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maybe deadcatz
Horizons' Edge No Context
1
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Posted - 2015.05.31 01:38:00 -
[1] - Quote
Let's face it,everyone has been affected by people with remote explosive or have done it themselves. Scouts spamming remote explosives,assaults spamming remote explosive,COMMANDOS spamming remote explosive(rare) but STILL WORSE IS APEX SUITS WITH FREE UNLIMITED REMOTE EXPLOSIVES. There are Dom matches were there is nothing but remote explosive in the feed. This needs to be addressed,CCP I will sacrifice a goat if I have too but remove the apex suit's remote explosive and replace with maybe a repair tool for the nomad and the scout gets some other equipment. |
Sicerly Yaw
Quantum times
194
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Posted - 2015.05.31 01:48:00 -
[2] - Quote
why? I get killed by them too but I'm not asking for a change
so why, what reason do you give after the nerf to throwing range?
If anything the compact remotes need to receive a buff they hardly work and are less effective then regular remotes or proxies
the problem seems to be lack of awareness more then anything when people complain about remotes, when placed they make a loud arming noise and they are clearly visible most of the time if you pay any attention
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Scheneighnay McBob
Tribal Liberation Force Paramilitary
7
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Posted - 2015.05.31 01:52:00 -
[3] - Quote
REs are only really effective when a fight gets chaotic and people aren't paying attention.
However I must agree that REs shouldn't be on APEX suits- BPO REs have "suicide bomber" written all over them
Aloha snackbar
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Sicerly Yaw
Quantum times
195
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Posted - 2015.05.31 01:59:00 -
[4] - Quote
Scheneighnay McBob wrote:REs are only really effective when a fight gets chaotic and people aren't paying attention.
However I must agree that REs shouldn't be on APEX suits- BPO REs have "suicide bomber" written all over them
I don't see anything wrong with that, it's as valid as suicide LAV
if you let them get that close then you probably deserved it in my opinion
its the same with scouts if you let them get close then you're probably dead
using RE's takes more skill then throwing nades as RE's are static and more visible, so again I see no problem there
one thing that I would do to "fix thing" is to give RE's a scan profile like other equipment that can be read by passive scans of suits and not only by active scanners |
maybe deadcatz
Horizons' Edge No Context
1
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Posted - 2015.05.31 02:01:00 -
[5] - Quote
In certain Dom maps(that closed in one with the supply depot) is a remote explosive only killfeed only.it used to be all hmg related but now its full of remote explosive from apex suits, proto remote explosives(those people are up there with core locus crappers)and its getting to be an even greater lag fast then it already is. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1
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Posted - 2015.05.31 02:24:00 -
[6] - Quote
Sicerly Yaw wrote:why? I get killed by them too but I'm not asking for a change
so why, what reason do you give after the nerf to throwing range?
If anything the compact remotes need to receive a buff they hardly work and are less effective then regular remotes or proxies
the problem seems to be lack of awareness more then anything when people complain about remotes, when placed they make a loud arming noise and they are clearly visible most of the time if you pay any attention
There was NEVER an issue with Range. I've said it once, twice... and three times plus, and I'll say it again.
People who find little corners to hide in and be literally invincible near an objective don't like it when someone can toss an item in and kill them. There are also people who don't pay attention to their surroundings, and claim an item was "frisbeed" in. EVEN NOW, with the range barely further than a player's elbow there are people crying about how badly remotes were "frisbeed". The very same people as before the changes were applied.
Horrible spacial awareness is not something you can cater toward. I've mentioned this in threads Rattati was following about 8 times or so when the issue of remotes was initially being discussed.
Anyone watching this and who actually thinks about the arguments on hand, would now realize that they were complaining about remotes ONLY on the basis that practically nothing else ever killed them on the field.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Scheneighnay McBob
Tribal Liberation Force Paramilitary
7
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Posted - 2015.05.31 03:10:00 -
[7] - Quote
Sicerly Yaw wrote:Scheneighnay McBob wrote:REs are only really effective when a fight gets chaotic and people aren't paying attention.
