| Pages: [1] 2 3  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Victor889
 WarRavens
 RUST415
 
 290
 
 
      | Posted - 2015.07.24 14:40:00 -
          [1] - Quote 
 So all the scumbaggery currently residing around the FOTM ARR, are there any plans to nerf it into oblivion or shalI skill into it and join the cheap as F&ck hipfiring BS masses that are clearly dominating with it?
 | 
      
      
        |  Dragonmeballs
 Better Hide R Die
 
 136
 
 
      | Posted - 2015.07.24 14:52:00 -
          [2] - Quote 
 Welcome to Dust.....where aim assist + bullet magnetism equal scrubbery.
 
 
 Have you tried our OP Bolt pistol yet....lack talent....need to get those 50+ meter kills while pointing in the general direction of something you saw but just don't have time to truly aim at.....the Bolt pistol is for you!
 
 
 
 Blueberry!....Make yourself useful and shoot the blurry thing running this way! | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 10
 
 
      | Posted - 2015.07.24 15:11:00 -
          [3] - Quote 
 I'll stick with the breach AR, ACR and AScR, thanks.
 
 I actually prefer the Kaalakiota Rail Rifle over the Ishukone Assault.
 
 WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you. | 
      
      
        |  Sequal's Back
 Dead Man's Game
 
 712
 
 
      | Posted - 2015.07.24 15:19:00 -
          [4] - Quote 
 meh. There are no FOTM weapon and the ARR isn't more powerful than other rifles.
 
 WON'T YOU PLEASE TAKE ME HOME ! | 
      
      
        |  DeadlyAztec11
 Defenders of the Helghast Dream
 
 8
 
 
      | Posted - 2015.07.24 15:27:00 -
          [5] - Quote 
 I would rather have the standard AR buffed substantially than have the ARR nerfed.
 
 Put your flags up in the sky.
And wave them side to side. 
Show the world where you're from. 
Show the world we are one. | 
      
      
        |  Devadander
 Woodgrain Atari
 
 409
 
 
      | Posted - 2015.07.24 15:50:00 -
          [6] - Quote 
 A gallente, crying about caldari weapons....
 
 
 
 
 
 
 
 
 
 
 
 
 Delicious.
 
 Gêå You want a toe? I can get you a toe dude. Gêå Joined - 06-28-12 ~Deal with it~ | 
      
      
        |  Yaerus Steel
 Wolf Pack Special Forces
 Evil Syndicate Alliance.
 
 25
 
 
      | Posted - 2015.07.24 15:53:00 -
          [7] - Quote 
 I can vouch for that bolt pistol absolutely awesome sauce I had to get advanced for it just for the extra kick to the crotch
 | 
      
      
        |  Tweaksz
 0uter.Heaven
 
 297
 
 
      | Posted - 2015.07.24 15:55:00 -
          [8] - Quote 
 
 Sequal's Back wrote:meh. There are no FOTM weapon and the ARR isn't more powerful than other rifles.  
 
 Pill Popping Madness! FFS! Not every spanish speaker is Mexican, you may not be racist but you are ignorant as fuck. | 
      
      
        |  LOL KILLZ
 LOS INADAPTADOS
 
 269
 
 
      | Posted - 2015.07.24 16:01:00 -
          [9] - Quote 
 Hop on bruh. I did for about two weeks and regretted it. Anything other than Amarr tech is trash to me.
 
 \0/ | 
      
      
        |  Ghost Kaisar
 Negative-Feedback
 
 11
 
 
      | Posted - 2015.07.24 16:05:00 -
          [10] - Quote 
 
 Breakin Stuff wrote:I'll stick with the breach AR, ACR and AScR, thanks.
 I actually prefer the Kaalakiota Rail Rifle over the Ishukone Assault.
 
 Same. ARR feels like it bounces all over the place and lacks pinpoint precision.
 
 Kaala has a good sight and controllable recoil for long range bursts. Right now, I either run ARR/BP or RR/Magsec as my fits on my Cal assault.
 
