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NINEinch WEAPON
WarRavens
116
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Posted - 2015.06.12 00:55:00 -
[1] - Quote
Do you think the range is a bit much?
I have some thoughts on this this, and the bonus on the gal logi. I just want some feed back before I put up my next idea.
"winning" an inch at a time
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Spaceman-Rob
Dead Man's Game
824
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Posted - 2015.06.12 01:26:00 -
[2] - Quote
NINEinch WEAPON wrote:Do you think the range is a bit much?
I have some thoughts on this this, and the bonus on the gal logi. I just want some feed back before I put up my next idea.
200m scan radius is ******* ridiculous, should be 100 max. |
maybe deadcatz
Horizons' Edge No Context
86
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Posted - 2015.06.12 01:29:00 -
[3] - Quote
Spaceman-Rob wrote:NINEinch WEAPON wrote:Do you think the range is a bit much?
I have some thoughts on this this, and the bonus on the gal logi. I just want some feed back before I put up my next idea. 200m scan radius is ******* ridiculous, should be 100 max.
Its a crutch. Cheap easy way to grab kills. Pathetic.
Ewar? What's that? Some kind of fancy new way of being lazy? Learn how to use your eyes and ears you maggots.
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Dreis ShadowWeaver
0uter.Heaven
4
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Posted - 2015.06.12 01:31:00 -
[4] - Quote
Spaceman-Rob wrote:NINEinch WEAPON wrote:Do you think the range is a bit much?
I have some thoughts on this this, and the bonus on the gal logi. I just want some feed back before I put up my next idea. 200m scan radius is ******* ridiculous, should be 100 max. I do feel like 200M is too much, but 100M is too little, I think.
How about 150M max for a Flux Scanner, and all the other distances are also reduced by 25%?
Then, maybe one of the Gal Logi's 2 bonuses could be changed to +5% Scan Distance per level?
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.06.12 01:33:00 -
[5] - Quote
I think the 200 M is fine, but I think the duration should be greatly reduced. To the point where it's more of a long range snapshot. I think that would be balanced
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Dreis ShadowWeaver
0uter.Heaven
4
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Posted - 2015.06.12 01:37:00 -
[6] - Quote
Talos Vagheitan wrote:I think the 200 M is fine, but I think the duration should be greatly reduced. To the point where it's more of a long range snapshot. I think that would be balanced I also think this is a good idea. We could change it so that the scan just relays to the tacnet where the reds were at the time of the scan, but doesn't continue to light them up for several seconds afterwards.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.12 01:39:00 -
[7] - Quote
Dreis ShadowWeaver wrote:Talos Vagheitan wrote:I think the 200 M is fine, but I think the duration should be greatly reduced. To the point where it's more of a long range snapshot. I think that would be balanced I also think this is a good idea. We could change it so that the scan just relays to the tacnet where the reds were at the time of the scan, but doesn't continue to light them up for several seconds afterwards. ^
Shoot scout with yes. - Ripley Riley (for CPM2)
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qing tian wang
Die Valkyrja
0
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Posted - 2015.06.12 01:42:00 -
[8] - Quote
Maybe it's kind of too far But think about the window time, you need 2 this scanner with lv5 Gal logi, or 3 normal people. And The only thing Flux break the balance is for when all of your teammates are away from Object and your enemies are trying to take it. But, Flux is almost the only good scanner after the BIG SCANNER BALANCE
sìÄS¦¦DUST 514tĬs«¦
EVE China Fans Site
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No-one-ganks like-Gaston
Seykal Expeditionary Group Minmatar Republic
66
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Posted - 2015.06.12 01:42:00 -
[9] - Quote
With 16 man 'platoons' upcoming, scanners are going to become really popular. I hope you're all ready to die, because I don't think you'll ever stop being scanned. |
Dreis ShadowWeaver
0uter.Heaven
4
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Posted - 2015.06.12 01:54:00 -
[10] - Quote
Ok, so far, this is what I'm thinking to help balance the Scanners and Gal Logi:
1. Change the scan mechanic so Active Scanners only take a snapshot of the location and direction of what they scanned; not continue to light the reds up for several seconds after being scanned.
2. Reduce the Scan Distance of all Active Scanners by 25%.
3. Change the Gal Logi's bonus from increased Scan Duration to '+5% Scan Distance per level' (or the equivalent so that the end Scan Distance would be no different from what it is now), so to a Gal Logi, there would be no Scan Distance difference. This would help to make the Gal Logi stand out in it's role.
