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[Veteran_Sha Kharn Clone]
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Posted - 2012.06.11 15:03:00 -
[1] - Quote
Every time I'm running about with a big ass needle trying to stick it in peeps they bleed out or just give up on me. Dont go into the light dam you.
I could be the worst combat medic to grace a battlefield.
Or these are crap and peeps bleed out to soon.
How about another 5-10 secs on bleed out time plzmebbekthx |
[Veteran_Korrin Palentes]
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Posted - 2012.06.11 15:09:00 -
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Well I might not be a great Medic, but I also am seeing the same thing. Either they are bleeding out too fast or players are just assuming the dropsuit running to them is attempting to teebag.
I know maybe with better communication the issue might be better handlled, but it still feels like people are releasing from that clone too quickly from bleed out.
Or am I and Sha Kharn the only ones trying to revive and this is a none issue? |
[Veteran_Sha Kharn Clone]
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Posted - 2012.06.11 15:13:00 -
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Dude when you have the nanite injector equiped do you get wouned show up on the Hud or anything ? I find it hard to find them in the middle of all thats going on tbh. |
[Veteran_Korrin Palentes]
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Posted - 2012.06.11 15:19:00 -
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hmm in BF3 you can see a player that has been downed. I am not sure in Dust at the moment. It would certainly be a nice feature for us Logistic mercs.
i mean if our suits can scan when our allies are running this way and that with an idea on which way they are facing, it should be able to show when an ally is downed.
OR
Maybe that feature could ONLY be available to Logistic suits. Would be a great asset for Logistic mercs and would give them the edge. Other drop suits can equip similar items, but having something unique to a Logistic suit would give them a better edge on Ally status. Maybe even add a feature or module that allows the little blips on the maps to change color depending on Armor situation.
Just some ideas. |
[Veteran_EnglishSnake]
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Posted - 2012.06.11 15:19:00 -
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I never know if ther is one about tbh so i bleedout
Ther needs to be an indicator about on the radar or whatever so i dont bleedout |
[Veteran_fenrir storm]
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Posted - 2012.06.11 15:21:00 -
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I'm sure most people just respawn because they arn't aware you can be revived |
[Veteran_Sha Kharn Clone]
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Posted - 2012.06.11 15:23:00 -
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Yea I think this could be as simple as a HUD fix showing both wounded dude and the medic readouts. That way they guy missing a leg knows medic is on route or at least near and the medic can go find said missing leg.
Also Kor making the Logistic suit the only one with this Hud readout would be kinda cool cos atm its a bit of a lame suit for the SP and isk cost. |
[Veteran_Korrin Palentes]
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Posted - 2012.06.11 15:29:00 -
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Sha Kharn Clone wrote:Yea I think this could be as simple as a HUD fix showing both wounded dude and the medic readouts. That way they guy missing a leg knows medic is on route or at least near and the medic can go find said missing leg.
Also Kor making the Logistic suit the only one with this Hud readout would be kinda cool cos atm its a bit of a lame suit for the SP and isk cost.
I completely agree. Right now I have an idea for a suit that will potential cost me about 80k per death. Knowing that I had unique abilities to revive and help out my fellow mercs would make it more appealing. Cuss right now I could have the general same set up with an Assault suit and be more offensive. |
[Veteran_Sha Kharn Clone]
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Posted - 2012.06.11 15:42:00 -
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Korrin Palentes wrote:Sha Kharn Clone wrote:Yea I think this could be as simple as a HUD fix showing both wounded dude and the medic readouts. That way they guy missing a leg knows medic is on route or at least near and the medic can go find said missing leg.
Also Kor making the Logistic suit the only one with this Hud readout would be kinda cool cos atm its a bit of a lame suit for the SP and isk cost. I completely agree. Right now I have an idea for a suit that will potential cost me about 80k per death. Knowing that I had unique abilities to revive and help out my fellow mercs would make it more appealing. Cuss right now I could have the general same set up with an Assault suit and be more offensive.
Well i think with the current build we are missing remote repair mods for your suit so when they are back In I hope this changes the logistics suit in a big way for you. But 80k a death atm just aint worth it like you say when you could just roll with an assult who can fail as a medic just as well. |
[Veteran_ShaggyPR]
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Posted - 2012.06.11 15:42:00 -
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fenrir storm wrote:I'm sure most people just respawn because they arn't aware you can be revived ^^^ This, didn't know that I could be revived. Usually I respawn quickly after dying. |
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[Veteran_Korrin Palentes]
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Posted - 2012.06.11 15:52:00 -
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I was afraid of that. Well if any of you have seen Killzone if you see a Helghast looking suit coming your way it should be to revive or aid you. |
[Veteran_Sha Kharn Clone]
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Posted - 2012.06.11 15:54:00 -
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Yea as long as you scream for it over coms and give very good directions to the medic so he can find you but you normaly bleed out b4 we get there. Even in my scout class I have only ever made it to one guy that asked for it on coms.