However I must agree that REs shouldn't be on APEX suits- BPO REs have "suicide bomber" written all over them I don't see anything wrong with that, it's as valid as suicide LAV if you let them get that close then you probably deserved it in my opinion its the same with scouts if you let them get close then you're probably dead using RE's takes more skill then throwing nades as RE's are static and more visible, so again I see no problem there one thing that I would do to "fix thing" is to give RE's a scan profile like other equipment that can be read by passive scans of suits and not only by active scanners I'm saying suicide tactics shouldn't be free.
Normally, if someone suicide-runs me, I know that they're at least going to lost something
Aloha snackbar
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Nachos
236
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Posted - 2015.05.31 03:21:00 -
[8] - Quote
maybe deadcatz wrote:Let's face it,everyone has been affected by people with remote explosive or have done it themselves. Scouts spamming remote explosives,assaults spamming remote explosive,COMMANDOS spamming remote explosive(rare) but STILL WORSE IS APEX SUITS WITH FREE UNLIMITED REMOTE EXPLOSIVES. There are Dom matches were there is nothing but remote explosive in the feed. This needs to be addressed,CCP I will sacrifice a goat if I have too but remove the apex suit's remote explosive and replace with maybe a repair tool for the nomad and the scout gets some other equipment.
git gud
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Vesperz
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
220
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Posted - 2015.05.31 03:22:00 -
[9] - Quote
No.
"Live by honor, kill by stealth."
Gal Scout since 1.0, Min Scout since 1.1
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Gumby 4 Hire
NORTH K0REA
4
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Posted - 2015.05.31 03:30:00 -
[10] - Quote
L2flux |
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jace silencerww
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
170
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Posted - 2015.05.31 04:02:00 -
[11] - Quote
you do know the throwing them is nowthe same as proxs right? unless you are sprint jumping which the go about 3-4 meters (about where you will land). this has stopped most of the roof top re throwing. |
One Eyed King
Nos Nothi
10
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Posted - 2015.05.31 04:22:00 -
[12] - Quote
jace silencerww wrote:you do know the throwing them is nowthe same as proxs right? unless you are sprint jumping which the go about 3-4 meters (about where you will land). this has stopped most of the roof top re throwing. This.
They halved the tossing distance and you are still bitching?
This just comes off as being whiney because you got killed by them and don't want to make the effort to adapt.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.05.31 04:44:00 -
[13] - Quote
To be honest since they nerfed the throwing distance by 50% i barely get killed by them anymore. Only exception is scrubs sitting on high ground tossing them over the edge. But oh well thats a different story.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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maybe deadcatz
Horizons' Edge No Context
1
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Posted - 2015.05.31 08:08:00 -
[14] - Quote
Bright Cloud wrote:To be honest since they nerfed the throwing distance by 50% i barely get killed by them anymore. Only exception is scrubs sitting on high ground tossing them over the edge. But oh well thats a different story.
True story. Scrubs up on a ledge with proto mass drivers,flaylocks,core locus. You can never shoot them off it because the entire enemy team starts throwing core locus like they do their own *****. |
Mejt0
Dead Man's Game
1
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Posted - 2015.05.31 09:49:00 -
[15] - Quote
Who uses remotes after the recent nerf?
Haven't seen one.
Loyal to The State
Member of : State Protectorate
Belongs to : Patriots power bloc
Civire Bloodline
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Krias Thracian
Villore Sec Ops Gallente Federation
28
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Posted - 2015.06.01 19:52:00 -
[16] - Quote
My problem with them was never the throwing distance. I couldn't care less if the throwing distance was the same as grenades or not. My problem is with something that throws out upwards of 2k damage in a radius of 8 metres +. I have a very large problem with that. The range of the explosion could do with the nerf, not the range thrown. Guaranteeing to kill everything within 8 metres with them is a large problem for me. |
One Eyed King
Nos Nothi
10
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Posted - 2015.06.01 20:10:00 -
[17] - Quote
Krias Thracian wrote:My problem with them was never the throwing distance. I couldn't care less if the throwing distance was the same as grenades or not. My problem is with something that throws out upwards of 2k damage in a radius of 8 metres +. I have a very large problem with that. The range of the explosion could do with the nerf, not the range thrown. Guaranteeing to kill everything within 8 metres with them is a large problem for me. According to Protofits even Boundless REs have just a 5m blast radius.
