Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Victor889
WarRavens RUST415
290
|
Posted - 2015.07.24 14:40:00 -
[1] - Quote
So all the scumbaggery currently residing around the FOTM ARR, are there any plans to nerf it into oblivion or shalI skill into it and join the cheap as F&ck hipfiring BS masses that are clearly dominating with it? |
Dragonmeballs
Better Hide R Die
136
|
Posted - 2015.07.24 14:52:00 -
[2] - Quote
Welcome to Dust.....where aim assist + bullet magnetism equal scrubbery.
Have you tried our OP Bolt pistol yet....lack talent....need to get those 50+ meter kills while pointing in the general direction of something you saw but just don't have time to truly aim at.....the Bolt pistol is for you!
Blueberry!....Make yourself useful and shoot the blurry thing running this way!
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.07.24 15:11:00 -
[3] - Quote
I'll stick with the breach AR, ACR and AScR, thanks.
I actually prefer the Kaalakiota Rail Rifle over the Ishukone Assault.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Sequal's Back
Dead Man's Game
712
|
Posted - 2015.07.24 15:19:00 -
[4] - Quote
meh. There are no FOTM weapon and the ARR isn't more powerful than other rifles.
WON'T YOU PLEASE TAKE ME HOME !
|
DeadlyAztec11
Defenders of the Helghast Dream
8
|
Posted - 2015.07.24 15:27:00 -
[5] - Quote
I would rather have the standard AR buffed substantially than have the ARR nerfed.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
Devadander
Woodgrain Atari
409
|
Posted - 2015.07.24 15:50:00 -
[6] - Quote
A gallente, crying about caldari weapons....
Delicious.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
|
Yaerus Steel
Wolf Pack Special Forces Evil Syndicate Alliance.
25
|
Posted - 2015.07.24 15:53:00 -
[7] - Quote
I can vouch for that bolt pistol absolutely awesome sauce I had to get advanced for it just for the extra kick to the crotch |
Tweaksz
0uter.Heaven
297
|
Posted - 2015.07.24 15:55:00 -
[8] - Quote
Sequal's Back wrote:meh. There are no FOTM weapon and the ARR isn't more powerful than other rifles.
Pill Popping Madness!
FFS! Not every spanish speaker is Mexican, you may not be racist but you are ignorant as fuck.
|
LOL KILLZ
LOS INADAPTADOS
269
|
Posted - 2015.07.24 16:01:00 -
[9] - Quote
Hop on bruh. I did for about two weeks and regretted it. Anything other than Amarr tech is trash to me.
\0/
|
Ghost Kaisar
Negative-Feedback
11
|
Posted - 2015.07.24 16:05:00 -
[10] - Quote
Breakin Stuff wrote:I'll stick with the breach AR, ACR and AScR, thanks.
I actually prefer the Kaalakiota Rail Rifle over the Ishukone Assault.
Same. ARR feels like it bounces all over the place and lacks pinpoint precision.
Kaala has a good sight and controllable recoil for long range bursts. Right now, I either run ARR/BP or RR/Magsec as my fits on my Cal assault.
Currently listening to: Tsukihime OST
Un-Retired PC Scout. I miss the old days ;_;
|
|
Regnier Feros
Negative-Feedback. Negative-Feedback
524
|
Posted - 2015.07.24 16:08:00 -
[11] - Quote
Ghost Kaisar wrote:Breakin Stuff wrote:I'll stick with the breach AR, ACR and AScR, thanks.
I actually prefer the Kaalakiota Rail Rifle over the Ishukone Assault. Same. ARR feels like it bounces all over the place and lacks pinpoint precision. Kaala has a good sight and controllable recoil for long range bursts. Right now, I either run ARR/BP or RR/Magsec as my fits on my Cal assault. AScr/BSmg for me
ZariaOwnsWhips
|
DEATH THE KlD
Imperfect - Bastards
236
|
Posted - 2015.07.24 16:38:00 -
[12] - Quote
Some people used the ARR from the start, the people who complain about fotm are the ones who chased it and then it changed but they didn't have th sp to get into it. |
Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
1
|
Posted - 2015.07.24 18:07:00 -
[13] - Quote
Sequal's Back wrote:meh. There are no FOTM weapon and the ARR isn't more powerful than other rifles. What this guy said. If you actually use it, you'll realize it's not all OP/PERFECT as it looks. After like just under half of your magazine is gone, it starts to kick like crazy.
And imo, it doesn't shred like a pro assault rifle in cqc. It's still decent but so are all other rifles.
The only reason I can mostly think of why people use it is for the simple fact that it has LONG range and you can pick anyone out from a nice distance with a high damage rifle.
CEO of 48SOF
Twitter-@48SOF
Scout GK.0/Assault
|
Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
1
|
Posted - 2015.07.24 18:10:00 -
[14] - Quote
DEATH THE KlD wrote:Some people used the ARR from the start, the people who complain about fotm are the ones who chased it and then it changed but they didn't have th sp to get into it.
That's exactly why all my weapons are at proto. After skilling armor to proto when I began, I skilled all weapons to proto and proficiency 1. I can use ANYTHING
CEO of 48SOF
Twitter-@48SOF
Scout/Assault GK.0
|
Sequal's Back
Dead Man's Game
714
|
Posted - 2015.07.24 18:54:00 -
[15] - Quote
Tweaksz wrote:Sequal's Back wrote:meh. There are no FOTM weapon and the ARR isn't more powerful than other rifles. I'm pretty sure you just bit your tongue uttering that sentence. Well actually all main rifles are good now. The AR is okay, it just needs more range to be competitive. But if you compare all rifles, they are pretty balanced IMO. Kind of an achieveme't I must say.
WON'T YOU PLEASE TAKE ME HOME !
|
Union118
GamersForChrist
608
|
Posted - 2015.07.24 19:03:00 -
[16] - Quote
Victor889 wrote:So all the scumbaggery currently residing around the FOTM ARR, are there any plans to nerf it into oblivion or shalI skill into it and join the cheap as F&ck hipfiring BS masses that are clearly dominating with it? Id spec into it cuz im murdering with the militia version.
