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        |  A1ZEN AKUMA
 Villore Sec Ops
 
 20
 
 
      | Posted - 2015.07.20 19:10:00 -
          [1] - Quote 
 as a merc who despises the nerf and buff culture, i despise the fact i am writing a thread for nerfing a weapon or two
  
 now i believe most weapons are balanced in this game bt these two are not the assault hmg well do i even have to go there its very good at range and close range i would even say its almost better than the boundless
 
 the assault scrambler is just crazy it tears through armor like a combat rifle not including dmg mods, i rarely use shield due to this weapon but that is its purpose to tear them up, dust quote you dont fight fire with fire that's stupid you fight it with water. but when i people try and fight this weapon with metaphorical water its still pretty crazy.
 
 i think something needs to be done about both you rarely ever see the normal hmg it just all assault hmgs
 | 
      
      
        |  Templar XIII
 Vherokior Combat Logistics
 
 208
 
 
      | Posted - 2015.07.20 19:24:00 -
          [2] - Quote 
 
 A1ZEN AKUMA wrote:as a merc who despises the nerf and buff culture, i despise the fact i am writing a thread for nerfing a weapon or two  now i believe most weapons are balanced in this game bt these two are not the assault hmg well do i even have to go there its very good at range and close range i would even say its almost better than the boundless the assault scrambler is just crazy it tears through armor like a combat rifle not including dmg mods, i rarely use shield due to this weapon but that is its purpose to tear them up, dust quote you dont fight fire with fire that's stupid you fight it with water. but when i people try and fight this weapon with metaphorical water its still pretty crazy. i think something needs to be done about both you rarely ever see the normal hmg it just all assault hmgs  
 You get killed more often by its assault variant, because it is easier to handle w/o AmAssault suit. Even more often, you get killed by the Assault rail rifle, but do I hear anyone complaining? How come? This is hypocrisy.
 Concerning the Assault HMG though, Iam willing to agree with you on its undisputed powerfulness. I play HMG pretty often, it has in fact been my main weapon for the last 3 years. The Assault HMG clearly dethrones the basic variant in its killing potential no matter the distance,...if you know how to handle it. Tried it, cannot make this weapon work for me, but that's just me being bad.
 
 "Purchase Aurum, today!" - The Scriptures, Book XIII 1:22 | 
      
      
        |  Alcina Nektaria
 KILL-EM-QUICK
 Rise Of Legion.
 
 35
 
 
      | Posted - 2015.07.20 19:28:00 -
          [3] - Quote 
 The thing with the Assault HMG is that it is SUPPOSED to be used in tandem with the Anti-Vehicle class, however most people have adopted it because of the stupid nerf to HMGs that never should have happened in the first place. I won't lie, I adapted to the Assault HMG when the regular HMG just wasn't giving me results anymore. It's a beast, but at the same time the overheat on it makes up for the opness. Rail Rifles = satan
 
 KEQ Diplomat Gallente Loyalist ... Come at me bro. | 
      
      
        |  A1ZEN AKUMA
 Villore Sec Ops
 
 22
 
 
      | Posted - 2015.07.20 19:36:00 -
          [4] - Quote 
 
 Templar XIII wrote:A1ZEN AKUMA wrote:as a merc who despises the nerf and buff culture, i despise the fact i am writing a thread for nerfing a weapon or two  now i believe most weapons are balanced in this game bt these two are not the assault hmg well do i even have to go there its very good at range and close range i would even say its almost better than the boundless the assault scrambler is just crazy it tears through armor like a combat rifle not including dmg mods, i rarely use shield due to this weapon but that is its purpose to tear them up, dust quote you dont fight fire with fire that's stupid you fight it with water. but when i people try and fight this weapon with metaphorical water its still pretty crazy. i think something needs to be done about both you rarely ever see the normal hmg it just all assault hmgs  You get killed more often by its assault variant, because it is easier to handle w/o AmAssault suit. Even more often, you get killed by the Assault rail rifle, but do I hear anyone complaining? How come? This is hypocrisy. Concerning the Assault HMG though, Iam willing to agree with you on its undisputed powerfulness. I play HMG pretty often, it has in fact been my main weapon for the last 3 years. The Assault HMG clearly dethrones the basic variant in its killing potential no matter the distance,...if you know how to handle it. Tried it, cannot make this weapon work for me, but that's just me being bad. 
 no i rarely get killed by the assault scr i normally find the person n kill them befroe he does me but by that time i have 100 armour left from 600 and he or she only started shooting me 2 seconds ago
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        |  LOL KILLZ
 LOS INADAPTADOS
 
