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Posted - 2015.06.12 01:39:00 -
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Dreis ShadowWeaver wrote:Talos Vagheitan wrote:I think the 200 M is fine, but I think the duration should be greatly reduced. To the point where it's more of a long range snapshot. I think that would be balanced I also think this is a good idea. We could change it so that the scan just relays to the tacnet where the reds were at the time of the scan, but doesn't continue to light them up for several seconds afterwards. ^
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.12 04:22:00 -
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No-one-ganks like-Gaston wrote:With 16 man 'platoons' upcoming, scanners are going to become really popular. I hope you're all ready to die, because I don't think you'll ever stop being scanned. All but one Active Scanner share results team-wide.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.12 04:36:00 -
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No-one-ganks like-Gaston wrote:Adipem Nothi wrote:No-one-ganks like-Gaston wrote:With 16 man 'platoons' upcoming, scanners are going to become really popular. I hope you're all ready to die, because I don't think you'll ever stop being scanned. All but one Active Scanner share results team-wide. Yeah, but scanners only give points to the scanner if someone in their squad makes the kill, if I recall correctly. With 16 man squads upcoming, it means one guy can farm their entire team for intel kills. And they can probably get away with just sitting in a dark corner snickering to themselves because they'll see anyone coming to kill them. I personally wouldn't mind if recon assist WP were paid team-wide. If you assist another in getting a kill, then it makes sense that you'd earn WP for that assist. A small amount, but something.
Also, we don't yet know if those 16 man squads are going to be permitted to queue for pubs. I would expect not, but I guess we'll see.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.12 15:24:00 -
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Yokal Bob wrote: what want scouts to be perma invisble? the gal logi is supposed to be an anti scout role
Have to call BS on that. Damps are the intended counter to Scans; not the other way around.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.12 15:34:00 -
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Kinky Fat Bastard wrote:If you don't like it, run a dampened gal scout. Correct. If Team A fields one Recon GalLogi unit, the entirety Team B has three options:
1) Be permascanned and hope for the best 2) Completely gimp their fits to beat 21dB permascan 3) Swap out their regular fits for squishy GalScouts
^ 1 unit has the power to permascan or pigeonhole 16 units. This doesn't strike me as balanced, but that's just my opinion. Another opinion:
The old 300-400HP Recon Scouts -- the ones we nerfed for being overpowered -- operated at greater risk, required greater effort, earned less WP, and were anything but combat viable. And their scans were only shared squad-wide.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.12 15:40:00 -
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Another idea: Profile Dampeners reduce profile by X% and scan duration by Y%.
There should be effective responses to GalLogi scans beyond the singular "Run a GalScout". In my opinion, Assault units should be able to shed some tank in exchange for the benefit of not being permanently painted at 21dB. Throw a couple complex damps on your Assault and reduce your scan duration from "permanently painted" to "temporary blip".
Also, this:
knight guard fury wrote:200m is a bit much, reduce it to 150m and lessen the time of the clones scanned
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.12 16:35:00 -
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Sgt Kirk wrote:LOL KILLZ wrote:I like them where they are at. Range should be 150m max thought out should only be able to carry 1. Or just have Falloff to where it's less effective the further out the Scan gets, as well as possibly have it where where you have to keep the scanner out to scan? This would likely work as well.
* Note: We should also push for a small WP reward for team-based recon assists.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.12 18:43:00 -
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Juandeer Woman wrote:Ducking returds... it is only OP if one side decides not to bring a gal logi to the party... anyone who doesn't have at least 1 person who can run Gal Logi in squad should be monkey stomped and have their brains mailed back to their mother.
Right. Entire matches should be permascanned for both sides. That's way more balanced than the 300HP Recon Scouts we kneecapped for being overpowered.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.12 19:01:00 -
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Juandeer Woman wrote:Adipem Nothi wrote:Juandeer Woman wrote:Ducking returds... it is only OP if one side decides not to bring a gal logi to the party... anyone who doesn't have at least 1 person who can run Gal Logi in squad should be monkey stomped and have their brains mailed back to their mother. Right. Entire matches should be permascanned for both sides. That's way more balanced than the 300HP Recon Scouts we kneecapped for being overpowered. Then sacrifice damps for other crap... you dont want to be seen.. do something about. it. And it wasn't 300HP scouts that were the issue... it was 600EHP scouts with mobility and cloaking before scanners got redone. Pigeonholed or permascanned. That isn't balance. Saying "if you don't like being scanned, run dampened GalScouts" is no different from 1.7 HAV Pilots saying "if you don't like being farmed, run AV fits". Risk and Reward are out-of-balance as it relates to scans; they provide a huge, team-wide tactical advantage at minimal effort.
