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Starlight Burner
Immortal Guides Learning Alliance
372
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Posted - 2015.07.24 14:39:00 -
[1] - Quote
Excluding the Mass Driver, Title says it. I think that'll make them more of a tactical use item than:
omg, there's a guy I can't kill with a gun. Press and hold R2 Insta-kill Throw down Nanohive repeat.
or
Nade camp time Throw Nanohive down Spam grenades
Easy fix and stops this cheating your way out of a gun fight.
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
Thank you for DUST
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.07.24 15:09:00 -
[2] - Quote
Starlight Burner wrote:
Easy fix and stops this cheating your way out of a gun fight.
I was intrigued until I read this line.
I love how people call using the tools and weapons available in the game "cheating."
4/10 though.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Starlight Burner
Immortal Guides Learning Alliance
372
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Posted - 2015.07.24 15:26:00 -
[3] - Quote
Breakin Stuff wrote:
I love how people call using the tools and weapons available in the game "cheating."
4/10 though.
I don't know? Almost every shooter doesn't allow you to **** grenades because of the frustration they create. I mean, yes that is realisitc but I don't believe this game is shooting for realism. It's aiming more for a competitive atmosphere.
Cocking grenades over and over and just using that as a clutch, is in no way competitive.
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
Thank you for DUST
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.07.24 15:39:00 -
[4] - Quote
Starlight Burner wrote:Breakin Stuff wrote:
I love how people call using the tools and weapons available in the game "cheating."
4/10 though.
I don't know? Almost every shooter doesn't allow you to **** grenades because of the frustration they create. I mean, yes that is realisitc but I don't believe this game is shooting for realism. It's aiming more for a competitive atmosphere. Cocking grenades over and over and just using that as a clutch, is in no way competitive.
DUST is a tactical shooter, not a "competitive" shooter where it's all about rifle skill.
In every "competitive" shooter, only main battle rifles are worth a sh*t. We don't have that problem in DUST.
Worst case, I can see not letting hives restock nades. They already don't stock REs.
In a tactical shooter, if a weapon cannot function and kill, it's a useless weapon and not worth carrying in your inventory on the off chance that it might someday be useful.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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TheEnd762
SVER True Blood RUST415
793
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Posted - 2015.07.24 15:58:00 -
[5] - Quote
The grenades in Dust definitely take skill, with their ridiculously long fuses. In most shooters the grenades have a 2-3 second fuse, not a 2-3 MINUTE one. |
Starlight Burner
Immortal Guides Learning Alliance
372
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Posted - 2015.07.24 15:59:00 -
[6] - Quote
Breakin Stuff wrote:
In a tactical shooter, if a weapon cannot function and kill, it's a useless weapon and not worth carrying in your inventory on the off chance that it might someday be useful.
I can agree here.
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
Thank you for DUST
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Pokey Dravon
OSG Planetary Operations Covert Intervention
6
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Posted - 2015.07.24 23:53:00 -
[7] - Quote
I think that if anything were to change, it would be more appropriate to change the replenish speed, rate, or nanite cost, rather than cutting the functionality out completely
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.07.25 02:17:00 -
[8] - Quote
TheEnd762 wrote:The grenades in Dust definitely take skill, with their ridiculously long fuses. In most shooters the grenades have a 2-3 second fuse, not a 2-3 MINUTE one. The fuses are 5 seconds. Come on, it's not that long
Over thinking, over analyzing separates the body from the mind.
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Carmine Lotte
Talon Havocs Evil Syndicate Alliance.
8
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Posted - 2015.07.25 04:27:00 -
[9] - Quote
An easier fix would be giving shield's a 50% damage resistance to explosive weapons as in EVE and/or lowering core nade damage to 500( as its spammed the most) |
Pokey Dravon
OSG Planetary Operations Covert Intervention
6
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Posted - 2015.07.25 04:57:00 -
[10] - Quote
Carmine Lotte wrote:An easier fix would be giving shield's a 50% damage resistance to explosive weapons as in EVE and/or lowering core nade damage to 500( as its spammed the most)
That's kinda misleading, because in EVE damage types don't do bonus damage to certain tanking types like they do in Dust. If DUST used the same sort of mechanics as EVE, armor would have 0% resistance and shields would 40% resistances. Inversely shields would have 0% resistance to lasers and armor would have 40% resistance. In effect its very similar, just presented in a different way.