 256
 
 
      | Posted - 2015.07.20 20:05:00 -
          [5] - Quote 
 The AHMG and HMG need to be returned to their former status.At least the HMG. Something needs to be done about modded controllers before we talk nerf to the ScR
 
 \0/ | 
      
      
        |  KAGEHOSHI Horned Wolf
 Dominion of the Supreme Emperor God-King KAGEHOSHI
 
 12
 
 
      | Posted - 2015.07.20 20:47:00 -
          [6] - Quote 
 
 LOL KILLZ wrote:The AHMG and HMG need to be returned to their former status.At least the HMG. Something needs to be done about modded controllers before we talk nerf to the ScR I'm going to bet 99% of players have ever experienced playing against an enemy using a modded controller, and it's just a sensationalist rumor spreading like wildfire. There are people with very fast trigger fingers that get accused of using modded controllers despite never having touched one. Talk of these things have no place in serious balance discussions in my opinion.
 
 As for the assault scrambler rifle, like I said when it first got buffed this much, it needs to overheat faster -- with Amarr assault, you can empty an entire magazine without overheating if you're using Amarr assault with lv5 skill. It does more damage per second, and has more range than an assault rifle, so it needs a greater weakness (faster overheat) to counter it.
 
 As for the regular scrambler rifle, it has the same rate of fire and less damage than the tactical AR with only around 5 meters of more range, so the issue has to be with the charge shot (IF there is an issue at all). I have a thread on possible solutions here.
 
 The assault HMG trades damage per second for more range, but perhaps the ratio of these two attributes is off in an unbalanced way. I'm not really an expert on this issue since I mostly still use the regular HMG.
 
 Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+ | 
      
      
        |  Raven-747
 WarRavens
 RUST415
 
 121
 
 
      | Posted - 2015.07.20 21:33:00 -
          [7] - Quote 
 The scr is fine and so is the ascr. The only thing that needs a nerf is your scrubiness. As for the ahmg, stop trying to take one headon.
 
 Gallente women though. | 
      
      
        |  Alcina Nektaria
 KILL-EM-QUICK
 Rise Of Legion.
 
 36
 
 
      | Posted - 2015.07.21 14:42:00 -
          [8] - Quote 
 
 KAGEHOSHI Horned Wolf wrote:LOL KILLZ wrote:The AHMG and HMG need to be returned to their former status.At least the HMG. Something needs to be done about modded controllers before we talk nerf to the ScR I'm going to bet 99% of players have ever experienced playing against an enemy using a modded controller, and it's just a sensationalist rumor spreading like wildfire. There are people with very fast trigger fingers that get accused of using modded controllers despite never having touched one. Talk of these things have no place in serious balance discussions in my opinion. 
 Actually, you would be surprised by the amount of people who play with a modded controller. I actually did a little experiment to see if I could tell the difference between a fast trigger finger and a modded controller....so I bought a modded controller to test if it was possible to tell the difference.. BELIEVE ME... a lot of players have modded controllers. On one hand, I understand why on the other; not so much. I found it to actually be a hassle especially when trying to fly an assault dropship (for some reason regardless if you have the mod button active or not, you WILL be launched from the ship) I learned this the hard way but luckily it worked to my advantage because every time I was thrown from the dropship, it landed on two people and then anyone else around just got rekt by my tactical assault rifle.
 
 Since that day I haven't used my modded controller b/c it was too much of an annoyance to get up and change controllers when I want to fly.
 
