Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Asekpri Vorkna
G.R.A.V.E The Ditanian Alliance
12
|
Posted - 2015.07.08 21:12:00 -
[1] - Quote
It is getting a bit out of hand to me. Honestly it is baffling as to why the weapons have to constantly be changed anyway. Can we not just have them stay one specific way? A lot of complaints do not even appear valid as they do not take into account the way others may use the weapon or their experiences. Usually people just complain from their own experiences. When you look at the damage a weapon does with damage modifiers and all of that stuff, you guys make good points, but if nothing we ever have done will make everyone happy anyway... just leave it some kind of way. No other game comes to mind that constantly does this and it is really only a bad thing as it means if you like a weapon and skill into it it is a gamble that something may change about it seven times after you skill it out.
Besides, with the way people really are afraid to stand in the line of fire to a kill and continuously jump around anyway it seems irrelevant, all complaints, as you have to aim all around just to shoot most targets and you are not just shooting at one target most of the time anyway. People move, multiple people attack you, you move, vehicles are present, so can we stop pretending that it is one on one or that the boards are as small as Nuke Town in Call of Duty?
Even with the stimulants nerfed, the fact that a lot of people seem to jump around like jumping beans all the time is to DUST 514 what dropping to the floor and shooting upward at every target is to Call of Duty. A lot of players play that way (not everyone, but many do) and it is something that always comes to mind whenever people bring up nerfing yet another weapon. There are way too many elements to pretend that the damage one weapon from one person does is going to be that big of a deal. In battle you have a lot to consider depending on what is going on and how much time you have left and what mode you are playing in, not to mention the unexpected drama on the battlefield that is not even worth getting into in this post.
The last thing we should be doing is requesting anything be nerfed as these jumping beans are moving around the area enough as it is to avoid them while usually wielding flaylock pistols or shotguns. Other than that, it just does not seem to matter in some cases. You could put whatever weapon is declared overpowered in the hands of randomly grouped soldiers and have a squad that generally has great chemistry together be the core reason for their side winning.
Look, people are entitled to their opinions, but it really just seems like we should finalize what each weapon should do and just stop changing it. Do vehicles get altered this much or is it only weapons? |
XSoldierSaintX
Krusual Covert Operators Minmatar Republic
33
|
Posted - 2015.07.08 21:24:00 -
[2] - Quote
Im hurting inside. we will never get to drones with all this buff nerf stuff . i agree with you. I hope that we can finally have a set stat for our weapons. |
Eruditus 920
Nemo Malus Felix
2
|
Posted - 2015.07.08 21:26:00 -
[3] - Quote
Short answer is it's part of the culture.
Truth be told, I remember making a thread well over a year ago about this subject.
As a new player I was stunned at how gear stats were handled so seemingly haphazardly and with little thought.
It used to be worse.
I was still kinda new and it seemed a little suspicious that in a game that prides itself in a long term skill leveling system, one that is designed to take months for modest gains, that CCP changes the stats on our gear so casually and often.
They just can't figure it out it seems.
Then you remember they sell boosters. And now respecs.
It's either incompetence or designed as a way to keep players spending money. Back then I leaned towards greed.
Now I know they just aren't a good company.
Maybe it's a little of both.
My two cents.
"Stay gold, Ponyboy..."
|
killertojo42
KnightKiller's inc.
187
|
Posted - 2015.07.08 21:27:00 -
[4] - Quote
This started with tbe rediculous argument in beta before the game breaking damage profiles for weapons were introduced where heavies complained that at 10 meters a prov. 5 AR was out DPSing a non proficienced HMG so blame heavies for the nerf wars, they actually started the nerfs of infantry vs infantry weapons with the most rediculous argument and CCP decided to nerf ARs. That's why you see so many nerf threads because complaining about it enough works and CCP will eventually do it, no weapon testing or anything but now with so many complaints it's just whatever gets the most, not saying some are legitimate, everyone know the BP is OP but most are people just trying to kill weapons to get theirs to have an advantage
Because both of us dying as I'm in my nomad BPO is to my benefit
rank 10 winmataar
|
XSoldierSaintX
Krusual Covert Operators Minmatar Republic
34
|
Posted - 2015.07.08 21:50:00 -
[5] - Quote
Its been a long time since i have played on dust because i play alone. people wouldnt want a christian boy like me in there group anyway......with that said i want to come back but the nerf wars are scaring me from wanting to play. |
Thor Odinson42
Negative-Feedback
6
|
Posted - 2015.07.08 21:56:00 -
[6] - Quote
I'm a fan of the constant attempt to create a perfect balance.
