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NINEinch WEAPON
WarRavens
116
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Posted - 2015.06.12 00:55:00 -
[1] - Quote
Do you think the range is a bit much?
I have some thoughts on this this, and the bonus on the gal logi. I just want some feed back before I put up my next idea.
"winning" an inch at a time
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Spaceman-Rob
Dead Man's Game
824
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Posted - 2015.06.12 01:26:00 -
[2] - Quote
NINEinch WEAPON wrote:Do you think the range is a bit much?
I have some thoughts on this this, and the bonus on the gal logi. I just want some feed back before I put up my next idea.
200m scan radius is ******* ridiculous, should be 100 max. |
maybe deadcatz
Horizons' Edge No Context
86
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Posted - 2015.06.12 01:29:00 -
[3] - Quote
Spaceman-Rob wrote:NINEinch WEAPON wrote:Do you think the range is a bit much?
I have some thoughts on this this, and the bonus on the gal logi. I just want some feed back before I put up my next idea. 200m scan radius is ******* ridiculous, should be 100 max.
Its a crutch. Cheap easy way to grab kills. Pathetic.
Ewar? What's that? Some kind of fancy new way of being lazy? Learn how to use your eyes and ears you maggots.
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Dreis ShadowWeaver
0uter.Heaven
4
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Posted - 2015.06.12 01:31:00 -
[4] - Quote
Spaceman-Rob wrote:NINEinch WEAPON wrote:Do you think the range is a bit much?
I have some thoughts on this this, and the bonus on the gal logi. I just want some feed back before I put up my next idea. 200m scan radius is ******* ridiculous, should be 100 max. I do feel like 200M is too much, but 100M is too little, I think.
How about 150M max for a Flux Scanner, and all the other distances are also reduced by 25%?
Then, maybe one of the Gal Logi's 2 bonuses could be changed to +5% Scan Distance per level?
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.06.12 01:33:00 -
[5] - Quote
I think the 200 M is fine, but I think the duration should be greatly reduced. To the point where it's more of a long range snapshot. I think that would be balanced
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Dreis ShadowWeaver
0uter.Heaven
4
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Posted - 2015.06.12 01:37:00 -
[6] - Quote
Talos Vagheitan wrote:I think the 200 M is fine, but I think the duration should be greatly reduced. To the point where it's more of a long range snapshot. I think that would be balanced I also think this is a good idea. We could change it so that the scan just relays to the tacnet where the reds were at the time of the scan, but doesn't continue to light them up for several seconds afterwards.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.12 01:39:00 -
[7] - Quote
Dreis ShadowWeaver wrote:Talos Vagheitan wrote:I think the 200 M is fine, but I think the duration should be greatly reduced. To the point where it's more of a long range snapshot. I think that would be balanced I also think this is a good idea. We could change it so that the scan just relays to the tacnet where the reds were at the time of the scan, but doesn't continue to light them up for several seconds afterwards. ^
Shoot scout with yes. - Ripley Riley (for CPM2)
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qing tian wang
Die Valkyrja
0
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Posted - 2015.06.12 01:42:00 -
[8] - Quote
Maybe it's kind of too far But think about the window time, you need 2 this scanner with lv5 Gal logi, or 3 normal people. And The only thing Flux break the balance is for when all of your teammates are away from Object and your enemies are trying to take it. But, Flux is almost the only good scanner after the BIG SCANNER BALANCE
sìÄS¦¦DUST 514tĬs«¦
EVE China Fans Site
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No-one-ganks like-Gaston
Seykal Expeditionary Group Minmatar Republic
66
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Posted - 2015.06.12 01:42:00 -
[9] - Quote
With 16 man 'platoons' upcoming, scanners are going to become really popular. I hope you're all ready to die, because I don't think you'll ever stop being scanned. |
Dreis ShadowWeaver
0uter.Heaven
4
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Posted - 2015.06.12 01:54:00 -
[10] - Quote
Ok, so far, this is what I'm thinking to help balance the Scanners and Gal Logi:
1. Change the scan mechanic so Active Scanners only take a snapshot of the location and direction of what they scanned; not continue to light the reds up for several seconds after being scanned.