Where are you pulling this 8m stuff?
Also, they do 1750hp damage, not 2k.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Akamandon
Circle of Huskarl Minmatar Republic
8
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Posted - 2015.06.01 20:34:00 -
[18] - Quote
My only real issue with re's was when a player threw one you could see it land but that was never where it ended up, for some reason it always seemed to skid ahead 2 feet or so before it set but really re's haven't been a problem since before the cloak got it's delay. |
Heimdallr69
Negative-Feedback.
5
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Posted - 2015.06.01 20:38:00 -
[19] - Quote
The problem is you have 4 heavies and 2 logis all within 2m..this is a very logical counter to that spam
Removed inappropriate content - CCP Logibro
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Krias Thracian
Villore Sec Ops Gallente Federation
28
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Posted - 2015.06.01 21:04:00 -
[20] - Quote
One Eyed King wrote:Krias Thracian wrote:My problem with them was never the throwing distance. I couldn't care less if the throwing distance was the same as grenades or not. My problem is with something that throws out upwards of 2k damage in a radius of 8 metres +. I have a very large problem with that. The range of the explosion could do with the nerf, not the range thrown. Guaranteeing to kill everything within 8 metres with them is a large problem for me. According to Protofits even Boundless REs have just a 5m blast radius. Where are you pulling this 8m stuff? Also, they do 1750hp damage, not 2k.
Well, the death screen when I got killed specified that it did 1950 damage to me and from 8 metres away. There were no enemies within 20 metres of me, so I guess I was "pulling this stuff" from the game telling me "this stuff". |
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Krias Thracian
Villore Sec Ops Gallente Federation
28
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Posted - 2015.06.01 21:07:00 -
[21] - Quote
Heimdallr69 wrote:The problem is you have 4 heavies and 2 logis all within 2m..this is a very logical counter to that spam
I completely agree with you. Within 2 metres is fine. I just think the radius being equal to or just shy of a grenade according to the statistics on the item in the market for the amount of damage they do is a little harsh. |
No-one-ganks like-Gaston
Seykal Expeditionary Group Minmatar Republic
34
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Posted - 2015.06.01 21:23:00 -
[22] - Quote
You're worried someone's going to run a suicide fit just because they have an APEX suit with an RE BPO? You can already run a suicide fit for damn near nothing just taking a standard suit (hell, use one of the free starter suits, even), a profile dampener or two (or just a cloak if you can fit it), and a basic RE. What's the total loss there? Maybe 5k? Oh yeah. That's totally going to keep people from suiciding on you. That 5k loss is just so damn much to my wallet. It would take nearly 30 deaths to go into the red using that fit. And if you die 30 times in a single match, you should probably step away for a little bit.
I don't know what matches you've been in, but I barely ever see an RE anywhere except at an objective. Having to actually run into the middle of a battle, even before the nerf, to place an RE to kill enough people to make a difference is too much risk for most players. You only really see that in tightly enclosed areas where there's a huge f*cking firefight going on. Two Core Locus Grenades will do better than an RE in that situation. A much wider explosion, almost as much damage as a proto RE, and they are actually thrown, meaning a grenadier isn't in nearly as much danger as a demolitionist. And the reduction in throw distance for REs didn't do anything but make those kills slightly harder to obtain. A few more steps forward. That's it. They're still putting themselves in exactly the same situation, getting right up into the middle of a group of reds, but now they have to be slightly closer to do it. This has changed nothing but where the RE thrower has to be in order to get the kills.
You're complaining that REs get so many kills? Do you complain about skilled snipers, too? Do you complain about HMGs with a logi behind them, too? Do you complain about stealthed shotgunners or nova knifers? If no, shut up about REs. Those are all just as likely to kill you as an RE. Some of them even more easily. If yes, shut up about REs. You would clearly whine about anything else.
