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Dragonmeballs
Better Hide R Die
112
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Posted - 2015.07.14 16:45:00 -
[61] - Quote
Thor Odinson42 wrote:BrownEye1129 wrote:16 Players on Team A and 16 players on team b. Both team have been selected based mainly on SP. There are a few outliers on each team but for the most part everyone is right around 45mill SP give or take 5 mi.
Sounds even right?
Now what happens when Team A decides to use the proto gear they are capable of but Team B decides to use MLT and STD??
You get a proto stomp. I'm starting to believe it's less and less about match making and more to do with player wanting to be cheap and save a few isk. Noticed this the other night. Late at night before downtime. Had 4 or 5 games with the same 20 or so people. Sometimes they would be with my squad other times they were against my squad. The difference wasn't in SP or bad match making it was people wearing garbage suits against a team that wanted to wear proto.
I vote for the ability to see a SP total for each player, squad, and team. Then it will come to light what the real problem is, people being cheap like people are. Accountant 514 I reminisce about the days when people stepped up their game when they recognized someone tough. But it's really not that simple. It's a combination of incentive vs. risk (asset loss) and the randomness of solo players that have really buggered up Dust.
Thor,
I really think the quality of players has changed and not for the better.
As recently as a year or so ago you didn't see a mass exodus as soon as the tide turned. Many of the vets bailed from Dust and the tenacious FPS mentality went with them.
Now the field is filled with COD plebes with modded controllers focused on a quick fix and have no willingness the HTFU when the tide turns against them. (Squads do make a difference but a tough board of randoms can rally just the same)
I have had swings of 10-20 M isk within a three month period. Rising to the challenge can get expensive. Making it back means an intense couple of weeks as a logi.
I adapt--just like everybody else because complaining isn't all that productive.
There is no patch or tweak Rattai can make to improve the quality of players.
Blueberry!....Make yourself useful and shoot the blurry thing running this way!
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Genral69 death
Random Gunz Rise Of Legion.
446
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Posted - 2015.07.14 16:51:00 -
[62] - Quote
Dragonmeballs wrote:Thor Odinson42 wrote:BrownEye1129 wrote:16 Players on Team A and 16 players on team b. Both team have been selected based mainly on SP. There are a few outliers on each team but for the most part everyone is right around 45mill SP give or take 5 mi.
Sounds even right?
Now what happens when Team A decides to use the proto gear they are capable of but Team B decides to use MLT and STD??
You get a proto stomp. I'm starting to believe it's less and less about match making and more to do with player wanting to be cheap and save a few isk. Noticed this the other night. Late at night before downtime. Had 4 or 5 games with the same 20 or so people. Sometimes they would be with my squad other times they were against my squad. The difference wasn't in SP or bad match making it was people wearing garbage suits against a team that wanted to wear proto.
I vote for the ability to see a SP total for each player, squad, and team. Then it will come to light what the real problem is, people being cheap like people are. Accountant 514 I reminisce about the days when people stepped up their game when they recognized someone tough. But it's really not that simple. It's a combination of incentive vs. risk (asset loss) and the randomness of solo players that have really buggered up Dust. Thor, I really think the quality of players has changed and not for the better. As recently as a year or so ago you didn't see a mass exodus as soon as the tide turned. Many of the vets bailed from Dust and the tenacious FPS mentality went with them. Now the field is filled with COD plebes with modded controllers focused on a quick fix and have no willingness the HTFU when the tide turns against them. (Squads do make a difference but a tough board of randoms can rally just the same) I have had swings of 10-20 M isk within a three month period. Rising to the challenge can get expensive. Making it back means an intense couple of weeks as a logi. I adapt--just like everybody else because complaining isn't all that productive. There is no patch or tweak Rattai can make to improve the quality of players. Although I do fear you are right about vets. I've talked to a couple new players and they tell me the game is to complicated. There's too many options (apparently this is a bad thing =ƒÿP)
https://dust514.com/recruit/R6VwQe/
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Dragonmeballs
Better Hide R Die
116
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Posted - 2015.07.14 20:06:00 -
[63] - Quote
Genral69 death wrote:Dragonmeballs wrote:Thor Odinson42 wrote:[quote=BrownEye1129]
Thor, I really think the quality of players has changed and not for the better. As recently as a year or so ago you didn't see a mass exodus as soon as the tide turned. Many of the vets bailed from Dust and the tenacious FPS mentality went with them. Now the field is filled with COD plebes with modded controllers focused on a quick fix and have no willingness the HTFU when the tide turns against them. (Squads do make a difference but a tough board of randoms can rally just the same) I have had swings of 10-20 M isk within a three month period. Rising to the challenge can get expensive. Making it back means an intense couple of weeks as a logi. I adapt--just like everybody else because complaining isn't all that productive. There is no patch or tweak Rattai can make to improve the quality of players. Although I do fear you are right about vets. I've talked to a couple new players and they tell me the game is to complicated. There's too many options (apparently this is a bad thing =ƒÿP)
Great point!