2. Reduce the Scan Distance of all Active Scanners by 25%.
3. Change the Gal Logi's bonus from increased Scan Duration to '+5% Scan Distance per level' (or the equivalent so that the end Scan Distance would be no different from what it is now), so to a Gal Logi, there would be no Scan Distance difference. This would help to make the Gal Logi stand out in it's role.
I feel that these changes will also help the situation of Scouts like the Min and Amarr who struggle to get under the Gal Logi's radar, and the effects of being picked up by a Focused Scanner won't be as bad as they are now, as it would be like they've had their cover taken away from them for a split-second, but they also have a chance to slip into the shadows again rather than being permascanned and being rendered either helpless or gimped.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
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TIGER SHARK1501
Savage Bullet RUST415
234
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Posted - 2015.06.12 02:13:00 -
[11] - Quote
NINEinch WEAPON wrote:Do you think the range is a bit much?
I have some thoughts on this this, and the bonus on the gal logi. I just want some feed back before I put up my next idea. Nope, fine the way it is. While the range excels it's precision and reset time aren't the best. There's a reason there are multiple types of scanners. |
Joel II X
Bacon with a bottle of Quafe
7
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Posted - 2015.06.12 02:42:00 -
[12] - Quote
On the train map, I scan the whole map. Lawl |
jordy mack
WarRavens
540
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Posted - 2015.06.12 04:02:00 -
[13] - Quote
i dont think they are gamebreaking or anything, only time theres a problem is when you are out numbered and already getting hunted.
it's like vehicles, they are op if only one team has them but if both teams bring them they kinda cancel each other out... just my .02 isk.
Less QQ more PewPew
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Sgt Kirk
Fatal Absolution Negative-Feedback
11
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Posted - 2015.06.12 04:10:00 -
[14] - Quote
Active Scanners need Falloff.
Done
TUNNEL SNAKES RULE!
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Scheneighnay McBob
Tribal Liberation Force Paramilitary
7
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Posted - 2015.06.12 04:16:00 -
[15] - Quote
Far too much. The concept of it isn't bad, but consider this: you scan in a cone. The further away from you the scan gets, the wider the area you cover is.
A 200m scan covers a MASSIVE amount of ground.
Rule 34.6.1: every parody will have a crossover
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.12 04:22:00 -
[16] - Quote
No-one-ganks like-Gaston wrote:With 16 man 'platoons' upcoming, scanners are going to become really popular. I hope you're all ready to die, because I don't think you'll ever stop being scanned. All but one Active Scanner share results team-wide.
Shoot scout with yes. - Ripley Riley (for CPM2)
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No-one-ganks like-Gaston
Seykal Expeditionary Group Minmatar Republic
66
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Posted - 2015.06.12 04:25:00 -
[17] - Quote
Adipem Nothi wrote:No-one-ganks like-Gaston wrote:With 16 man 'platoons' upcoming, scanners are going to become really popular. I hope you're all ready to die, because I don't think you'll ever stop being scanned. All but one Active Scanner share results team-wide. Yeah, but scanners only give points to the scanner if someone in their squad makes the kill, if I recall correctly. With 16 man squads upcoming, it means one guy can farm their entire team for intel kills. And they can probably get away with just sitting in a dark corner snickering to themselves because they'll see anyone coming to kill them. |
maybe deadcatz
Horizons' Edge No Context
95
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Posted - 2015.06.12 04:31:00 -
[18] - Quote
No-one-ganks like-Gaston wrote:Adipem Nothi wrote:No-one-ganks like-Gaston wrote:With 16 man 'platoons' upcoming, scanners are going to become really popular. I hope you're all ready to die, because I don't think you'll ever stop being scanned. All but one Active Scanner share results team-wide. Yeah, but scanners only give points to the scanner if someone in their squad makes the kill, if I recall correctly. With 16 man squads upcoming, it means one guy can farm their entire team for intel kills. And they can probably get away with just sitting in a dark corner snickering to themselves because they'll see anyone coming to kill them. They'll see me but will they be able to pull out and get their rail rifles ready before my shotgun start melting a lovely pattern on their chest?