I feel that these changes will also help the situation of Scouts like the Min and Amarr who struggle to get under the Gal Logi's radar, and the effects of being picked up by a Focused Scanner won't be as bad as they are now, as it would be like they've had their cover taken away from them for a split-second, but they also have a chance to slip into the shadows again rather than being permascanned and being rendered either helpless or gimped.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
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TIGER SHARK1501
Savage Bullet RUST415
234
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Posted - 2015.06.12 02:13:00 -
[11] - Quote
NINEinch WEAPON wrote:Do you think the range is a bit much?
I have some thoughts on this this, and the bonus on the gal logi. I just want some feed back before I put up my next idea. Nope, fine the way it is. While the range excels it's precision and reset time aren't the best. There's a reason there are multiple types of scanners. |
Joel II X
Bacon with a bottle of Quafe
7
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Posted - 2015.06.12 02:42:00 -
[12] - Quote
On the train map, I scan the whole map. Lawl |
jordy mack
WarRavens
540
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Posted - 2015.06.12 04:02:00 -
[13] - Quote
i dont think they are gamebreaking or anything, only time theres a problem is when you are out numbered and already getting hunted.
it's like vehicles, they are op if only one team has them but if both teams bring them they kinda cancel each other out... just my .02 isk.
Less QQ more PewPew
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Sgt Kirk
Fatal Absolution Negative-Feedback
11
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Posted - 2015.06.12 04:10:00 -
[14] - Quote
Active Scanners need Falloff.
Done
TUNNEL SNAKES RULE!
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Scheneighnay McBob
Tribal Liberation Force Paramilitary
7
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Posted - 2015.06.12 04:16:00 -
[15] - Quote
Far too much. The concept of it isn't bad, but consider this: you scan in a cone. The further away from you the scan gets, the wider the area you cover is.
A 200m scan covers a MASSIVE amount of ground.
Rule 34.6.1: every parody will have a crossover
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.12 04:22:00 -
[16] - Quote
No-one-ganks like-Gaston wrote:With 16 man 'platoons' upcoming, scanners are going to become really popular. I hope you're all ready to die, because I don't think you'll ever stop being scanned. All but one Active Scanner share results team-wide.
Shoot scout with yes. - Ripley Riley (for CPM2)
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No-one-ganks like-Gaston
Seykal Expeditionary Group Minmatar Republic
66
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Posted - 2015.06.12 04:25:00 -
[17] - Quote
Adipem Nothi wrote:No-one-ganks like-Gaston wrote:With 16 man 'platoons' upcoming, scanners are going to become really popular. I hope you're all ready to die, because I don't think you'll ever stop being scanned. All but one Active Scanner share results team-wide. Yeah, but scanners only give points to the scanner if someone in their squad makes the kill, if I recall correctly. With 16 man squads upcoming, it means one guy can farm their entire team for intel kills. And they can probably get away with just sitting in a dark corner snickering to themselves because they'll see anyone coming to kill them. |
maybe deadcatz
Horizons' Edge No Context
95
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Posted - 2015.06.12 04:31:00 -
[18] - Quote
No-one-ganks like-Gaston wrote:Adipem Nothi wrote:No-one-ganks like-Gaston wrote:With 16 man 'platoons' upcoming, scanners are going to become really popular. I hope you're all ready to die, because I don't think you'll ever stop being scanned. All but one Active Scanner share results team-wide. Yeah, but scanners only give points to the scanner if someone in their squad makes the kill, if I recall correctly. With 16 man squads upcoming, it means one guy can farm their entire team for intel kills. And they can probably get away with just sitting in a dark corner snickering to themselves because they'll see anyone coming to kill them. They'll see me but will they be able to pull out and get their rail rifles ready before my shotgun start melting a lovely pattern on their chest?
Ewar? What's that? Some kind of fancy new way of being lazy? Learn how to use your eyes and ears you maggots.
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.12 04:36:00 -
[19] - Quote
No-one-ganks like-Gaston wrote:Adipem Nothi wrote:No-one-ganks like-Gaston wrote:With 16 man 'platoons' upcoming, scanners are going to become really popular. I hope you're all ready to die, because I don't think you'll ever stop being scanned. All but one Active Scanner share results team-wide. Yeah, but scanners only give points to the scanner if someone in their squad makes the kill, if I recall correctly. With 16 man squads upcoming, it means one guy can farm their entire team for intel kills. And they can probably get away with just sitting in a dark corner snickering to themselves because they'll see anyone coming to kill them. I personally wouldn't mind if recon assist WP were paid team-wide. If you assist another in getting a kill, then it makes sense that you'd earn WP for that assist. A small amount, but something.
Also, we don't yet know if those 16 man squads are going to be permitted to queue for pubs. I would expect not, but I guess we'll see.