This game is more than a point and shoot. I did not learn most of what I needed to know playing the game. I spent a lot of time reading the forums. It is not an stretch to say the ratio of reading/playing is 1:3. I owe a lot to the forums and to those that share their knowledge.
Perhaps many players haven't been here or spent any time in the Rookie section. As they say you can't fix stupid but you can fix ignorance.
If I were to make one suggestion to Rattai to improve the NPE it would be to add a note on the screen just after log in of the game indicating the web address for these forums.
Blueberry!....Make yourself useful and shoot the blurry thing running this way!
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AndyAndio
0uter.Heaven
255
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Posted - 2015.07.14 20:40:00 -
[64] - Quote
Thor Odinson42 wrote:AndyAndio wrote: adding APEX suits helped the no risk = full reward addiction, that has plenty of mercs hooked like it was crack.
I dont think this is gonna kill the game, but the future of having fun, certainly looks grim.- I don't understand why the APEX phenomenon has failed to generate more action. It gives you a better suit that can be tweaked to make great fits for less than 20K. You can die 10 times and still go ISK+.
I just cant even...
2013 DUST 514's MVP of the Year
Retired for love of the game.-
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Thor Odinson42
Negative-Feedback
6
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Posted - 2015.07.14 22:00:00 -
[65] - Quote
AndyAndio wrote:Thor Odinson42 wrote:AndyAndio wrote: adding APEX suits helped the no risk = full reward addiction, that has plenty of mercs hooked like it was crack.
I dont think this is gonna kill the game, but the future of having fun, certainly looks grim.- I don't understand why the APEX phenomenon has failed to generate more action. It gives you a better suit that can be tweaked to make great fits for less than 20K. You can die 10 times and still go ISK+. I just cant even...
I don't get it, please explain.
We hear that players can't afford to run decent suits, Apex solves that.
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Jathniel
Shining Flame Amarr Empire
1
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Posted - 2015.07.14 22:20:00 -
[66] - Quote
BrownEye1129 wrote:16 Players on Team A and 16 players on team b. Both team have been selected based mainly on SP. There are a few outliers on each team but for the most part everyone is right around 45mill SP give or take 5 mi.
Sounds even right?
Now what happens when Team A decides to use the proto gear they are capable of but Team B decides to use MLT and STD??
You get a proto stomp. I'm starting to believe it's less and less about match making and more to do with player wanting to be cheap and save a few isk. Noticed this the other night. Late at night before downtime. Had 4 or 5 games with the same 20 or so people. Sometimes they would be with my squad other times they were against my squad. The difference wasn't in SP or bad match making it was people wearing garbage suits against a team that wanted to wear proto.
I vote for the ability to see a SP total for each player, squad, and team. Then it will come to light what the real problem is, people being cheap like people are.
Haven't played in almost a year? (maybe more...?) And I quit precisely because playing is not cost-effective (and because Dust is mostly dead and no word on a PC/PS4 release has been given).
It doesn't matter how good you are at the game. Matchmaking will ensure that you end up playing against people that are skilled enough to inevitably kill you. Which sounds like fun...! Right until you realize that your risk vs. reward is not balanced. Do a near-PC difficulty fight for.............. scrub-pub payout rate? That's risky, and people don't like that.