So if you made shield resistance 50% in DUST, it would have an effective resistance of 70% which would be....insane
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.07.25 07:50:00 -
[11] - Quote
Explosive would be 100% vs armor, 50% vs shield
Rails and plasma would be an even 65-75-ish percent damage vs both. They're the even performers.
Lasers would be 100% vs shields, 50% vs armor.
That's total damage done there wouldn't be bonus damage just overall penalty vs tank type.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
6
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Posted - 2015.07.25 08:07:00 -
[12] - Quote
Breakin Stuff wrote:Explosive would be 100% vs armor, 50% vs shield
Rails and plasma would be an even 65-75-ish percent damage vs both. They're the even performers.
Lasers would be 100% vs shields, 50% vs armor.
That's total damage done there wouldn't be bonus damage just overall penalty vs tank type.
Well I was just using the 40% spread we have in Dust. I know the actual values are different in EVE but even then the direct translation doesnt really work given how weird DUST's damage profiles are in comparison.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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tffvbhb
Pile 'em Up
29
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Posted - 2015.07.27 23:11:00 -
[13] - Quote
Starlight Burner wrote:
Nade camp time Throw Nanohive down Spam grenades .
I use this against tanks though |
Carmine Lotte
Talon Havocs Evil Syndicate Alliance.
8
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Posted - 2015.07.27 23:51:00 -
[14] - Quote
Bump? |
Thokk Nightshade
Montana Militia
1
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Posted - 2015.07.28 00:13:00 -
[15] - Quote
Breakin Stuff wrote:
Worst case, I can see not letting hives restock nades. They already don't stock REs.
Sorry to call you out Breakin, but you're wrong on this one. Hives DO restock RE's. I have a Cal Logi fit I use for expressly this purpose. With a Standard Hive and F/45 nades, I can throw down 6 hives (one at a time obviously). Each hive replenishes 7 RE's. If you include the first 3 on the fit, I can throw out 45 RE's on a single fitting without having to go to a supply depot.
Thokk Kill. Thokk Crush. Thokk Smash.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
6
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Posted - 2015.07.28 00:27:00 -
[16] - Quote
Thokk Nightshade wrote:Breakin Stuff wrote:
Worst case, I can see not letting hives restock nades. They already don't stock REs.
Sorry to call you out Breakin, but you're wrong on this one. Hives DO restock RE's. I have a Cal Logi fit I use for expressly this purpose. With a Standard Hive and F/45 nades, I can throw down 6 hives (one at a time obviously). Each hive replenishes 7 RE's. If you include the first 3 on the fit, I can throw out 45 RE's on a single fitting without having to go to a supply depot.
This is a little disturbing..
Pokey Dravon for CPM2
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Thokk Nightshade
Montana Militia
1
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Posted - 2015.07.28 00:36:00 -
[17] - Quote
Pokey Dravon wrote:Thokk Nightshade wrote:Breakin Stuff wrote:
Worst case, I can see not letting hives restock nades. They already don't stock REs.
Sorry to call you out Breakin, but you're wrong on this one. Hives DO restock RE's. I have a Cal Logi fit I use for expressly this purpose. With a Standard Hive and F/45 nades, I can throw down 6 hives (one at a time obviously). Each hive replenishes 7 RE's. If you include the first 3 on the fit, I can throw out 45 RE's on a single fitting without having to go to a supply depot. This is a little disturbing..
The train track map in Domination, inside the facility when there is action going on, I've sat and thrown RE's for 1/2 a match and racked up 20 kills without ever pulling out my weapon. I get behind a wall on the walkway and set some RE's with my nanohive behind me. The reds drop through the ceiling farther up the walkway. The reds come after me and I blow them up. Set a couple more, rinse, repeat.
Or, if they have the point, I can stand on the walkway, drop an RE or two down, wait for them to walk over, blow them up. Go back to the nanohive and restock.
Also the map with the Null cannon in the round room and the supply depot underground up the hallway. I will sit in the room, set RE's on each entrance, an Uplink, and nanohives with a rep tool. I can rep my heavies in there, and if someone is able to breach, I flip to RE's and L1 them. Set 2 more RE's, continue repping. I'm also resupplying and giving them a spawn point all in one.