 Currently listening to: Tsukihime OST Un-Retired PC Scout. I miss the old days ;_; | 
      
      
        |  Regnier Feros
 Negative-Feedback.
 Negative-Feedback
 
 524
 
 
      | Posted - 2015.07.24 16:08:00 -
          [11] - Quote 
 
 Ghost Kaisar wrote:Breakin Stuff wrote:I'll stick with the breach AR, ACR and AScR, thanks.
 I actually prefer the Kaalakiota Rail Rifle over the Ishukone Assault.
 Same. ARR feels like it bounces all over the place and lacks pinpoint precision.  Kaala has a good sight and controllable recoil for long range bursts. Right now, I either run ARR/BP or RR/Magsec as my fits on my Cal assault.  AScr/BSmg for me
 
 ZariaOwnsWhips | 
      
      
        |  DEATH THE KlD
 Imperfect - Bastards
 
 236
 
 
      | Posted - 2015.07.24 16:38:00 -
          [12] - Quote 
 Some people used the ARR from the start, the people who complain about fotm are the ones who chased it and then it changed but they didn't have th sp to get into it.
 | 
      
      
        |  Lightning35 Delta514
 48TH SPECIAL OPERATIONS FORCE
 
 1
 
 
      | Posted - 2015.07.24 18:07:00 -
          [13] - Quote 
 
 Sequal's Back wrote:meh. There are no FOTM weapon and the ARR isn't more powerful than other rifles.  What this guy said. If you actually use it, you'll realize it's not all OP/PERFECT as it looks. After like just under half of your magazine is gone, it starts to kick like crazy.
 
 And imo, it doesn't shred like a pro assault rifle in cqc. It's still decent but so are all other rifles.
 
 The only reason I can mostly think of why people use it is for the simple fact that it has LONG range and you can pick anyone out from a nice distance with a high damage rifle.
 
 CEO of 48SOF Twitter-@48SOF Scout GK.0/Assault | 
      
      
        |  Lightning35 Delta514
 48TH SPECIAL OPERATIONS FORCE
 
 1
 
 
      | Posted - 2015.07.24 18:10:00 -
          [14] - Quote 
 
 DEATH THE KlD wrote:Some people used the ARR from the start, the people who complain about fotm are the ones who chased it and then it changed but they didn't have th sp to get into it. 
 
 That's exactly why all my weapons are at proto
  . After skilling armor to proto when I began, I skilled all weapons to proto and proficiency 1. I can use ANYTHING  
 CEO of 48SOF Twitter-@48SOF Scout/Assault GK.0 | 
      
      
        |  Sequal's Back
 Dead Man's Game
 
 714
 
 
      | Posted - 2015.07.24 18:54:00 -
          [15] - Quote 
 
 Tweaksz wrote:Sequal's Back wrote:meh. There are no FOTM weapon and the ARR isn't more powerful than other rifles.  I'm pretty sure you just bit your tongue uttering that sentence. Well actually all main rifles are good now. The AR is okay, it just needs more range to be competitive. But if you compare all rifles, they are pretty balanced IMO. Kind of an achieveme't I must say.
 
 WON'T YOU PLEASE TAKE ME HOME ! | 
      
      
        |  Union118
 GamersForChrist
 
 608
 
 
      | Posted - 2015.07.24 19:03:00 -
          [16] - Quote 
 
 Victor889 wrote:So all the scumbaggery currently residing around the FOTM ARR, are there any plans to nerf it into oblivion or shalI skill into it and join the cheap as F&ck hipfiring BS masses that are clearly dominating with it? Id spec into it cuz im murdering with the militia version.
 
 Starter Fit Suits are OP :-) | 
      
      
        |  Soldner VonKuechle
 SAM-MIK
 General Tso's Alliance
 
 2
 
 
      | Posted - 2015.07.24 19:07:00 -
          [17] - Quote 
 
 Victor889 wrote: QQQQQQQQQQQ
 sperg sperg sperg QQ
 
 Whining?
 
 
 
 
 
 
 'As salty as salt can get.' how I describe the dust player base. | 
      
      
        |  Vesta Opalus
 Ostrakon Agency
 Gallente Federation
 
 921
 
 
      | Posted - 2015.07.24 19:26:00 -
          [18] - Quote 
 
 Victor889 wrote:So all the scumbaggery currently residing around the FOTM ARR, are there any plans to nerf it into oblivion or shalI skill into it and join the cheap as F&ck hipfiring BS masses that are clearly dominating with it? 
 The ARR isnt as good as you seem to think it is. Its actually pretty balanced, and weapons like the ASCR and SCR outclass it pretty easily.
 
