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[Veteran_Cong Zilla]
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Posted - 2012.06.11 17:14:00 -
[31] - Quote
I bleed out without even thinking about it now because no one has ever tried saving me. |
[Veteran_Korrin Palentes]
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Posted - 2012.06.11 17:16:00 -
[32] - Quote
Cong Zilla wrote:I bleed out without even thinking about it now because no one has ever tried saving me.
I'd save you.
Unless you were the enemy... then I'd reload before trying "different" medical. practices. |
[Veteran_Sha Kharn Clone]
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Posted - 2012.06.11 17:28:00 -
[33] - Quote
Nova Knife wrote:Some things about revives you may not know :
- Headshots, melee, explosives, vehicle weapons, forge guns all render someone unrevivable - Shooting someone 'downed' in the head a couple times will force bleedout. - You only get points for reviving the same person once, in the same life. If they die and actually respawn, you can get points for them again. - Downed people show up on the HUD as a solid triangle, similar to the dropship icon. - Revived players get revived with very low armor and no shields. .
Thanks for this very helpful from now on I will be finishing everyone off that i see. Also will be hunting about for triangles \o/
Nova Knife wrote: Now, to the above posts. Someone mentioned an AOE 'revive grenade'. This is a terrible idea. Revives are bad enough as it is. Making it unncessary for people to put themselves in danger to revive makes it broken and defeats the point of the nanite injector having a 3-4 second animation.
Yes its one of my more ******** ideas
Nova Knife wrote:
People need to realize that there is no classes in dust. There is no specific 'medics'. Anyone can use pretty much anything in Dust, even if it boggles the mind as to why. Nanite Injectors are not even the primary 'healing' option. They are an 'oops' button that cheapens death. You want to play a medic? Pick up a repair tool. If you do your job well, you can turn anyone into a juggernaut.
Yes I think we all know there are no classes but that dont stop peeps trying to fill a specific role much like in eve. Also where the hell are these repair tools cos i dont see none no sir i dont humph. Maybe in the next build I guess.
Still peeps bleed out too quick and the respawn timer is a major issue. |
[Veteran_Korrin Palentes]
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Posted - 2012.06.11 17:32:00 -
[34] - Quote
I'll keep an eye out for downed allies. Hopefully they stay long enough for a revive. |
[Veteran_Chinduko Okudnihc]
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Posted - 2012.06.11 17:35:00 -
[35] - Quote
Yes, the battlefield medic needs an easier time reviving wounded. Otherwise why even have nanite injectors that you won't be able to use. |
[Veteran_Korrin Palentes]
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Posted - 2012.06.11 17:37:00 -
[36] - Quote
Chinduko Okudnihc wrote:Yes, the battlefield medic needs an easier time reviving wounded. Otherwise why even have nanite injectors that you won't be able to use.
Just keep an eye out for Sha Kharn and if you see him coming to you to confirm the kill, just release. |
[Veteran_ConfidingBullet]
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Posted - 2012.06.11 17:38:00 -
[37] - Quote
Jack Boost wrote:Medics... stay at pack :) Lonely wolfes always die alone... (atacking or ambushed). Medics dont run in places like this. To easy targest and packs need more care.
So: - 'indicator' that you want can be local only (maybe grow up with skill). - beter idea is that 'budy' can take your body away from 'heavy fire' to another calm place where medic can do magic... - 'crazy' idea nr 3:) - make ambulance module at dropships or buggies... they are fast, can carry corpses (sorry dropsuits) and can sustain heavy fire.
A lot of work :)
I've had plenty of success as a medic not being a ***** and hiding behind the front line. Some of my most rewarding work has been setting up mini bases and moving the front line up to an objective that we take because I have drop uplinks, nanohives and me reviving people right on an objective.
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[Veteran_Sha Kharn Clone]
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Posted - 2012.06.11 17:38:00 -
[38] - Quote
Chinduko Okudnihc wrote:Yes, the battlefield medic needs an easier time reviving wounded. Otherwise why even have nanite injectors that you won't be able to use.
See Nova plenty others think it needs some work.