 KEQ Diplomat Gallente Loyalist ... Come at me bro. | 
      
      
        |  Mejt0
 Dead Man's Game
 
 1
 
 
      | Posted - 2015.07.21 15:08:00 -
          [9] - Quote 
 I except all scr defenders come here and defend their crutches.
 
 Ps. scr and tac ar both can be abused with modden controllers AND a mouse. Write quick macro = auto fire
 
 Loyal to The State Official Caldari Commando User | 
      
      
        |  Balistyc Farshot
 MONSTER SYNERGY
 
 309
 
 
      | Posted - 2015.07.21 16:04:00 -
          [10] - Quote 
 I came here because any comments about the hmg is all about the player being an idiot!
 I scout, assault, and heavy. People mostly want my heavy because there are so few heavies left with skill.
 
 The AHMG can not out range any of the ranged rifles, has a long reload time (Don't give me that prof 5 BS, heavies die loading), has heat build up to overheat prior to running through a full hopper on proto, has half the hopper of the standard, and can only be fitted on a sentinel suit (nice and slow and one of 2 guns for the class).
 
 You dying to the AHMG means you don't understand that getting in a stand up gun fight with a heavy usually means you lose. If you are going against a heavy with a heavy and you are both using different guns (boundless to freedom) then hitting with bullets at distance and you not understanding your gun tipped that fight. Learn to control the fight and don't expect winning to be easy.
 
 SCR and ASCR - They were more OP and now they have come down a bit again. The ASCR does need more heat build up, put it on par with the proto laser, but that is the only complaint. You can still win with skill.
 
 Stop asking for nerfs when skill is really what you lack. The only weapon I complain about is the BP and that is due to the bullet bending it does. I still don't call for it to be nerfed because my scout never gets hit with a BP.
 
 "Dying with your rep tool out - the logi-flasher!"
Who hasn't been caught by a cute little female scout doing this? | 
      
      
        |  VikingKong iBUN
 0uter.Heaven
 
 513
 
 
      | Posted - 2015.07.21 16:22:00 -
          [11] - Quote 
 AHMG is a bit over the top damage-wise. It seems the be the one instakilling before any human could possibly react, where the normal HMG and BHMG seem a little more manageable. Although I do rarely see those, because everyone runs the Assault.
 I'm fine with big slow fatties taking a long time to kill and killing me fast at short range, but literally being able to walk around farting effortlessly on people and watching them die instantly, (when it takes them 30 seconds of concentrated fire to kill you) is, needless to say, not fair at all.
 
 I would like a Gallente SMG.
TUNNEL SNAKES RULE | 
      
      
        |  Alcina Nektaria
 KILL-EM-QUICK
 Rise Of Legion.
 
 38
 
 
      | Posted - 2015.07.21 16:31:00 -
          [12] - Quote 
 
 VikingKong iBUN wrote:AHMG is a bit over the top damage-wise. It seems the be the one instakilling before any human could possibly react, where the normal HMG and BHMG seem a little more manageable. Although I do rarely see those, because everyone runs the Assault.I'm fine with big slow fatties taking a long time to kill and killing me fast at short range, but literally being able to walk around farting effortlessly on people and watching them die instantly, (when it takes them 30 seconds of concentrated fire to kill you) is, needless to say, not fair at all.
 
 It does higher damage because it's meant to be used against vehicles.
 
 Plus it IS the assault variant. Usually they do more damage.
 
 KEQ Diplomat Gallente Loyalist ... Come at me bro. | 
      
      
        |  CommanderBolt
 KILL-EM-QUICK
 Rise Of Legion.
 
 3
 
 
      | Posted - 2015.07.21 18:09:00 -
          [13] - Quote 
 Any shield user will have many tales of tears after meeting the Scrambler and more recently the assault scram. (I liked it a lot better when barely anybody even used that thing....)
 
 However I have the open mindedness to know that we have to be very careful because do we really want yet more weapons to be nerfed and as such, under powered. Or a situation where the scrams are ONLY even remotely viable on the Am Assault?
 