The only bonus an RE has over a grenade is higher damage and the ability to activate it whenever you want. And setting off an RE at someone's feet right after you throw it is damn near exactly the same as cooking a grenade. The difference? With a grenade I don't have to be making out with your backside to get the kill. And if someone kills me after I throw the grenade, it's still going off. Nothing you can do. If you kill me after I drop an RE, you're perfectly fine until I respawn, which could be anywhere from five to seventeen seconds (counting the time it takes to get out of the death screen and select somewhere to spawn) which is plenty of time to get out of the way and remove it safely.
The RE has the damage it does and had the throw distance it did because of all its drawbacks. You have to be close to throw it into enemies, meaning you are constantly at risk if you use it in actual fights, rather than as traps at objectives. The radius is only five meters and doesn't change, unless you choose one of the other variants. Where it's less. Sure the damage improves, but the only thing you'll be killing with the improved damage is that one heavy who put everything into his armor, assuming he and his logi, and you know he has a pet logi, are even caught in the blast. |
No-one-ganks like-Gaston
Seykal Expeditionary Group Minmatar Republic
34
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Posted - 2015.06.01 21:27:00 -
[23] - Quote
Krias Thracian wrote:Well, the death screen when I got killed specified that it did 1950 damage to me and from 8 metres away. There were no enemies within 20 metres of me, so I guess I was "pulling this stuff" from the game telling me "this stuff". I'm pretty sure it tells you the distance between you and the guy who killed you, not from you and what killed you. If it told you the range the RE killed you at, I'd be very suspect of an RE killing me at 215 meters. I'm honestly not sure where the damage came from. I don't have access to Dust at the moment or I'd check if there were suddenly something that increased RE damage. Because last I knew, nothing did. Unless one of the compact REs did you out. In which case that was a damn bold strategy, with a blast radius of only a single meter. Not sure what their damage is, though. |
Krias Thracian
Villore Sec Ops Gallente Federation
28
|
Posted - 2015.06.01 21:29:00 -
[24] - Quote
No-one-ganks like-Gaston wrote:Krias Thracian wrote:Well, the death screen when I got killed specified that it did 1950 damage to me and from 8 metres away. There were no enemies within 20 metres of me, so I guess I was "pulling this stuff" from the game telling me "this stuff". I'm pretty sure it tells you the distance between you and the guy who killed you, not from you and what killed you. If it told you the range the RE killed you at, I'd be very suspect of an RE killing me at 215 meters. I'm honestly not sure where the damage came from. I don't have access to Dust at the moment or I'd check if there were suddenly something that increased RE damage. Because last I knew, nothing did. Unless one of the compact REs did you out. In which case that was a damn bold strategy, with a blast radius of only a single meter. Not sure what their damage is, though.
It might, but there was a wall behind me and noone in sight in front of me or to the side of me. The wall of bullets would have slowed them down a bit :) |
No-one-ganks like-Gaston
Seykal Expeditionary Group Minmatar Republic
34
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Posted - 2015.06.01 21:31:00 -
[25] - Quote
Krias Thracian wrote:It might, but there was a wall behind me and noone in sight in front of me or to the side of me. The wall of bullets would have slowed them down a bit :) Well they got you somehow. It's entirely possible the RE was there before you were or they were cloaked and you didn't notice. |
One Eyed King
Nos Nothi
10
|
Posted - 2015.06.01 21:44:00 -
[26] - Quote
Krias Thracian wrote:One Eyed King wrote:Krias Thracian wrote:My problem with them was never the throwing distance. I couldn't care less if the throwing distance was the same as grenades or not. My problem is with something that throws out upwards of 2k damage in a radius of 8 metres +. I have a very large problem with that. The range of the explosion could do with the nerf, not the range thrown. Guaranteeing to kill everything within 8 metres with them is a large problem for me. According to Protofits even Boundless REs have just a 5m blast radius. Where are you pulling this 8m stuff? Also, they do 1750hp damage, not 2k. Well, the death screen when I got killed specified that it did 1950 damage to me and from 8 metres away. There were no enemies within 20 metres of me, so I guess I was "pulling this stuff" from the game telling me "this stuff". 8 meters is the distance that the person was from you when they activated the remote explosive, not the distance you were from the RE.
I would expect that the damage could be a bonus damage from SP or because I think explosive profiles get bonus damage to armor.