There will come a time when you are unaffected by the balance from an SP perspective. Hopefully they'll allow the trading of Respecs to help those not willing to spend $ by giving them the ability to right a perceived wrong after a balance pass. |
Asekpri Vorkna
G.R.A.V.E The Ditanian Alliance
14
|
Posted - 2015.07.09 00:22:00 -
[7] - Quote
Thor Odinson42 wrote:I'm a fan of the constant attempt to create a perfect balance.
There will come a time when you are unaffected by the balance from an SP perspective. Hopefully they'll allow the trading of Respecs to help those not willing to spend $ by giving them the ability to right a perceived wrong after a balance pass.
Asekpri Vorkna use to think along those lines, but in the long run they should be able to just settle all weapons at a set state of being. Are vehicles going through this as regularly because to my knowledge it is not something that regularly occurs there, so it can be done with weapons as well, even though they are two entirely different things with varied usages in different or similar ways, it still counts for something. |
Thor Odinson42
Negative-Feedback
6
|
Posted - 2015.07.09 00:25:00 -
[8] - Quote
Asekpri Vorkna wrote:Thor Odinson42 wrote:I'm a fan of the constant attempt to create a perfect balance.
There will come a time when you are unaffected by the balance from an SP perspective. Hopefully they'll allow the trading of Respecs to help those not willing to spend $ by giving them the ability to right a perceived wrong after a balance pass. Asekpri Vorkna use to think along those lines, but in the long run they should be able to just settle all weapons at a set state of being. Are vehicles going through this as regularly because to my knowledge it is not something that regularly occurs there, so it can be done with weapons as well, even though they are two entirely different things with varied usages in different or similar ways, it still counts for something.
I used to think like that, but now I see a game that is far more balanced than it ever has been. |
Squagga
Fatal Absolution Negative-Feedback
867
|
Posted - 2015.07.09 00:39:00 -
[9] - Quote
Honestly if the ScR gets "fixed" you'd think we'd be good. But there's supposed to be another buff to ARs soon
Shields, the silent killer.
|
VALCORE72
Vengeance Unbound RUST415
335
|
Posted - 2015.07.09 01:45:00 -
[10] - Quote
yea the bolt pistol range or damage . the scrambler fix and ar buff we should be about right .oh and mim heavys resist to scramblers is a bad joke lol. still think jump mods are a bit re'tarded (why do we need 20 foot jump for a box 2 feet high lol ) but over all there almost there ALMOST |
|
DeadlyAztec11
Defenders of the Helghast Dream
8
|
Posted - 2015.07.09 01:58:00 -
[11] - Quote
The Rail Rifle was unfairly nerfed when it was first introduced. The Assault Scrambler Rifle was also buffed unnecessarily.
That's why people are complaining about those two.
People also complain about the AR because when strafing was extremely useful the AR was worse in CQC when equipped to a Gallente Assault them a Combat Rifle was on a Minmatar Assault. Also, given that the AR suffers against many other weapons that are CQC specific and is out ranged by the other rifles the AR lacks a niche and is instead extremely generic which means AR users find themselves outclassed often.
The Sniper Rifles also need to be fixed because they are currently too tactical to warrant people becoming dedicated Snipers. The maps, places and uses for Snipers has been narrowed substantially.
The Scrambler Pistol was also nerfed unnecessarily.
Then there are weapons like the Breach Flaylock that need large, extensive buffs.