Defo needs some work. There has to be a really simple way (Coding wise) that wouldnt be too much haslte for the devs to sort this. We just need a simple elegant solution. |
[Veteran_Korrin Palentes]
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Posted - 2012.06.11 15:57:00 -
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Sha Kharn Clone wrote:Yea as long as you scream for it over coms and give very good directions to the medic so he can find you but you normaly bleed out b4 we get there. Even in my scout class I have only ever made it to one guy that asked for it on coms.
Defo needs some work. There has to be a really simple way (Coding wise) that wouldnt be too much haslte for the devs to sort this. We just need a simple elegant solution.
Agreed |
[Veteran_Sha Kharn Clone]
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Posted - 2012.06.11 16:10:00 -
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So we have so far:
Extended bleedout time. Simple and easy to code i guess.
HUD for the medic/logistics suit and the wounded showing each others locations. More work for dev's but will have a massive impact making Nanite injectors viable
Nanite grenade Just throwing this one in. It could AOE revive but with no shields and maybe a few pixels of armor.
Letting everyone thats not a noob and actualy turns coms on know that you have a nanite injector equiped. Means that maybe one or two guys know you have them but they die anyway cos timers are so short meaning they watse 2 x as long out of the fight waiting for a fail medic thats lost on the otherside of a mountain and cant read a map let alone know which way is north. |
[Veteran_Kevalan]
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Posted - 2012.06.11 16:18:00 -
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It needs to be unlinked from you trying to respawn. While you're in the menu, while you're choosing a dropsuit, and while you're in the 10 second spawn timer - you should still be revivable in game. In fact the 'dying' state is probably unnecessary, and the respawn timer should start a few seconds after you hit the ground, and should probably be a bit longer.
Get shot to 0 hp 2-3 seconds dying cam 20-30 second respawn timer begins Can now choose dropsuit and spawn location If nanite injector used in game, "Press [ ] to revive" pops up respawn timer ends "Press X to activate clone" pops up - if nanite injector was used, both options are available until you hit a button
Plus it needs to be clearly indicated when there's a medic nearby to other players, especially dying ones, and that there are dying players nearby to anyone carrying an injector. |
[Veteran_Sha Kharn Clone]
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Posted - 2012.06.11 16:22:00 -
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Kevalan wrote:It needs to be unlinked from you trying to respawn. While you're in the menu, while you're choosing a dropsuit, and while you're in the 10 second spawn timer - you should still be revivable in game.
Very very good point my man.
Your next clone could be getting prep'd for your mind while you wait for a medic there is no reason to have to wait for a medic then wait again for your clone. At the very least reduce the respawn timer by 0.5 x of the time you waited wounded.
Edit soz little reading fail on my side. Yea so your saying you dont actualy flatline when you hit respawn you just get ready for the next spawn and a medic can interupt this and pull you back into the fight ? |
[Veteran_Jack Boost]
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Posted - 2012.06.11 16:23:00 -
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Medics... stay at pack :) Lonely wolfes always die alone... (atacking or ambushed). Medics dont run in places like this. To easy targest and packs need more care.
So: - 'indicator' that you want can be local only (maybe grow up with skill). - beter idea is that 'budy' can take your body away from 'heavy fire' to another calm place where medic can do magic... - 'crazy' idea nr 3:) - make ambulance module at dropships or buggies... they are fast, can carry corpses (sorry dropsuits) and can sustain heavy fire.
A lot of work :) |
[Veteran_Korrin Palentes]
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Posted - 2012.06.11 16:24:00 -
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Sha Kharn Clone wrote:So we have so far:
Extended bleedout time. Simple and easy to code i guess.
HUD for the medic/logistics suit and the wounded showing each others locations. More work for dev's but will have a massive impact making Nanite injectors viable
Nanite grenade Just throwing this one in. It could AOE revive but with no shields and maybe a few pixels of armor.
Letting everyone thats not a noob and actualy turns coms on know that you have a nanite injector equiped. Means that maybe one or two guys know you have them but they die anyway cos timers are so short meaning they watse 2 x as long out of the fight waiting for a fail medic thats lost on the otherside of a mountain and cant read a map let alone know which way is north.