Ewar? What's that? Some kind of fancy new way of being lazy? Learn how to use your eyes and ears you maggots.
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.12 04:36:00 -
[19] - Quote
No-one-ganks like-Gaston wrote:Adipem Nothi wrote:No-one-ganks like-Gaston wrote:With 16 man 'platoons' upcoming, scanners are going to become really popular. I hope you're all ready to die, because I don't think you'll ever stop being scanned. All but one Active Scanner share results team-wide. Yeah, but scanners only give points to the scanner if someone in their squad makes the kill, if I recall correctly. With 16 man squads upcoming, it means one guy can farm their entire team for intel kills. And they can probably get away with just sitting in a dark corner snickering to themselves because they'll see anyone coming to kill them. I personally wouldn't mind if recon assist WP were paid team-wide. If you assist another in getting a kill, then it makes sense that you'd earn WP for that assist. A small amount, but something.
Also, we don't yet know if those 16 man squads are going to be permitted to queue for pubs. I would expect not, but I guess we'll see.
Shoot scout with yes. - Ripley Riley (for CPM2)
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jordy mack
WarRavens
540
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Posted - 2015.06.12 04:38:00 -
[20] - Quote
Adipem Nothi wrote:No-one-ganks like-Gaston wrote:With 16 man 'platoons' upcoming, scanners are going to become really popular. I hope you're all ready to die, because I don't think you'll ever stop being scanned. All but one Active Scanner share results team-wide.
really? which one?
Less QQ more PewPew
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Sgt Kirk
Fatal Absolution Negative-Feedback
11
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Posted - 2015.06.12 04:40:00 -
[21] - Quote
jordy mack wrote:Adipem Nothi wrote:No-one-ganks like-Gaston wrote:With 16 man 'platoons' upcoming, scanners are going to become really popular. I hope you're all ready to die, because I don't think you'll ever stop being scanned. All but one Active Scanner share results team-wide. really? which one? Focused
TUNNEL SNAKES RULE!
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Reign Omega
T.H.I.R.D R.O.C.K
1
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Posted - 2015.06.12 04:44:00 -
[22] - Quote
Even as a Galogi, I think its too much. Some maps thats redline to redline, and others its all the objectives if you get a good seat. The precision is a drawback but, no5 enough at Galogi 5 you can still scan just about everything.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! The Incursions are back... and they're golden baby!
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Kinky Fat Bastard
OMFGZOMBIESRUN
23
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Posted - 2015.06.12 05:16:00 -
[23] - Quote
If you don't like it, run a dampened gal scout. |
NINEinch WEAPON
WarRavens
117
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Posted - 2015.06.12 06:17:00 -
[24] - Quote
Dreis ShadowWeaver wrote:Ok, so far, this is what I'm thinking to help balance the Scanners and Gal Logi: 1. Change the scan mechanic so Active Scanners only take a snapshot of the location and direction of what they scanned; not continue to light the reds up for several seconds after being scanned. 2. Reduce the Scan Distance of all Active Scanners by 25%. 3. Change the Gal Logi's bonus from increased Scan Duration to '+5% Scan Distance per level' (or the equivalent so that the end Scan Distance would be no different from what it is now), so to a Gal Logi, there would be no Scan Distance difference. This would help to make the Gal Logi stand out in it's role. I feel that these changes will also help the situation of Scouts like the Min and Amarr who struggle to get under the Gal Logi's radar, and the effects of being picked up by a Focused Scanner won't be as bad as they are now, as it would be like they've had their cover taken away from them for a split-second, but they also have a chance to slip into the shadows again rather than being permascanned and being rendered either helpless or gimped.
This^ is pretty close to what I was thinking, my other thought is that the precision bonus on the gal logi cuts into the scout role to much, maybe replace the precision per level with range instead instead.