The community would rather buff certain weapons than nerf the rest of them.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
Ace Ravager
Horizons' Edge No Context
100
|
Posted - 2015.07.09 02:16:00 -
[12] - Quote
My Idea
Nerf ASCR Switch Gal and Cal Bonus (Reload time, CCP has been smoking crack) Buff Magsec (Cuz all of you forgot) Bolt Pistol ( Make aim assist a lot weaker when hip fire, boost aim assist and magnetism a bit when ADS because ADS with this weapon is basically worthless) Fix Roden SR damage Buff normal SR Fire Rate or increase clip just a bit Buff Break Flaylock splash Buff Breach Shotty Clip or Range Buff AR Range (Its just trash) Maybe decrease RR kick a bit Make Cloak harder to see and scan to compensate for delay Put ScP back to where it was Buff Assault SMG
Tell me if I missed anything I know I open myself up to heavy criticism by posting this but remember these are just my ideas
Come here for some Officer Gear
|
Talos Vagheitan
Ancient Exiles.
1
|
Posted - 2015.07.09 02:27:00 -
[13] - Quote
The nerf/buff cycle is perpetual.
There will always be tweaks here and there. It's not realistic to think that CCP will one day proclaim: "Dear players, perfect balance has been achieved, for all time."
Having said that, balance is actually in a pretty good spot right now. There is a large variety of weapons on the battlefield, and that's always a good sign. Yes there are things that need tweaking, but that will always be the case.
Official CPM Platform
|
XSoldierSaintX
Krusual Covert Operators Minmatar Republic
35
|
Posted - 2015.07.09 02:58:00 -
[14] - Quote
to be honest i have never seen a balanced game before and i have played many games. i just wish the devs would ignore the complainers and put the real meat and potatoes into the game. |
BARAGAMOS
Kinsho Swords Caldari State
79
|
Posted - 2015.07.09 03:10:00 -
[15] - Quote
Asekpri Vorkna wrote:It is getting a bit out of hand to me. Honestly it is baffling as to why the weapons have to constantly be changed anyway. Can we not just have them stay one specific way? A lot of complaints do not even appear valid as they do not take into account the way others may use the weapon or their experiences. Usually people just complain from their own experiences. When you look at the damage a weapon does with damage modifiers and all of that stuff, you guys make good points, but if nothing we ever have done will make everyone happy anyway... just leave it some kind of way. No other game comes to mind that constantly does this and it is really only a bad thing as it means if you like a weapon and skill into it it is a gamble that something may change about it seven times after you skill it out.
Besides, with the way people really are afraid to stand in the line of fire to a kill and continuously jump around anyway it seems irrelevant, all complaints, as you have to aim all around just to shoot most targets and you are not just shooting at one target most of the time anyway. People move, multiple people attack you, you move, vehicles are present, so can we stop pretending that it is one on one or that the boards are as small as Nuke Town in Call of Duty?
Even with the stimulants nerfed, the fact that a lot of people seem to jump around like jumping beans all the time is to DUST 514 what dropping to the floor and shooting upward at every target is to Call of Duty. A lot of players play that way (not everyone, but many do) and it is something that always comes to mind whenever people bring up nerfing yet another weapon. There are way too many elements to pretend that the damage one weapon from one person does is going to be that big of a deal. In battle you have a lot to consider depending on what is going on and how much time you have left and what mode you are playing in, not to mention the unexpected drama on the battlefield that is not even worth getting into in this post.
The last thing we should be doing is requesting anything be nerfed as these jumping beans are moving around the area enough as it is to avoid them while usually wielding flaylock pistols or shotguns. Other than that, it just does not seem to matter in some cases. You could put whatever weapon is declared overpowered in the hands of randomly grouped soldiers and have a squad that generally has great chemistry together be the core reason for their side winning.
Look, people are entitled to their opinions, but it really just seems like we should finalize what each weapon should do and just stop changing it. Do vehicles get altered this much or is it only weapons?