You know what could be an option. If a Dust player DOES go down, they could press one of the directional buttons on the D-pad or Button Pad to signal to a logistic suit that they need to be revived. This feature could be only available during the option to release or request to revive. So far it is "Circle" to release and we could have "Square" to request revive for example.
That way a Logistic suit would get the notice via their suit that "Sha Kharn" is dying and their "Life Support Request Signal" was located on the map with an icon. It would also allow other players to know that they could indeed be revived and all they have to do is request and wait. Also if you allow a timer on the downed suit they could advise via comms that they have X amount of time to get there. We could call it "Life Support Timer" which would indicate how much time they have until being revived is no longer an option and they just Auto Release.
Could even have a sort of Mass Effect multiplayer add where the downed player can press a certain button to keep himself alive for an extra period of time. The Default timer could be so long and the longer he continues to keep himself alive the faster the timer goes down. |
[Veteran_Sha Kharn Clone]
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Posted - 2012.06.11 16:27:00 -
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Sooo many good ideas in here. Will gather them all up and edit the OP after a few days more brainstorming in the hope a dev checks it out.
Keep it coming |
[Veteran_Sha Kharn Clone]
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Posted - 2012.06.11 16:31:00 -
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Korrin Palentes wrote:[quote=Sha Kharn Clone]So we have so far: That way a Logistic suit would get the notice via their suit that "Sha Kharn" is dying and their "Life Support Request Signal" was located on the map with an icon. It would also allow other players to know that they could indeed be revived and all they have to do is request and wait. Also if you allow a timer on the downed suit they could advise via comms that they have X amount of time to get there. We could call it "Life Support Timer" which would indicate how much time they have until being revived is no longer an option and they just Auto Release.
Could even have a sort of Mass Effect multiplayer add where the downed player can press a certain button to keep himself alive for an extra period of time. The Default timer could be so long and the longer he continues to keep himself alive the faster the timer goes down.
Yea +1 on this.
Also I love the idea or draging the meatsacks outa hostile fire or throwing em on a LAV/dropship.
Again requires alot of dev work but hell why not.
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[Veteran_Korrin Palentes]
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Posted - 2012.06.11 16:36:00 -
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Not sure about moving them out of hostile fire ONTO a drop ship. By that time they would have bled out. But moving them away a short distance would be an idea I'd put my name on. |
[Veteran_Sha Kharn Clone]
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Posted - 2012.06.11 16:43:00 -
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Yea perhaps we are getting a little over the top extending life.
Hmmm Now when someone goes down somtimes they are just dead and thats it cos they got swarmlauncherdz etc. What about the wounded? Can we take the extra few seconds and put two in the head of the wounded hostile to end it there and then ?
Lol would give the medics following up the team somthing to do as the squad push's forward. Cleaning up the remaining lifesigns..evil medic anyone?
Also anyone noticed the dead ? do they look different if they are just wounded? I know when i was wounded I was ok then a nade landed on me but coulnt tell if i had just bled out or if the nade finished me off. |
[Veteran_Korrin Palentes]
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Posted - 2012.06.11 16:50:00 -
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I agree that firing on a downed dropsuit should allow for death confirmation. Without the chance to revive. If I fire on downed enemies I notice that my crosshairs go red, so i assume that they are still concious. If you allow the cross hairs to go black or greyed out when over a dead body it might make it easier to distinguish between a downed soldier and a dead one.
Also it would be a good tactic for the chance to down a soldier and wait for a logistic dropsuit to come by to revive, then put two in the guy and start working on the medic. |
[Veteran_Doctor Spankit]
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Posted - 2012.06.11 16:52:00 -
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This was a HUGE problem in mag the first... 6-8 months of the game (actually all 2.5 years but whatevs) It comes down to knowledge.
Players need to know that: 1: its possible to be picked up by teamates so they don't jsut bleedout. 2: someone close by can actually heal them, so they don't give up/lose hope that its going to happen. 3: how long it will be until they are automatically bled out so they know its still worth hanging on.
When they are knocked down, there needs to be an indicator that follows close by medics. Since you can't look around much while down, a moving icon on the screen that follows close by medics is VITAL. Even if you have never heard of a nanite injector... you know a big red cross means MEDIC.