 "Madness how we turned our common-ground into a battle-ground.." - Essa | 
      
      
        |  Balistyc Farshot
 MONSTER SYNERGY
 
 310
 
 
      | Posted - 2015.07.21 20:59:00 -
          [14] - Quote 
 
 VikingKong iBUN wrote:AHMG is a bit over the top damage-wise. It seems the be the one instakilling before any human could possibly react, where the normal HMG and BHMG seem a little more manageable. Although I do rarely see those, because everyone runs the Assault.I'm fine with big slow fatties taking a long time to kill and killing me fast at short range, but literally being able to walk around farting effortlessly on people and watching them die instantly, (when it takes them 30 seconds of concentrated fire to kill you) is, needless to say, not fair at all.
 
 You posted after me so I am attacking you.
 You said it, the heavy is slow. So learn to fing run around and fight on your battlefield. Not in an enclosed space.
 The AMHG has heat and ammo issues. You aren't even using logic to determine the dmg is over the top. Your opinion is based on you getting killed by an AHMG. More people die to MDs, SCRs, and RRs. Only the SCR has heat issues and neither of those have ammo issues. Learn how to fight heavies. Your next complaint will be about how scouts shotgun you to death. Errrr!
 
 "Dying with your rep tool out - the logi-flasher!"
Who hasn't been caught by a cute little female scout doing this? | 
      
      
        |  4lbert Wesker
 TERRA R1SING
 New Eden's Heros
 
 332
 
 
      | Posted - 2015.07.21 21:14:00 -
          [15] - Quote 
 LOL...just LOL...
 
 Ignore this and move on...HMG was nerfed HARD and Rattati gave us little hope for HMG family by giving us AHMG with decent range and damage but with HUGE overheat...Really,i would like to slap the **** out of you now...
 
 WESKER S.T.A.R.S. is not my corporation! | 
      
      
        |  Thor Odinson42
 Negative-Feedback
 
 6
 
 
      | Posted - 2015.07.21 22:20:00 -
          [16] - Quote 
 The only reason the assault HMG is great is that the matches are usually not competitive enough for a heavy to sit at a point all match. They have to move around and that range is great for that.
 | 
      
      
        |  A1ZEN AKUMA
 Villore Sec Ops
 
 24
 
 
      | Posted - 2015.07.22 22:13:00 -
          [17] - Quote 
 
 LOL KILLZ wrote:The AHMG and HMG need to be returned to their former status.At least the HMG. Something needs to be done about modded controllers before we talk nerf to the ScR 
 note: i said ascr not scr i believe the scr is near balanced
 | 
      
      
        |  A1ZEN AKUMA
 Villore Sec Ops
 
 24
 
 
      | Posted - 2015.07.22 22:15:00 -
          [18] - Quote 
 
 Raven-747 wrote:The scr is fine and so is the ascr. The only thing that needs a nerf is your scrubiness. As for the ahmg, stop trying to take one headon. 
 whos stupid enough too anyway you do it at range but how can something be so good at mid and close range and still mess up vehicles
 
 | 
      
      
        |  A1ZEN AKUMA
 Villore Sec Ops
 
 24
 
 
      | Posted - 2015.07.22 22:17:00 -
          [19] - Quote 
 
 Alcina Nektaria wrote:The thing with the Assault HMG is that it is SUPPOSED to be used in tandem with the Anti-Vehicle class, however most people have adopted it because of the stupid nerf to HMGs that never should have happened in the first place. I won't lie, I adapted to the Assault HMG when the regular HMG just wasn't giving me results anymore. It's a beast, but at the same time the overheat on it makes up for the opness. Rail Rifles = satan 
 but who overheats all you have to do is fire in bursts and you overcome the heat problem
 | 
      