This game is about money. You want a fair game, but New Eden was never meant to be "fair". Skilled players enjoy playing against skilled players, in high stakes matches like PC. But not in scrub-pubs.
The scrub-pub is where you go to farm sp and isk off of noobs, so you can compete in PC. The payout is so low, as it's designed to be a grind. When you have great slayers on both teams, shredding each other, in scrub-pubs, the cost benefit is lost. No one cares about KDR. The only KDR that matters is the one recorded PER MATCH. And especially, PER PC. The rest is irrelevant.
If you want to keep this matchmaking system, then turn up the payouts. Otherwise, stop bltching about people liking to save money. |
Jathniel
Shining Flame Amarr Empire
1
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Posted - 2015.07.14 22:32:00 -
[67] - Quote
Thor Odinson42 wrote:AndyAndio wrote:Thor Odinson42 wrote:AndyAndio wrote: adding APEX suits helped the no risk = full reward addiction, that has plenty of mercs hooked like it was crack.
I dont think this is gonna kill the game, but the future of having fun, certainly looks grim.- I don't understand why the APEX phenomenon has failed to generate more action. It gives you a better suit that can be tweaked to make great fits for less than 20K. You can die 10 times and still go ISK+. I just cant even... I don't get it, please explain. We hear that players can't afford to run decent suits, Apex solves that.
Simple. No one wants to pay the cash to buy the suit. (Reasons vary. Mine is, that I don't want to give money to CCP for an item, that I will lose when the game finally completely croaks, because no PC/PS4 port has yet been announced.)
Others just don't want to go through the annoyance of grinding LP in FW. (Again reasons vary. Mine is, that FW takes too long to get into, if you can; and when you do you earn such little LP (win or lose) that the grind is discouraging. So you get bored and go do something else.)
APEX can solve the problem, but people just aren't motivated enough to actually bother get it.
Drop the price and lower the LP cost, to something that can be reasonably earned by someone in a few days (1 week?). And maybe we'll see this problem go away.
Seeing people leave matches before they start, or leaving mid match reflects on the game and the person: "Damn it... I don't want to bother... this is so annoying."
My last days playing, I heard a lot of different people on comms sighing and groaning and raging instead of laughing. More people are just getting to the point where they just don't want to bother with the grind really. It's simply not fun. |
Thor Odinson42
Negative-Feedback
6
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Posted - 2015.07.15 05:24:00 -
[68] - Quote
Jathniel wrote:Thor Odinson42 wrote:AndyAndio wrote:Thor Odinson42 wrote:AndyAndio wrote: adding APEX suits helped the no risk = full reward addiction, that has plenty of mercs hooked like it was crack.
I dont think this is gonna kill the game, but the future of having fun, certainly looks grim.- I don't understand why the APEX phenomenon has failed to generate more action. It gives you a better suit that can be tweaked to make great fits for less than 20K. You can die 10 times and still go ISK+. I just cant even... I don't get it, please explain. We hear that players can't afford to run decent suits, Apex solves that. Simple. No one wants to pay the cash to buy the suit. (Reasons vary. Mine is, that I don't want to give money to CCP for an item, that I will lose when the game finally completely croaks, because no PC/PS4 port has yet been announced.) Others just don't want to go through the annoyance of grinding LP in FW. (Again reasons vary. Mine is, that FW takes too long to get into, if you can; and when you do you earn such little LP (win or lose) that the grind is discouraging. So you get bored and go do something else.) APEX can solve the problem, but people just aren't motivated enough to actually bother get it. Drop the price and lower the LP cost, to something that can be reasonably earned by someone in a few days (1 week?). And maybe we'll see this problem go away. Seeing people leave matches before they start, or leaving mid match reflects on the game and the person: "Damn it... I don't want to bother... this is so annoying." My last days playing, I heard a lot of different people on comms sighing and groaning and raging instead of laughing. More people are just getting to the point where they just don't want to bother with the grind really. It's simply not fun.
FW syncs are the only way to have fun in Dust. The matches aren't necessarily fun, but at least you don't have 6 dipshits in the mountains sniping while you are losing objectives.
I still like Dust because every few times I play there are a few matches that satisfy the old itch. |
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