Shoot scout with yes. - Ripley Riley (for CPM2)
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jordy mack
WarRavens
540
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Posted - 2015.06.12 04:38:00 -
[20] - Quote
Adipem Nothi wrote:No-one-ganks like-Gaston wrote:With 16 man 'platoons' upcoming, scanners are going to become really popular. I hope you're all ready to die, because I don't think you'll ever stop being scanned. All but one Active Scanner share results team-wide.
really? which one?
Less QQ more PewPew
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Sgt Kirk
Fatal Absolution Negative-Feedback
11
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Posted - 2015.06.12 04:40:00 -
[21] - Quote
jordy mack wrote:Adipem Nothi wrote:No-one-ganks like-Gaston wrote:With 16 man 'platoons' upcoming, scanners are going to become really popular. I hope you're all ready to die, because I don't think you'll ever stop being scanned. All but one Active Scanner share results team-wide. really? which one? Focused
TUNNEL SNAKES RULE!
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Reign Omega
T.H.I.R.D R.O.C.K
1
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Posted - 2015.06.12 04:44:00 -
[22] - Quote
Even as a Galogi, I think its too much. Some maps thats redline to redline, and others its all the objectives if you get a good seat. The precision is a drawback but, no5 enough at Galogi 5 you can still scan just about everything.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! The Incursions are back... and they're golden baby!
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Kinky Fat Bastard
OMFGZOMBIESRUN
23
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Posted - 2015.06.12 05:16:00 -
[23] - Quote
If you don't like it, run a dampened gal scout. |
NINEinch WEAPON
WarRavens
117
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Posted - 2015.06.12 06:17:00 -
[24] - Quote
Dreis ShadowWeaver wrote:Ok, so far, this is what I'm thinking to help balance the Scanners and Gal Logi: 1. Change the scan mechanic so Active Scanners only take a snapshot of the location and direction of what they scanned; not continue to light the reds up for several seconds after being scanned. 2. Reduce the Scan Distance of all Active Scanners by 25%. 3. Change the Gal Logi's bonus from increased Scan Duration to '+5% Scan Distance per level' (or the equivalent so that the end Scan Distance would be no different from what it is now), so to a Gal Logi, there would be no Scan Distance difference. This would help to make the Gal Logi stand out in it's role. I feel that these changes will also help the situation of Scouts like the Min and Amarr who struggle to get under the Gal Logi's radar, and the effects of being picked up by a Focused Scanner won't be as bad as they are now, as it would be like they've had their cover taken away from them for a split-second, but they also have a chance to slip into the shadows again rather than being permascanned and being rendered either helpless or gimped.
This^ is pretty close to what I was thinking, my other thought is that the precision bonus on the gal logi cuts into the scout role to much, maybe replace the precision per level with range instead instead.
"winning" an inch at a time
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Yokal Bob
Dead Man's Game
957
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Posted - 2015.06.12 08:14:00 -
[25] - Quote
NINEinch WEAPON wrote:Dreis ShadowWeaver wrote:Ok, so far, this is what I'm thinking to help balance the Scanners and Gal Logi: 1. Change the scan mechanic so Active Scanners only take a snapshot of the location and direction of what they scanned; not continue to light the reds up for several seconds after being scanned. 2. Reduce the Scan Distance of all Active Scanners by 25%. 3. Change the Gal Logi's bonus from increased Scan Duration to '+5% Scan Distance per level' (or the equivalent so that the end Scan Distance would be no different from what it is now), so to a Gal Logi, there would be no Scan Distance difference. This would help to make the Gal Logi stand out in it's role. I feel that these changes will also help the situation of Scouts like the Min and Amarr who struggle to get under the Gal Logi's radar, and the effects of being picked up by a Focused Scanner won't be as bad as they are now, as it would be like they've had their cover taken away from them for a split-second, but they also have a chance to slip into the shadows again rather than being permascanned and being rendered either helpless or gimped. This^ is pretty close to what I was thinking, my other thought is that the precision bonus on the gal logi cuts into the scout role to much, maybe replace the precision per level with range instead instead.
what want scouts to be perma invisble? the gal logi is supposed to be an anti scout role
anyway back on topic, i dont mind having the range reduced so long as i can do 360 scans again. gives me an excuse to pirroette around the map xD
Vote Dust for PS4
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Genral69 death
Random Gunz Rise Of Legion.
336
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Posted - 2015.06.12 08:26:00 -
[26] - Quote
I cant stand the damn thing, as much as I love being scanned in the mcv I'd rather it not happen
General limited: warming failure to pay, may lead to death,massive amount of pain or even lose of family. Since 1995
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The Attorney General
2
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Posted - 2015.06.12 14:31:00 -
[27] - Quote
maybe deadcatz wrote:Spaceman-Rob wrote:NINEinch WEAPON wrote:Do you think the range is a bit much?
I have some thoughts on this this, and the bonus on the gal logi. I just want some feed back before I put up my next idea. 200m scan radius is ******* ridiculous, should be 100 max. Its a crutch. Cheap easy way to grab kills. Pathetic.
I just smoke a fatty, so my math skills are less than ideal but......
How does someone scan you from 200m out then cover that distance to get a cheap kill in 8 seconds? Are there actually 20m/s scouts running around, or are you being dramatic because you don't want to give up tank for a little security?
I run a double damped gal suit most of the time. Absolutely no tank, but I never get scanned. Sure I die when anyone sees me, but that is the choice I made.
You have a choice, the counter is out there, you just don't want to use it, and don't want to be defeated by it either.
Which means you are just a whiny *****. No one likes a whiny *****. Don't be one.
Mr. Hybrid Vayu.
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.12 15:24:00 -
[28] - Quote
Yokal Bob wrote: what want scouts to be perma invisble? the gal logi is supposed to be an anti scout role
Have to call BS on that. Damps are the intended counter to Scans; not the other way around.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.12 15:34:00 -
[29] - Quote
Kinky Fat Bastard wrote:If you don't like it, run a dampened gal scout. Correct. If Team A fields one Recon GalLogi unit, the entirety Team B has three options:
1) Be permascanned and hope for the best 2) Completely gimp their fits to beat 21dB permascan 3) Swap out their regular fits for squishy GalScouts
^ 1 unit has the power to permascan or pigeonhole 16 units. This doesn't strike me as balanced, but that's just my opinion. Another opinion:
The old 300-400HP Recon Scouts -- the ones we nerfed for being overpowered -- operated at greater risk, required greater effort, earned less WP, and were anything but combat viable. And their scans were only shared squad-wide.
Shoot scout with yes. - Ripley Riley (for CPM2)
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knight guard fury
Sebiestor Field Sappers Minmatar Republic
1
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Posted - 2015.06.12 15:36:00 -
[30] - Quote
or just have the user be shown to the enemy that were scanned or by the whole enemy team so they know where its coming from. but 200m is a bit much, reduce it to 150m and lessen the time of the clones scanned, so sort of like a trade off; you get the benefit of longer scan ranges but sacrifice visual scan time
Kin of the Vherokior tribe
I'm a pure minmatar loyalist
I discuss things based on EVE lore.
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.12 15:40:00 -
[31] - Quote
Another idea: Profile Dampeners reduce profile by X% and scan duration by Y%.
There should be effective responses to GalLogi scans beyond the singular "Run a GalScout". In my opinion, Assault units should be able to shed some tank in exchange for the benefit of not being permanently painted at 21dB. Throw a couple complex damps on your Assault and reduce your scan duration from "permanently painted" to "temporary blip".
Also, this:
knight guard fury wrote:200m is a bit much, reduce it to 150m and lessen the time of the clones scanned
Shoot scout with yes. - Ripley Riley (for CPM2)
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LOL KILLZ
LulKlz
185
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Posted - 2015.06.12 16:18:00 -
[32] - Quote
I like them where they are at. Range should be 150m max thought out should only be able to carry 1.
CEO of LulKlz/ chat channel LulKlz, code 0000 <--- numbers
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Sgt Kirk
Fatal Absolution Negative-Feedback
11
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Posted - 2015.06.12 16:27:00 -
[33] - Quote
LOL KILLZ wrote:I like them where they are at. Range should be 150m max thought out should only be able to carry 1. Or just have Falloff to where it's less effective the further out the Scan gets, as well as possibly have it where where you have to keep the scanner out to scan?
Seriously guys, No one wants to easiest and most logical solution?
There's a serious problem with the Active Scanner Mechanic itself, similar to the problem of Swarm Launchers. If the only way you guys think to fix things is by nerfing it then we are in trouble. Nerfing it won't do anything about the Scanners poorly thought out mechanics and just make it slightly less useful than before.
The Band-Aid mentality of this game when brainstorming on fixing things has to stop.
TUNNEL SNAKES RULE!
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.12 16:35:00 -
[34] - Quote
Sgt Kirk wrote:LOL KILLZ wrote:I like them where they are at. Range should be 150m max thought out should only be able to carry 1. Or just have Falloff to where it's less effective the further out the Scan gets, as well as possibly have it where where you have to keep the scanner out to scan? This would likely work as well.
* Note: We should also push for a small WP reward for team-based recon assists.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Juandeer Woman
Mexican Justice League
128
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Posted - 2015.06.12 18:18:00 -
[35] - Quote
Ducking returds... it is only OP if one side decides not to bring a gal logi to the party... anyone who doesn't have at least 1 person who can run Gal Logi in squad should be monkey stomped and have their brains mailed back to their mother.
Yes... I am PMSing.
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.12 18:43:00 -
[36] - Quote
Juandeer Woman wrote:Ducking returds... it is only OP if one side decides not to bring a gal logi to the party... anyone who doesn't have at least 1 person who can run Gal Logi in squad should be monkey stomped and have their brains mailed back to their mother.
Right. Entire matches should be permascanned for both sides. That's way more balanced than the 300HP Recon Scouts we kneecapped for being overpowered.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Juandeer Woman
Mexican Justice League
129
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Posted - 2015.06.12 18:51:00 -
[37] - Quote
Adipem Nothi wrote:Juandeer Woman wrote:Ducking returds... it is only OP if one side decides not to bring a gal logi to the party... anyone who doesn't have at least 1 person who can run Gal Logi in squad should be monkey stomped and have their brains mailed back to their mother. Right. Entire matches should be permascanned for both sides. That's way more balanced than the 300HP Recon Scouts we kneecapped for being overpowered. Then sacrifice damps for other crap... you dont want to be seen.. do something about. it. And it wasn't 300HP scouts that were the issue... it was 600EHP scouts with mobility and cloaking before scanners got redone.
Yes... I am PMSing.
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Juandeer Woman
Mexican Justice League
129
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Posted - 2015.06.12 18:57:00 -
[38] - Quote
Adipem Nothi wrote:Juandeer Woman wrote:Ducking returds... it is only OP if one side decides not to bring a gal logi to the party... anyone who doesn't have at least 1 person who can run Gal Logi in squad should be monkey stomped and have their brains mailed back to their mother. Right. Because the design goal was for entire teams to permascan one another for the duration of Ambush, Dom and Acq matches. That's way more balanced than the 300HP Recon Scouts we kneecapped due to their overpowered, squad-wide scans. Also... have the intuition to have a gal logi in your side start scanning to find theirs... usually an idiot in the back with a RR as we all know...
Send a damped Gal Scout to go kill him... I bet after killing his ass 2 or 3 times... he will switch to something else. Counter moves.... learn to handle it by yourself instead of complaining cause you aren't good enough to figure out ways around it.
Yes... I am PMSing.
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VAHZZ
Corrosive Synergy No Context
2
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Posted - 2015.06.12 18:59:00 -
[39] - Quote
I always get 'Scan Attempt Prevented'
"The humanoid cyclone stampede" - Russel Mendoza
All scouts, join the Scouts United chat.
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.12 19:01:00 -
[40] - Quote
Juandeer Woman wrote:Adipem Nothi wrote:Juandeer Woman wrote:Ducking returds... it is only OP if one side decides not to bring a gal logi to the party... anyone who doesn't have at least 1 person who can run Gal Logi in squad should be monkey stomped and have their brains mailed back to their mother. Right. Entire matches should be permascanned for both sides. That's way more balanced than the 300HP Recon Scouts we kneecapped for being overpowered. Then sacrifice damps for other crap... you dont want to be seen.. do something about. it. And it wasn't 300HP scouts that were the issue... it was 600EHP scouts with mobility and cloaking before scanners got redone. Pigeonholed or permascanned. That isn't balance. Saying "if you don't like being scanned, run dampened GalScouts" is no different from 1.7 HAV Pilots saying "if you don't like being farmed, run AV fits". Risk and Reward are out-of-balance as it relates to scans; they provide a huge, team-wide tactical advantage at minimal effort.
PS: I don't play as much as I used to, but when I do I usually run a dampened, low-HP Scout; I also occasionally run a Logi gk.0.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Juandeer Woman
Mexican Justice League
130
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Posted - 2015.06.12 19:05:00 -
[41] - Quote
Adipem Nothi wrote:Juandeer Woman wrote:Adipem Nothi wrote:Juandeer Woman wrote:Ducking returds... it is only OP if one side decides not to bring a gal logi to the party... anyone who doesn't have at least 1 person who can run Gal Logi in squad should be monkey stomped and have their brains mailed back to their mother. Right. Entire matches should be permascanned for both sides. That's way more balanced than the 300HP Recon Scouts we kneecapped for being overpowered. Then sacrifice damps for other crap... you dont want to be seen.. do something about. it. And it wasn't 300HP scouts that were the issue... it was 600EHP scouts with mobility and cloaking before scanners got redone. Pigeonholed or permascanned. That isn't balance. Saying "if you don't like being scanned, run a dampened GalScout" is no different from 1.7 HAV Pilots saying "if you don't like being farmed, run AV fits". PS: I don't play as much as I used to, but when I do I usually run a dampened, low-HP Scout; I also occasionally run a Logi gk.0.
#I dont like getting 1 shot by SCR.... so don't run caldari... is that what you mean by pigeon holed?
and it isn't like your whole team has to go damped... like I said... send 1 scout after their gal logi...
1 scout with a cloak and a scanner in the backfield can F up a gal logis day. I run it sometimes... I know.
Yes... I am PMSing.
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.12 19:10:00 -
[42] - Quote
Juandeer Woman wrote:Adipem Nothi wrote:Juandeer Woman wrote:Adipem Nothi wrote:Juandeer Woman wrote:Ducking returds... it is only OP if one side decides not to bring a gal logi to the party... anyone who doesn't have at least 1 person who can run Gal Logi in squad should be monkey stomped and have their brains mailed back to their mother. Right. Entire matches should be permascanned for both sides. That's way more balanced than the 300HP Recon Scouts we kneecapped for being overpowered. Then sacrifice damps for other crap... you dont want to be seen.. do something about. it. And it wasn't 300HP scouts that were the issue... it was 600EHP scouts with mobility and cloaking before scanners got redone. Pigeonholed or permascanned. That isn't balance. Saying "if you don't like being scanned, run a dampened GalScout" is no different from 1.7 HAV Pilots saying "if you don't like being farmed, run AV fits". PS: I don't play as much as I used to, but when I do I usually run a dampened, low-HP Scout; I also occasionally run a Logi gk.0. #I dont like getting 1 shot by SCR.... so don't run caldari... is that what you mean by pigeon holed? and it isn't like your whole team has to go damped... like I said... send 1 scout after their gal logi... 1 scout with a cloak and a scanner in the backfield can F up a gal logis day. I run it sometimes... I know. "If you don't like it, run more AV." - 1.7 Pilots
And if that GalLogi isn't an idiot? All he has to do is stick with the pack and your assassin is out-of-luck. You can make a suicide NK/SG run, but if he's running a precision enhancer and paying attention, your odds of taking him out before he can respond are less than good. I've killed dozens and dozens of Scouts with my GalLogi.
You know what's funny? I doubt that I killed dozens of anything while running an "overpowered", post-charlie Recon Scout.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Juandeer Woman
Mexican Justice League
130
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Posted - 2015.06.12 19:14:00 -
[43] - Quote
Just because you luck out and draw the lower tier scouts... doesn't mean everyone does... Oh I wish I was still in the academy.
Yes... I am PMSing.
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P14GU3
UNIVERSAL C.A.R.N.A.G.E
1
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Posted - 2015.06.12 19:20:00 -
[44] - Quote
Adipem Nothi wrote:Yokal Bob wrote: what want scouts to be perma invisble? the gal logi is supposed to be an anti scout role
Have to call BS on that. Damps are the intended counter to Scans; not the other way around. Actually, he is right. The gallogi is the only suit that can catch dampened scouts, But in a way you are right as well. Any suit except heavies can damp up and get under most scanners.
Honestly, the issue with ewar is the all or nothing approach that CCP did with it. All scanners should have a chance to scan all suits, but also a chance to fail. Right now, it is either you max damp your suit and never get scanned, or you don't damp, and get scanned all day. Until there is a different approach to ewar, both sides will claim the other side is OP.
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.12 19:24:00 -
[45] - Quote
P14GU3 wrote:Adipem Nothi wrote:Yokal Bob wrote: what want scouts to be perma invisble? the gal logi is supposed to be an anti scout role
Have to call BS on that. Damps are the intended counter to Scans; not the other way around. Actually, he is right. The gallogi is the only suit that can catch dampened scouts, But in a way you are right as well. Any suit except heavies can damp up and get under most scanners. Honestly, the issue with ewar is the all or nothing approach that CCP did with it. All scanners should have a chance to scan all suits, but also a chance to fail. Right now, it is either you max damp your suit and never get scanned, or you don't damp, and get scanned all day. Until there is a different approach to ewar, both sides will claim the other side is OP. Any unit can catch a dampened Scout (even by accident) if that Scout gets close enough to use alpha weaponry. A Scout runs high risk of getting scanned every time he gets within shotgun or knife range. The dance that follows is broadcasted to squad TacNet; even he wins, he has still been scanned. With or without a GalLogi.
Shoot scout with yes. - Ripley Riley (for CPM2)
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P14GU3
UNIVERSAL C.A.R.N.A.G.E
1
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Posted - 2015.06.12 19:28:00 -
[46] - Quote
Adipem Nothi wrote:P14GU3 wrote:Adipem Nothi wrote:Yokal Bob wrote: what want scouts to be perma invisble? the gal logi is supposed to be an anti scout role
Have to call BS on that. Damps are the intended counter to Scans; not the other way around. Actually, he is right. The gallogi is the only suit that can catch dampened scouts, But in a way you are right as well. Any suit except heavies can damp up and get under most scanners. Honestly, the issue with ewar is the all or nothing approach that CCP did with it. All scanners should have a chance to scan all suits, but also a chance to fail. Right now, it is either you max damp your suit and never get scanned, or you don't damp, and get scanned all day. Until there is a different approach to ewar, both sides will claim the other side is OP. Any unit can catch a dampened Scout (even by accident) if that Scout gets close enough to use alpha weaponry. A Scout runs high risk of getting scanned every time he gets within shotgun or knife range. The dance that follows is broadcasted to squad TacNet; even he wins, he has still been scanned. With or without a GalLogi. Say wut? Are you talking the innate suit precision? A max damp scout (besides the min I think) can go undetected all day, even a gallogi can't scan them. Scouts are IMO the easiest class to use right now (barring the minass.) If you can't do well in a gal or cal scout, you should probably find another game..
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.12 19:33:00 -
[47] - Quote
P14GU3 wrote:Say wut? Are you talking the innate suit precision? 1 precision enhancer is all you need. I run at least one (sometimes two) on pretty much all of my Assault and Logi fits. High slot usage data suggests that this is far from uncommon.
P14GU3 wrote: Scouts are IMO the easiest class to use right now (barring the minass.) Efficiency data begs to differ. If you could ring Rattati, I think it more probable than not he'd tell you that Scouts are underpowered.
P14GU3 wrote:If you can't do well in a gal or cal scout, you should probably find another game.. I do fine with both, but it just so happens that I am in the market for another game at the moment. Suggestions?
Shoot scout with yes. - Ripley Riley (for CPM2)
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P14GU3
UNIVERSAL C.A.R.N.A.G.E
1
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Posted - 2015.06.12 19:40:00 -
[48] - Quote
Adipem Nothi wrote:P14GU3 wrote:Say wut? Are you talking the innate suit precision? 1 precision enhancer is all you need. I run at least one (sometimes two) on pretty much all of my Assault and Logi fits. High slot usage data suggests that this is far from uncommon. P14GU3 wrote: Scouts are IMO the easiest class to use right now (barring the minass.) Efficiency data begs to differ. If you could ring Rattati, I think it more probable than not he'd tell you that Scouts are underpowered. P14GU3 wrote:If you can't do well in a gal or cal scout, you should probably find another game.. I do fine with both, but it just so happens that I am in the market for another game at the moment. Suggestions? I run precision enhancers as well, but even with 2 you can't get enough to spot a 16db scout.
From my experience, if I want to make isk, I switch out of logi/mando into my scout. I rarely die as a scout. I think the reason for the poor efficiency data, is the high amount of NK ninjas who want to run head on at an assault or heavy.
As far as new games, I'm still waiting on the division..
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.12 19:52:00 -
[49] - Quote
P14GU3 wrote:I run precision enhancers as well, but even with 2 you can't get enough to spot a 16db scout. If my math's correct, 2 complex precision enhancers should set a MedFrame's inner ring to 13dB (unbeatable) and 1 sets it at 16dB (unbeatable by MN/CA Scout, GA needs 3 damps, AM needs 4). If you're running a single precision enhancer and you get knifed or shotgunned, the odds are your squad will see it go down on TacNet.
P14GU3 wrote: I think the reason for the poor efficiency data, is the high amount of NK ninjas who want to run head on at an assault or heavy.
Maybe so.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.06.12 20:05:00 -
[50] - Quote
I could stand to see it nyxxed if Gal Logi actually got team-wide WP intel assists. Gal Logi is probably one of the lower WP accrual Logi's and its really a bummer to always get the "you get the satisfaction that you're helping your team" argument whenever the other Logis get WP.
Logistics aren't a dedicated combat role and the only way that you can justifiably tell they're even remotely helping the team is by WP accrual - so things like the Gal Logi, Dedicated (non-ADS) dropship pilots, and snipers? Usually on the lower end of the WP spectrum. We need to think outside of the box to give these roles more viability and better recognition for what they're actually doing on the field before we start nyxxing aspects of their roles because of initial hatred from being scanned.
Yeah, you got scanned - it sucks - but that's part of the Gal Logi's role. In fact, that's literally all the Gal Logi's bonuses are geared toward, so being angry at them for doing what their role entails is like being angry at a Minmatar Commando for using Mass Drivers/Swarm Launchers.
At any rate, here's my proposal on the scanners:
1) Quantum is fine. It is a good balance of cooldown/visibility duration. 2) Proximity is a little annoying to use - at that range/duration you're probably already being shot at. 3) Focused is harsh. The cooldown/duration/fitting cost makes it less than appealing for the ability to see some Scouts (not all). 4) Flux has a pretty high range, admittedly, but it could stand to have it's cooldown increased. Duration is fine, IMO, but it needs to be made into an 'opener' or 'forward intel' so the squad knows what they're about to get into for a brief moment. 5) Gal Logi -really- needs to have team-wide intel WP gains or to have its intel WP gains increased to be more in line with the rewards that the other Logi's get from their specific role bonused equipment. It is a little skewed.
Alternatively, could just take away the cooldown entirely and make the Active Scanner only work when it is in hand and the trigger is held down. Then the Gal Logi retains a strong role bonus of active-EWAR but, like the Minmatar Logi, has to sacrifice it's combat capability entirely in order to receive it's powerful affects on the battlefield.
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.12 20:09:00 -
[51] - Quote
Aeon Amadi wrote:I could stand to see it nyxxed if Gal Logi actually got team-wide WP intel assists. Gal Logi is probably one of the lower WP accrual Logi's and its really a bummer to always get the "you get the satisfaction that you're helping your team" argument whenever the other Logis get WP.
Absolutely agreed. The GalLogi is good at alot of things, but earning WP is not among its strongsuits. The gear of other Logis earns them WP from the team; the GalLogi should be no different.
Shoot scout with yes. - Ripley Riley (for CPM2)
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TIGER SHARK1501
Savage Bullet RUST415
237
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Posted - 2015.06.13 02:59:00 -
[52] - Quote
TIGER SHARK1501 wrote:NINEinch WEAPON wrote:Do you think the range is a bit much?
I have some thoughts on this this, and the bonus on the gal logi. I just want some feed back before I put up my next idea. Nope, fine the way it is. While the range excels it's precision and reset time aren't the best. There's a reason there are multiple types of scanners. Not to mention anyone that fills a slot with a scanner certainly doesn't benefit much except for giving Intel for the win. |
deezy dabest
2
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Posted - 2015.06.13 03:16:00 -
[53] - Quote
If anything it is slightly OP but not even enough it needs adjusting.
It is unable to pick up even some assault suits if they are fitted for ewar and the scans disappear pretty rapidly while having a long recharge time. It is at best a supplemental scanner that is only good for evaluating enemy movements and lighting them up for orbital strikes. |
Magewarlord
KILL-EM-QUICK Rise Of Legion.
102
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Posted - 2015.06.13 05:59:00 -
[54] - Quote
sorry, I knew I'd **** you guys off. anyway, I prefer my dual quantum scanners on Gal Logi so the enemy is permanently scanned the whole match. I get 100 m on those which is plenty. |
All Gucci
T.H.I.R.D R.O.C.K
274
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Posted - 2015.06.13 06:14:00 -
[55] - Quote
TIGER SHARK1501 wrote:TIGER SHARK1501 wrote:NINEinch WEAPON wrote:Do you think the range is a bit much?
I have some thoughts on this this, and the bonus on the gal logi. I just want some feed back before I put up my next idea. Nope, fine the way it is. While the range excels it's precision and reset time aren't the best. There's a reason there are multiple types of scanners. Not to mention anyone that fills a slot with a scanner certainly doesn't benefit much except for giving Intel for the win.
you people defending your scanner crutch make me laugh. so knowing the enemies position and the direction they are facing isn't? not only that you also get to pick your battles... something people complained about with pre-nerf scouts, and about the (MinAss). they should receive the nerf hammer but give the gal logi intel kill assist for everyone on the team. cloning the enemy would give you 2250wps and that seems completely fair.
Director / Slayer / Emperor
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.06.13 06:21:00 -
[56] - Quote
All Gucci wrote:TIGER SHARK1501 wrote:TIGER SHARK1501 wrote:NINEinch WEAPON wrote:Do you think the range is a bit much?
I have some thoughts on this this, and the bonus on the gal logi. I just want some feed back before I put up my next idea. Nope, fine the way it is. While the range excels it's precision and reset time aren't the best. There's a reason there are multiple types of scanners. Not to mention anyone that fills a slot with a scanner certainly doesn't benefit much except for giving Intel for the win. you people defending your scanner crutch make me laugh. so knowing the enemies position and the direction they are facing isn't? not only that you, also get to pick your battles... something people complained about with pre-nerf scouts, and about the (MinAss). they should receive the nerf hammer but give the gal logi intel kill assist for everyone on the team. cloning the enemy would give you 2250wps and that seems completely fair.
If you think it is so easy, you're welcome to give it a shot. Be sure take a screenshot of your EoM screen and link it here.
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