You also need to make sure whatever training is there, it is brought up clearly to not bleedout... as well.... loadign screens should have important "tips" I know they are annoying to read every time... especially once you've put 100 hours nito the game... but new players are always going to be joining, especially in a f2p game. |
[Veteran_Sha Kharn Clone]
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Posted - 2012.06.11 16:55:00 -
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Korrin Palentes wrote: Also it would be a good tactic for the chance to down a soldier and wait for a logistic dropsuit to come by to revive, then put two in the guy and start working on the medic.
Evil sod lol
So when you were shooting a wounded it showed red for hits but did it then stop after a few rounds ? Arg wish servers were up so we could check this out. Still so much we dont know.
Edit: yea Doctor spankit I think it would be good if little tips got shown up as long as we have the option to disable. Its like in eve after a patch " Are you really sure you wish to shoot this person" YES damit let me fire da gunz ..then you dont have time to uncheck it and it keeps doing it to you. I guess we gota just keep telling peeps to hang on on coms and that help is coming lol |
[Veteran_sendeth]
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Posted - 2012.06.11 16:58:00 -
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a good solution would be to make the spawn timer of 10 seconds start from the moment the player goes down. as it is, you go down, press o as fast as possible, wait 5 seconds or so for the laggy interface to take us back to the selection screen, pick a spawn point, wait another 5-10 seconds, pick your suit, wait another 5 seconds or so, then the 10 second timer starts, then it runs down and wait another 5-10 seconds, then finally back in the game 30 seconds to a minute later. as it is the player just hits bleed out because they already have to wait 10-50 seconds on top of the crappy mandatory 10 second timer just to get back in the game. make the spawn timer start the moment the player goes down and a lot of frustration would be removed from the game. it would also encourage people to wait to be revived. as it is spawning is the worst part of the game, second only to lag. |
[Veteran_sendeth]
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Posted - 2012.06.11 17:00:00 -
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Doctor Spankit wrote:This was a HUGE problem in mag the first... 6-8 months of the game (actually all 2.5 years but whatevs) It comes down to knowledge.
Players need to know that: 1: its possible to be picked up by teamates so they don't jsut bleedout. 2: someone close by can actually heal them, so they don't give up/lose hope that its going to happen. 3: how long it will be until they are automatically bled out so they know its still worth hanging on.
When they are knocked down, there needs to be an indicator that follows close by medics. Since you can't look around much while down, a moving icon on the screen that follows close by medics is VITAL. Even if you have never heard of a nanite injector... you know a big red cross means MEDIC.
You also need to make sure whatever training is there, it is brought up clearly to not bleedout... as well.... loadign screens should have important "tips" I know they are annoying to read every time... especially once you've put 100 hours nito the game... but new players are always going to be joining, especially in a f2p game.
this gets my seal of approval |
[Veteran_Sha Kharn Clone]
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Posted - 2012.06.11 17:02:00 -
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sendeth wrote:a good solution would be to make the spawn timer of 10 seconds start from the moment the player goes down..
+9000 I cant rep you hard enuf right now
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[Veteran_Nova Knife]
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Posted - 2012.06.11 17:12:00 -
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Some things about revives you may not know :
- Headshots, melee, explosives, vehicle weapons, forge guns all render someone unrevivable - Shooting someone 'downed' in the head a couple times will force bleedout. - You only get points for reviving the same person once, in the same life. If they die and actually respawn, you can get points for them again. - Downed people show up on the HUD as a solid triangle, similar to the dropship icon. - Revived players get revived with very low armor and no shields.
Now, to the above posts. Someone mentioned an AOE 'revive grenade'. This is a terrible idea. Revives are bad enough as it is. Making it unncessary for people to put themselves in danger to revive makes it broken and defeats the point of the nanite injector having a 3-4 second animation.
As for a HUD element showing nearby medics, this should only appear when you are alive. You should have very limited intel when you are bleeding out. If you're not talking to the dude on mic, you shouldn't know he is there. If you know there is medics in your game, stay close to them during the battle, and don't bleedout. Generally, you should know when you have buddies nearby anyways, that's called situational awareness, and if you don't have that as a FPS player then... But I digress. If you have friends nearby who are not on comms, don't bleedout right away. It's that simple.
People need to realize that there is no classes in dust. There is no specific 'medics'. Anyone can use pretty much anything in Dust, even if it boggles the mind as to why. Nanite Injectors are not even the primary 'healing' option. They are an 'oops' button that cheapens death. You want to play a medic? Pick up a repair tool. If you do your job well, you can turn anyone into a juggernaut. |
[Veteran_Korrin Palentes]
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Posted - 2012.06.11 17:12:00 -
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I like adding tips into the game. |
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