use, including well known vets), as well as a charge shot.
Do something ccp. Wonder why shields are UP? Well this is one huge reason. No buff to shields, that isn't completely ridiculous, could ever hope to overcome this huge disadvantage. Can you spit some math. The ScR looses a disproportionate amount of its potential DPS vs armour when compared to it's effectiveness vs shields. I won't dispute changes need to be made however I disagree with on what scale. Mechanical changes to the charged shot and a small change to the per shot damage could really do wonders for the rifle and bring its DPS down. However worth consideration is what would happen to the relatively closely balanced Tactical AR. Too great a change to the ScR and it would simply be a better rifle. Featuring more anti-shield DPS , more anti armour DPS, only a few metres less effective range, and with slightly less manageable recoil. I could spit some math for scr against armor but what's the point? The whole issue is that one single weapon nullifies an entire tanking philosophy... Of which there are two, shields and armor. Shields are in a good place until you run into one scr in the opposition. Two equally skilled players 1v1. One is using a shield tanked min assault with a cr, the other uses a armor tanked amarr assault with a ScR. The amarr wins every time. Why? 1) because the drawbacks of the scr are not apparent on an amarr assault and 2) the scr vs shield is by far more potent than the cr vs armor, as was shown in the OP The ScR does less armor DPS than the TAR (its only competition from ARs.) Also you neglected to say the damage profile is double vs shields than the CR is vs. armor. The ScR is fine. It has been nerfed a couple times in the last few updates, while almost every other rifle has been buffed. If you want the other rifles to compete, tell CCP to look at assault bonuses, because the ScR is no where near OP without the AmAss.
The only thing I dont agree with about the ScR is that you can "pre-charge" a shot
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
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Sequal's Back
Dead Man's Game
881
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Posted - 2015.08.13 22:13:00 -
[37] - Quote
Mejt0 wrote:Nocturnal Soul wrote:Now compare it to the TAR that shoots just as many rounds as an ScR with Amarr Assault level 5. What does TAR when you charge ... you can't charge it. Nevermind. I don't see the point of this comparison. Do you insinuate that you'd like the charged-shot removed from the ScR? Then what's the point of having different kind of weapon??? Let's all play with an AR like we used to do and whine about variety then !
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.08.13 22:25:00 -
[38] - Quote
Boot Booter wrote:
Two equally skilled players 1v1. One is using a shield tanked min assault with a cr, the other uses a armor tanked amarr assault with a ScR. The amarr wins every time. Why? 1) because the drawbacks of the scr are not apparent on an amarr assault and 2) the scr vs shield is by far more potent than the cr vs armor, as was shown in the OP
That's a rather glaring fallacy and not set in stone at all.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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axis alpha
Condotta Rouvenor Gallente Federation
815
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Posted - 2015.08.13 22:53:00 -
[39] - Quote
Nocturnal Soul wrote:Now compare it to the TAR that shots just as many rounds as an ScR with Amarr Assault level 5. But there is a very short delay between shots. They need to do the same thing they did to the TAR to the scr. As it stands the TAR can't be shot the way a scr can.
I cut you up so bad.... You gonna wish I no cut you up so bad.
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Nocturnal Soul
Primordial Threat
7
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Posted - 2015.08.13 23:11:00 -
[40] - Quote
axis alpha wrote:Nocturnal Soul wrote:Now compare it to the TAR that shots just as many rounds as an ScR with Amarr Assault level 5. But there is a very short delay between shots. They need to do the same thing they did to the TAR to the scr. As it stands the TAR can't be shot the way a scr can. I like how fact checking is something that just completely skipped you and no one else in this thread.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
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IceShifter Childhaspawn
Rebels New Republic The Ditanian Alliance
758
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Posted - 2015.08.13 23:23:00 -
[41] - Quote
What if the weapons are in a good place and hp is just too low? Everything seems to have its place nowadays. Its no longer skill into x and win. Each style of play has a rifle best suited to it. Ttk is too low.
It's hard to beat up hundreds of armor piercing bullets using only your face...
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Georgia Xavier
Incorruptibles
1
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Posted - 2015.08.14 00:31:00 -
[42] - Quote
axis alpha wrote:Nocturnal Soul wrote:Now compare it to the TAR that shots just as many rounds as an ScR with Amarr Assault level 5. But there is a very short delay between shots. They need to do the same thing they did to the TAR to the scr. As it stands the TAR can't be shot the way a scr can. Thaddeus Reynolds did an extensive test on this. The ScR and the TAR fire exactly at the same time. Just that the TAR doesn't sound like it fires fast as the scr. I forgot the name of the thread though so I can't find it for you
Click for an instant good day! (or atleast cheer you up a bit)
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Boot Booter
Dead Man's Game
1
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Posted - 2015.08.14 00:44:00 -
[43] - Quote
True Adamance wrote:Boot Booter wrote:
Two equally skilled players 1v1. One is using a shield tanked min assault with a cr, the other uses a armor tanked amarr assault with a ScR. The amarr wins every time. Why? 1) because the drawbacks of the scr are not apparent on an amarr assault and 2) the scr vs shield is by far more potent than the cr vs armor, as was shown in the OP
That's a rather glaring fallacy and not set in stone at all.
How? Have you tried facing an amarr assault in a shield suit before. If you have and still think that is a glaring fallacy then you must be the best player in dust. The math shows this, my personal experience confirms it. |
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