Is this why you use a dropship all the time dont like seeing peeps come back to life ? |
[Veteran_Korrin Palentes]
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Posted - 2012.06.11 17:41:00 -
[39] - Quote
Sha Kharn Clone wrote:Chinduko Okudnihc wrote:Yes, the battlefield medic needs an easier time reviving wounded. Otherwise why even have nanite injectors that you won't be able to use. See Nova plenty others think it needs some work. Is this why you use a dropship all the time dont like seeing peeps come back to life ?
hmm.. Shot in the head.. or crushed by a dropship. Choices choices. |
[Veteran_Sha Kharn Clone]
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Posted - 2012.06.11 17:41:00 -
[40] - Quote
ConfidingBullet wrote:Jack Boost wrote:Medics... stay at pack :) Lonely wolfes always die alone... (atacking or ambushed). Medics dont run in places like this. To easy targest and packs need more care.
So: - 'indicator' that you want can be local only (maybe grow up with skill). - beter idea is that 'budy' can take your body away from 'heavy fire' to another calm place where medic can do magic... - 'crazy' idea nr 3:) - make ambulance module at dropships or buggies... they are fast, can carry corpses (sorry dropsuits) and can sustain heavy fire.
A lot of work :) I've had plenty of success as a medic not being a ***** and hiding behind the front line. Some of my most rewarding work has been setting up mini bases and moving the front line up to an objective that we take because I have drop uplinks, nanohives and me reviving people right on an objective.
Ahh another logistic suit well met and have a brohoof.
Cant asci art brohoof or mods get mad about ponys |
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[Veteran_Bob Deorum]
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Posted - 2012.06.11 17:44:00 -
[41] - Quote
ya the biggest issue with this is not that they injectors suck it is that every player just re spawns because they cannot see a logi on the map and have no idea there are any around. |
[Veteran_Korrin Palentes]
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Posted - 2012.06.11 18:03:00 -
[42] - Quote
Bob Deorum wrote:ya the biggest issue with this is not that they injectors suck it is that every player just re spawns because they cannot see a logi on the map and have no idea there are any around.
Be nice to have others know that we are around. |
[Veteran_Cantus]
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Posted - 2012.06.11 18:06:00 -
[43] - Quote
As a logistics player I must point out that, as others have mentioned, the human aspect that causes the nanite injectors to not be useful.
Players, particularly those who spent years playing first person shooters, have been conditioned for a long time to get use to giving up so quickly when they bleed out. Of course, some do train themselves to rely on medics to back them up, but I have my doubts about how often to run into them.
I have played games like Call of Duty and Battlefield for years and almost every time I am bleeding out I never see anyone try to rescue me. Very rarely do I see them come and help. Even if they are available, there are just too few of them and too many of us bleeding soldiers to tend to. So I just learned to give up on the bleed out and just hit "respawn".
However, when DUST 514 came out in Beta, I decided that now is the time to set the example and encourage players to stay alive as long as possible for the medics and try to stick together with the logistics merc. This is because DUST 514 will be primarily team driven if you wish to fight in epic battles that will tip the balance of power in Eve Online.
In Eve Online, the logistics ships are given strict orders from the fleet commander to only repair key ships in the heat of a battle as they use a tactic known as "spider tanking" to help each other out in case they are attacked by a squad of ships that plan on destroying the logis.
As a result of such a team-driven climate, those players that have gotten use to just hitting "respawn" rather than wait for a medic to revive them or logistics guy to help repair their damaged tank will soon learn to appreciate the importance of having such a player in their team and how important it will be to communicate and at least wait for them to come to the rescue (assuming they haven't been critically injured - at that point, you can't be saved).
Until players learn to appreciate the need to work together, quit the lone-wolf BS, and stop giving up to easily on the bleed out, the logistics will always be regarded as an under-appreciated profession. |
[Veteran_Sha Kharn Clone]
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Posted - 2012.06.11 18:12:00 -
[44] - Quote
Yep wut cantus said.
BTW spider tanking the tanks works well we found. Well untill some noob gets stuck on a wall and you all get stuck. |
[Veteran_Korrin Palentes]
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Posted - 2012.06.11 18:23:00 -
[45] - Quote
Cantus wrote:As a logistics player I must point out that, as others have mentioned, the human aspect that causes the nanite injectors to not be useful.