      
        |  BARAGAMOS
 Kinsho Swords
 Caldari State
 
 110
 
 
      | Posted - 2015.07.22 22:23:00 -
          [20] - Quote 
 
 KAGEHOSHI Horned Wolf wrote:LOL KILLZ wrote:The AHMG and HMG need to be returned to their former status.At least the HMG. Something needs to be done about modded controllers before we talk nerf to the ScR I'm going to bet 99% of players have ever experienced playing against an enemy using a modded controller, and it's just a sensationalist rumor spreading like wildfire. There are people with very fast trigger fingers that get accused of using modded controllers despite never having touched one. Talk of these things have no place in serious balance discussions in my opinion. As for the assault scrambler rifle, like I said when it first got buffed this much, it needs to overheat faster -- with Amarr assault, you can empty an entire magazine without overheating if you're using Amarr assault with lv5 skill. It does more damage per second, and has more range than an assault rifle, so it needs a greater weakness (faster overheat) to counter it. As for the regular scrambler rifle, it has the same rate of fire and less damage than the tactical AR with only around 5 meters of more range, so the issue has to be with the charge shot (IF there is an issue at all). I have a thread on possible solutions here . The assault HMG trades damage per second for more range, but perhaps the ratio of these two attributes is off in an unbalanced way. I'm not really an expert on this issue since I mostly still use the regular HMG. Standard base variant HMG is 640 DPS, and assault HMG is 560 DPS but with more range. For comparison, a standard assault rifle is 412 DPS. I wish the game had range stats in the attributes. 
 Actually its the other way around...99% of us experience the modded controllers every day. Fast trigger fingers don't get off rounds per second with 1/2 the accuracy. I stand beside guys on my own team every day with Scramblers ripping off 20+ rounds per second with needle point accuracy. Same for the combat rifle...it sounds like a muted machine gun with a modded controller.....real hard to miss the sound difference. As far as the rate of fire you are way off. Check out the comparison thread done last week. The Scrambler need nerfed, its time fan boys realize it and just man up. Its padding a lot of bad kids K/D, but no one can honestly say its balanced. I they do they are just lying. There is a reason there are 10 topics a week about this. CCP said the nerf is coming, and its none to soon. The gun almost single handedly makes shield obsolete.
 | 
      
      
        |  True Adamance
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 20
 
 
      | Posted - 2015.07.22 22:38:00 -
          [21] - Quote 
 
 BARAGAMOS wrote:
 Actually its the other way around...99% of us experience the modded controllers every day. Fast trigger fingers don't get off rounds per second with 1/2 the accuracy. I stand beside guys on my own team every day with Scramblers ripping off 20+ rounds per second with needle point accuracy. Same for the combat rifle...it sounds like a muted machine gun with a modded controller.....real hard to miss the sound difference. As far as the rate of fire you are way off. Check out the comparison thread done last week. The Scrambler need nerfed, its time fan boys realize it and just man up. Its padding a lot of bad kids K/D, but no one can honestly say its balanced. I they do they are just lying. There is a reason there are 10 topics a week about this. CCP said the nerf is coming, and its none to soon. The gun almost single handedly makes shield obsolete.
 
 
 Scrambler Rifles have a maximum RoF allowing 10 rounds per second........ that being said I've realised since returning to active FW ops that 10 rounds per second isn't actually that hard for me to pull off and maintain a reasonable accuracy.
 
 Sure both Kage and I recognise various attributes of the ScR and AScR need revision but those revision should target mechanics first and if stat changes are required they should be small and incremental at most until the weapon slips into its ideal niche.
 
 
 
 Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em. | 
      
      
        |  Vesta Opalus
 Ostrakon Agency
 Gallente Federation
 
 915
 
 
      | Posted - 2015.07.22 23:20:00 -
          [22] - Quote 
 
 KAGEHOSHI Horned Wolf wrote:LOL KILLZ wrote:The AHMG and HMG need to be returned to their former status.At least the HMG. Something needs to be done about modded controllers before we talk nerf to the ScR I'm going to bet 99% of players have ever experienced playing against an enemy using a modded controller, and it's just a sensationalist rumor spreading like wildfire. There are people with very fast trigger fingers that get accused of using modded controllers despite never having touched one. Talk of these things have no place in serious balance discussions in my opinion. As for the assault scrambler rifle, like I said when it first got buffed this much, it needs to overheat faster -- with Amarr assault, you can empty an entire magazine without overheating if you're using Amarr assault with lv5 skill. It does more damage per second, and has more range than an assault rifle, so it needs a greater weakness (faster overheat) to counter it. As for the regular scrambler rifle, it has the same rate of fire and less damage than the tactical AR with only around 5 meters of more range, so the issue has to be with the charge shot (IF there is an issue at all). I have a thread on possible solutions here . The assault HMG trades damage per second for more range, but perhaps the ratio of these two attributes is off in an unbalanced way. I'm not really an expert on this issue since I mostly still use the regular HMG. Standard base variant HMG is 640 DPS, and assault HMG is 560 DPS but with more range. For comparison, a standard assault rifle is 412 DPS. I wish the game had range stats in the attributes. 
 Its entirely possible the TAC AR is OP as well, just overshadowed by the currently absurdly OP scrambler (which gets even more OP added on if you are using it on an Amarr Assault)
 | 
      