Either way it shouldn't matter as anything less than a tanked sentinel will be killed regardless, and since tanked sentinels get explosive damage resistance. Either way, there are loads of options for combating REs, and proto REs need to be powerful as tanked sentinels need counters too. And if that player used a Boundless RE, they are serious about their usage.
Listen for the noises of EQ being laid and look for REs around objectives and take corners wide if you think they are there. Fluxes are your friend, and you can always take out the RE layer before they can detonate.
Just don't expect that the enemy should take it easy on you or that nothing should kill tanked sentinels.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Archduke Ferd1nand
Nos Nothi
510
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Posted - 2015.06.01 21:51:00 -
[27] - Quote
maybe deadcatz wrote:Let's face it,everyone has been affected by people with remote explosive or have done it themselves. Scouts spamming remote explosives,assaults spamming remote explosive,COMMANDOS spamming remote explosive(rare) but STILL WORSE IS APEX SUITS WITH FREE UNLIMITED REMOTE EXPLOSIVES. There are Dom matches were there is nothing but remote explosive in the feed. This needs to be addressed,CCP I will sacrifice a goat if I have too but remove the apex suit's remote explosive and replace with maybe a repair tool for the nomad and the scout gets some other equipment. Fine, if the HMG is removed from heavies, and sidearms removed from all assaults.
BRB, looking for socks
PSN: tommygunboy2080
I shit shotgun shells and piss Remote Explosives
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HOLY PERFECTION
Conclusive Wrath
111
|
Posted - 2015.06.01 22:12:00 -
[28] - Quote
Sicerly Yaw wrote:Scheneighnay McBob wrote:REs are only really effective when a fight gets chaotic and people aren't paying attention.
However I must agree that REs shouldn't be on APEX suits- BPO REs have "suicide bomber" written all over them I don't see anything wrong with that, it's as valid as suicide LAV if you let them get that close then you probably deserved it in my opinion its the same with scouts if you let them get close then you're probably dead using RE's takes more skill then throwing nades as RE's are static and more visible, so again I see no problem there one thing that I would do to "fix thing" is to give RE's a scan profile like other equipment that can be read by passive scans of suits and not only by active scanners MY 1.3 MILLION ISK TANK SHOULD NOT GET SUICIDED BY APEX. its a *****. however i never let them get close to me, but still
Join Conclusive Wrath or ........... die
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Krias Thracian
Villore Sec Ops Gallente Federation
28
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Posted - 2015.06.01 22:42:00 -
[29] - Quote
One Eyed King wrote:Krias Thracian wrote:One Eyed King wrote:Krias Thracian wrote:My problem with them was never the throwing distance. I couldn't care less if the throwing distance was the same as grenades or not. My problem is with something that throws out upwards of 2k damage in a radius of 8 metres +. I have a very large problem with that. The range of the explosion could do with the nerf, not the range thrown. Guaranteeing to kill everything within 8 metres with them is a large problem for me. According to Protofits even Boundless REs have just a 5m blast radius. Where are you pulling this 8m stuff? Also, they do 1750hp damage, not 2k. Well, the death screen when I got killed specified that it did 1950 damage to me and from 8 metres away. There were no enemies within 20 metres of me, so I guess I was "pulling this stuff" from the game telling me "this stuff". 8 meters is the distance that the person was from you when they activated the remote explosive, not the distance you were from the RE. I would expect that the damage could be a bonus damage from SP or because I think explosive profiles get bonus damage to armor. Either way it shouldn't matter as anything less than a tanked sentinel will be killed regardless, and since tanked sentinels get explosive damage resistance. Either way, there are loads of options for combating REs, and proto REs need to be powerful as tanked sentinels need counters too. And if that player used a Boundless RE, they are serious about their usage. Listen for the noises of EQ being laid and look for REs around objectives and take corners wide if you think they are there. Fluxes are your friend, and you can always take out the RE layer before they can detonate. Just don't expect that the enemy should take it easy on you or that nothing should kill tanked sentinels.