"winning" an inch at a time
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Yokal Bob
Dead Man's Game
957
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Posted - 2015.06.12 08:14:00 -
[25] - Quote
NINEinch WEAPON wrote:Dreis ShadowWeaver wrote:Ok, so far, this is what I'm thinking to help balance the Scanners and Gal Logi: 1. Change the scan mechanic so Active Scanners only take a snapshot of the location and direction of what they scanned; not continue to light the reds up for several seconds after being scanned. 2. Reduce the Scan Distance of all Active Scanners by 25%. 3. Change the Gal Logi's bonus from increased Scan Duration to '+5% Scan Distance per level' (or the equivalent so that the end Scan Distance would be no different from what it is now), so to a Gal Logi, there would be no Scan Distance difference. This would help to make the Gal Logi stand out in it's role. I feel that these changes will also help the situation of Scouts like the Min and Amarr who struggle to get under the Gal Logi's radar, and the effects of being picked up by a Focused Scanner won't be as bad as they are now, as it would be like they've had their cover taken away from them for a split-second, but they also have a chance to slip into the shadows again rather than being permascanned and being rendered either helpless or gimped. This^ is pretty close to what I was thinking, my other thought is that the precision bonus on the gal logi cuts into the scout role to much, maybe replace the precision per level with range instead instead.
what want scouts to be perma invisble? the gal logi is supposed to be an anti scout role
anyway back on topic, i dont mind having the range reduced so long as i can do 360 scans again. gives me an excuse to pirroette around the map xD
Vote Dust for PS4
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Genral69 death
Random Gunz Rise Of Legion.
336
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Posted - 2015.06.12 08:26:00 -
[26] - Quote
I cant stand the damn thing, as much as I love being scanned in the mcv I'd rather it not happen
General limited: warming failure to pay, may lead to death,massive amount of pain or even lose of family. Since 1995
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The Attorney General
2
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Posted - 2015.06.12 14:31:00 -
[27] - Quote
maybe deadcatz wrote:Spaceman-Rob wrote:NINEinch WEAPON wrote:Do you think the range is a bit much?
I have some thoughts on this this, and the bonus on the gal logi. I just want some feed back before I put up my next idea. 200m scan radius is ******* ridiculous, should be 100 max. Its a crutch. Cheap easy way to grab kills. Pathetic.
I just smoke a fatty, so my math skills are less than ideal but......
How does someone scan you from 200m out then cover that distance to get a cheap kill in 8 seconds? Are there actually 20m/s scouts running around, or are you being dramatic because you don't want to give up tank for a little security?
I run a double damped gal suit most of the time. Absolutely no tank, but I never get scanned. Sure I die when anyone sees me, but that is the choice I made.
You have a choice, the counter is out there, you just don't want to use it, and don't want to be defeated by it either.
Which means you are just a whiny *****. No one likes a whiny *****. Don't be one.
Mr. Hybrid Vayu.
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.12 15:24:00 -
[28] - Quote
Yokal Bob wrote: what want scouts to be perma invisble? the gal logi is supposed to be an anti scout role
Have to call BS on that. Damps are the intended counter to Scans; not the other way around.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.12 15:34:00 -
[29] - Quote
Kinky Fat Bastard wrote:If you don't like it, run a dampened gal scout. Correct. If Team A fields one Recon GalLogi unit, the entirety Team B has three options:
1) Be permascanned and hope for the best 2) Completely gimp their fits to beat 21dB permascan 3) Swap out their regular fits for squishy GalScouts
^ 1 unit has the power to permascan or pigeonhole 16 units. This doesn't strike me as balanced, but that's just my opinion. Another opinion:
The old 300-400HP Recon Scouts -- the ones we nerfed for being overpowered -- operated at greater risk, required greater effort, earned less WP, and were anything but combat viable. And their scans were only shared squad-wide.
Shoot scout with yes. - Ripley Riley (for CPM2)
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knight guard fury
Sebiestor Field Sappers Minmatar Republic
1
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Posted - 2015.06.12 15:36:00 -
[30] - Quote
or just have the user be shown to the enemy that were scanned or by the whole enemy team so they know where its coming from. but 200m is a bit much, reduce it to 150m and lessen the time of the clones scanned, so sort of like a trade off; you get the benefit of longer scan ranges but sacrifice visual scan time
Kin of the Vherokior tribe
I'm a pure minmatar loyalist
I discuss things based on EVE lore.
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