      
        |  Varoth Drac
 Dead Man's Game
 
 1
 
 
      | Posted - 2015.07.22 23:43:00 -
          [23] - Quote 
 I'm a bit sick of people saying the scrambler rifle does OP damage to armour. When I use a scrambler rifle I switch to smg to vs armour. Let's do some maths:
 
 Scrambler rifle dps vs armour:
 Although 10 rounds per second is the hard cap, in game conditions 7 rounds per second is a more reasonable figure for an experienced scrambler user. Dps = 7 * 65 * 0.8. This give a dps vs armour of 364 hp/s.
 
 SMG dps vs armour:
 21 damage at 1000rpm give a base dps of 350 hp/s. Vs armour the dps is 350 * 1.15 * 1.15 = 463 hp/s.
 
 Scrambler rifle dps vs armour is only 79% of an smg. People using scramblers over smgs vs armour are doing it wrong, except at range obviously.
 
 Is the SMG OP vs armour? No. Quit bitching about scrambler rifles.
 | 
      
      
        |  True Adamance
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 20
 
 
      | Posted - 2015.07.22 23:47:00 -
          [24] - Quote 
 
 Varoth Drac wrote:I'm a bit sick of people saying the scrambler rifle does OP damage to armour. When I use a scrambler rifle I switch to smg vs armour. Let's do some maths:
 Scrambler rifle dps vs armour:
 Although 10 rounds per second is the hard cap, in game conditions 7 rounds per second is a more reasonable figure for an experienced scrambler user. Dps = 7 * 65 * 0.8. This give a dps vs armour of 364 hp/s.
 
 SMG dps vs armour:
 21 damage at 1000rpm gives a base dps of 350 hp/s. Vs armour the dps is 350 * 1.15 * 1.15 = 463 hp/s.
 
 Scrambler rifle dps vs armour is only 79% of an smg. People using scramblers over smgs vs armour are doing it wrong, except at range obviously.
 
 Is the SMG OP vs armour? No. Quit bitching about scrambler rifles.
 
 Rather than working out the lowest potential DPS vs Armour work out the highest possible on the most common suit. 3x Damage Modules on the Amarr Assault.
 
 Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em. | 
      
      
        |  Nocturnal Soul
 Primordial Threat
 
 7
 
 
      | Posted - 2015.07.22 23:52:00 -
          [25] - Quote 
 
 Vesta Opalus wrote:KAGEHOSHI Horned Wolf wrote:LOL KILLZ wrote:The AHMG and HMG need to be returned to their former status.At least the HMG. Something needs to be done about modded controllers before we talk nerf to the ScR I'm going to bet 99% of players have ever experienced playing against an enemy using a modded controller, and it's just a sensationalist rumor spreading like wildfire. There are people with very fast trigger fingers that get accused of using modded controllers despite never having touched one. Talk of these things have no place in serious balance discussions in my opinion. As for the assault scrambler rifle, like I said when it first got buffed this much, it needs to overheat faster -- with Amarr assault, you can empty an entire magazine without overheating if you're using Amarr assault with lv5 skill. It does more damage per second, and has more range than an assault rifle, so it needs a greater weakness (faster overheat) to counter it. As for the regular scrambler rifle, it has the same rate of fire and less damage than the tactical AR with only around 5 meters of more range, so the issue has to be with the charge shot (IF there is an issue at all). I have a thread on possible solutions here . The assault HMG trades damage per second for more range, but perhaps the ratio of these two attributes is off in an unbalanced way. I'm not really an expert on this issue since I mostly still use the regular HMG. Standard base variant HMG is 640 DPS, and assault HMG is 560 DPS but with more range. For comparison, a standard assault rifle is 412 DPS. I wish the game had range stats in the attributes. Its entirely possible the TAC AR is OP as well, just overshadowed by the currently absurdly OP scrambler (which gets even more OP added on if you are using it on an Amarr Assault) Lol without the Amarr Assault the Scr can only fire 16 shots you'd be better off using a TAC
 
