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Moochie Cricket
The Templis Dragonaurs Evil Syndicate Alliance.
1
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Posted - 2015.06.22 23:35:00 -
[1] - Quote
I would even go as far as removing enemy names from the killfeed.
PC should be hard. It is too easy to figure out an opposing teams strategy just by who they bring in. It would add a whole new dimension of strategy and deception. Imagine coming across an enemy and not knowing whether it is Kalente or King Thunderbolt, or if you are even going up against a full 16. Maybe they only sent 10 B team mercs in to make noise and keep you at that district while the A team hits the real target. You would never know.
If you wanted to get crazy, maybe incorporate raiding districts with rewards granting you the intel?
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Moochie Cricket
The Templis Dragonaurs Evil Syndicate Alliance.
1
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Posted - 2015.06.23 17:57:00 -
[2] - Quote
Kevall Longstride wrote:Maybe not PC and FW matches because people use actual, you know, strategies in those.
But for Pub matches I quite like the idea for the reason that Aeon mentioned. Stops people checking out the player list and deciding it'll easy or hard and promptly sodding off if its the latter. I could definitely get behind removing the player list from pubs. Would you also advocate removing player names from the killfeed in pubs? It gives you the same info eventually if you are paying attention.
As for using strategy in PC or FW, this proposed change would only shift the prematch gameplan to a more reactive strategy during the actual battle. FCs would need to make sure they build a versatile team of 16 able to respond to any challenge rather than spamming "x". Feints during mass attacks could actually succeed since you wouldnt be able to send one person to every district under attack just to see where the main enemy force will show up.
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Moochie Cricket
The Templis Dragonaurs Evil Syndicate Alliance.
1
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Posted - 2015.06.23 18:02:00 -
[3] - Quote
Bri Bub wrote:I think it is a novel suggestion and one that would shake things up in the battle preparation for sure but... It doesn't really make sense to me that there would be no advance intel on the composition of the other team... Sure, maybe knowing actual merc names is something that doesn't need to me obvious at the outset of a battle but at least knowing the tags/corps that are involved seems like it should be within the grasp of technology 22,000 years in the future...
As an example, maybe think of it in terms of the movie Braveheart... You look across the battlefield to see the English force on one side and the Scottish, Irish and other contingents that are remarkable based on their attire, battle gear, flags...
I mean, IRL today we have technology that can read license plates from drones or satellites but in 22,000 years battle tech has diminished to having practically no intelligence in the minutes leading up to the fight? other than the attacking/defending corp's name which becomes meaningless with ringers particularly if you can't see at least the corp tags that are participating...
And if we are going to remove the player list from the warbage, you may as well just turn off the lights completely and have everyone bumping around in a big dark room since the recent removal of squad/team lists made it extremely difficulty to simply adjust how your team is allocated across squads... To completely remove player list will eliminate any possibility to moving squad members around...
I don't hate this idea, above are just some of my thoughts around the topic... Maybe it makes more sense in Pubs to reduce the reasons for people to quit the fight when they some big baddies that are about to push their teeth in... Real life doesn't matter in Dust, just look at railgun rounds that dissappear after only 600 meters. Plus, counter intelligence evolves alongside intelligence gathering. Take a look at isis members using a single shared email account to communicate without the emails being intercepted, by only writing drafts and not actually sending anything.
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Moochie Cricket
The Templis Dragonaurs Evil Syndicate Alliance.
1
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Posted - 2015.06.24 01:05:00 -
[4] - Quote
CeeJ Mantis wrote:Isn't one of the (sorta) useful traits of Dust knowing people's strategies and fits and using that information agaimst them? Perhaps from the in battle text, but letting teammates know about certain threats ie which tanker is the one with 2 reps v or the one with 2 hardeners, or which guy is running the alex hmg vs assault hmg vs burst hmg for heavies. I enjoy that strayegic element. Especially since most pc people have allianced up and removed removed what little espionage that could be done in Dust. I disagree with you on the espionage bit. If knowing who you are fightingoing is so useful(as you mentioned), having an anonymous mole within an alliance or corp suddenly becomes very important. And if this game has taught me anything, it is that isk talks.
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Moochie Cricket
The Templis Dragonaurs Evil Syndicate Alliance.
1
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Posted - 2015.06.24 12:41:00 -
[5] - Quote
Bright Cloud wrote:Breakin Stuff wrote:Bright Cloud wrote:You dont eliminate the problem by hiding who you are up against. Its then just going to be that when you die 3 times in a row you leave the match cause you have a general idea who you are up against. I could just run some router tools from my PC and highlight the IP's from prominent stompers/corps that do not belong to my region.
See 6 people from NA via IP check= leave battle See 6 people from japan via IP check= leave battle
What you are about to do is just implement more scrubbery to the game and alienate your allready small playerbase. that's pathetic. That's really, incredibly pathetic. People are b*tching nonstop about people leaving matches, I don't want to be put in matches too late, and the turn around and VEHEMENTLY argue against eliminating the intel that allows people to go "Huh, that'll be a challenge, since I want to stomp, not fight, I'm out." This whole thread, save for the OP and rattati's response pretty much disgusts me. With the low playerbase, we aren't going to have good matchmaking precisely because of this attitude. People screamed for good matchmaking and good fights. When the matchmaking works? people instantly b*tch out. Pull off the bandaid and remove people's ability to easily spot challenges and evacuate. This crap is really getting old and not fun. Pathetic? So it is pathetic that i adapt my gameplay to the opposition im facing? Sorry but if i see a full squad from Prima Gallacious i know that using a vehicle is a suicidal task cause all 6 of them will actively hunt down any vehicle. If i see tank drivers/ADS pilots i can decide to spawn as a commando with swarms from the get go to counter them before they murder half of my team. You are pathetic for encouraging chaotic gameplay. Dust is about strategys and adapting those based on who is on the opposition. If i cant even remotely check who im playing against its just becomes a random factor and randomness is cancer for every FPS game. Its my choice as EU player to leave a match when im facing amercians or japanese who only contribute a annoying match full of lag. And trust me the second CCP goes trough with this i will run IP checks from my PC to see who im up against. Real strategy is adapting to the battlefield conditions, not a player list.
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Moochie Cricket
The Templis Dragonaurs Evil Syndicate Alliance.
1
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Posted - 2015.06.24 13:45:00 -
[6] - Quote
Adipem Nothi wrote:Moochie Cricket wrote: Real strategy is adapting to the battlefield conditions, not a player list.
Know your enemy? Yep. Get a spy in place or pay someone isk to divulge team composition rather than looking at a list. I feel this type of deception fits in nicely with the Eve mentality.
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