Thokk Kill. Thokk Crush. Thokk Smash.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.07.28 00:41:00 -
[18] - Quote
that seems... problematic.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Cross Atu
OSG Planetary Operations Covert Intervention
5
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Posted - 2015.07.28 00:51:00 -
[19] - Quote
Pokey Dravon wrote:Thokk Nightshade wrote:Breakin Stuff wrote:
Worst case, I can see not letting hives restock nades. They already don't stock REs.
Sorry to call you out Breakin, but you're wrong on this one. Hives DO restock RE's. I have a Cal Logi fit I use for expressly this purpose. With a Standard Hive and F/45 nades, I can throw down 6 hives (one at a time obviously). Each hive replenishes 7 RE's. If you include the first 3 on the fit, I can throw out 45 RE's on a single fitting without having to go to a supply depot. This is a little disturbing.. This is the reason why I have from the beginning advocated the idea that while hive carry amount goes up (as it has already done) clusters per hive need to go down (this has not yet happened). This would keep the 'payload' of clusters per equipment slot in line with what it was prior to the 'max carried' changes, it would make the CalLogi racial skill more relevant than it is now - because let's face it, right now that skill is borderline useless - and it would address things like the 45 REs on one fit type of situation.
Clusters per hive need to be brought down, and scaled with meta level.
0.02 ISK ~Cross
CPM 1, reelection platform here.
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Thokk Nightshade
Montana Militia
1
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Posted - 2015.07.28 00:58:00 -
[20] - Quote
Breakin Stuff wrote:that seems... problematic.
I'm not totally disagreeing with you. I've mentioned it on quite a few other threads before (mostly the "nerf RE's" threads) and no one has ever seemed to think it was an issue (no one ever mentioned it as an issue at least).
However, just like the Mass driver/myofib scouts/assaults, I'm going to use it as a valid playstyle as long as the option exists.
I do believe they should be able to restocked, but the restock requirements should be quite a bit lower. Maybe be able to restock 2 or 3 per nanohive or something (we're talking 15 to 21 instead of 45).
Thokk Kill. Thokk Crush. Thokk Smash.
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Thokk Nightshade
Montana Militia
1
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Posted - 2015.07.28 01:01:00 -
[21] - Quote
Cross Atu wrote: and it would address things like the 45 REs on one fit type of situation.
Clusters per hive need to be brought down, and scaled with meta level.
0.02 ISK ~Cross
Actually with a 2nd Nanohive in place of the uplink or rep tool, or a higher end Nanohive, you can put 90 + to 100 RE's on 1 fitting. 2 RE's and we are talking 180.
Thokk Kill. Thokk Crush. Thokk Smash.
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TheEnd762
SVER True Blood RUST415
795
|
Posted - 2015.07.28 01:01:00 -
[22] - Quote
45 REs on one fit is not a problem. People still allowing themselves to be killed by those REs in the same place after the second time is. |
Thokk Nightshade
Montana Militia
1
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Posted - 2015.07.28 01:05:00 -
[23] - Quote
TheEnd762 wrote:45 REs on one fit is not a problem. People still allowing themselves to be killed by those REs in the same place after the second time is.
I agree there. There are people I've killed 6-7 times in one match at the SAME location. 1 guy I think I killed 11 times. If you are that stupid, you deserve to get blown up.
Thokk Kill. Thokk Crush. Thokk Smash.
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TheEnd762
SVER True Blood RUST415
795
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Posted - 2015.07.28 01:19:00 -
[24] - Quote
Thokk Nightshade wrote:TheEnd762 wrote:45 REs on one fit is not a problem. People still allowing themselves to be killed by those REs in the same place after the second time is. I agree there. There are people I've killed 6-7 times in one match at the SAME location. 1 guy I think I killed 11 times. If you are that stupid, you deserve to get blown up.
I did the same thing to a guy who was sniping. I kept counter-sniping him, and he kept going back to the SAME spot! Then he messaged me after the match saying "Nice hack". |
Cross Atu
OSG Planetary Operations Covert Intervention
5
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Posted - 2015.07.28 01:59:00 -
[25] - Quote
TheEnd762 wrote:45 REs on one fit is not a problem. People still allowing themselves to be killed by those REs in the same place after the second time is. False dichotomy is false.