Why would I think that nothing should kill them? My problem with them [RE's] is that single objective defensive games (which seem to be a large proportion of games) lend themselves massively to them as your opposition is oftentimes forced into relatively small spaces that they have to adequately defend.
My problem isn't that an RE guarantees taking someone out, though I think guaranteed one-shot kills of everything in the game are a tad harsh, it's that RE can one-shot multiple people. People complain about heavies with a logi. That's two people and they are not insta-popping multiple people in one shot.
Don't get me wrong, I appreciate the difficulty in clearing people out from defensive positions, but Remote Explosives radius just smacks of cheap on a lot of maps due to the nature of where the objectives are. |
Thokk Nightshade
Montana Militia
873
|
Posted - 2015.06.02 00:09:00 -
[30] - Quote
I will admit I use RE's on my Cal Logi suit as an offensive weapon. My gun game sucks (I'm not going to try and suggest it doesn't) so if I get into a 1 v 1 with some strafe glitch scout or assault,, or anyone semi-competent, I know I'm done. So, instead of standing and fighting, I duck around a corner and drop and RE. When said scout/ Assault turns that same corner, L1. +50.
However, I will also use them at known chokepoints, at Objectives, and if an area is getting hectic, I may drop one from a rooftop or above down into an area and wait for some reds to run by.
However, with Cal Logis and the Nanohive bonus/fittings, there is a huge opportunity for using RE's a LOT more often. On an advanced Cal Logi with Standard Hives, I get 6 nanohives. If I wanted to run two of them, I have 12 nanohives. With this, I also add on RE's. I get 3 RE's per equipment slot (F45's for the record). I can resupply myself with 7 RE's for each nanohive. So if I am able to actually get through all of them, I get my first 3 RE's + 12 Nanohives * 7 RE's = 90 RE's. On one suit. Without hitting a supply depot.
Why even bother with a firearm I am not really skilled at if I can throw that much damage around and know I can just continue to resupply myself? My firearm, whatever I have equipped at the time, often becomes secondary because I am chucking RE's and blowing people up. I can assist my team more with RE's then I can with a firearm.
Especially on maps that are enclosed or in CQC, I will spam the crap out of RE's and blow the entire freaking area up if I know I get 45-90 RE's on a single fit. Since I am a Logi, I am target # 1 usually so the opporunity for me to use all 45 (or 90 on the one suit I have totally tricked out for RE's) are slim to none.
What am I saying is, please don't remove RE's. I have no issue with the throwing distance change. In fact, I prefer it because I like to use them as traps and to defend points etc. It prevents scouts from chucking them a long distance and using them as grenades. If we want to extend the timer on RE's a bit, we can do that as well. But don't just take something out of the game because you don't like them.
One OTHER thing that needs to be mentioned. I used to see it all the time when someone would take an objective, s/he would throw a grenade in to clear it first. Any grenade (even a militia) will destroy an RE. Shooting it with 2 or 3 rounds from basically any firearm will blow it up. However, for some reason, it doesn't happen that much anymore. I've gotten quite a few kills in the last couple months because someone runs up to an objective and starts hacking without using a grenade or shooting it up first. Clear objective, then hack.
Thokk Kill. Thokk Crush. Thokk Smash.
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One Eyed King
Nos Nothi
10
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Posted - 2015.06.02 00:54:00 -
[31] - Quote
Krias Thracian wrote:
Why would I think that nothing should kill them? My problem with them [RE's] is that single objective defensive games (which seem to be a large proportion of games) lend themselves massively to them as your opposition is oftentimes forced into relatively small spaces that they have to adequately defend.
My problem isn't that an RE guarantees taking someone out, though I think guaranteed one-shot kills of everything in the game are a tad harsh, it's that RE can one-shot multiple people. People complain about heavies with a logi. That's two people and they are not insta-popping multiple people in one shot.
Don't get me wrong, I appreciate the difficulty in clearing people out from defensive positions, but Remote Explosives radius just smacks of cheap on a lot of maps due to the nature of where the objectives are.
With tossing distance next to nothing, the only ways you get multi kills with REs now is by either being lucky enough to lay one down by two or more mercs standing too close to one another without them realizing what you are doing and killing you first, laying a great trap and having multiple people wander into it at the same time, or hacking an objective with multiple people without fluxing first.