 The ARRs real claim to fame is its one of the better all around weapons if you arent using Amarr Assault or Minmatar Assault suits (basically if your weapon bonus sucks or doesnt exist, this is a decent weapon). Thats why you see so many Gal Assaults/Logis using it.
 | 
      
      
        |  Moochie Cricket
 Fatal Absolution
 Negative-Feedback
 
 1
 
 
      | Posted - 2015.07.24 19:28:00 -
          [19] - Quote 
 
 Union118 wrote:Victor889 wrote:So all the scumbaggery currently residing around the FOTM ARR, are there any plans to nerf it into oblivion or shalI skill into it and join the cheap as F&ck hipfiring BS masses that are clearly dominating with it? Id spec into it cuz im murdering with the militia version. Idiot. The militia version has no spool up time, which is a serious factor when you are in combat.
 
 Caldari Tribute Montage | 
      
      
        |  Karam Arami
 The Knights Of NewEden
 
 76
 
 
      | Posted - 2015.07.24 21:38:00 -
          [20] - Quote 
 
 Regnier Feros wrote:Ghost Kaisar wrote:Breakin Stuff wrote:I'll stick with the breach AR, ACR and AScR, thanks.
 I actually prefer the Kaalakiota Rail Rifle over the Ishukone Assault.
 Same. ARR feels like it bounces all over the place and lacks pinpoint precision.  Kaala has a good sight and controllable recoil for long range bursts. Right now, I either run ARR/BP or RR/Magsec as my fits on my Cal assault.  AScr/BSmg for me BLASPHEMY!!!!
 
 (T-T)¬('~')/ CHECKMATE!!! | 
      
      
        |  Karam Arami
 The Knights Of NewEden
 
 76
 
 
      | Posted - 2015.07.24 21:39:00 -
          [21] - Quote 
 
 Moochie Cricket wrote:Union118 wrote:Victor889 wrote:So all the scumbaggery currently residing around the FOTM ARR, are there any plans to nerf it into oblivion or shalI skill into it and join the cheap as F&ck hipfiring BS masses that are clearly dominating with it? Id spec into it cuz im murdering with the militia version. Idiot. The militia version has no spool up time, which is a serious factor when you are in combat. And when its damage modded out, have mercy!!!
 
 (T-T)¬('~')/ CHECKMATE!!! | 
      
      
        |  CHET CHEWS
 
 145
 
 
      | Posted - 2015.07.24 21:51:00 -
          [22] - Quote 
 Forum posts like these are the reason this game and comunnity is so toxic, just cause you die 3 times to a ARR dosent make it OP.
 
 The point of this games is all about strategy and thinking, if he is using a armor based weapon then bring a shield suit with a weapon that counters his suit, dont bring in the same suit with armor and just constantly throw yourself ate hime like a cheap wh0r3 (As many players do). So stop complaining to CCP cause of your stupidity, ARR is far away from being fotm. Its well balanced but in the right hands it can become a deadly weapon.
 
 Peace o/
  
 I was so close sax >.< | 
      
      
        |  Operative 1174 Uuali
 True Companion Planetary Requisitions
 
 970
 
 
      | Posted - 2015.07.24 22:05:00 -
          [23] - Quote 
 RR should get a jam effect or better yet, since it is an electromagnetic shot have the power of the shots decrease the more rapidly it is fired a la the old Large rail turret mechanic. Therefore, you would get shorter range and less damage the more shots fired.
 
 MY CPM2 PLATFORM | 
      
      
        |  DEATH THE KlD
 Imperfect - Bastards
 
 240
 
 
      | Posted - 2015.07.24 22:17:00 -
          [24] - Quote 
 
 Operative 1174 Uuali wrote:RR should get a jam effect or better yet, since it is an electromagnetic shot have the power of the shots decrease the more rapidly it is fired a la the old Large rail turret mechanic. Therefore, you would get shorter range and less damage the more shots fired. No, it has a spool that would restart..now if you want to do this for all weapons then sure
 | 
      
      
        |  Aeon Amadi
 Negative-Feedback.
 Negative-Feedback
 
 11
 
 
      | Posted - 2015.07.24 23:26:00 -
          [25] - Quote 
 
 Sequal's Back wrote:meh. There are no FOTM weapon and the ARR isn't more powerful than other rifles.  
 Quite the contrary, it is, but not in a way you'd expect.
 