Just because people playing without awareness, or while drinking, or while not caring, or any of the number of other things that could lead to that behavior is something that feeds into the situation is most certainly a thing does not mean that other aspects of the situation (in this case functionally limitless REs) is not also problematic.
Even if one were to grant that a functionally limitless (re)supply of REs poses no problem that does not confirm that the current mechanics for the interaction between hives and nades/REs/et al is proper and requires no more polish.
Aside from all of that simple declarative statements without any context to detail their foundations or support their contentions are not terribly actionable or constructive.
CPM 1, reelection platform here.
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Cross Atu
OSG Planetary Operations Covert Intervention
5
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Posted - 2015.07.28 02:03:00 -
[26] - Quote
Thokk Nightshade wrote:Cross Atu wrote: and it would address things like the 45 REs on one fit type of situation.
Clusters per hive need to be brought down, and scaled with meta level.
0.02 ISK ~Cross Actually with a 2nd Nanohive in place of the uplink or rep tool, or a higher end Nanohive, you can put 90 + to 100 RE's on 1 fitting. 2 RE's and we are talking 180. I was presuming a 2 equipment slot fit not a full on demolition logi, but in the case of added hives you are absolutely correct that it can go higher, and even higher still with the added use of the Cal bonus. Sorry for not being clear in my prior post, thanks for the correction. o7
CPM 1, reelection platform here.
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Thokk Nightshade
Montana Militia
1
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Posted - 2015.07.28 02:38:00 -
[27] - Quote
No you are correct Cross wirh your assumption. I was just adding to your argument by showing "just how far down the rabbit hole goes."
Yes for the most part I run 1 nano and 1 re which is where the 45 comes from. I do have a fit with Ishukone and standard nanohives, standard and F/45 RE's. I have never done a full scale test to depletion, but I believe I can hit in the neighborhood of 120 RE's with that fit, 5 RE's active at a time (I think std. RE's are max 2 active. I know the F/45's can have 3). If I swap the regular RE for a 3rd hive and go all proto with them, it is in the neighborhood of 190 total.
I put my comment about it right after your post saying basically what you did. If we are going to allow people to carry 6 hives, there needs to be a compromise on how many grenades/ RE's can be restocked by them.
I want balance in this game and this is a huge oversight/miscalculation. It is probably my favorite fit in the game but I understand it is probably not as intended and needs to be looked at I guess no one figured someone would go this route but in a sandbox game where creativity is encouraged, I came up with an enjoyable fit that is fairly easy to use but requires foresight and tactical thought (it is truly tactical because I have to plan for avenues of approach, retreat lanes, blocked exits, etc.)
Thanks for the responses on this amd giving it attention. I like my fit and could have just kept my mouth shut and abused it, but I know a broken gameplay and an exploit. I wanted to grt rid of the strafe glitch. I want to see the jumpy/mass drivers toned down. I have to accept this particular playstyle, even if I am the only one running it, needs to be looked at to prevent copycats and a field of nothing but Cal logis with RE's.
Btw, I didn't find this fit until AFTER they took the frisbee throwing away. Could you imagine this fit when they could be chucked 20 -30 yards?
Thokk Kill. Thokk Crush. Thokk Smash.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.07.28 07:54:00 -
[28] - Quote
Personally restockable equipment and nades should probably be limited to supply depots
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Thokk Nightshade
Montana Militia
1
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Posted - 2015.07.28 13:35:00 -
[29] - Quote
I am with Cross. I don't have an issue resupplying them. I just think we need to look at how many can be restocked.
Thokk Kill. Thokk Crush. Thokk Smash.
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Skullmiser Vulcansu
317
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Posted - 2015.07.28 20:59:00 -
[30] - Quote
Starlight Burner wrote:Excluding the Mass Driver, Title says it. I think that'll make them more of a tactical use item than:
omg, there's a guy I can't kill with a gun. Press and hold R2 Insta-kill Throw down Nanohive repeat.
Easy fix and stops this cheating your way out of a gun fight.
R2 is my gun's trigger, so that doesn't make sense to me, because it's a guy I can't kill with my gun, and then you say the gun provides an instant kill.
-Praetorian controls.
If this game was fun, I wouldn't be playing it.
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