All these situations are avoidable, and having just a 5m radius isn't all that much for something that creates a massive explosion.
Its not like REs are hard to counter. I am often amazed by how many people don't flux objectives, and its pure absent mindedness or laziness.
These aren't the REs of old that could be supposedly tossed like grenades, or even worse, actually detonated during bleedout. They are in the most balanced place they have ever been, they serve a useful purpose, and are not able to be abused in the current framework.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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jace silencerww
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
176
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Posted - 2015.06.02 01:02:00 -
[32] - Quote
Krias Thracian wrote:One Eyed King wrote:Krias Thracian wrote:My problem with them was never the throwing distance. I couldn't care less if the throwing distance was the same as grenades or not. My problem is with something that throws out upwards of 2k damage in a radius of 8 metres +. I have a very large problem with that. The range of the explosion could do with the nerf, not the range thrown. Guaranteeing to kill everything within 8 metres with them is a large problem for me. According to Protofits even Boundless REs have just a 5m blast radius. Where are you pulling this 8m stuff? Also, they do 1750hp damage, not 2k. Well, the death screen when I got killed specified that it did 1950 damage to me and from 8 metres away. There were no enemies within 20 metres of me, so I guess I was "pulling this stuff" from the game telling me "this stuff". the distance is how far away they were not the RE & it does 20% more against armor and - 20% on shields |
IVIaster LUKE
Art.of.Death
846
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Posted - 2015.06.02 01:27:00 -
[33] - Quote
Buff awareness.
Chuck Norris toilet paper.
Rough and Tough and don't take $hit off nobody.
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sebastian the huds
Corrosive Synergy No Context
268
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Posted - 2015.06.02 02:02:00 -
[34] - Quote
you can't nerf the remote explosive. why? it is minmatar tech. minmatar tech never gets properly nerfed. ever.
just increase it's scan profile so it pops up on assault suit's passive scans. at least until proto.
I specialize in light attack vehicles, so what?
i was the first CEO of corrosive synergy.
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jordy mack
WarRavens
510
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Posted - 2015.06.02 03:17:00 -
[35] - Quote
HOLY PERFECTION wrote:Sicerly Yaw wrote:Scheneighnay McBob wrote:REs are only really effective when a fight gets chaotic and people aren't paying attention.
However I must agree that REs shouldn't be on APEX suits- BPO REs have "suicide bomber" written all over them I don't see anything wrong with that, it's as valid as suicide LAV if you let them get that close then you probably deserved it in my opinion its the same with scouts if you let them get close then you're probably dead using RE's takes more skill then throwing nades as RE's are static and more visible, so again I see no problem there one thing that I would do to "fix thing" is to give RE's a scan profile like other equipment that can be read by passive scans of suits and not only by active scanners MY 1.3 MILLION ISK TANK SHOULD NOT GET SUICIDED BY APEX. its a *****. however i never let them get close to me, but still
im confused, are u a scrub or not?
Less QQ more PewPew
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
236
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Posted - 2015.06.02 03:21:00 -
[36] - Quote
Nerf them to a 4 Second Delay |
dzizur
Nos Nothi
379
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Posted - 2015.06.02 07:37:00 -
[37] - Quote
YES NERF THEM EVEN MORE!!
make them shoot bubbles.
while we're at it, nerf plc, md, nades and any other weapon that is not rifle.....