Players, particularly those who spent years playing first person shooters, have been conditioned for a long time to get use to giving up so quickly when they bleed out. Of course, some do train themselves to rely on medics to back them up, but I have my doubts about how often to run into them.
I have played games like Call of Duty and Battlefield for years and almost every time I am bleeding out I never see anyone try to rescue me. Very rarely do I see them come and help. Even if they are available, there are just too few of them and too many of us bleeding soldiers to tend to. So I just learned to give up on the bleed out and just hit "respawn".
However, when DUST 514 came out in Beta, I decided that now is the time to set the example and encourage players to stay alive as long as possible for the medics and try to stick together with the logistics merc. This is because DUST 514 will be primarily team driven if you wish to fight in epic battles that will tip the balance of power in Eve Online.
In Eve Online, the logistics ships are given strict orders from the fleet commander to only repair key ships in the heat of a battle as they use a tactic known as "spider tanking" to help each other out in case they are attacked by a squad of ships that plan on destroying the logis.
As a result of such a team-driven climate, those players that have gotten use to just hitting "respawn" rather than wait for a medic to revive them or logistics guy to help repair their damaged tank will soon learn to appreciate the importance of having such a player in their team and how important it will be to communicate and at least wait for them to come to the rescue (assuming they haven't been critically injured - at that point, you can't be saved).
Until players learn to appreciate the need to work together, quit the lone-wolf BS, and stop giving up to easily on the bleed out, the logistics will always be regarded as an under-appreciated profession.
Def not going to be an easy road for us. But I'll keep at it.
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[Veteran_Musta Tornius]
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Posted - 2012.06.11 19:38:00 -
[46] - Quote
Didn't read all the replies but Killzone 2 handled it very elegantly by showing dying team mates as small crosses on the minimap and any medic in the vicinity saw them. Likewise the dying soldiers saw any medics in the vicinity as different crosses letting them decide if it was worth waiting or instantly re-spawning.
Edit: Ment to say that atm there is no way of knowing if any team mates around you have a nanite injector so I assume people just instantly re-spawn when downed. |
[Veteran_JAG]
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Posted - 2012.06.11 20:06:00 -
[47] - Quote
yah, I think this will improve as people join corps, talk on comms, and get to know each other better. I do think the bleed-out is too short at the moment. with the way strafe fights go, it could be a minute before the area is secure enough to do the injector. also, if the enemy holds the area you are waiting to be revived in, they should be able to pump you full of bullets to speed you on your way.. |
[Veteran_Nom Lemming]
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Posted - 2012.06.11 20:09:00 -
[48] - Quote
Without comms no-one can hear you scream!
Alot of peeps on Dust seem to not use a mic so they can't communicate intel or hear those few medics telling them to not re-spawn... I heard one once but I'd been hit by a mini-gun, a grenade AND a tank and re-spawned anyway. I didn't even know it was possible in Dust to revive a downed player until then, but after that battle I didn't hear anyone on comms for about 20 battles and then the one after wasn't a medic / logi guy... they were a tank driver.
The biggest issue with medic right now is lack of people on comms. Once more get a headset you might see people using intel, waiting to be revived instead of re-spawning to get back into the fight as fast as they can rather than waiting for someone to arrive who may or may not be able to help them. |
[Veteran_Korrin Palentes]
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Posted - 2012.06.11 20:10:00 -
[49] - Quote
I say treat them like zombies and confirm the kill. |
[Veteran_Sha Kharn Clone]
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Posted - 2012.06.11 20:30:00 -
[50] - Quote
Prob is all my lot are on mumble together but we are always split across the teams so every time I get directions to a wounded corpie some other wanker in my corp is waiting for me. Guess we gona have to swich to ingame fail coms once the battle starts but this takes away from being able to troll your buddys when you facerape them. In game coms is soo bad tho and after a few hours you feel like your the one needing a medic. |
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[Veteran_JAG]
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Posted - 2012.06.11 20:36:00 -
[51] - Quote
Sha Kharn Clone wrote:Prob is all my lot are on mumble together but we are always split across the teams so every time I get directions to a wounded corpie some other wanker in my corp is waiting for me. Guess we gona have to swich to ingame fail coms once the battle starts but this takes away from being able to troll your buddys when you facerape them. In game coms is soo bad tho and after a few hours you feel like your the one needing a medic.