 Thing is that the ARR has higher range than any of the other rifles and similar DPS. (Bill Nye voice) Consider the following:
 
 A Duvolle Assault Rifle has an optimal range of 40m and a DPS of 453.33
 An Ishukone Assault Rail Rifle has an optimal range of 72m and a DPS of 420.
 
 For the miniscule cost of 33.33 DPS, you can gain the advantage of 30m+ of optimal range. What this means is that while using the Assault Rifle at 72m will result in your untimely, albeit expected, death, you would not have that same disadvantage running an ARR.
 
 But that is fine, that is how the weapons were designed. However, there is a critical fault in the balancing logic that stems from the DPS to Range ratio.
 
 While we can all unanimously agree that an ARR would definitely have a significant advantage over the AR at 72m, could we say the same for the AR? It's argumentative, sure, but now consider if the person using the ARR fit a Complex Damage Mod and the person using an AR did not. Now suddenly you have the issue of the ARR almost matching the AR for DPS, but still maintaining it's high range.
 
 The overall point here is that the ARR can always fit damage mods (and if RoF mods are introduced, those as well) to circumvent it's DPS weakness. On the other hand, there is absolutely nothing an AR can do to circumvent it's range weakness, and must fit damage mods to remain competitive in the eventuality that the competition fits them, otherwise it suddenly is losing in the DPS game too.
 
 While there is a significant probability that an ARR will win at range, the same cannot be said for the AR in CQC.
 
 Volunteer For The PSD! Design A SKIN 2 | 
      
      
        |  Sgt Kirk
 Negative-Feedback.
 Negative-Feedback
 
 11
 
 
      | Posted - 2015.07.24 23:52:00 -
          [26] - Quote 
 
 Aeon Amadi wrote:Sequal's Back wrote:meh. There are no FOTM weapon and the ARR isn't more powerful than other rifles.  Quite the contrary, it is, but not in a way you'd expect.  Thing is that the ARR has higher range than any of the other rifles and similar DPS. (Bill Nye voice) Consider the following: A Duvolle Assault Rifle has an optimal range of 40m and a DPS of 453.33 An Ishukone Assault Rail Rifle has an optimal range of 72m and a DPS of 420.  For the miniscule cost of 33.33 DPS, you can gain the advantage of 30m+ of optimal range. What this means is that while using the Assault Rifle at 72m will result in your untimely, albeit expected, death, you would not have that same disadvantage running an ARR.  But that is fine, that is how the weapons were designed. However, there is a critical fault in the balancing logic that stems from the DPS to Range ratio.  While we can all unanimously agree that an ARR would definitely have a significant advantage over the AR at 72m, could we say the same for the AR? It's argumentative, sure, but now consider if the person using the ARR fit a Complex Damage Mod and the person using an AR did not. Now suddenly you have the issue of the ARR almost matching the AR for DPS, but still maintaining it's high range.  The overall point here is that the ARR can always fit damage mods (and if RoF mods are introduced, those as well) to circumvent it's DPS weakness. On the other hand, there is absolutely nothing an AR can do to circumvent it's range weakness, and must fit damage mods to remain competitive in the eventuality that the competition fits them, otherwise it suddenly is losing in the DPS game too.  While there is a significant probability that an ARR will win at range, the same cannot be said for the AR in CQC.  Well said Arkena.
 
 Sgt Kirk's Official Propaganda Youtube Channel | 
      
      
        |  Squagga
 Fatal Absolution
 Negative-Feedback
 
 973
 
 
      | Posted - 2015.07.25 00:07:00 -
          [27] - Quote 
 QQ some more about my weapons. How's about you write another thread about my magsec? You already have everything going in this meta towards your armor modules. God you sound like a *****
 