 "The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited." | 
      
      
        |  Varoth Drac
 Dead Man's Game
 
 1
 
 
      | Posted - 2015.07.22 23:58:00 -
          [26] - Quote 
 
 True Adamance wrote:Varoth Drac wrote:I'm a bit sick of people saying the scrambler rifle does OP damage to armour. When I use a scrambler rifle I switch to smg vs armour. Let's do some maths:
 Scrambler rifle dps vs armour:
 Although 10 rounds per second is the hard cap, in game conditions 7 rounds per second is a more reasonable figure for an experienced scrambler user. Dps = 7 * 65 * 0.8. This give a dps vs armour of 364 hp/s.
 
 SMG dps vs armour:
 21 damage at 1000rpm gives a base dps of 350 hp/s. Vs armour the dps is 350 * 1.15 * 1.15 = 463 hp/s.
 
 Scrambler rifle dps vs armour is only 79% of an smg. People using scramblers over smgs vs armour are doing it wrong, except at range obviously.
 
 Is the SMG OP vs armour? No. Quit bitching about scrambler rifles.
 Rather than working out the lowest potential DPS vs Armour work out the highest possible on the most common suit. 3x Damage Modules on the Amarr Assault. Well Kirin's damage mods would have no effect on the comparison. But with three complex light damage mods the results would be:
 Scrambler 429.5 hp/s
 SMG 463 hp/s
 
 The scrambler has 93% of the dps of an SMG with three complex damage mods. Note I am comparing standard tier weapons.
 
 Personally I use two complex damage mods, giving the scrambler 89% of the dps of an SMG vs armour.
 | 
      
      
        |  True Adamance
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 20
 
 
      | Posted - 2015.07.22 23:59:00 -
          [27] - Quote 
 
 Varoth Drac wrote:True Adamance wrote:Varoth Drac wrote:I'm a bit sick of people saying the scrambler rifle does OP damage to armour. When I use a scrambler rifle I switch to smg vs armour. Let's do some maths:
 Scrambler rifle dps vs armour:
 Although 10 rounds per second is the hard cap, in game conditions 7 rounds per second is a more reasonable figure for an experienced scrambler user. Dps = 7 * 65 * 0.8. This give a dps vs armour of 364 hp/s.
 
 SMG dps vs armour:
 21 damage at 1000rpm gives a base dps of 350 hp/s. Vs armour the dps is 350 * 1.15 * 1.15 = 463 hp/s.
 
 Scrambler rifle dps vs armour is only 79% of an smg. People using scramblers over smgs vs armour are doing it wrong, except at range obviously.
 
 Is the SMG OP vs armour? No. Quit bitching about scrambler rifles.
 Rather than working out the lowest potential DPS vs Armour work out the highest possible on the most common suit. 3x Damage Modules on the Amarr Assault. Well Kirin's damage mods would have no effect on the comparison. But with three complex light damage mods the results would be: Scrambler 429.5 hp/s SMG 463 hp/s The scrambler has 93% of the dps of an SMG with three complex damage mods. Note I am comparing standard tier weapons. Personally I use two complex damage mods, giving the scrambler 89% of the dps of an SMG vs armour. 
 And of course worth considering that the ScR is a line rifle and not a side arm.
 
 
 Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em. | 
      
      
        |  CHET CHEWS
 
 133
 
 
      | Posted - 2015.07.23 00:00:00 -
          [28] - Quote 
 I see that alot of butthurting is going on in this thread.
 
 Im out peace o/
 
 I was so close sax >.< | 
      
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