PS: I don't play as much as I used to, but when I do I usually run a dampened, low-HP Scout; I also occasionally run a Logi gk.0.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.12 19:10:00 -
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Juandeer Woman wrote:Adipem Nothi wrote:Juandeer Woman wrote:Adipem Nothi wrote:Juandeer Woman wrote:Ducking returds... it is only OP if one side decides not to bring a gal logi to the party... anyone who doesn't have at least 1 person who can run Gal Logi in squad should be monkey stomped and have their brains mailed back to their mother. Right. Entire matches should be permascanned for both sides. That's way more balanced than the 300HP Recon Scouts we kneecapped for being overpowered. Then sacrifice damps for other crap... you dont want to be seen.. do something about. it. And it wasn't 300HP scouts that were the issue... it was 600EHP scouts with mobility and cloaking before scanners got redone. Pigeonholed or permascanned. That isn't balance. Saying "if you don't like being scanned, run a dampened GalScout" is no different from 1.7 HAV Pilots saying "if you don't like being farmed, run AV fits". PS: I don't play as much as I used to, but when I do I usually run a dampened, low-HP Scout; I also occasionally run a Logi gk.0. #I dont like getting 1 shot by SCR.... so don't run caldari... is that what you mean by pigeon holed? and it isn't like your whole team has to go damped... like I said... send 1 scout after their gal logi... 1 scout with a cloak and a scanner in the backfield can F up a gal logis day. I run it sometimes... I know. "If you don't like it, run more AV." - 1.7 Pilots
And if that GalLogi isn't an idiot? All he has to do is stick with the pack and your assassin is out-of-luck. You can make a suicide NK/SG run, but if he's running a precision enhancer and paying attention, your odds of taking him out before he can respond are less than good. I've killed dozens and dozens of Scouts with my GalLogi.
You know what's funny? I doubt that I killed dozens of anything while running an "overpowered", post-charlie Recon Scout.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.12 19:24:00 -
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P14GU3 wrote:Adipem Nothi wrote:Yokal Bob wrote: what want scouts to be perma invisble? the gal logi is supposed to be an anti scout role
Have to call BS on that. Damps are the intended counter to Scans; not the other way around. Actually, he is right. The gallogi is the only suit that can catch dampened scouts, But in a way you are right as well. Any suit except heavies can damp up and get under most scanners. Honestly, the issue with ewar is the all or nothing approach that CCP did with it. All scanners should have a chance to scan all suits, but also a chance to fail. Right now, it is either you max damp your suit and never get scanned, or you don't damp, and get scanned all day. Until there is a different approach to ewar, both sides will claim the other side is OP. Any unit can catch a dampened Scout (even by accident) if that Scout gets close enough to use alpha weaponry. A Scout runs high risk of getting scanned every time he gets within shotgun or knife range. The dance that follows is broadcasted to squad TacNet; even he wins, he has still been scanned. With or without a GalLogi.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.12 19:33:00 -
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P14GU3 wrote:Say wut? Are you talking the innate suit precision? 1 precision enhancer is all you need. I run at least one (sometimes two) on pretty much all of my Assault and Logi fits. High slot usage data suggests that this is far from uncommon.
P14GU3 wrote: Scouts are IMO the easiest class to use right now (barring the minass.) Efficiency data begs to differ. If you could ring Rattati, I think it more probable than not he'd tell you that Scouts are underpowered.
P14GU3 wrote:If you can't do well in a gal or cal scout, you should probably find another game.. I do fine with both, but it just so happens that I am in the market for another game at the moment. Suggestions?
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.12 19:52:00 -
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P14GU3 wrote:I run precision enhancers as well, but even with 2 you can't get enough to spot a 16db scout. If my math's correct, 2 complex precision enhancers should set a MedFrame's inner ring to 13dB (unbeatable) and 1 sets it at 16dB (unbeatable by MN/CA Scout, GA needs 3 damps, AM needs 4). If you're running a single precision enhancer and you get knifed or shotgunned, the odds are your squad will see it go down on TacNet.
P14GU3 wrote: I think the reason for the poor efficiency data, is the high amount of NK ninjas who want to run head on at an assault or heavy.
Maybe so.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.12 20:09:00 -
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Aeon Amadi wrote:I could stand to see it nyxxed if Gal Logi actually got team-wide WP intel assists. Gal Logi is probably one of the lower WP accrual Logi's and its really a bummer to always get the "you get the satisfaction that you're helping your team" argument whenever the other Logis get WP.
Absolutely agreed. The GalLogi is good at alot of things, but earning WP is not among its strongsuits. The gear of other Logis earns them WP from the team; the GalLogi should be no different.
Shoot scout with yes. - Ripley Riley (for CPM2)
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