 Shields, the silent killer. | 
      
      
        |  Moochie Cricket
 Fatal Absolution
 Negative-Feedback
 
 1
 
 
      | Posted - 2015.07.25 00:50:00 -
          [28] - Quote 
 
 Aeon Amadi wrote:Sequal's Back wrote:meh. There are no FOTM weapon and the ARR isn't more powerful than other rifles.  Quite the contrary, it is, but not in a way you'd expect.  Thing is that the ARR has higher range than any of the other rifles and similar DPS. (Bill Nye voice) Consider the following: A Duvolle Assault Rifle has an optimal range of 40m and a DPS of 453.33 An Ishukone Assault Rail Rifle has an optimal range of 72m and a DPS of 420.  For the miniscule cost of 33.33 DPS, you can gain the advantage of 30m+ of optimal range. What this means is that while using the Assault Rifle at 72m will result in your untimely, albeit expected, death, you would not have that same disadvantage running an ARR.  But that is fine, that is how the weapons were designed. However, there is a critical fault in the balancing logic that stems from the DPS to Range ratio.  While we can all unanimously agree that an ARR would definitely have a significant advantage over the AR at 72m, could we say the same for the AR? It's argumentative, sure, but now consider if the person using the ARR fit a Complex Damage Mod and the person using an AR did not. Now suddenly you have the issue of the ARR almost matching the AR for DPS, but still maintaining it's high range.  The overall point here is that the ARR can always fit damage mods (and if RoF mods are introduced, those as well) to circumvent it's DPS weakness. On the other hand, there is absolutely nothing an AR can do to circumvent it's range weakness, and must fit damage mods to remain competitive in the eventuality that the competition fits them, otherwise it suddenly is losing in the DPS game too.  While there is a significant probability that an ARR will win at range, the same cannot be said for the AR in CQC.  
 Yes this is all well and good, but how come you didn't even mention the spool up time. Or the insane kick after a few shots fired. Don't forget the crappy iron sights which (when coupled with the insane kick) makes doing any serious damage outside of 60m difficult.
 
 Caldari Tribute Montage | 
      
      
        |  Aeon Amadi
 Negative-Feedback.
 Negative-Feedback
 
 11
 
 
      | Posted - 2015.07.25 00:54:00 -
          [29] - Quote 
 
 Moochie Cricket wrote:Aeon Amadi wrote:Sequal's Back wrote:meh. There are no FOTM weapon and the ARR isn't more powerful than other rifles.  Quite the contrary, it is, but not in a way you'd expect.  Thing is that the ARR has higher range than any of the other rifles and similar DPS. (Bill Nye voice) Consider the following: A Duvolle Assault Rifle has an optimal range of 40m and a DPS of 453.33 An Ishukone Assault Rail Rifle has an optimal range of 72m and a DPS of 420.  For the miniscule cost of 33.33 DPS, you can gain the advantage of 30m+ of optimal range. What this means is that while using the Assault Rifle at 72m will result in your untimely, albeit expected, death, you would not have that same disadvantage running an ARR.  But that is fine, that is how the weapons were designed. However, there is a critical fault in the balancing logic that stems from the DPS to Range ratio.  While we can all unanimously agree that an ARR would definitely have a significant advantage over the AR at 72m, could we say the same for the AR? It's argumentative, sure, but now consider if the person using the ARR fit a Complex Damage Mod and the person using an AR did not. Now suddenly you have the issue of the ARR almost matching the AR for DPS, but still maintaining it's high range.  The overall point here is that the ARR can always fit damage mods (and if RoF mods are introduced, those as well) to circumvent it's DPS weakness. On the other hand, there is absolutely nothing an AR can do to circumvent it's range weakness, and must fit damage mods to remain competitive in the eventuality that the competition fits them, otherwise it suddenly is losing in the DPS game too.  While there is a significant probability that an ARR will win at range, the same cannot be said for the AR in CQC.  Yes this is all well and good, but how come you didn't even mention the spool up time. Or the insane kick after a few shots fired. Don't forget the crappy iron sights which (when coupled with the insane kick) makes doing any serious damage outside of 60m difficult. 
 It is well known (at least I thought so) that many players, including myself, are in support of a recoil reduction for ADS on the ARR.
 
 
 Volunteer For The PSD! Design A SKIN 2 | 
      
      
        |  Louis Domi
 Tugastroy
 Evil Syndicate Alliance.
 
 1
 
 
      | Posted - 2015.07.25 01:01:00 -
          [30] - Quote 
 Hate the player... Not the caldari gear... You take this away from us and what will we have? Swarms? No. Snipers? No. Magsecs? You funny. Commando suits? Maybe, but the weapons that are on that suit are gonna be ****...
 
 Delt for CPM2, Shadowed Cola for CPM2, Breaking For CPM2 | 
      
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