Honestly, its not a nerf its a balance. Watch the kill fed sometime. Count the number of weapons used. The first thing you might notice is the over 50% kill percentage for the Scram family. Follow that by the "three round burst" combat rifle and it don't take long to figure out that the rifles intended as single shot accuracy weapons are being abused with moded controllers on a full time basis. Shields are useless right now because it takes a Miltia Scr three shots to melt most shield suits. No see what an officer level ASR does. The rail rifle is garbage as every single weapon can out DPS it, and its accuracy after just a second of fire is essentially zero. That is three major problems. So. yeah something need to be done.
As for he BS of guys jumping around. I agree. Really tired of logging into dust only to find out Im playing HALO. Pretty sure guys doing that does not really fit into the Strategic game play box.
|
Maken Tosch
DUST University Ivy League
12
|
Posted - 2015.07.09 03:36:00 -
[16] - Quote
Here is the main problem.
Humans seem to have no problem agreeing unanimously that a problem exists.
However, humans seem to lack any capacity in being able to agree unanimously on any one solution no matter how perfect and beneficial that solution may be to everyone.
/mindblown
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
|
CCP Rattati
C C P C C P Alliance
25
|
Posted - 2015.07.09 05:14:00 -
[17] - Quote
The balancing will continue until everything is OP
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Tesfa Alem
Death by Disassociation
1
|
Posted - 2015.07.09 07:01:00 -
[18] - Quote
CCP Rattati wrote:The balancing will continue until everything is OP
tell that to dropship pilots...
anyways OP, i'm not a fan of the Nerf buff culture either. But since it's started with the staggered introduction of suits and weapons instead of everything being ready at release plenty needed to made to fit in, causing everything to be rebalanced balance around it. That's just how it is with new tweaks and little testing before release. but rattati is getting there.
Don't take player arguments as to why something is or isn't op. trust the devs and trust data.
that being said, a monthly kill list by weapon type released by the devs would come in very handy for making semi reasoned arguments, instead of " An anti shield weapon killed my shield suit! its like there 50% of the time I swear! nerf nao !" gives frame something else to do.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
|
Varoth Drac
Dead Man's Game
1
|
Posted - 2015.07.09 07:15:00 -
[19] - Quote
The game is in such a better state than it was, thanks to balancing.
It probably doesn't seem like such an issue now because so many more options are viable.
I agree that CCP should focus on buffing some of the worse (and therefore rare) weapons, rather than buff/nerf rifles again. I think this is what Rattati said he'd do next, so I'm looking forward to it. 10m optimal breach shotgun CCP, just sayin' |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
|
Posted - 2015.07.09 07:53:00 -
[20] - Quote
CCP Rattati wrote:The balancing will continue until everything is OP THIS IS AN OUTRAGE! THE CLUB NEVER SAID THE POORS WOULD BE ALLOWED TO BE OP LIKE ME!
#Insertentitledranthere
#confirmingtheonepercent
#Ithinkimayhaveonlymadeafartpost
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
|
Taeyeon Seyun
DUST University Ivy League
62
|
Posted - 2015.07.09 08:00:00 -
[21] - Quote
I am not bothered by it. I have been playing mmos since UO in '97. Buff/nerf cycle is normal in a gear/lvl/item progression system. Something will always need tweeking.
* Cupcake enthusiast *
|
CUSE TOWN333
0uter.Heaven
2
|
Posted - 2015.07.09 08:02:00 -
[22] - Quote
to the newer players upset about them nerfing your gun understand it has nothing to do with balance. in a free to play game the let one weapon be OP for a few months then nerf it so you can purchase boosters to get the next OP weapon. but don't worry some day your character will have high SP to the point where you have all weapons then just change which one you use every patch.
CBM
|
Viktor Hadah Jr
0uter.Heaven
8
|
Posted - 2015.07.09 10:39:00 -
[23] - Quote
as an avid scrambler rifle users, i agree with OP
Vote Viktor Hadah for CPM2 or i'll hurt you.
I'm kind of a big deal.