Apocalyptic Destroyerr, you should be ashamed of yourself |
iKILLu osborne
T.H.I.R.D R.O.C.K
795
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Posted - 2015.06.02 09:06:00 -
[38] - Quote
Krias Thracian wrote:One Eyed King wrote:Krias Thracian wrote:My problem with them was never the throwing distance. I couldn't care less if the throwing distance was the same as grenades or not. My problem is with something that throws out upwards of 2k damage in a radius of 8 metres +. I have a very large problem with that. The range of the explosion could do with the nerf, not the range thrown. Guaranteeing to kill everything within 8 metres with them is a large problem for me. According to Protofits even Boundless REs have just a 5m blast radius. Where are you pulling this 8m stuff? Also, they do 1750hp damage, not 2k. Well, the death screen when I got killed specified that it did 1950 damage to me and from 8 metres away. There were no enemies within 20 metres of me, so I guess I was "pulling this stuff" from the game telling me "this stuff". -_- total damage dealt includes damage dealt before your shields started recharging meaning if he did any kind of damage before re kill it adds them together
(n`-´)+Æ;;; shotgun blast yo ASs
Retired 62mil sp, z platoon vet, og shotty
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Krias Thracian
Villore Sec Ops Gallente Federation
29
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Posted - 2015.06.02 09:17:00 -
[39] - Quote
One Eyed King wrote:Krias Thracian wrote:
Why would I think that nothing should kill them? My problem with them [RE's] is that single objective defensive games (which seem to be a large proportion of games) lend themselves massively to them as your opposition is oftentimes forced into relatively small spaces that they have to adequately defend.
My problem isn't that an RE guarantees taking someone out, though I think guaranteed one-shot kills of everything in the game are a tad harsh, it's that RE can one-shot multiple people. People complain about heavies with a logi. That's two people and they are not insta-popping multiple people in one shot.
Don't get me wrong, I appreciate the difficulty in clearing people out from defensive positions, but Remote Explosives radius just smacks of cheap on a lot of maps due to the nature of where the objectives are.
With tossing distance next to nothing, the only ways you get multi kills with REs now is by either being lucky enough to lay one down by two or more mercs standing too close to one another without them realizing what you are doing and killing you first, laying a great trap and having multiple people wander into it at the same time, or hacking an objective with multiple people without fluxing first. All these situations are avoidable, and having just a 5m radius isn't all that much for something that creates a massive explosion. Its not like REs are hard to counter. I am often amazed by how many people don't flux objectives, and its pure absent mindedness or laziness. These aren't the REs of old that could be supposedly tossed like grenades, or even worse, actually detonated during bleedout. They are in the most balanced place they have ever been, they serve a useful purpose, and are not able to be abused in the current framework.
They may be in the most balanced place they have ever been but that doesn't make them balanced. Nothing should be able to guarantee killing more than one of everything in the game.
Still pales next to my utter hatred for warbarge strikes though. Take the guys who are doing the best and give them a massive AOE advantage that's guaranteed to kill someone and even if you start sprinting out the moment you hear the noise, you still ain't making it out and some of them seem to damage you under cover. |
The Eristic
Art.of.Death
1
|
Posted - 2015.06.02 09:39:00 -
[40] - Quote
They're just about ok now. Need to be tweaked so that fluxes deactivate rather than detonate, their deployment sound effect should have higher priority, and showing up on passive consistently would be nice (maybe profiled by tier). I can be intentionally staring at them half the time and get nothing on tacnet, and they have a habit of sliding around in certain situations that makes them incredibly hard to track.
Reality is the original Rorschach.
Verily! So much for all that.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1
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Posted - 2015.06.03 19:15:00 -
[41] - Quote
HOLY PERFECTION wrote: MY 1.3 MILLION ISK TANK SHOULD NOT GET SUICIDED BY APEX. its a *****. however i never let them get close to me, but still
You are here. Here that answer is YES IT SHOULD. In all things. Do not use what you want to keep, if you do not have the skill to keep it.
"Don't use what you can't loose." --- common phrase in the EVE sphere.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Ace Ravager
Horizons' Edge No Context
61
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Posted - 2015.06.03 19:22:00 -
[42] - Quote
maybe deadcatz wrote:Let's face it,everyone has been affected by people with remote explosive or have done it themselves. Scouts spamming remote explosives,assaults spamming remote explosive,COMMANDOS spamming remote explosive(rare) but STILL WORSE IS APEX SUITS WITH FREE UNLIMITED REMOTE EXPLOSIVES. There are Dom matches were there is nothing but remote explosive in the feed. This needs to be addressed,CCP I will sacrifice a goat if I have too but remove the apex suit's remote explosive and replace with maybe a repair tool for the nomad and the scout gets some other equipment.
**** you, use an active scanner i know you're not deaf
Come here for someOfficer Stuff
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