Starter Fit Suits are OP :-)
|
Soldner VonKuechle
SAM-MIK General Tso's Alliance
2
|
Posted - 2015.07.24 19:07:00 -
[17] - Quote
Victor889 wrote: QQQQQQQQQQQ
sperg sperg sperg QQ
Whining?
'As salty as salt can get.' how I describe the dust player base.
|
Vesta Opalus
Ostrakon Agency Gallente Federation
921
|
Posted - 2015.07.24 19:26:00 -
[18] - Quote
Victor889 wrote:So all the scumbaggery currently residing around the FOTM ARR, are there any plans to nerf it into oblivion or shalI skill into it and join the cheap as F&ck hipfiring BS masses that are clearly dominating with it?
The ARR isnt as good as you seem to think it is. Its actually pretty balanced, and weapons like the ASCR and SCR outclass it pretty easily.
The ARRs real claim to fame is its one of the better all around weapons if you arent using Amarr Assault or Minmatar Assault suits (basically if your weapon bonus sucks or doesnt exist, this is a decent weapon). Thats why you see so many Gal Assaults/Logis using it. |
Moochie Cricket
Fatal Absolution Negative-Feedback
1
|
Posted - 2015.07.24 19:28:00 -
[19] - Quote
Union118 wrote:Victor889 wrote:So all the scumbaggery currently residing around the FOTM ARR, are there any plans to nerf it into oblivion or shalI skill into it and join the cheap as F&ck hipfiring BS masses that are clearly dominating with it? Id spec into it cuz im murdering with the militia version. Idiot. The militia version has no spool up time, which is a serious factor when you are in combat.
Caldari Tribute Montage
|
Karam Arami
The Knights Of NewEden
76
|
Posted - 2015.07.24 21:38:00 -
[20] - Quote
Regnier Feros wrote:Ghost Kaisar wrote:Breakin Stuff wrote:I'll stick with the breach AR, ACR and AScR, thanks.
I actually prefer the Kaalakiota Rail Rifle over the Ishukone Assault. Same. ARR feels like it bounces all over the place and lacks pinpoint precision. Kaala has a good sight and controllable recoil for long range bursts. Right now, I either run ARR/BP or RR/Magsec as my fits on my Cal assault. AScr/BSmg for me BLASPHEMY!!!!
(T-T)¬('~')/ CHECKMATE!!!
|
|
Karam Arami
The Knights Of NewEden
76
|
Posted - 2015.07.24 21:39:00 -
[21] - Quote
Moochie Cricket wrote:Union118 wrote:Victor889 wrote:So all the scumbaggery currently residing around the FOTM ARR, are there any plans to nerf it into oblivion or shalI skill into it and join the cheap as F&ck hipfiring BS masses that are clearly dominating with it? Id spec into it cuz im murdering with the militia version. Idiot. The militia version has no spool up time, which is a serious factor when you are in combat. And when its damage modded out, have mercy!!!
(T-T)¬('~')/ CHECKMATE!!!
|
CHET CHEWS
145
|
Posted - 2015.07.24 21:51:00 -
[22] - Quote
Forum posts like these are the reason this game and comunnity is so toxic, just cause you die 3 times to a ARR dosent make it OP.
The point of this games is all about strategy and thinking, if he is using a armor based weapon then bring a shield suit with a weapon that counters his suit, dont bring in the same suit with armor and just constantly throw yourself ate hime like a cheap wh0r3 (As many players do). So stop complaining to CCP cause of your stupidity, ARR is far away from being fotm. Its well balanced but in the right hands it can become a deadly weapon.
Peace o/
I was so close sax >.<
|
Operative 1174 Uuali
True Companion Planetary Requisitions
970
|
Posted - 2015.07.24 22:05:00 -
[23] - Quote
RR should get a jam effect or better yet, since it is an electromagnetic shot have the power of the shots decrease the more rapidly it is fired a la the old Large rail turret mechanic. Therefore, you would get shorter range and less damage the more shots fired.
MY CPM2 PLATFORM
|
DEATH THE KlD
Imperfect - Bastards
240
|
Posted - 2015.07.24 22:17:00 -
[24] - Quote
Operative 1174 Uuali wrote:RR should get a jam effect or better yet, since it is an electromagnetic shot have the power of the shots decrease the more rapidly it is fired a la the old Large rail turret mechanic. Therefore, you would get shorter range and less damage the more shots fired. No, it has a spool that would restart..now if you want to do this for all weapons then sure |
Aeon Amadi
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.07.24 23:26:00 -
[25] - Quote
Sequal's Back wrote:meh. There are no FOTM weapon and the ARR isn't more powerful than other rifles.
Quite the contrary, it is, but not in a way you'd expect.
Thing is that the ARR has higher range than any of the other rifles and similar DPS. (Bill Nye voice) Consider the following:
A Duvolle Assault Rifle has an optimal range of 40m and a DPS of 453.33 An Ishukone Assault Rail Rifle has an optimal range of 72m and a DPS of 420.
For the miniscule cost of 33.33 DPS, you can gain the advantage of 30m+ of optimal range. What this means is that while using the Assault Rifle at 72m will result in your untimely, albeit expected, death, you would not have that same disadvantage running an ARR.
But that is fine, that is how the weapons were designed. However, there is a critical fault in the balancing logic that stems from the DPS to Range ratio.
While we can all unanimously agree that an ARR would definitely have a significant advantage over the AR at 72m, could we say the same for the AR? It's argumentative, sure, but now consider if the person using the ARR fit a Complex Damage Mod and the person using an AR did not. Now suddenly you have the issue of the ARR almost matching the AR for DPS, but still maintaining it's high range.
The overall point here is that the ARR can always fit damage mods (and if RoF mods are introduced, those as well) to circumvent it's DPS weakness. On the other hand, there is absolutely nothing an AR can do to circumvent it's range weakness, and must fit damage mods to remain competitive in the eventuality that the competition fits them, otherwise it suddenly is losing in the DPS game too.
While there is a significant probability that an ARR will win at range, the same cannot be said for the AR in CQC.
Volunteer For The PSD!
Design A SKIN 2
|
Sgt Kirk
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.07.24 23:52:00 -
[26] - Quote
Aeon Amadi wrote:Sequal's Back wrote:meh. There are no FOTM weapon and the ARR isn't more powerful than other rifles. Quite the contrary, it is, but not in a way you'd expect. Thing is that the ARR has higher range than any of the other rifles and similar DPS. (Bill Nye voice) Consider the following: A Duvolle Assault Rifle has an optimal range of 40m and a DPS of 453.33 An Ishukone Assault Rail Rifle has an optimal range of 72m and a DPS of 420. For the miniscule cost of 33.33 DPS, you can gain the advantage of 30m+ of optimal range. What this means is that while using the Assault Rifle at 72m will result in your untimely, albeit expected, death, you would not have that same disadvantage running an ARR. But that is fine, that is how the weapons were designed. However, there is a critical fault in the balancing logic that stems from the DPS to Range ratio. While we can all unanimously agree that an ARR would definitely have a significant advantage over the AR at 72m, could we say the same for the AR? It's argumentative, sure, but now consider if the person using the ARR fit a Complex Damage Mod and the person using an AR did not. Now suddenly you have the issue of the ARR almost matching the AR for DPS, but still maintaining it's high range. The overall point here is that the ARR can always fit damage mods (and if RoF mods are introduced, those as well) to circumvent it's DPS weakness. On the other hand, there is absolutely nothing an AR can do to circumvent it's range weakness, and must fit damage mods to remain competitive in the eventuality that the competition fits them, otherwise it suddenly is losing in the DPS game too. While there is a significant probability that an ARR will win at range, the same cannot be said for the AR in CQC. Well said Arkena.
Sgt Kirk's Official Propaganda Youtube Channel
|
Squagga
Fatal Absolution Negative-Feedback
973
|
Posted - 2015.07.25 00:07:00 -
[27] - Quote
QQ some more about my weapons. How's about you write another thread about my magsec? You already have everything going in this meta towards your armor modules. God you sound like a *****
Shields, the silent killer.
|
Moochie Cricket
Fatal Absolution Negative-Feedback
1
|
Posted - 2015.07.25 00:50:00 -
[28] - Quote
Aeon Amadi wrote:Sequal's Back wrote:meh. There are no FOTM weapon and the ARR isn't more powerful than other rifles. Quite the contrary, it is, but not in a way you'd expect. Thing is that the ARR has higher range than any of the other rifles and similar DPS. (Bill Nye voice) Consider the following: A Duvolle Assault Rifle has an optimal range of 40m and a DPS of 453.33 An Ishukone Assault Rail Rifle has an optimal range of 72m and a DPS of 420. For the miniscule cost of 33.33 DPS, you can gain the advantage of 30m+ of optimal range. What this means is that while using the Assault Rifle at 72m will result in your untimely, albeit expected, death, you would not have that same disadvantage running an ARR. But that is fine, that is how the weapons were designed. However, there is a critical fault in the balancing logic that stems from the DPS to Range ratio. While we can all unanimously agree that an ARR would definitely have a significant advantage over the AR at 72m, could we say the same for the AR? It's argumentative, sure, but now consider if the person using the ARR fit a Complex Damage Mod and the person using an AR did not. Now suddenly you have the issue of the ARR almost matching the AR for DPS, but still maintaining it's high range. The overall point here is that the ARR can always fit damage mods (and if RoF mods are introduced, those as well) to circumvent it's DPS weakness. On the other hand, there is absolutely nothing an AR can do to circumvent it's range weakness, and must fit damage mods to remain competitive in the eventuality that the competition fits them, otherwise it suddenly is losing in the DPS game too. While there is a significant probability that an ARR will win at range, the same cannot be said for the AR in CQC.
Yes this is all well and good, but how come you didn't even mention the spool up time. Or the insane kick after a few shots fired. Don't forget the crappy iron sights which (when coupled with the insane kick) makes doing any serious damage outside of 60m difficult.
Caldari Tribute Montage
|
Aeon Amadi
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.07.25 00:54:00 -
[29] - Quote
Moochie Cricket wrote:Aeon Amadi wrote:Sequal's Back wrote:meh. There are no FOTM weapon and the ARR isn't more powerful than other rifles. Quite the contrary, it is, but not in a way you'd expect. Thing is that the ARR has higher range than any of the other rifles and similar DPS. (Bill Nye voice) Consider the following: A Duvolle Assault Rifle has an optimal range of 40m and a DPS of 453.33 An Ishukone Assault Rail Rifle has an optimal range of 72m and a DPS of 420. For the miniscule cost of 33.33 DPS, you can gain the advantage of 30m+ of optimal range. What this means is that while using the Assault Rifle at 72m will result in your untimely, albeit expected, death, you would not have that same disadvantage running an ARR. But that is fine, that is how the weapons were designed. However, there is a critical fault in the balancing logic that stems from the DPS to Range ratio. While we can all unanimously agree that an ARR would definitely have a significant advantage over the AR at 72m, could we say the same for the AR? It's argumentative, sure, but now consider if the person using the ARR fit a Complex Damage Mod and the person using an AR did not. Now suddenly you have the issue of the ARR almost matching the AR for DPS, but still maintaining it's high range. The overall point here is that the ARR can always fit damage mods (and if RoF mods are introduced, those as well) to circumvent it's DPS weakness. On the other hand, there is absolutely nothing an AR can do to circumvent it's range weakness, and must fit damage mods to remain competitive in the eventuality that the competition fits them, otherwise it suddenly is losing in the DPS game too. While there is a significant probability that an ARR will win at range, the same cannot be said for the AR in CQC. Yes this is all well and good, but how come you didn't even mention the spool up time. Or the insane kick after a few shots fired. Don't forget the crappy iron sights which (when coupled with the insane kick) makes doing any serious damage outside of 60m difficult.
It is well known (at least I thought so) that many players, including myself, are in support of a recoil reduction for ADS on the ARR.
Volunteer For The PSD!
Design A SKIN 2
|
Louis Domi
Tugastroy Evil Syndicate Alliance.
1
|
Posted - 2015.07.25 01:01:00 -
[30] - Quote
Hate the player... Not the caldari gear... You take this away from us and what will we have? Swarms? No. Snipers? No. Magsecs? You funny. Commando suits? Maybe, but the weapons that are on that suit are gonna be ****...
Delt for CPM2, Shadowed Cola for CPM2,
Breaking For CPM2
|
|
TIGER SHARK1501
Savage Bullet RUST415
304
|
Posted - 2015.07.25 02:42:00 -
[31] - Quote
Victor889 wrote:So all the scumbaggery currently residing around the FOTM ARR, are there any plans to nerf it into oblivion or shalI skill into it and join the cheap as F&ck hipfiring BS masses that are clearly dominating with it? I have been debating on the same thing. My name followed by Ishikune Assault Rail Rifle. Oh well, can't beat em you may as well join them. |
Moochie Cricket
Fatal Absolution Negative-Feedback
1
|
Posted - 2015.07.25 05:31:00 -
[32] - Quote
Louis Domi wrote:Hate the player... Not the caldari gear... You take this away from us and what will we have? Swarms? No. Snipers? No. Magsecs? You funny. Commando suits? Maybe, but the weapons that are on that suit are gonna be ****... Swarms are OP.
Caldari Tribute Montage
|
Songs of Seraphim
Negative-Feedback. Negative-Feedback
1
|
Posted - 2015.07.25 05:51:00 -
[33] - Quote
Aeon Amadi wrote:Moochie Cricket wrote:Aeon Amadi wrote:Sequal's Back wrote:meh. There are no FOTM weapon and the ARR isn't more powerful than other rifles. Quite the contrary, it is, but not in a way you'd expect. Thing is that the ARR has higher range than any of the other rifles and similar DPS. (Bill Nye voice) Consider the following: A Duvolle Assault Rifle has an optimal range of 40m and a DPS of 453.33 An Ishukone Assault Rail Rifle has an optimal range of 72m and a DPS of 420. For the miniscule cost of 33.33 DPS, you can gain the advantage of 30m+ of optimal range. What this means is that while using the Assault Rifle at 72m will result in your untimely, albeit expected, death, you would not have that same disadvantage running an ARR. But that is fine, that is how the weapons were designed. However, there is a critical fault in the balancing logic that stems from the DPS to Range ratio. While we can all unanimously agree that an ARR would definitely have a significant advantage over the AR at 72m, could we say the same for the AR? It's argumentative, sure, but now consider if the person using the ARR fit a Complex Damage Mod and the person using an AR did not. Now suddenly you have the issue of the ARR almost matching the AR for DPS, but still maintaining it's high range. The overall point here is that the ARR can always fit damage mods (and if RoF mods are introduced, those as well) to circumvent it's DPS weakness. On the other hand, there is absolutely nothing an AR can do to circumvent it's range weakness, and must fit damage mods to remain competitive in the eventuality that the competition fits them, otherwise it suddenly is losing in the DPS game too. While there is a significant probability that an ARR will win at range, the same cannot be said for the AR in CQC. Yes this is all well and good, but how come you didn't even mention the spool up time. Or the insane kick after a few shots fired. Don't forget the crappy iron sights which (when coupled with the insane kick) makes doing any serious damage outside of 60m difficult. It is well known (at least I thought so) that many players, including myself, are in support of a recoil reduction for ADS on the ARR.
I feel like that should be exclusive for the Caldari Assault. After 14 rounds it gets unmanageable. By the time I'm at half a clip I have to countermeasure with my left stick.
Achura Bloodline
Loyalist of the State
Reclaim Caldari Prime!
|
Hawkings Greenback
Dead Man's Game
374
|
Posted - 2015.07.25 08:26:00 -
[34] - Quote
Aeon Amadi wrote:Sequal's Back wrote:meh. There are no FOTM weapon and the ARR isn't more powerful than other rifles. Quite the contrary, it is, but not in a way you'd expect. Thing is that the ARR has higher range than any of the other rifles and similar DPS. (Bill Nye voice) Consider the following: A Duvolle Assault Rifle has an optimal range of 40m and a DPS of 453.33 An Ishukone Assault Rail Rifle has an optimal range of 72m and a DPS of 420. For the miniscule cost of 33.33 DPS, you can gain the advantage of 30m+ of optimal range. What this means is that while using the Assault Rifle at 72m will result in your untimely, albeit expected, death, you would not have that same disadvantage running an ARR. But that is fine, that is how the weapons were designed. However, there is a critical fault in the balancing logic that stems from the DPS to Range ratio. While we can all unanimously agree that an ARR would definitely have a significant advantage over the AR at 72m, could we say the same for the AR? It's argumentative, sure, but now consider if the person using the ARR fit a Complex Damage Mod and the person using an AR did not. Now suddenly you have the issue of the ARR almost matching the AR for DPS, but still maintaining it's high range. The overall point here is that the ARR can always fit damage mods (and if RoF mods are introduced, those as well) to circumvent it's DPS weakness. On the other hand, there is absolutely nothing an AR can do to circumvent it's range weakness, and must fit damage mods to remain competitive in the eventuality that the competition fits them, otherwise it suddenly is losing in the DPS game too. While there is a significant probability that an ARR will win at range, the same cannot be said for the AR in CQC.
Imagine if fitting a damage mod increased damage BUT reduced the range of the weapon.
Bit of a trade off that may help in balancing, not sure if suggested before or if it is even possible.
"Forum Lurker" since 2012
|
Sequal's Back
Dead Man's Game
729
|
Posted - 2015.07.25 08:42:00 -
[35] - Quote
Aeon Amadi wrote:Sequal's Back wrote:meh. There are no FOTM weapon and the ARR isn't more powerful than other rifles. Very long post. I agree with you Aeon, and as I said in my previous post,the AR is the only rifle that deserves a bit of love (I'd suggest a range buff). Don't touch the ARR cause it's fine, but buff the AR.
And overall, you can find all main rifles in the killfeed which confirms what I said : there are currently no FOTM weapon.
WON'T YOU PLEASE TAKE ME HOME !
|
maybe deadcatz
the nomercs
378
|
Posted - 2015.07.25 08:47:00 -
[36] - Quote
the assault rail rifle is pretty good even with the basic one, as long as you catch em by surprise and strafe to the side a bit. i have never ever felt the need to get the ishukone. just the sl-4 is fine. heck ive run a proto suit with just the sl4 and a milita machine pistol bpo. (the fit was something along the lines of.... scout ak.0 2 enchanced(maybe it was a proto set) shield extenders 2 complex kincats complex reps complex ferroscale sl4 assault rail rifle milita submachine gun bpo flux nade basic cloak and milita nanite injector)
Need a speedy bro scout? Mail me,comes with shotgun and 20 pound bag of catnip for teh clonocide.(teh fak,cannot spell)
|
Sequal's Back
Dead Man's Game
729
|
Posted - 2015.07.25 08:58:00 -
[37] - Quote
maybe deadcatz wrote:the assault rail rifle is pretty good even with the basic one, as long as you catch em by surprise and strafe to the side a bit. i have never ever felt the need to get the ishukone. just the sl-4 is fine. heck ive run a proto suit with just the sl4 and a milita machine pistol bpo. (the fit was something along the lines of.... scout ak.0 2 enchanced(maybe it was a proto set) shield extenders 2 complex kincats complex reps complex ferroscale sl4 assault rail rifle milita submachine gun bpo flux nade basic cloak and milita nanite injector) That's such an heretic way of fitting a lovely proto suit ! Take that Militia infamy out of it NOW !
And The ishukone ARR is black & red ==> 3 times more badass than lower tiers.. that's why you need it !
WON'T YOU PLEASE TAKE ME HOME !
|
iKILLu osborne
T.H.I.R.D R.O.C.K
828
|
Posted - 2015.07.25 09:29:00 -
[38] - Quote
Arr hasn't been buffed....
So why has it suddenly became an epidemic ?
(n`-´)+Æ;;; shotgun blast yo ASs
Retired 62mil sp, z platoon vet, og shotty
|
YUUKI TERUMI
0uter.Heaven
64
|
Posted - 2015.07.25 09:46:00 -
[39] - Quote
You complain about assault rail rifle..... what about militia assault fuckin scrambler rifle that shoots you from 100 m and drops your shields and still melts armor? A MILITIA assault scrambler rifle cant melt armor like that. For me, the assault scrambler rifle is the only weapon that actually needs a nerf..... Increase the negative bonus on armor for the assault version... the normal scrambler rifle is ok because it doesn't completely destroy armor.... I see noobs running assault scrambler on every suit just because it's tooo op, even the militia version.
Gallente logi, all assaults, Minja for life, Amarr heavy. Most of all, Mithril Forge hater.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.07.25 10:00:00 -
[40] - Quote
YUUKI TERUMI wrote:You complain about assault rail rifle..... what about militia assault fuckin scrambler rifle that shoots you from 100 m and drops your shields and still melts armor? A MILITIA assault scrambler rifle cant melt armor like that. For me, the assault scrambler rifle is the only weapon that actually needs a nerf..... Increase the negative bonus on armor for the assault version... the normal scrambler rifle is ok because it doesn't completely destroy armor.... I see noobs running assault scrambler on every suit just because it's tooo op, even the militia version. Normal scrambler rifle has the highest potential DPS of any infantry weapon in the game.
ARR tends to get sh*t on by anyone in a fast min suit .
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
|
YUUKI TERUMI
0uter.Heaven
64
|
Posted - 2015.07.25 10:14:00 -
[41] - Quote
Breakin Stuff wrote:YUUKI TERUMI wrote:You complain about assault rail rifle..... what about militia assault fuckin scrambler rifle that shoots you from 100 m and drops your shields and still melts armor? A MILITIA assault scrambler rifle cant melt armor like that. For me, the assault scrambler rifle is the only weapon that actually needs a nerf..... Increase the negative bonus on armor for the assault version... the normal scrambler rifle is ok because it doesn't completely destroy armor.... I see noobs running assault scrambler on every suit just because it's tooo op, even the militia version. Normal scrambler rifle has the highest potential DPS of any infantry weapon in the game. ARR tends to get sh*t on by anyone in a fast min suit . Yes, I use scrambler rifle with proficiency 5 and it doesn't melt armor like assault version. I use to shoot very fast with normal scrambler rifle and it requires a high amount of 'bullets' to kill, for example, a gallente commando.
Gallente logi, all assaults, Minja for life, Amarr heavy. Most of all, Mithril Forge hater.
|
Regnier Feros
Negative-Feedback. Negative-Feedback
524
|
Posted - 2015.07.25 10:34:00 -
[42] - Quote
Old school Ascr <3 Even though the old school Ascr didn't have a true proto variant....
ZariaOwnsWhips
|
Scotty AI MatchMaker
WarRavens RUST415
238
|
Posted - 2015.07.25 13:41:00 -
[43] - Quote
Victor889 wrote:So all the scumbaggery currently residing around the FOTM ARR, are there any plans to nerf it into oblivion or shalI skill into it and join the cheap as F&ck hipfiring BS masses that are clearly dominating with it? i use 2 on my calmando fit, nothing wrong with it except the charge time should be 0
'The shadows betray you because they belong to me,'
|
Louis Domi
Tugastroy Evil Syndicate Alliance.
1
|
Posted - 2015.07.25 16:59:00 -
[44] - Quote
Moochie Cricket wrote:Louis Domi wrote:Hate the player... Not the caldari gear... You take this away from us and what will we have? Swarms? No. Snipers? No. Magsecs? You funny. Commando suits? Maybe, but the weapons that are on that suit are gonna be ****... Swarms are OP. Against everything that isn't a tank... Those things will destroy my ads, but have a tickle fight with a tank...
Delt for CPM2, Shadowed Cola for CPM2,
Breaking For CPM2
|
Vesta Opalus
Ostrakon Agency Gallente Federation
927
|
Posted - 2015.07.25 19:04:00 -
[45] - Quote
Aeon Amadi wrote:Sequal's Back wrote:meh. There are no FOTM weapon and the ARR isn't more powerful than other rifles. Quite the contrary, it is, but not in a way you'd expect. Thing is that the ARR has higher range than any of the other rifles and similar DPS. (Bill Nye voice) Consider the following: A Duvolle Assault Rifle has an optimal range of 40m and a DPS of 453.33 An Ishukone Assault Rail Rifle has an optimal range of 72m and a DPS of 420. For the miniscule cost of 33.33 DPS, you can gain the advantage of 30m+ of optimal range. What this means is that while using the Assault Rifle at 72m will result in your untimely, albeit expected, death, you would not have that same disadvantage running an ARR. But that is fine, that is how the weapons were designed. However, there is a critical fault in the balancing logic that stems from the DPS to Range ratio. While we can all unanimously agree that an ARR would definitely have a significant advantage over the AR at 72m, could we say the same for the AR? It's argumentative, sure, but now consider if the person using the ARR fit a Complex Damage Mod and the person using an AR did not. Now suddenly you have the issue of the ARR almost matching the AR for DPS, but still maintaining it's high range. The overall point here is that the ARR can always fit damage mods (and if RoF mods are introduced, those as well) to circumvent it's DPS weakness. On the other hand, there is absolutely nothing an AR can do to circumvent it's range weakness, and must fit damage mods to remain competitive in the eventuality that the competition fits them, otherwise it suddenly is losing in the DPS game too. While there is a significant probability that an ARR will win at range, the same cannot be said for the AR in CQC.
Then again the ARs can also benefit from damage mods to maintain their dps advantage, and if the AR has too much dps then suits that cant dictate TOE can no longer effectively run the ARR effectively, since the AR will heavily outclass them whenever they are within the AR's optimal.
Not saying the current balance is correct, just that its a tricky balance and range vs. dps has more considerations than just this gun has better range so this gun needs to be way better in dps. |
Vesta Opalus
Ostrakon Agency Gallente Federation
927
|
Posted - 2015.07.25 19:06:00 -
[46] - Quote
Louis Domi wrote:Moochie Cricket wrote:Louis Domi wrote:Hate the player... Not the caldari gear... You take this away from us and what will we have? Swarms? No. Snipers? No. Magsecs? You funny. Commando suits? Maybe, but the weapons that are on that suit are gonna be ****... Swarms are OP. Against everything that isn't a tank... Those things will destroy my ads, but have a tickle fight with a tank...
Against a well piloted dropship you get the same basic dynamic with swarms v. vehicle, one single swarmer just wont be able to win no matter what they do. The difference is when two, three, four, etc AV users gang up, the dropship is boned and theres not much they can do, while the tank can abuse terrain and structures to continue being effectively invincible. |
Radiant Pancake3
Destinys Immortals Rise Of Legion.
505
|
Posted - 2015.07.25 19:09:00 -
[47] - Quote
Never tried the Proto ARR (Ok I have but... only like... 3 times...) I must test this majesticness now...
Personal Manager of Destinys Immortals
Join Logi Heaven! Chat: "Triage Ward"
Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ Minmatar Loyalist Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ
|
BARAGAMOS
Kinsho Swords Caldari State
123
|
Posted - 2015.07.25 19:26:00 -
[48] - Quote
Radiant Pancake3 wrote:Never tried the Proto ARR (Ok I have but... only like... 3 times...) I must test this majesticness now...
What you will find is that it is not that great. It does ok now because it is designed to hurt armor, and what are all the noobs that cry about it tanking???? ARMOR. Funny how that works. They are also the kids rocking moded controllers and scrams, so they get upset there is actually a weapon that does not let them coast to 15/0 games. If the ARR is giving someone fits they need to have another build. |
KEROSIINI-TERO
The Rainbow Effect
2
|
Posted - 2015.07.25 19:28:00 -
[49] - Quote
It's powerful yes, but all rifles are on the same page nowadays. Which means design went well.
KERO-TRADER is my official Eve character for Dust trading.
|
Radiant Pancake3
Destinys Immortals Rise Of Legion.
505
|
Posted - 2015.07.25 19:42:00 -
[50] - Quote
Can confirm. Is scrub tech. Ishukone Assault Rail Rifle New scrubby tech.
Suit Assault G-1. 1v1 a Proto heavy in CQC... Scrubness confirmed (Only have Rail Rifle op to 5 none of it's sub skills are upgraded Ammo,Prof,Reload)
Personal Manager of Destinys Immortals
Join Logi Heaven! Chat: "Triage Ward"
Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ Minmatar Loyalist Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ
|
|
Devadander
Woodgrain Atari
426
|
Posted - 2015.07.25 19:48:00 -
[51] - Quote
iKILLu osborne wrote:Arr hasn't been buffed....
So why has it suddenly became an epidemic ?
I have been thinking the same thing...
It's been many moons since rail-tech was changed in any way.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
|
Sgt Kirk
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.07.25 20:06:00 -
[52] - Quote
I'm actually finding myself playing on my Caldari alt more now due to the simple fact that I get pissed off losing to weapons I have no business losing to in CQC consistently.
Sighs, I don't understand why CCP can't wrap their heads around DPS vs Range.
It's pretty damn simple. DPS goes down as range goes up unless acted upon by a long reload time or other outlier factor. Rifles don't suffer from weird outlier factors, they are pretty basic weapons when it comes to functionality, the only one that has an outlier is the scrambler.
*Goes back to caldari alt killing people left and right with ARR* Disgusting...
Sgt Kirk's Official Propaganda Youtube Channel
|
Sgt Kirk
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.07.25 20:07:00 -
[53] - Quote
Devadander wrote:iKILLu osborne wrote:Arr hasn't been buffed....
So why has it suddenly became an epidemic ? I have been thinking the same thing... It's been many moons since rail-tech was changed in any way. External factors can affect how a weapon performs even if the weapon itself wasn't touched.
Sgt Kirk's Official Propaganda Youtube Channel
|
Moochie Cricket
Fatal Absolution Negative-Feedback
1
|
Posted - 2015.07.25 20:09:00 -
[54] - Quote
Sgt Kirk wrote:Devadander wrote:iKILLu osborne wrote:Arr hasn't been buffed....
So why has it suddenly became an epidemic ? I have been thinking the same thing... It's been many moons since rail-tech was changed in any way. External factors can affect how a weapon performs even if the weapon itself wasn't touched. Such as shields being a pieceofshit and everyone running armor tanks.
Caldari Tribute Montage
|
Sgt Kirk
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.07.25 20:23:00 -
[55] - Quote
Moochie Cricket wrote:Sgt Kirk wrote:Devadander wrote:iKILLu osborne wrote:Arr hasn't been buffed....
So why has it suddenly became an epidemic ? I have been thinking the same thing... It's been many moons since rail-tech was changed in any way. External factors can affect how a weapon performs even if the weapon itself wasn't touched. Such as shields being a pieceofshit and everyone running armor tanks. Armor meta hasn't changed in a year, so it's not that.
Sgt Kirk's Official Propaganda Youtube Channel
|
nelo kazuma
Ecce Initio RLC. RUST415
313
|
Posted - 2015.07.25 20:51:00 -
[56] - Quote
Lolz a armor based weapon ******* up armor community-based ohh god nooo the horror 0.0 shield based character have no issue with this weapon (hybrid and armor stacked shield characters dont count)
FOR THE STATE ^(-_-) Cal Loyalist For Life
|
NIETZCHES OVERMAN
Velociraptors With Violent Tendencies
138
|
Posted - 2015.07.25 21:00:00 -
[57] - Quote
Victor889 wrote:So all the scumbaggery currently residing around the FOTM ARR, are there any plans to nerf it into oblivion or shalI skill into it and join the cheap as F&ck hipfiring BS masses that are clearly dominating with it? When was it buffed?
Alt of INFINITE DIVERSITY IDIC
|
NIETZCHES OVERMAN
Velociraptors With Violent Tendencies
138
|
Posted - 2015.07.25 21:01:00 -
[58] - Quote
Sgt Kirk wrote:Moochie Cricket wrote:Sgt Kirk wrote:Devadander wrote:iKILLu osborne wrote:Arr hasn't been buffed....
So why has it suddenly became an epidemic ? I have been thinking the same thing... It's been many moons since rail-tech was changed in any way. External factors can affect how a weapon performs even if the weapon itself wasn't touched. Such as shields being a pieceofshit and everyone running armor tanks. Armor meta hasn't changed in a year, so it's not that. Thats not true.
Alt of INFINITE DIVERSITY IDIC
|
NIETZCHES OVERMAN
Velociraptors With Violent Tendencies
138
|
Posted - 2015.07.25 21:02:00 -
[59] - Quote
Sgt Kirk wrote:Devadander wrote:iKILLu osborne wrote:Arr hasn't been buffed....
So why has it suddenly became an epidemic ? I have been thinking the same thing... It's been many moons since rail-tech was changed in any way. External factors can affect how a weapon performs even if the weapon itself wasn't touched. Its simply a product of FW changes.
Alt of INFINITE DIVERSITY IDIC
|
Devadander
Woodgrain Atari
435
|
Posted - 2015.07.25 22:08:00 -
[60] - Quote
Sgt Kirk wrote:Moochie Cricket wrote:Sgt Kirk wrote:Devadander wrote:iKILLu osborne wrote:Arr hasn't been buffed....
So why has it suddenly became an epidemic ? I have been thinking the same thing... It's been many moons since rail-tech was changed in any way. External factors can affect how a weapon performs even if the weapon itself wasn't touched. Such as shields being a pieceofshit and everyone running armor tanks. Armor meta hasn't changed in a year, so it's not that.
After dance dance revolution nerf I find myself up against more brick fits. Minass with 400+/400+...
So with that in mind, I figure this is the splash damage.
After strafe nerf I found I could actually hit things with an arr inside of 60 meters. ( I don't AA )
I'm obviously not the only one, AA or not... And brick = plates. Rail-tech strong vs plates. Working as intended. Sorry to hear about your kdr.
Maybe try a shield suit?
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
|
|
Kalante Schiffer
Ancient Exiles.
1
|
Posted - 2015.07.25 22:25:00 -
[61] - Quote
Sgt Kirk wrote:I'm actually finding myself playing on my Caldari alt more now due to the simple fact that I get pissed off losing to weapons I have no business losing to in CQC consistently.
Sighs, I don't understand why CCP can't wrap their heads around DPS vs Range.
It's pretty damn simple. DPS goes down as range goes up unless acted upon by a long reload time or other outlier factor. Rifles don't suffer from weird outlier factors, they are pretty basic weapons when it comes to functionality, the only one that has an outlier is the scrambler.
*Goes back to caldari alt killing people left and right with ARR* Disgusting... lmao where were yall these past seven months? The ARR has always been my weapon of choice since they nerfed the CR.
Every game gets ruined by the casuals sooner or later.
mwsrage_5 for ESO
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.07.26 00:44:00 -
[62] - Quote
Quote: Armor meta hasn't changed in a year, so it's not that.
Armor meta has changed twice in the last year. The second buff introduced ferros and reactive at the same time shields ate their big nerf.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Yeeeuuuupppp
Amarr Empire
1
|
Posted - 2015.07.26 00:46:00 -
[63] - Quote
I guess I know what I'm using when I return
I'll boop you with a plasma Cannon
PSN: GMANCASH
"I played Dust so long i grew a f--king afro"
|
BARAGAMOS
Kinsho Swords Caldari State
129
|
Posted - 2015.07.26 01:33:00 -
[64] - Quote
GOING TO TYPE THIS IN CAPS SO THE QQ CAN STOP.
THE ARR IS ONLY DECENT RIGHT NOW BECASUE ARMOR IS THE META. THEY ARE WORKING AS INTENDED. IF YOU ARE HAVING K/D ISSUES TRY RUNNING ANOTHER FIT. THE PLAYERS HAVE ADAPTED TO THE STACKING OF ARMOR AND THE ORIGINAL POSTER/ OTHERS ARE JUST CRYING BECAUSE THEY WANT TO KEEP KILLLING WITH STACKED ARMOR AND SCRAMBLERS. IN A SPLIT META (ARMOR AND SHIELD SUITS) THE ARR IS UNDER DPS ON AVERAGE. IT IS MEANT TO BE AN ACCURATE WEAPON THAT PEELS ARMOR. SO DONT RUN ALL ARMOR AND EXPECT IT TO NOT PACK A PUNCH. STOP CRYING ABOUT SOMETHING THAT IS NOT BROKEN AND ADAPT. TRY RUNNING MORE SHIELDS AND YOU WILL FIND THAT THE FACT YOU CAN NOW CLOSE THE GAP ON AN ARR FASTER AND THE ADDED SHIELD MAKES YOUR SURVIVABILITY MUCH HIGHER.