Get Dust ISK Here
|
Mejt0
Dead Man's Game
1
|
Posted - 2015.07.09 11:20:00 -
[24] - Quote
Because CCP almost always buff smth at the cost of another. Instead of slight adjustments, they buff this while nerfing that.
Weapons that need to be fixed : ScR - dispresion / charged shot AScR - range or dps AR - dps SR - scope, sway, usage BP - hip fire AA IP - charged shot AA RR - kick while in ADS All breach and few burst variants (L and S) MSMG - kick LR - larger clip
As you can see there's quite a job to do. Not so 'challenging' tho.
Loyal to The State
Member of State Protectorate //
Belongs to Patriots power bloc
Civire Bloodline
|
Adipem Nothi
Nos Nothi
11
|
Posted - 2015.07.09 11:54:00 -
[25] - Quote
CCP Rattati wrote:the beatings will continue until morale improves FTFY
Shoot scout with yes. - Ripley Riley (for CPM2)
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
|
Posted - 2015.07.09 11:57:00 -
[26] - Quote
Adipem Nothi wrote:CCP Rattati wrote:the beatings will continue until morale improves FTFY
Petition to rename the game MASOCHISM 514
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Adipem Nothi
Nos Nothi
11
|
Posted - 2015.07.09 12:04:00 -
[27] - Quote
Breakin Stuff wrote:Adipem Nothi wrote:CCP Rattati wrote:the beatings will continue until morale improves FTFY Petition to rename the game MASOCHISM 514 Seconded!
Rabblerabblerabble
Shoot scout with yes. - Ripley Riley (for CPM2)
|
VALCORE72
Vengeance Unbound RUST415
335
|
Posted - 2015.07.09 12:25:00 -
[28] - Quote
CCP Rattati wrote:The balancing will continue until everything is OP that would work. even in war machines table top game every race has lot of op stuff. balance is ''everything is op'' . mostly just the bolt pistol for me really .with the strafe being fixed hell even scouts are in line now .just relook at the maps . most of the op weapons are long range and we have open maps .not much in cover to move to unless its 300 feet of open ground .its just to easy for them really. turdbo controllers you can fix with all weapons haven a over rof jam. if set weapons over shoot set value it jams . all weapons should have this know what happens when you dont burst a rl hmg ? dam barrel will over heat and warp and good change your dead lol |
Dragonmeballs
Better Hide R Die
106
|
Posted - 2015.07.09 16:51:00 -
[29] - Quote
CCP Rattati wrote:The balancing will continue until everything is OP
That's the spirit!!
Blueberry!....Make yourself useful and shoot the blurry thing running this way!
|
Demandred Moores
Sardaukar Merc Guild General Tso's Alliance
68
|
Posted - 2015.07.10 16:24:00 -
[30] - Quote
DeadlyAztec11 wrote:The Rail Rifle was unfairly nerfed when it was first introduced. The Assault Scrambler Rifle was also buffed unnecessarily.
That's why people are complaining about those two.
People also complain about the AR because when strafing was extremely useful the AR was worse in CQC when equipped to a Gallente Assault them a Combat Rifle was on a Minmatar Assault. Also, given that the AR suffers against many other weapons that are CQC specific and is out ranged by the other rifles the AR lacks a niche and is instead extremely generic which means AR users find themselves outclassed often.
The Sniper Rifles also need to be fixed because they are currently too tactical to warrant people becoming dedicated Snipers. The maps, places and uses for Snipers has been narrowed substantially.
The Scrambler Pistol was also nerfed unnecessarily.
Then there are weapons like the Breach Flaylock that need large, extensive buffs.
The community would rather buff certain weapons than nerf the rest of them. I stopped reading after your first b two comments. I kill ppl at 160+ meters with a rr all the time still, was op before. The assault scrambler was useless after it was gimped time and time again there was literally no reason at all to use it over the regular version. It now does the same dps as an assault rr going by base damage but it has a less appealing damage profile than the arr and is much less manageable at range than the regular rr. I'm not a fan of nerfs at all I've been saying for a couple years to just bring all the other guns up instead of nerfing everything. |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |