Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.06.12 20:05:00 -
[1] - Quote
I could stand to see it nyxxed if Gal Logi actually got team-wide WP intel assists. Gal Logi is probably one of the lower WP accrual Logi's and its really a bummer to always get the "you get the satisfaction that you're helping your team" argument whenever the other Logis get WP.
Logistics aren't a dedicated combat role and the only way that you can justifiably tell they're even remotely helping the team is by WP accrual - so things like the Gal Logi, Dedicated (non-ADS) dropship pilots, and snipers? Usually on the lower end of the WP spectrum. We need to think outside of the box to give these roles more viability and better recognition for what they're actually doing on the field before we start nyxxing aspects of their roles because of initial hatred from being scanned.
Yeah, you got scanned - it sucks - but that's part of the Gal Logi's role. In fact, that's literally all the Gal Logi's bonuses are geared toward, so being angry at them for doing what their role entails is like being angry at a Minmatar Commando for using Mass Drivers/Swarm Launchers.
At any rate, here's my proposal on the scanners:
1) Quantum is fine. It is a good balance of cooldown/visibility duration. 2) Proximity is a little annoying to use - at that range/duration you're probably already being shot at. 3) Focused is harsh. The cooldown/duration/fitting cost makes it less than appealing for the ability to see some Scouts (not all). 4) Flux has a pretty high range, admittedly, but it could stand to have it's cooldown increased. Duration is fine, IMO, but it needs to be made into an 'opener' or 'forward intel' so the squad knows what they're about to get into for a brief moment. 5) Gal Logi -really- needs to have team-wide intel WP gains or to have its intel WP gains increased to be more in line with the rewards that the other Logi's get from their specific role bonused equipment. It is a little skewed.
Alternatively, could just take away the cooldown entirely and make the Active Scanner only work when it is in hand and the trigger is held down. Then the Gal Logi retains a strong role bonus of active-EWAR but, like the Minmatar Logi, has to sacrifice it's combat capability entirely in order to receive it's powerful affects on the battlefield.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.06.13 06:21:00 -
[2] - Quote
All Gucci wrote:TIGER SHARK1501 wrote:TIGER SHARK1501 wrote:NINEinch WEAPON wrote:Do you think the range is a bit much?
I have some thoughts on this this, and the bonus on the gal logi. I just want some feed back before I put up my next idea. Nope, fine the way it is. While the range excels it's precision and reset time aren't the best. There's a reason there are multiple types of scanners. Not to mention anyone that fills a slot with a scanner certainly doesn't benefit much except for giving Intel for the win. you people defending your scanner crutch make me laugh. so knowing the enemies position and the direction they are facing isn't? not only that you, also get to pick your battles... something people complained about with pre-nerf scouts, and about the (MinAss). they should receive the nerf hammer but give the gal logi intel kill assist for everyone on the team. cloning the enemy would give you 2250wps and that seems completely fair.
If you think it is so easy, you're welcome to give it a shot. Be sure take a screenshot of your EoM screen and link it here.
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