SO LET THIS THREAD DIE AS ITS FULL OF ANECODOTAL CRYING WITH NO FACTUAL BASIS FROM GUYS WANTING TO BRICK TANK. THERE ARE REALLY ONLY THREE GUNS THAT ARE OUT OF LINE RIGHT NOW WHEN ACTUAL TESTIN COMES INTO PLAY. THE SCRAMBLER FAMILY, THE BP, AND THE AHMG HAVE MOUNTAINS OF REAL EVIDENCE TO SUPPORT AN ADJUSTMENT. THE ARR DOES NOT. THAT IS FOR A REASON. ITS JUST STRONG IN THE CURRENT META NOT OVERALL. |
VAHZZ
Vader's-Fist
5
|
Posted - 2015.07.26 01:35:00 -
[65] - Quote
You want to stop QQ?
You heard em guys, LET THE TEARS CONTINUE!
The Revanchist.
Vader's Fist - Under our might, everything will burn
|
Alena Asakura
Caldari Logistics Reserve
9
|
Posted - 2015.09.11 20:16:00 -
[66] - Quote
Sgt Kirk wrote:I'm actually finding myself playing on my Caldari alt more now due to the simple fact that I get pissed off losing to weapons I have no business losing to in CQC consistently.
Sighs, I don't understand why CCP can't wrap their heads around DPS vs Range.
It's pretty damn simple. DPS goes down as range goes up unless acted upon by a long reload time or other outlier factor. Rifles don't suffer from weird outlier factors, they are pretty basic weapons when it comes to functionality, the only one that has an outlier is the scrambler.
*Goes back to caldari alt killing people left and right with ARR* Disgusting... It's simple if you understand the underlying nature of Caldari weaponry v everyone else, particularly Gallente. Caldari and Gallente weapons all derive from a common ancestor - hybrid. But Gallente went for short range, high power blasters, and Caldari went for the long range version, railguns. This is all fundamental to the lore of the EvE Universe. Translate that into hand held weapons, you get Gallente assault rifles, ie blasters, and Caldari rail guns, ie rail rifles. The assault variant is a bastardisation to suit the player community of Dust that just want everything the same, but according to the lore of EvE, it never will be. Minmatar use explosive, projectile weaponry because it's simple and easiest to make but they've developed it to be very effective. Amarr, being the oldest and most advanced race of EvE, use energy weapons.
The thing of range v DPS is absolutely part of EvE. I don't understand why it's not part of Dust, other than the aforementioned player influence. Handheld weapons need to be reasonably powerful at short range. So variants need to be developed of all the longer range weapons that allow that. Blasters are the most powerful weapon in the EvE universe but are very short range, so their range needs to be made long enough to be useful in the field. But without leaving behind the lore of EvE, blasters will never be as long range as railguns and railguns will never be as short range as blasters. So there will always be a discrepancy between the range and DPS of assault rifles and rail rifles.
The ARR is the problem. It theoretically should not exist. Rail rifles don't have the capacity for short range, high DPS, like assault rifles. So there should be no assault variant. Yet again CCP has ruined the concepts of the game, relaxing the racial rules to allow everyone to use everything (something that wasn't actually really that easy in the first place) and then making some but not all weapons as good as others, which just leads to an endless cycle of FOTM-nerf/buff-FOTM. Rinse, repeat. |
Alena Asakura
Caldari Logistics Reserve
9
|
Posted - 2015.09.11 20:26:00 -
[67] - Quote
BARAGAMOS wrote:GOING TO TYPE THIS IN CAPS SO THE QQ CAN STOP.
THE ARR IS ONLY DECENT RIGHT NOW BECASUE ARMOR IS THE META. THEY ARE WORKING AS INTENDED. IF YOU ARE HAVING K/D ISSUES TRY RUNNING ANOTHER FIT. THE PLAYERS HAVE ADAPTED TO THE STACKING OF ARMOR AND THE ORIGINAL POSTER/ OTHERS ARE JUST CRYING BECAUSE THEY WANT TO KEEP KILLLING WITH STACKED ARMOR AND SCRAMBLERS. IN A SPLIT META (ARMOR AND SHIELD SUITS) THE ARR IS UNDER DPS ON AVERAGE. IT IS MEANT TO BE AN ACCURATE WEAPON THAT PEELS ARMOR. SO DONT RUN ALL ARMOR AND EXPECT IT TO NOT PACK A PUNCH. STOP CRYING ABOUT SOMETHING THAT IS NOT BROKEN AND ADAPT. TRY RUNNING MORE SHIELDS AND YOU WILL FIND THAT THE FACT YOU CAN NOW CLOSE THE GAP ON AN ARR FASTER AND THE ADDED SHIELD MAKES YOUR SURVIVABILITY MUCH HIGHER.
SO LET THIS THREAD DIE AS ITS FULL OF ANECODOTAL CRYING WITH NO FACTUAL BASIS FROM GUYS WANTING TO BRICK TANK. THERE ARE REALLY ONLY THREE GUNS THAT ARE OUT OF LINE RIGHT NOW WHEN ACTUAL TESTIN COMES INTO PLAY. THE SCRAMBLER FAMILY, THE BP, AND THE AHMG HAVE MOUNTAINS OF REAL EVIDENCE TO SUPPORT AN ADJUSTMENT. THE ARR DOES NOT. THAT IS FOR A REASON. ITS JUST STRONG IN THE CURRENT META NOT OVERALL. The problem with this idea is people (like me) that try to stick to one race or another. I'm Caldari and only use Caldari weapons/fits. So when they nerf something Caldari that directly effects me negatively. Since I can't (and won't) switch to another race's weapons/fits to follow FOTM, I'm stuck with nerfed gear. Likewise, when Caldari gets a buff, I get to use better gear. From my perspective CCP should just stop nerfing and buffing everything and go back to everyone having to train much harder to use other race's gear, but I know how likely that will be to happen, so I just put up with it.
Eventually, if it ever got so bad that Caldari gear was virtually useless, I'd probably just leave. But I think there are probably quite a number of players like me that want to stick with one race or another and not be endlessly retraining to deal with the FOTM-buff/nerf-FOTM cycle. I'd rather max out my Caldari training to use Caldari gear to the best possible effect than try to follow the endless stream of buffs and nerfs. |
|
|
|
Pages: 1 2 3 :: [one page] |