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[Veteran_Nova Knife]
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Posted - 2012.06.11 22:09:00 -
[61] - Quote
Sha Kharn Clone wrote:Nova Knife wrote:Some things about revives you may not know :
- Headshots, melee, explosives, vehicle weapons, forge guns all render someone unrevivable - Shooting someone 'downed' in the head a couple times will force bleedout. - You only get points for reviving the same person once, in the same life. If they die and actually respawn, you can get points for them again. - Downed people show up on the HUD as a solid triangle, similar to the dropship icon. - Revived players get revived with very low armor and no shields. . Thanks for this very helpful from now on I will be finishing everyone off that i see. Also will be hunting about for triangles \o/ Nova Knife wrote: Now, to the above posts. Someone mentioned an AOE 'revive grenade'. This is a terrible idea. Revives are bad enough as it is. Making it unncessary for people to put themselves in danger to revive makes it broken and defeats the point of the nanite injector having a 3-4 second animation.
Yes its one of my more ******** ideas Nova Knife wrote:
People need to realize that there is no classes in dust. There is no specific 'medics'. Anyone can use pretty much anything in Dust, even if it boggles the mind as to why. Nanite Injectors are not even the primary 'healing' option. They are an 'oops' button that cheapens death. You want to play a medic? Pick up a repair tool. If you do your job well, you can turn anyone into a juggernaut.
Yes I think we all know there are no classes but that dont stop peeps trying to fill a specific role much like in eve. Also where the hell are these repair tools cos i dont see none no sir i dont humph. Maybe in the next build I guess. Still peeps bleed out too quick and the respawn timer is a major issue.
Normally I'd snip the quotes, but- I felt like re-iterating most of it anyways.
As for the repair tools - They are currently available on the aurum logistics suits by default, as there was an oversight when they removed them from the market and other suits. If you've got aurum, check them out! |
[Veteran_Bzeer]
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Posted - 2012.06.11 22:11:00 -
[62] - Quote
If the hud indicates a MEDIC capable person is around, or I knew one was near me through comms, I would stay dead longer. The HUD needs to provide more info like who is currently in death mode, needing ressurecting, and who can provide that. |
[Veteran_Sha Kharn Clone]
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Posted - 2012.06.11 22:50:00 -
[63] - Quote
Sadface cos i spent all my aurm on dancing girls no logistics for me.
Well its good to see so many wanting some medics behind em perhaps the devs can make it a little better. |
[Veteran_Boss Dirge]
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Posted - 2012.06.11 23:06:00 -
[64] - Quote
Sha Kharn Clone wrote:Sadface cos i spent all my aurm on dancing girls no logistics for me.
Well its good to see so many wanting some medics behind em perhaps the devs can make it a little better.
You have killed me enough times for me to want a medic that's for sure. |
[Veteran_KEQ Chinduko]
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Posted - 2012.06.12 02:08:00 -
[65] - Quote
The only thing I can think of that would change how the medic works is verbal communication such as when working with a team or better yet a corporation. If CCP doesn't make it easier for a medic to spot a downed player or a downed player spot a medic, teamwork is all you have.
You'd have to either stay with your squad/team or be able to vocally communicate your location. This likely won't work well with randoms and especially if those randoms aren't using microphones.
The only other thing is that the bleed out may be too fast, but I can't recall since I press circle asap on most occasions.
The only time I was revived was followed by death in a split second. I don't know that you are revived at full or reduced life or if the medic simply had weak injectors, that is if better injectors allow revives at more to full health. |
[Veteran_Mal Virrima]
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Posted - 2012.06.12 04:43:00 -
[66] - Quote
+1 on this thread. Devs need to fix this bad |
[Veteran_Templar Two]
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Posted - 2012.06.12 07:10:00 -
[67] - Quote
Nova Knife wrote: People need to realize that there is no classes in dust. There is no specific 'medics'. Anyone can use pretty much anything in Dust, even if it boggles the mind as to why. Nanite Injectors are not even the primary 'healing' option. They are an 'oops' button that cheapens death. You want to play a medic? Pick up a repair tool. If you do your job well, you can turn anyone into a juggernaut.
We can choose a role in Dust 514. That section isn't yet available in the menu but I am confident that we will find all kinds of roles, medics included. |
[Veteran_Heinikikin]
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Posted - 2012.06.12 08:02:00 -
[68] - Quote
hmm how about nanite injectors turn you into a walking timebomb.
Nah just kidding, kinda...
Anyway Im not too keen on reviving fallen dusties. Life is cheap for us. Falling to a forge gun would kill a lot of your gear etc. It seems waaaayyyy too cheesy. |
[Veteran_fenrir storm]
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Posted - 2012.06.12 10:07:00 -
[69] - Quote
Oh for the want of a couple of tutorial videos. |
[Veteran_Korrin Palentes]
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Posted - 2012.06.12 13:02:00 -
[70] - Quote
KEQ Chinduko wrote:
The only time I was revived was followed by death in a split second. I don't know that you are revived at full or reduced life or if the medic simply had weak injectors, that is if better injectors allow revives at more to full health.
Revives put you at low armor, higher level Nanite Injectors increase the amount of armor restored. |
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[Veteran_Sha Kharn Clone]
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Posted - 2012.06.12 14:59:00 -
[71] - Quote
Anyone tested the high level ones? First medical patch ups i have done peeps are very sadface about how low armor is but thats as it should be for my lvl 1 rubbish injector. |
[Veteran_Ely Enkouyami]
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Posted - 2012.06.13 01:34:00 -
[72] - Quote
Double thread bump https://forums.dust514.com/default.aspx?g=posts&t=20528&find=unread |
[Veteran_Buzzwords]
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Posted - 2012.06.13 02:10:00 -
[73] - Quote
i'm surprised there ISN'T a skill for bleedout time... there's a skill for everything else.
a 1X skill that adds 2-3 seconds to your bleed out per level seems perfectly reasonable.
and then obviously some hud changes to just make the injectors more user friendly. |
[Veteran_Sha Kharn Clone]
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Posted - 2012.06.13 19:28:00 -
[74] - Quote
Yep not a bad idea. Like personal truma managment skill or somthing. |
[Veteran_Boundless Blue]
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Posted - 2012.06.20 18:01:00 -
[75] - Quote
I would also like a context-aware button prompt for reviving players. Now you have to switch from the main weapon to nanite injectors. It's so tedious and slow I never managed to revive anyone yet.
Also - better HUD indicators indeed! |
[Veteran_Sha Kharn Clone]
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Posted - 2012.06.20 18:52:00 -
[76] - Quote
I finaly got some one back on their feet I was so happy. Then they said "wtf man I needed to swich out to a heavy suit" Think I shall hang up the medic armband. |
[Veteran_Kori Hare]
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Posted - 2012.06.20 19:10:00 -
[77] - Quote
Sha Kharn Clone wrote:
Nanite grenade Just throwing this one in. It could AOE revive but with no shields and maybe a few pixels of armor.
I like all of the ideas but I really like this one^^^^^^ That would be awesome. |
[Veteran_Debo Galaxy]
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Posted - 2012.06.21 06:13:00 -
[78] - Quote
I feel they need 4 things to make medics viable.
1. down mercs need to be bale to look around while they are in the bleeding out stage. This way they can look around for a medic. 2. while mercs are in bleeding out stage they can see all players who have nanite injectors and how far away they are. ( kinda how the game that shall not be named did it) so you know if it's worth waiting for a revive 3. Allow medics to see who is down with an icon different from other icons. Like cross or square, basically something different than what a tank or dropship shows up as. 4. A respawn button ( O ) and then a second option to call for a medic so right off the bat players know they can actually be revived. |
[Veteran_RolyatDerTeufel]
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Posted - 2012.06.21 06:19:00 -
[79] - Quote
Debo Galaxy wrote:I feel they need 4 things to make medics viable.
1. down mercs need to be bale to look around while they are in the bleeding out stage. This way they can look around for a medic. 2. while mercs are in bleeding out stage they can see all players who have nanite injectors and how far away they are. ( kinda how the game that shall not be named did it) so you know if it's worth waiting for a revive 3. Allow medics to see who is down with an icon different from other icons. Like cross or square, basically something different than what a tank or dropship shows up as. 4. A respawn button ( O ) and then a second option to call for a medic so right off the bat players know they can actually be revived.
they are changing it to suicide button, fyi :P kinda helps keep people from finishing themselves off.
But i like your suggestions. |
[Veteran_Gollas Gentralde]
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Posted - 2012.06.21 08:15:00 -
[80] - Quote
fenrir storm wrote:I'm sure most people just respawn because they arn't aware you can be revived
Indubitably. Did not know. |
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