Hey Sha Karn. I heard you on comms once. I don't have a mic but I heard you complaining about me kill stealing.. haha. Hope to see you in-game more, as you're a good person to follow around and get easy kills.. Cheers.
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[Veteran_Korrin Palentes]
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Posted - 2012.06.11 20:38:00 -
[52] - Quote
lol I do the same to him. |
[Veteran_Zan'aar Nexhawk]
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Posted - 2012.06.11 20:38:00 -
[53] - Quote
In my personal experience, I've never met a single merc in a Logistics suit running around the battlefield; maybe several logistic LAVs, but not humans. And when you don't know who carries nanite injector and who doesn't, it is really hard to figure. Especially at times when I die somewhere and find out that one of our defense relays is getting hacked, I surely want to respawn as quickly as possible to run there and get the location back, instead of waiting for a medic, which may probably end fruitlessly. |
[Veteran_Sha Kharn Clone]
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Posted - 2012.06.11 20:45:00 -
[54] - Quote
JAG wrote:Sha Kharn Clone wrote:Prob is all my lot are on mumble together but we are always split across the teams so every time I get directions to a wounded corpie some other wanker in my corp is waiting for me. Guess we gona have to swich to ingame fail coms once the battle starts but this takes away from being able to troll your buddys when you facerape them. In game coms is soo bad tho and after a few hours you feel like your the one needing a medic. Hey Sha Karn. I heard you on comms once. I don't have a mic but I heard you complaining about me kill stealing.. haha. Hope to see you in-game more, as you're a good person to follow around and get easy kills.. Cheers.
Lolz you parisites :) hehe will try and get on ingame coms some more its cool meeting peeps
But yea Zan thats why we are saying let the respawn time count down as soon as you are wounded. This way peeps will be happy to sit there missing some fingers till the medics come and make eveeryfing better. |
[Veteran_Korrin Palentes]
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Posted - 2012.06.11 20:47:00 -
[55] - Quote
Yeah i agree. I've personally run in a Logistic suit. When people see me in one they usually stay around me. I wish my movement speed was a bit better since I move at a 4.5 right now. |
[Veteran_fenrir storm]
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Posted - 2012.06.11 20:47:00 -
[56] - Quote
All you need is a simple icon above the body of the injured and show it on the map should be easy to implement problem of where they are solved. |
[Veteran_Sha Kharn Clone]
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Posted - 2012.06.11 20:50:00 -
[57] - Quote
fenrir storm wrote:All you need is a simple icon above the body of the injured and show it on the map should be easy to implement problem of where they are solved.
Well Nova Knife said wounded are shown as a triangle or some thing which is fail cos no doubt when the medic gets there he finds a dropship with a pilot going "nah im fine bro now take that needle away from me k) |
[Veteran_JAG]
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Posted - 2012.06.11 21:21:00 -
[58] - Quote
Sha Kharn Clone wrote:fenrir storm wrote:All you need is a simple icon above the body of the injured and show it on the map should be easy to implement problem of where they are solved. Well Nova Knife said wounded are shown as a triangle or some thing which is fail cos no doubt when the medic gets there he finds a dropship with a pilot going "nah im fine bro now take that needle away from me k)
ahhh. ok. i think i've seen these triangles on the mini map - they are solid triangles though.. vs. the empty triangles that are drop ships? either way.. that needs to be changed. |
[Veteran_Sha Kharn Clone]
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Posted - 2012.06.11 21:26:00 -
[59] - Quote
Yep its not like a red cross is so hard right ? |
[Veteran_Bob Deorum]
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Posted - 2012.06.11 22:02:00 -
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Sha Kharn Clone wrote:Yep wut cantus said.
BTW spider tanking the tanks works well we found. Well untill some noob gets stuck on a wall and you all get stuck.
I heard it sucked becuase you could not shoot anything because targeting was a bit off right now.
I wish we had a legend telling use what all the symbles mean haha, sometimes I turn the corner thinking there is a tank but it turns out to be a heavy guy hahaha what the hell |
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